anitajoneb17_ESO wrote: »Bring it into Cyrodiil first! Players can check the bounty board on other players in their campaign that have bounties on their head. If they kill them, they collect.
Sorry Alucardo but that's nonsensical. There are 2 places in Tamriel where justice system doesn't apply : Cyrodiil and Coldharbour.
In Cyrodiil, because it's a war zone. Law/Justice don't apply in war zones (that's even imho the basic definition of war... )
In Coldharbour because it's not on Nirn, and the daedra certainly don't care about Nirn laws and their reinforcement.
As convenient as it could appear technically to have the PvP part of justice system be implemented in Cyrodiil, it makes no sense story-wise.
anitajoneb17_ESO wrote: »HeroOfNone wrote: »@Joy_Division @Lefty_Lucy
I think one thing that needs to be said is there is a perception that ZOS doesn't listen, but I think they do:
- ZOS doesn't listen to one particular voice, so it's hard to predict how certain changes will be implemented.
What I understand is that we've been patient and polite. I didn't come to the forums every week to say how impatient I was to see the PvP part of justice system implemented and how amazing it would be.
I did not harass ZOS every week with questions such as "when is it coming ?" "how is it going to be designed ?"
I thought it would come when ready and shut my mouth. Shouldn't have.
Rude and noisy "PvP arena" people got what they wanted (I have nothing against arena guys, just against the way some people acted about it...)
We don't get what was officially promised, announced and advertised. We were respectful and quiet. And ignored, or simply forgotten.HeroOfNone wrote: »As for dialogue, that's what that post was and this post is. They didn't wait till it slipped out by accident in some interview and they have been upfront that "we tried, but we can't deliver what we previously discussed". What would folks have preferred when they realized this? Not tell us? At least give some credit for being up front about it.
It's not something that was "discussed" or "considered", it's something that was promised and advertised. Big difference.
Obviously, the issues mentioned as "reasons" (balance, exploits...) should all have been considered BEFORE making any promises.HeroOfNone wrote: »I don't think this precludes them from implementing a PVP justice system in other ways or possibly offering it in limited fashion to major hub cities. Ideas like this though will likely take time and need support however.
Let's hope so, but I'm not sure I'd fall for another "we're working on it guys, it's coming, be patient"...
anitajoneb17_ESO wrote: »Lefty_Lucy wrote: »The limiting factor here comes down to ZOS's funding for ESO. Does their budget support hiring more/better programmers? This is also something we shouldn't have to worry about when thinking about the future of the game, in my opinion. That's not our problem.
I agree that ZOS should not simply give up like that on something they promised (and promised on an official worldwide event, not in small lines hidden in a forum somewhere)
I agree that technical difficulty should not be our primary concern : it's their job. Especially since other games have made it before, they should be able to do it.
HOWEVER... you can't say on one hand "we will help you" and on the other hand say "your constraints are none of our business". Budget/Staff limitations ARE realities that have to be taken into account and that we cannot ignore if we want to "help them". These limitations are probably out of their own hands... ZOS is part of a big corporation, it's not CD Projekt red...
Lefty_Lucy wrote: »@Joy_Division - Thank you very much for your detailed response. I really enjoyed reading what you had to say. If you don't mind, my thoughts --Joy_Division wrote: »Hi Lefty!
Much of it comes down to what seems to be little resources and manpower ZOS has available to them.
...
Sorry, I love PvP and do it just about every night, but those are my priorities.
This is a good observation, one which I have also realized. ZOS certainly appears to be understaffed when it comes to software development. However, in my opinion, it is unacceptable to commit to the development of a PvP Justice System and then go back on your word. If you say you're going to give me X, I expect X, I don't expect "nevermind".
Additionally, why should we as ESO gamers have to take into account the staffing levels of the developers when we think about upcoming updates? We shouldn't have to care about this. ZOS should increase staffing to support all of their projects. They shouldn't force us to pick and choose between content which they promised us. I understand prioritizing one update over another, but completely dropping something because of staffing (or difficulty - but we'll touch on that later)... I can't get behind that.
The limiting factor here comes down to ZOS's funding for ESO. Does their budget support hiring more/better programmers? This is also something we shouldn't have to worry about when thinking about the future of the game, in my opinion. That's not our problem.Joy_Division wrote: »However, I think you are underestimating the difficulty in making the PvP component exactly what you are saying, a in-depth and interesting system that adds substance to the Tamriel Zenimax has created.
I have a background in software development, so I can relate to the difficulty of this task. I know it's not easy. Same goes for many of the problems you listed in your original post. Game development is complex. You almost can't touch anything in the code without impacting something else. I fully understand this.
However, I have no sympathy for ZOS regarding the difficulty of implementing content which they promised us. They should not have promised us anything without fully understanding their limits as a development team. But they did promise us something, so they need to do at least attempt it! Give it to us on the PTS. Start small. Start somewhere! This is their job.Joy_Division wrote: »You also kept saying that the ESO community could help Zenimax implement this right. Yes, they could. But what gives you the impression that Zenimax works in such a way? They do NOT consult us in their development, have a history of implementing stuff/changes that nobody has ever asked for (and not even putting it in the patch notes), and they only make superficial revisions during the PTS process.
This is an excellent point. Thank you for making it. I made the statement that we could help ZOS in development with the understanding that this really hasn't been done before. This is a proposal for change. ZOS should change how they are implementing changes to their game by opening up two-way communication channels between the community and the developers.
This is a win-win for everyone. Players benefit by receiving content that should be more fair and balanced, and ZOS benefits from having multiple minds thinking about their development problems (i.e. faster / better solutions).
Again, thank you very much for your response! In my humble opinion, none of these reasons are good enough reasons for ZOS to trash content which they promised us.
Joy_Division wrote: »I most certainly would never accept any position in any business or political venture in which I am expected to be a caretaker for decisions made by other people.
MADshadowmans_Ghost wrote: »MADshadowmans_Ghost wrote: »I think with some simple rule sets, we could prevent this from becoming a pve slaughter fest. Here's my idea:
- If you steal small things, like a bread or a drink and get caught, this should not make you attackable by other players. instead you gain a bounty just like it's now.
- If your bounty reaches a certain level (maybe 5k), this should make you attackable.
- This way you could easily avoid becoming attackable by not trying to get caught or paying off your bounty before it's too late.
- If you attack someone, you should gain a bounty and the guards should take care of you. But if you kill someone, this should make you attackable.
- With these simple rule sets it's possible to stay out of the pvp portion of the justice system by being careful, trying to be a good thief and by paying off your bounty before it reaches a certain level.
- You can still be a small-time criminal and steal things to make money, and you can still punch a npc in the face if they say something stupid, but you cannot kill someone and expect to be safe. At this point you gotta pay with your blood.
What do you guys think about these ideas?
The problem is that you're still looking to exclude PvEers from PvE content in PvE areas. Why should a PvEer not be able to kill a NPC without being forced into PvP? Why should PvEers be forced out of part of the PvE content in PvE zones because PvP is brought outside the PvP zones?
I would have had absolutely no problem whatsoever with the PvP part of the Justice System, provided it was contained within the PvP zones, but that was never acceptable to the PvPers who wanted it as a form of open world PvP. The two playstyles simply don't mix well in the same areas and mixing them into the same content with PvP penalties for PvE crimes in PvE areas was only ever going to end badly.
After 2 years of only PvE updates and no PvP updates whatsoever, the only thing i can say is: deal with it.
I proposed these rule sets, so that people who really don't wanna be attacked have a way to fly under the radar, but there has to be a point where the system draws a line. If you wanna do certain things, then live with the consequences. It's as simple as that.
MADshadowmans_Ghost wrote: »MADshadowmans_Ghost wrote: »I think with some simple rule sets, we could prevent this from becoming a pve slaughter fest. Here's my idea:
- If you steal small things, like a bread or a drink and get caught, this should not make you attackable by other players. instead you gain a bounty just like it's now.
- If your bounty reaches a certain level (maybe 5k), this should make you attackable.
- This way you could easily avoid becoming attackable by not trying to get caught or paying off your bounty before it's too late.
- If you attack someone, you should gain a bounty and the guards should take care of you. But if you kill someone, this should make you attackable.
- With these simple rule sets it's possible to stay out of the pvp portion of the justice system by being careful, trying to be a good thief and by paying off your bounty before it reaches a certain level.
- You can still be a small-time criminal and steal things to make money, and you can still punch a npc in the face if they say something stupid, but you cannot kill someone and expect to be safe. At this point you gotta pay with your blood.
What do you guys think about these ideas?
The problem is that you're still looking to exclude PvEers from PvE content in PvE areas. Why should a PvEer not be able to kill a NPC without being forced into PvP? Why should PvEers be forced out of part of the PvE content in PvE zones because PvP is brought outside the PvP zones?
I would have had absolutely no problem whatsoever with the PvP part of the Justice System, provided it was contained within the PvP zones, but that was never acceptable to the PvPers who wanted it as a form of open world PvP. The two playstyles simply don't mix well in the same areas and mixing them into the same content with PvP penalties for PvE crimes in PvE areas was only ever going to end badly.
After 2 years of only PvE updates and no PvP updates whatsoever, the only thing i can say is: deal with it.
I proposed these rule sets, so that people who really don't wanna be attacked have a way to fly under the radar, but there has to be a point where the system draws a line. If you wanna do certain things, then live with the consequences. It's as simple as that.
There have been a lot of changes to, or prompted by, PvP as well as a whole PvP DLC so there's no need to pretend the last couple of years have just been about PvE!
I can happily accept PvE consequences for PvE acts and PvP consequences for PvP acts, but I do have a problem with PvP consequences for PvE acts. But as you say, the line has to be drawn somewhere.
Fortunately ZOS have drawn the line, and in my view they've done so correctly.
NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
HeroOfNone wrote: »@Joy_Division @Lefty_Lucy
I think one thing that needs to be said is there is a perception that ZOS doesn't listen, but I think they do:
- ZOS doesn't listen to one particular voice, so it's hard to predict how certain changes will be implemented.
- ZOS is a private company competing against other MMOs, it's not in their best interest to be totally transparent with details on what they are working on.
- "Everyone agreeing", whenever I hear this it's your friends agreeing and no one else standing up to disagree. That is much different than getting actual support.
- While we can wish for something, if they haven't been able to find a way to make it without it being detrimental to the game's economy, I don't think they'd implement it.
As for dialogue, that's what that post was and this post is. They didn't wait till it slipped out by accident in some interview and they have been upfront that "we tried, but we can't deliver what we previously discussed". What would folks have preferred when they realized this? Not tell us? At least give some credit for being up front about it.
I don't think this precludes them from implementing a PVP justice system in other ways or possibly offering it in limited fashion to major hub cities. Ideas like this though will likely take time and need support however.
anitajoneb17_ESO wrote: »Joy_Division wrote: »I most certainly would never accept any position in any business or political venture in which I am expected to be a caretaker for decisions made by other people.
Then you'd better create your own business from scratch, because holding on to commitments made by others is part of any job (unless you're the creator of that job). That's why there are contracts and laws for contracts : to prevent changes of minds or changes of people...
IMHO what's promised and announced and advertised should be considered as powerful as a contract... but alas, it's not, ZOS does not have to keep its word. Unfortunately for us.
As to priorities, I can only agree... If it was my decision, the new 12-man instance can be delayed till 2018... as long as there is PvP justice system... (I know, I know, I'm a minority, don't ... ;-) )
anitajoneb17_ESO wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
What part of "You would be able to opt-out..." is it that makes it so hard to understand ?
NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
Joy_Division wrote: »HeroOfNone wrote: »@Joy_Division @Lefty_Lucy
I think one thing that needs to be said is there is a perception that ZOS doesn't listen, but I think they do:
- ZOS doesn't listen to one particular voice, so it's hard to predict how certain changes will be implemented.
- ZOS is a private company competing against other MMOs, it's not in their best interest to be totally transparent with details on what they are working on.
- "Everyone agreeing", whenever I hear this it's your friends agreeing and no one else standing up to disagree. That is much different than getting actual support.
- While we can wish for something, if they haven't been able to find a way to make it without it being detrimental to the game's economy, I don't think they'd implement it.
As for dialogue, that's what that post was and this post is. They didn't wait till it slipped out by accident in some interview and they have been upfront that "we tried, but we can't deliver what we previously discussed". What would folks have preferred when they realized this? Not tell us? At least give some credit for being up front about it.
I don't think this precludes them from implementing a PVP justice system in other ways or possibly offering it in limited fashion to major hub cities. Ideas like this though will likely take time and need support however.
They "listen," but I would dispute the notion that we play a meaningful role in development.
This goes all the way back to Beta where they strictly enforced a very restrictive non-disclosure agreement that prevented Beta testers from saying anything substantive or meaningful about the game. This unquestionably led to a flawed process because when it was presented (finally) in an open Beta forum, critics were near unanimous in stating, "this isn't what we expected."
So Zenimax "listened" and instituted hastily conceived measures to appease the voices such as changing their original beginning to the story (yet the "starter" islands are still there), making it so you could quest in enemy alliance zones (which lead to the awful Veteran grind and a highly disruptive role-playing experience), and this pattern has continued with the highly problematic Battle Spirit 50% change.
What role did we play in the creation of the champion system? None, aside from raising hell when another one of Zenimax's promises, that they would keep track of XP, was not followed. It is a highly flawed system that was immediately recognized as such the first day it was put on the PTS. What role did we play in the class balance changes for 1.6? None, aside from teh collective general whining about DKs that propmted ZoS to over nerf the class. Again, within a few days of the PTS, it was quickly recognized by experienced players that sorcerers stacking magicka was too strong, DKs were highly compromised, and the lack of softcaps had already led to an undesirable time-to-kill. Seriously, all of this was pointed out back in February, go look at the old PTS posts. ZoS made a few trivial changes but we got stuck playing with the worse parts of these systems for almost a year.
And who can ignore 87% of us resoundingly said "NO" to AoE caps way back in April 2014, yet they are still here. That is not evidence that they listen, let alone consider its community a meaningful contributor in the development process.
Lefty_Lucy wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
Why do you think the PvP portion of the justice systme would work like that?... Ugh!
This is so disappointing.
Joy_Division wrote: »anitajoneb17_ESO wrote: »Joy_Division wrote: »I most certainly would never accept any position in any business or political venture in which I am expected to be a caretaker for decisions made by other people.
Then you'd better create your own business from scratch, because holding on to commitments made by others is part of any job (unless you're the creator of that job). That's why there are contracts and laws for contracts : to prevent changes of minds or changes of people...
IMHO what's promised and announced and advertised should be considered as powerful as a contract... but alas, it's not, ZOS does not have to keep its word. Unfortunately for us.
As to priorities, I can only agree... If it was my decision, the new 12-man instance can be delayed till 2018... as long as there is PvP justice system... (I know, I know, I'm a minority, don't ... ;-) )
Exaggerate much? Zenimax did not sign a legal binding document to deliver PvP to the Justice System.
It would be nice if companies, parents, politicians, friends, spouses, employees, etc., could deliver on their promises, but the reality is they cannot always do so and people are not taken to court for it.
Lefty_Lucy wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
Why do you think the PvP portion of the justice systme would work like that?... Ugh!
This is so disappointing.
This is the state of the community in this game since 4/4/14.
People don't use their brains.
Joy_Division wrote: »HeroOfNone wrote: »@Joy_Division @Lefty_Lucy
I think one thing that needs to be said is there is a perception that ZOS doesn't listen, but I think they do:
- ZOS doesn't listen to one particular voice, so it's hard to predict how certain changes will be implemented.
- ZOS is a private company competing against other MMOs, it's not in their best interest to be totally transparent with details on what they are working on.
- "Everyone agreeing", whenever I hear this it's your friends agreeing and no one else standing up to disagree. That is much different than getting actual support.
- While we can wish for something, if they haven't been able to find a way to make it without it being detrimental to the game's economy, I don't think they'd implement it.
As for dialogue, that's what that post was and this post is. They didn't wait till it slipped out by accident in some interview and they have been upfront that "we tried, but we can't deliver what we previously discussed". What would folks have preferred when they realized this? Not tell us? At least give some credit for being up front about it.
I don't think this precludes them from implementing a PVP justice system in other ways or possibly offering it in limited fashion to major hub cities. Ideas like this though will likely take time and need support however.
They "listen," but I would dispute the notion that we play a meaningful role in development.
This goes all the way back to Beta where they strictly enforced a very restrictive non-disclosure agreement that prevented Beta testers from saying anything substantive or meaningful about the game. This unquestionably led to a flawed process because when it was presented (finally) in an open Beta forum, critics were near unanimous in stating, "this isn't what we expected."
So Zenimax "listened" and instituted hastily conceived measures to appease the voices such as changing their original beginning to the story (yet the "starter" islands are still there), making it so you could quest in enemy alliance zones (which lead to the awful Veteran grind and a highly disruptive role-playing experience), and this pattern has continued with the highly problematic Battle Spirit 50% change.
What role did we play in the creation of the champion system? None, aside from raising hell when another one of Zenimax's promises, that they would keep track of XP, was not followed. It is a highly flawed system that was immediately recognized as such the first day it was put on the PTS. What role did we play in the class balance changes for 1.6? None, aside from teh collective general whining about DKs that propmted ZoS to over nerf the class. Again, within a few days of the PTS, it was quickly recognized by experienced players that sorcerers stacking magicka was too strong, DKs were highly compromised, and the lack of softcaps had already led to an undesirable time-to-kill. Seriously, all of this was pointed out back in February, go look at the old PTS posts. ZoS made a few trivial changes but we got stuck playing with the worse parts of these systems for almost a year.
And who can ignore 87% of us resoundingly said "NO" to AoE caps way back in April 2014, yet they are still here. That is not evidence that they listen, let alone consider its community a meaningful contributor in the development process.
I played Star Wars Galaxies as a bounty hunter. It was easily the most fun and engaging system in any MMO I've ever played. It made every "zone" important. It made your actions have weight. AND just like in the justice system there are very defined and avoidable actions that triggered a bounty. You didn't have to participate at all, especially post CU.
Did people cry? Of course. This is a video game. People cry. It's a fact of life.
I played Star Wars Galaxies as a bounty hunter. It was easily the most fun and engaging system in any MMO I've ever played. It made every "zone" important. It made your actions have weight. AND just like in the justice system there are very defined and avoidable actions that triggered a bounty. You didn't have to participate at all, especially post CU.
Did people cry? Of course. This is a video game. People cry. It's a fact of life.
Short version of Zenimax' statement is: "sorry, we're not capable of making it happen". In @Lefty_Lucy 's words: "We cannot do it right, so we won't do it at all". It's an admission of defeat. I'm not sure there's anything left to discuss. I voted I was in favour, but that's going by the assumption they could get it right, but I'm afraid that's a purely hypothetical situation.
Short version of Zenimax' statement is: "sorry, we're not capable of making it happen". In @Lefty_Lucy 's words: "We cannot do it right, so we won't do it at all". It's an admission of defeat. I'm not sure there's anything left to discuss. I voted I was in favour, but that's going by the assumption they could get it right, but I'm afraid that's a purely hypothetical situation.