Death's Wind is perfect. If it increased magicka/stamina/crititcal/damage, it'd be bent towards either magicka or stamina builds. If it increased healing taken, that would be tank-oriented. Twice increased max health makes it proc with more remaining health, and also widens the gap between proc and execute range. If it's too much health for you, you can put more points in magicka or stamina depending on build. The 2pc physical resistance bonus helps a bit with the lack of it in CP.I guess another example of this through process would be the Death's Wind crafted set. The 5pc set is built for a dps kite build. When you get bursted low, you push enemies away from you. That's awesome. However, the lower lines are made for a tank... Tanks want to be in close to enemies. They should seldom get low enough to proc the set, and when they do, they aim to be healed up quickly. There is a contradiction in this set that makes it unusable competitively.
ZOS_BrianWheeler wrote: »Rewards for the Worthy are getting looked into for Thieves Guild, but we're also looking into more changes for future updates. Wrobel and gang are still nailing those down however and more information will be available on it when it's set on our internal server We are also looking into the end of Campaign rewards too.