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"We will not be adding in the previously discussed PvP component of the Justice System."

  • petraeus1
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    Enodoc wrote: »
    Enodoc wrote: »
    I wouldn't be so bothered if they had mentioned anything about pvp arenas or improvements for the imperial city districts, but they didn't. So I guess pvper's have nothing to look forward this year.
    @victorhrpereira Those things are happening some time, we just don't know when. There's still the possibility they will be in for the Q3 or Q4 updates.
    Just like the pvp part of the justice system was coming we just didnt know when. Or are these different for some reason?
    @vyndral13preub18_ESO That's different, because Justice PvP was only ever an "if", not a "when"; discussion of it was always accompanied with a caveat of "only if we can make it work".

    That's not how it was initially presented. At best they were overconfident when they announced this system and didn't think things through. I'm not saying they deliberately tried to mislead players. This may also signal a change in course for the game, away from sandboxification (a process of which spellcrafting was also part) to more standard themepark elements. This may or may not coincide with the involvement of former employees Paul Sage and Nick Konkle, who were seemingly the inventors of the respective systems. Either way, it's a huge letdown for those that have looked out to these systems for 1,5 years, thinking that their completion must be close now, only to learn they have been scrapped or indefinitely delayed.
  • kenpachi480
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    yeah damn shame. why release a half system,. you can steal some but when you stole some you cant do true pve cuz you gotta keep running away from the guards,. or else they bounty your ass for all your money worth

    there is no go there and do this with this and that background story, its here is some tools, do whatever you want

    I for one looked forward to justice system,. I made a guild for it, I made a new charecter for it,. and was like i am gonna protect the pact from all thieves and criminals while raiding DC/AD zones,. this was highest on my wanted list just a little above playerhousing, least we get that....
    Edited by kenpachi480 on January 13, 2016 12:49PM
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  • LadyNalcarya
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    ralonasan wrote: »
    Officially the start of Elder Carebears Online.

    Black Desert, here we come.

    Good luck paying for a f2p game that is already below Lineage, Tera and AA in Korean charts. :p
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  • ralonasan
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    Enodoc wrote: »
    Gidorick wrote: »
    wolfwoods wrote: »
    Autolycus wrote: »

    I cut down the quote to save space, but I agree with pretty much everything you said. I think many of the ideas you suggested were part of the initial leaked/teased concepts. I think initially they were going to have specific safe zones (other than outlaw refuges) for people specifically taking part in this type of content, but I guess we'll never know now. A damn shame...

    Yeah, sorry if I repeated ideas that had been stated. I didn't really follow much of the chatter about it back in the day.

    And yeah, it is a damn shame. Could have been a huge aspect of the game that would have set it apart, but oh well now.

    I love your ideas @wolfwoods, the idea of a players bounty needing to get to "pvp" status is brilliant! It's not that it can't be done, ZOS just doesn't think it would be worth the effort.

    Yeah, that's the way we thought it would work. If your bounty reached the Fugitive level (the point at which Guards will kill you on sight), that would be when the Enforcers would be able to kill you too. You wouldn't be killed by an Enforcer just for stealing a potato ;)

    The biggest issue that I remember discussing is player level imbalance; a Lvl 5 Outlaw against a Lvl 40 Enforcer, or a Lvl 40 Outlaw against a Lvl 5 Enforcer. In Cyrodiil's PvP, this is taken care of by battle-levelling, but there's no battle-levelling in zones where Justice is active.

    ralonasan wrote: »
    As I and others said in many threads before this was announced, the justice system died when the lead designer quit.
    @ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.

    I wouldn't be so bothered if they had mentioned anything about pvp arenas or improvements for the imperial city districts, but they didn't. So I guess pvper's have nothing to look forward this year.
    @victorhrpereira Those things are happening some time, we just don't know when. There's still the possibility they will be in for the Q3 or Q4 updates.

    The Original designer. For the 138668622th time dude.
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ralonasan wrote: »
    Officially the start of Elder Carebears Online.

    Black Desert, here we come.

    Good luck paying for a f2p game that is already below Lineage, Tera and AA in Korean charts. :p

    It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.
  • LadyNalcarya
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    ralonasan wrote: »
    Officially the start of Elder Carebears Online.

    Black Desert, here we come.

    Good luck paying for a f2p game that is already below Lineage, Tera and AA in Korean charts. :p

    It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.

    No, I mean its funny to expect something good from a game that was created to grab money from cash shop and isnt even popular in a country where this type of games is succesful. Despite all fancy graphics and animated boobs.
    Edited by LadyNalcarya on January 13, 2016 1:32PM
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  • Genomic
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    Sallington wrote: »
    Gidorick wrote: »
    danno8 wrote: »
    No big surprise.

    Would have been a nightmare to implement without it affecting people who didn't want to participate.

    It totally wouldn't have been... Don't want to participate? Don't commit crimes!

    Exactly, that was the whole concept. Basically an opt-in World PvP cops n' robbers. It would have been amazing.

    Too bold and exciting for a game like this. ESO is increasingly for flower-pickers and grinders. OCD whales are the target audience now, in other words.
  • Shadesofkin
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    If you didn't see this coming a mile away when they told us they weren't sure how to do it in the first place then you're even more of an optimist than I am.
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  • JD2013
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    Black Desert Online??

    Haha. Enjoy that cash shop with animated chests.

    Next really good looking MMO is Camelot Unchained. Even then I'll still be here as well as there.

    Threats to leave don't really hold any clout here. It's kind of like a guest shouting to a room in the middle of a party that they're leaving now because they didn't like the party.
    Edited by JD2013 on January 13, 2016 1:42PM
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  • PBpsy
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    Great.
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  • RinaldoGandolphi
    RinaldoGandolphi
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    RIP ESO 2016.

    Lefty is gone, its a matter of time before Sypher, KR, Kris, Feng and the rest of Legend pulls the plug.

    and when they pull the plug, the rest of the PvP community will go.

    That IS damaging enough to where they will never produce content.

    Not Elder Scrolls Online: Paywall Edition

    Did lefty really quit? If so im really bummed, i liked watching his stream from time to time, and the guy was on point. Huge loss if this is true :(
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  • Enodoc
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    ralonasan wrote: »
    Enodoc wrote: »
    ralonasan wrote: »
    As I and others said in many threads before this was announced, the justice system died when the lead designer quit.
    @ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.
    The Original designer. For the 138668622th time dude.
    Hey, it's only the 2nd time ;) Konkle and/or Sage (not sure which one you mean) may have been the ones promoting the system, but Mandi has always been lead designer of Justice (unless you've seen something which suggests otherwise).
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  • ralonasan
    ralonasan
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    Enodoc wrote: »
    ralonasan wrote: »
    Enodoc wrote: »
    ralonasan wrote: »
    As I and others said in many threads before this was announced, the justice system died when the lead designer quit.
    @ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.
    The Original designer. For the 138668622th time dude.
    Hey, it's only the 2nd time ;) Konkle and/or Sage (not sure which one you mean) may have been the ones promoting the system, but Mandi has always been lead designer of Justice (unless you've seen something which suggests otherwise).

    It's a question of titles. Like who is above the other. 3/4 of the team she was on is gone. But anyway, who cares. It's still dead :neutral:
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    ☐ L2P n00b.
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  • Enodoc
    Enodoc
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    ralonasan wrote: »
    Enodoc wrote: »
    ralonasan wrote: »
    Enodoc wrote: »
    ralonasan wrote: »
    As I and others said in many threads before this was announced, the justice system died when the lead designer quit.
    @ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.
    The Original designer. For the 138668622th time dude.
    Hey, it's only the 2nd time ;) Konkle and/or Sage (not sure which one you mean) may have been the ones promoting the system, but Mandi has always been lead designer of Justice (unless you've seen something which suggests otherwise).
    It's a question of titles. Like who is above the other. 3/4 of the team she was on is gone. But anyway, who cares. It's still dead :neutral:
    Heh, yeah... :/
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  • Dagoth_Rac
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    I am guessing that the Thieves Guild and Dark Brotherhood DLC will require a lot of stealing and criminal activity. If they implemented the PvP part of the Justice System, either now or later, it would effectively turn those DLC into PvP additions. Gankers would camp the quest objectives so you could not commit TG/DB crimes without being seen, then insta-kill players. Rinse/repeat. In that case, 3 of the first 4 DLC would require players to participate in PvP. And not just any PvP, but gank-friendly PvP that is probably the least popular style of PvP with mainstream players.

    ZOS seem to have softened their stance on dueling and PvP arenas, although nothing official about when we might see it. I think we have to wait for that to get the smaller scale PvP that the Justice System could have brought.
  • vyndral13preub18_ESO
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    ralonasan wrote: »
    Officially the start of Elder Carebears Online.

    Black Desert, here we come.

    Good luck paying for a f2p game that is already below Lineage, Tera and AA in Korean charts. :p

    It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.

    No, I mean its funny to expect something good from a game that was created to grab money from cash shop and isnt even popular in a country where this type of games is succesful. Despite all fancy graphics and animated boobs.

    Is it better or worse if the game is created as a cash shop, or if it gets turned into one later?
  • Starshadw
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    Enodoc wrote: »
    wayfarerx wrote: »
    Neoauspex wrote: »
    They could've pulled this off. Dying doesn't matter in this game anyway, who cares if you are level 10 and you do a quest that makes you a criminal and then you get jacked up and, oh no, teleported to a nearby wayshrine with your crime gone. The enforcer earns a bounty that cost the criminal nothing but 30 seconds of their life, and who knows maybe the two parties chat about the experience and form a friendship or a rivalry or a lifelong quest for revenge. That **** is fun. Maybe a PvE player branches out and tries PvP when they otherwise would have completed the single player content and moved onto a new game. Back in the old MUD days there was a good chance your character would get deleted when you died, it's not like you have to worry about that. It's such a big world, it'd be so fun to add the competitive aspect and all the roleplaying possibilities of real player interaction to all of it.

    I used to think they could pull this off, but IC changed my mind. ZOS tried to mix PvP & PvE and pretty much everyone hated it. PvE players want a faction-locked place to farm in peace, PvP players hate all the OP mobs everywhere. The only people it really worked for were the gankers. While that's good for them, I don't think turning the entire overworld map into another NB gank fest would be a good idea (and this is coming from someone with a v16 stamblade gank character).

    Yeah you're probably right there. Justice PvP would have caused too much conflict between players, but not the sort of conflicts they were looking for.

    Agree with both of you. There is, unfortunately, a fairly large percentage of poorly-behaved players in PvP. IC shone a very bright spotlight on that poor behavior, for everyone to very clearly see and I think right there is when ZOS realized there was no way in hell they wanted to let that poor behavior out into the larger world.
  • ThatNeonZebraAgain
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    They learned after the disaster that was IC they cannot trust players to simply play the game. If given a chance everytime players will exploit cheat and grief other players. Their core audience is NOT pvp. Ive heard of noone who thinks the pvp in this game is balanced and good enough to make another DLC based on it. If you want to "gank newbs" IC or Cyrodill is for you.
    wayfarerx wrote: »
    Neoauspex wrote: »
    They could've pulled this off. Dying doesn't matter in this game anyway, who cares if you are level 10 and you do a quest that makes you a criminal and then you get jacked up and, oh no, teleported to a nearby wayshrine with your crime gone. The enforcer earns a bounty that cost the criminal nothing but 30 seconds of their life, and who knows maybe the two parties chat about the experience and form a friendship or a rivalry or a lifelong quest for revenge. That **** is fun. Maybe a PvE player branches out and tries PvP when they otherwise would have completed the single player content and moved onto a new game. Back in the old MUD days there was a good chance your character would get deleted when you died, it's not like you have to worry about that. It's such a big world, it'd be so fun to add the competitive aspect and all the roleplaying possibilities of real player interaction to all of it.

    I used to think they could pull this off, but IC changed my mind. ZOS tried to mix PvP & PvE and pretty much everyone hated it. PvE players want a faction-locked place to farm in peace, PvP players hate all the OP mobs everywhere. The only people it really worked for were the gankers. While that's good for them, I don't think turning the entire overworld map into another NB gank fest would be a good idea (and this is coming from someone with a v16 stamblade gank character).


    It's really a red herring to compare the Imperial City and the Justice System PvP/Enforcer system. IC is a PvE zone where you can encounter enemy players from other factions. From Dominoid's excellent datamining and summarization post, JS PvP/Enforcers would be more like if you could only choose Mage's or Fighter's Guild, and once joining one of them, could possibly kill someone from the other guild IF they got a large enough bounty on their head:
    Dominoid wrote:
    Through game mechanics still to be finalized, players can join an “Enforcer Guild” that allows players to hunt down wanted criminals in the world. Players will need to choose to be thieves or enforcers (or remain neutral and ignore the system), but can’t be both at the same time. Just like you can switch between vampire and werewolf on the same character, you will be able to “change” your mind somewhat at will in the Justice System as well.

    Like becoming a WW or Vampire, you have to seek out the calling, which grants you particular abilities or experiences in the game. So, unlike IC, JS PvP/Enforcers would NOT have been some gankfest everywhere equating to the wanton killing of anyone pilfering a desk in the bank. Yea, a system like that would be illogical and crappy. But that's not even close to what ZOS apparently had in mind, and thinking that's what it would be like misses the entire point of the system.

    Unlike IC, the point of the JS PvP/Enforcer type of player vs player interaction isn't accumulating/stealing a currency (AP or TV stones) or items for decon for mats. The point is about playing a role in the gameworld and creating a more thrilling and dynamic experience where your actions in supposedly 'normal' zones actually become meaningful. (Not to mention, IC in its current form is a very watered down and grind-focused iteration of its original design, which had PvP objectives/rewards tied to the faction war.)

    So, the way players would fight each other and how that would look/feel in the gameworld between IC and the JS PvP/Enforcer are fundamentally different, which is why it would be a bad idea to judge the success of one on the other, especially when the way IC was implemented was a poor shadow of its original design. What the lack of a dynamic Justice Systems (and Spellcrafting) means is that ESO now looks like it is abandoning its sanbox-y design ideas. From the Year Ahead post, it is clear that ESO's content development is squarely focused on easily completable and segmented DLCs that are a safe bet business-wise. There are no innovative ideas on the horizon, and as such will be less able to compete with upcoming MMOs that are moving past themepark design and bringing back the challenge of meaningful gameplay.
    Edited by ThatNeonZebraAgain on January 13, 2016 4:10PM
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  • LadyNalcarya
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    ralonasan wrote: »
    Officially the start of Elder Carebears Online.

    Black Desert, here we come.

    Good luck paying for a f2p game that is already below Lineage, Tera and AA in Korean charts. :p

    It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.

    No, I mean its funny to expect something good from a game that was created to grab money from cash shop and isnt even popular in a country where this type of games is succesful. Despite all fancy graphics and animated boobs.

    Is it better or worse if the game is created as a cash shop, or if it gets turned into one later?

    Haha, eso is far from being a cash shop if that's what you mean. ;)
    There's 1 thing bdo and eso have in common - they're built around some good ideas and concepts, but their management is an epic fail. But at least in eso you cant sell cash shop stuff for in-game gold and costumes dont give you any buffs. And Zos didnt sell their license to scammers, like Daum did. Also, bdo is originally f2p, and thinking that EU version will be free from p2w is a bit naive.
    So if you dislike grind/cash shop/other issues in eso, why do you think it will be better in bdo?
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  • Dual.sphereeb17_ESO
    Gidorick wrote: »
    danno8 wrote: »
    No big surprise.

    Would have been a nightmare to implement without it affecting people who didn't want to participate.

    It totally wouldn't have been... Don't want to participate? Don't commit crimes!

    I hope they work on making guards killable at least.

    exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet
  • JD2013
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    Gidorick wrote: »
    danno8 wrote: »
    No big surprise.

    Would have been a nightmare to implement without it affecting people who didn't want to participate.

    It totally wouldn't have been... Don't want to participate? Don't commit crimes!

    I hope they work on making guards killable at least.

    exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet

    And this is an Elder Scrolls game, not a hardcore PVP experience.

    Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.
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    Crafting bag OP! ZOS nerf pls!
  • petraeus1
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    JD2013 wrote: »
    Gidorick wrote: »
    danno8 wrote: »
    No big surprise.

    Would have been a nightmare to implement without it affecting people who didn't want to participate.

    It totally wouldn't have been... Don't want to participate? Don't commit crimes!

    I hope they work on making guards killable at least.

    exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet

    And this is an Elder Scrolls game, not a hardcore PVP experience.

    Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.

    Yeah, but looking back at the announcement of the Justice System and seeing the sentiment of forum users against the PvP system, I feel the phased introduction of the Justice System made it so that part of it was 'hijacked', as it were. Paul Sage said it was intended to have player guards, it was intended to make criminal activity a risky thing: the initial presentations made that clear. And now many say they want their criminality be safe and cozy, and ZOS goes along (whether for that exact reason or for issues with the system). That kinda itches my balls, if you know what I'm saying.
  • ralonasan
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    petraeus1 wrote: »
    JD2013 wrote: »
    Gidorick wrote: »
    danno8 wrote: »
    No big surprise.

    Would have been a nightmare to implement without it affecting people who didn't want to participate.

    It totally wouldn't have been... Don't want to participate? Don't commit crimes!

    I hope they work on making guards killable at least.

    exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet

    And this is an Elder Scrolls game, not a hardcore PVP experience.

    Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.

    Yeah, but looking back at the announcement of the Justice System and seeing the sentiment of forum users against the PvP system, I feel the phased introduction of the Justice System made it so that part of it was 'hijacked', as it were. Paul Sage said it was intended to have player guards, it was intended to make criminal activity a risky thing: the initial presentations made that clear. And now many say they want their criminality be safe and cozy, and ZOS goes along (whether for that exact reason or for issues with the system). That kinda itches my balls, if you know what I'm saying.

    Elder Carebears Online
    The ESO Forum Common Complaint Checklist: ☑
    ☐ Nerf/Buff Sorcerers.
    ☐ Nerf/Buff Nightblades.
    ☐ Nerf/Buff Dragonknights.
    ☐ Nerf/Buff Templars.
    ☐ THIS IS P2W!
    ☐ L2P n00b.
    ☐ Where is the LOL button??
    ☐ Fix PvP lag.
    ☐ LFG is full of scrubs.
    ☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
    ☐ WHEN ARE ARENAS COMING?
    ☐ Natch Potes.
    ☐ Nerf Veteran Maelstrom Arena.
    ☐ Race Change ETA?
    ☐ Please add the Barber Shop!
    ☐ Why don't Trials scale?
    ☐ Working as intended.
    ☐ Why did you nerf/buff this?
    ☐ When will "thing" be added?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    ralonasan wrote: »
    petraeus1 wrote: »
    JD2013 wrote: »
    Gidorick wrote: »
    danno8 wrote: »
    No big surprise.

    Would have been a nightmare to implement without it affecting people who didn't want to participate.

    It totally wouldn't have been... Don't want to participate? Don't commit crimes!

    I hope they work on making guards killable at least.

    exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet

    And this is an Elder Scrolls game, not a hardcore PVP experience.

    Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.

    Yeah, but looking back at the announcement of the Justice System and seeing the sentiment of forum users against the PvP system, I feel the phased introduction of the Justice System made it so that part of it was 'hijacked', as it were. Paul Sage said it was intended to have player guards, it was intended to make criminal activity a risky thing: the initial presentations made that clear. And now many say they want their criminality be safe and cozy, and ZOS goes along (whether for that exact reason or for issues with the system). That kinda itches my balls, if you know what I'm saying.

    Elder Carebears Online

    No, just Elder B2P Online. ZOS has to go where the money is -- the game's economic model determines the structure of its content.

    The B2P+cash shop model prioritizes segmented content that can be neatly completed in the short-term (e.g. DLC zones) and monetized through micro-transactions (e.g. motifs, mounts, costumes). This is also why we get annoying grindy things like layers of RNG for items (e.g. monster sets), Bind on Pickup drops, V16 gear requiring an absurd number of mats, motifs divided up into chapters (with their style mats needing refining), and so on -- things that generate ire daily on the forums and in zone chat. So far for ESO, and judging by today's Year Ahead post, it's also a safe money-making route that doesn't encourage innovation or dynamic player-driven content (e.g. spellcrafting or finishing the justice system) that would give players a reason to keep playing beyond the clearing new DLC zones.

    It sounds like finishing the Justice System (and now Spellcrafting) would be more work than they would stand to generate in revenue because, in the game's current economic model, 'short-term' transactions are valued more than 'long-term' subscriptions. On one hand, if they implemented these two big, combat-focused systems into the 'free' base game it would not generate any significant new revenue like DLCs do. On the other hand, if they somehow monetized them, it would likely condemn the game to pay-to-win status (because the abilities/rewards would need be powerful/useful) or laughed at as a something not work spending money on (if the abilities/rewards were not powerful). Seems like a lose-lose for ZOS with either direction, though at least that would mean they still seem to be still avoiding the P2W abyss.
    Edited by ThatNeonZebraAgain on January 13, 2016 4:37PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • SirCritical
    SirCritical
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    wayfarerx wrote: »

    So, what happens when one of the guild traders moves while I'm trying to shop and I accidentally steal a fish or something? Seems like a mis-click shouldn't result in automatic ZERG DEATH.

    You know that there is an addon which helps you avoid these situations? It is called NoAccidentallyStealing or sg :)
  • Robo_Hobo
    Robo_Hobo
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    I think it could have been implemented in a way without being too frustrating.

    Instead of an arrow pointing over peoples heads when they have bounties, there could be 'wanted posters' around towns that when you take a 'quest' from it, give you a name and a blue radius circle, but only people with a bounty above a certain value, or whom are kill on sight, would be on that list. Thered be wanted posters in several parts of a city and each time you check it, it updates the radius circle ir something.

    To make the risk worthwhile for theives there could be increased rewards and also have stealth work like it does in cyrodiil.

    In other words you'd have to be more than a casual thief before you could become a target, and if you are more than a casual thief in the first place, the increased rewards would probably be worth it.

    Just a random idea, doesn't really matter anyways now though.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    First of all what we are stuck with now is is not the same game I brought back in early 2014, I really do miss that game and then it died when 1.6 came out.

    Seriously I will probably find watching paint dry more interesting then this game in the foreseeable future if nothing that changes the mechanics comes along and with no enforcer system does this also mean WE WILL BE FORCED to be criminals in the upcoming DLCs? shoehorning players into being thieves and murderes isn't a good way of doing things and kind of set's a bad example if you want players to be playing as criminals instead of giving them a chance to fight on the side of the law.
    Edited by TX12001rwb17_ESO on January 14, 2016 8:20AM
  • cjddrumnub19_ESO
    cjddrumnub19_ESO
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    If you are disappointed that the PvP segment of the justice system is not coming please read and post in the below thread:
    http://forums.elderscrollsonline.com/en/discussion/241386/pvp-justice-system-canceled#latest
  • reften
    reften
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    How people can hate on this is beyond me. There is a pvp component to the game, in Cyrodiil and IC. Throw the justice system in there some how, and you have a little more fun. No harm to the PvE'rs

    i.e. if a player is wanted, a small peg gets added to the map for all to see...and you get bonus ap for killing that player.

    Wanted pegs get added to groups taking keeps.

    Edited by reften on January 15, 2016 6:54PM
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • spawn_to_kill
    spawn_to_kill
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    no reason for me as a pvper to buy it then bought IC but unless it has arenas or a pvp aspect to it i wont be buying any future dlcs never go wrothgar never bought it doubt i'll be getting TG
    Edited by spawn_to_kill on January 16, 2016 1:15AM
    August Palatine
    vr16, dk
    vr 16 sorc,, templar,, nb
    500+1 champion points eups4
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