That was just one example. What about:
- gathering provisioning mats or motifs
- leveling up legerdemain for the lock forcing passive
- enforcers camping the entrance to outlaws refuges
- outlaws camping the entrance to enforcer towers
- the current issues with accidentally healing criminals and becoming a criminal yourself
All this stuff would seriously affect new players coming into the game, and not in a good way. I just don't think there's a way to make this work without an entirely separate PvP server.
Im done too. I was leaning toward leaving the game due to the potential overreach of PvP (I know they would try to make it opt in only. But I was skeptical of how they would make it work).Sallington wrote: »Obviously people don't want any more gameplay depth, and would rather they spend resources on churning out half-baked DLC and cash store mounts.
I'm done.
lolo_01b16_ESO wrote: »
- You can get mats and motives without stealing if you open containers in dungeons or some overland questing areas
- You can steal stuff without getting a bouty
- Add unkillable npc guards infront of the entrances or make them save zones (similar to ic)
- Just stop spamming heals within towns. Also they could add an option to not heal criminals (similar to not hitting innocents)
There's also one in Stonefalls where you have to break into a house in Ebonheart to confront the guy who's been sabotaging the city. Even though the authorities are explicitly telling you to go in there and confront him, it's still a crime that will get you a bounty if someone sees you picking the lock.
There is a quest in Rivenspire where you have to break into a beggars house to get information (part of the MQ for that zone), there is a quest in Marbruk where you have to break into houses and steak back or place items for the investigation, there are 2 or 3 other ones. Sure they could easily fix those quests and make the doors not locked on those houses (which they should have done anyway).
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sallington wrote: »Obviously people don't want any more gameplay depth, and would rather they spend resources on churning out half-baked DLC and cash store mounts.
I'm done.
It totally wouldn't have been... Don't want to participate? Don't commit crimes!
I hope they work on making guards killable at least.
That was just one example. What about:
- gathering provisioning mats or motifs
- leveling up legerdemain for the lock forcing passive
- enforcers camping the entrance to outlaws refuges
- outlaws camping the entrance to enforcer towers
- the current issues with accidentally healing criminals and becoming a criminal yourself
All this stuff would seriously affect new players coming into the game, and not in a good way. I just don't think there's a way to make this work without an entirely separate PvP server.
Forestd16b14_ESO wrote: »
@Gidorick the idea of the 2nd part of justice system was for open world PvP which would have allowed murdering other players. It would have allowed end game players such as VR14 or VR16 players to grief and troll lower level players by killing them over and over again. That's that problem.
You can gather mats in other ways and motifs are not part of any quest.... and there are other non-stealing receptacles these can be found in.
You don't HAVE to level Legerdemain... this would be part of that "choice" players would have to make.
The camping issue has been discussed in other threads... I'm not going into those that would want to opt out of this system (what we are discussing here) wouldn't have to worry about these issues.
So.... players need to show some restraint while in towns? oh divines forbid!!! Maybe then players would learn not to spam in town, which would be a GOOD thing, IMO.
Yeah. By itself, I wasn't really opposed to the idea of PvP portion of the justice system. But I was always dubious as to if they could do it properly.
Don't get me wrong, there's a part of me that wanted to see the whole enforcer thing happen, but let's be serious. ZOS has not historically been the best at balancing the PvE / PvP dynamic. If they went through with this we would likely be looking at months where every major city in the game turned into an IC-like gank fests while the bugs and toggles were all worked out.
I hope the PvP team spends time fixing Cyrodiil, adding objectives to IC and getting the arenas / dueling implemented.
TheBonesXXX wrote: »Congratulations Carebears,
PvP community gets screwed again.
How would they account for potential lag?
Well it was either that or screwing over a more-than-sizable amount of PvEers.TheBonesXXX wrote: »Congratulations Carebears,
PvP community gets screwed again.
Yes it would have been. They could have added a toggle to "not steal items" like the toggle to not kill NPC. I have never EVER used this term before, but this decision was a move catering to the Care Bears.... and I would actually fit into that group.
ThatNeonZebraAgain wrote: »To me, it seems like spellcrafting and PvP justice system are the remnants of pre-B2P design direction that prioritized player-driven, dynamic (as opposed to grindy, easily parsable, and monetized) gameplay. As such, it sounds like finishing them would be more work than they would stand to generate in revenue because, in the game's current economic model, 'short-term' transactions are valued more than 'long-term' subscriptions. On one hand, if they implemented these two big, combat-focused systems into the base game it would not generate any significant new revenue like DLCs do. On the other hand, if they somehow monetized them, it would likely condemn the game to pay-to-win status. Seems like a lose-lose for ZOS with either direction, though at least that would mean they still seem to be still avoiding the P2W abyss.
At present there are 3 levels to a player bounty, ZO$ could've increased that to maybe 10(random number) and only at level 10 would a player become a target of player enforcers, no chance of anyone accidentally becoming involved in PVP.
Being killed by a player enforcer would reduce bounty level to 9 making them again immune to player enforcers preventing the alleged griefing that the justice system would've filled cities with.
Instead we get yet another feature abandoned and the game made simpler
I dunno man... I think this news has greater implications than "no PVP in justice system". It means the justice system will remain unfinished. Whoever has hoped for a more complex gaming environment from ESO can just hang up their hopes now. ESO won't be getting deeper... ZOS is focused on DLC now and not game enhancements.
Well it was either that or screwing over a more-than-sizable amount of PvEers.
But relax, you still have you PvP zone