@vyndral13preub18_ESO That's different, because Justice PvP was only ever an "if", not a "when"; discussion of it was always accompanied with a caveat of "only if we can make it work".vyndral13preub18_ESO wrote: »Just like the pvp part of the justice system was coming we just didnt know when. Or are these different for some reason?@victorhrpereira Those things are happening some time, we just don't know when. There's still the possibility they will be in for the Q3 or Q4 updates.victorhrpereira wrote: »I wouldn't be so bothered if they had mentioned anything about pvp arenas or improvements for the imperial city districts, but they didn't. So I guess pvper's have nothing to look forward this year.
I cut down the quote to save space, but I agree with pretty much everything you said. I think many of the ideas you suggested were part of the initial leaked/teased concepts. I think initially they were going to have specific safe zones (other than outlaw refuges) for people specifically taking part in this type of content, but I guess we'll never know now. A damn shame...
Yeah, sorry if I repeated ideas that had been stated. I didn't really follow much of the chatter about it back in the day.
And yeah, it is a damn shame. Could have been a huge aspect of the game that would have set it apart, but oh well now.
I love your ideas @wolfwoods, the idea of a players bounty needing to get to "pvp" status is brilliant! It's not that it can't be done, ZOS just doesn't think it would be worth the effort.
Yeah, that's the way we thought it would work. If your bounty reached the Fugitive level (the point at which Guards will kill you on sight), that would be when the Enforcers would be able to kill you too. You wouldn't be killed by an Enforcer just for stealing a potato
The biggest issue that I remember discussing is player level imbalance; a Lvl 5 Outlaw against a Lvl 40 Enforcer, or a Lvl 40 Outlaw against a Lvl 5 Enforcer. In Cyrodiil's PvP, this is taken care of by battle-levelling, but there's no battle-levelling in zones where Justice is active.@ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.As I and others said in many threads before this was announced, the justice system died when the lead designer quit.@victorhrpereira Those things are happening some time, we just don't know when. There's still the possibility they will be in for the Q3 or Q4 updates.victorhrpereira wrote: »I wouldn't be so bothered if they had mentioned anything about pvp arenas or improvements for the imperial city districts, but they didn't. So I guess pvper's have nothing to look forward this year.
KoshkaMurka wrote: »
vyndral13preub18_ESO wrote: »KoshkaMurka wrote: »
It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.
Sallington wrote: »
Exactly, that was the whole concept. Basically an opt-in World PvP cops n' robbers. It would have been amazing.
TheBonesXXX wrote: »RIP ESO 2016.
Lefty is gone, its a matter of time before Sypher, KR, Kris, Feng and the rest of Legend pulls the plug.
and when they pull the plug, the rest of the PvP community will go.
That IS damaging enough to where they will never produce content.
Not Elder Scrolls Online: Paywall Edition
Hey, it's only the 2nd timeThe Original designer. For the 138668622th time dude.@ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.As I and others said in many threads before this was announced, the justice system died when the lead designer quit.
Hey, it's only the 2nd timeThe Original designer. For the 138668622th time dude.@ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.As I and others said in many threads before this was announced, the justice system died when the lead designer quit.Konkle and/or Sage (not sure which one you mean) may have been the ones promoting the system, but Mandi has always been lead designer of Justice (unless you've seen something which suggests otherwise).
Heh, yeah...It's a question of titles. Like who is above the other. 3/4 of the team she was on is gone. But anyway, who cares. It's still deadHey, it's only the 2nd timeThe Original designer. For the 138668622th time dude.@ralonasan When did Mandi quit? She was here in November telling us all about Justice System updates. I would have thought her leaving would have been news around the forums.As I and others said in many threads before this was announced, the justice system died when the lead designer quit.Konkle and/or Sage (not sure which one you mean) may have been the ones promoting the system, but Mandi has always been lead designer of Justice (unless you've seen something which suggests otherwise).
KoshkaMurka wrote: »vyndral13preub18_ESO wrote: »KoshkaMurka wrote: »
It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.
No, I mean its funny to expect something good from a game that was created to grab money from cash shop and isnt even popular in a country where this type of games is succesful. Despite all fancy graphics and animated boobs.
They could've pulled this off. Dying doesn't matter in this game anyway, who cares if you are level 10 and you do a quest that makes you a criminal and then you get jacked up and, oh no, teleported to a nearby wayshrine with your crime gone. The enforcer earns a bounty that cost the criminal nothing but 30 seconds of their life, and who knows maybe the two parties chat about the experience and form a friendship or a rivalry or a lifelong quest for revenge. That **** is fun. Maybe a PvE player branches out and tries PvP when they otherwise would have completed the single player content and moved onto a new game. Back in the old MUD days there was a good chance your character would get deleted when you died, it's not like you have to worry about that. It's such a big world, it'd be so fun to add the competitive aspect and all the roleplaying possibilities of real player interaction to all of it.
I used to think they could pull this off, but IC changed my mind. ZOS tried to mix PvP & PvE and pretty much everyone hated it. PvE players want a faction-locked place to farm in peace, PvP players hate all the OP mobs everywhere. The only people it really worked for were the gankers. While that's good for them, I don't think turning the entire overworld map into another NB gank fest would be a good idea (and this is coming from someone with a v16 stamblade gank character).
Yeah you're probably right there. Justice PvP would have caused too much conflict between players, but not the sort of conflicts they were looking for.
jamesharv2005ub17_ESO wrote: »They learned after the disaster that was IC they cannot trust players to simply play the game. If given a chance everytime players will exploit cheat and grief other players. Their core audience is NOT pvp. Ive heard of noone who thinks the pvp in this game is balanced and good enough to make another DLC based on it. If you want to "gank newbs" IC or Cyrodill is for you.
They could've pulled this off. Dying doesn't matter in this game anyway, who cares if you are level 10 and you do a quest that makes you a criminal and then you get jacked up and, oh no, teleported to a nearby wayshrine with your crime gone. The enforcer earns a bounty that cost the criminal nothing but 30 seconds of their life, and who knows maybe the two parties chat about the experience and form a friendship or a rivalry or a lifelong quest for revenge. That **** is fun. Maybe a PvE player branches out and tries PvP when they otherwise would have completed the single player content and moved onto a new game. Back in the old MUD days there was a good chance your character would get deleted when you died, it's not like you have to worry about that. It's such a big world, it'd be so fun to add the competitive aspect and all the roleplaying possibilities of real player interaction to all of it.
I used to think they could pull this off, but IC changed my mind. ZOS tried to mix PvP & PvE and pretty much everyone hated it. PvE players want a faction-locked place to farm in peace, PvP players hate all the OP mobs everywhere. The only people it really worked for were the gankers. While that's good for them, I don't think turning the entire overworld map into another NB gank fest would be a good idea (and this is coming from someone with a v16 stamblade gank character).
Dominoid wrote:Through game mechanics still to be finalized, players can join an “Enforcer Guild” that allows players to hunt down wanted criminals in the world. Players will need to choose to be thieves or enforcers (or remain neutral and ignore the system), but can’t be both at the same time. Just like you can switch between vampire and werewolf on the same character, you will be able to “change” your mind somewhat at will in the Justice System as well.
vyndral13preub18_ESO wrote: »KoshkaMurka wrote: »vyndral13preub18_ESO wrote: »KoshkaMurka wrote: »
It is odd. I cant count the number of post I have seen making fun of Korean games and what Koreans like in their games. Yet you seem to imply that we should value their opinion on what games are good.
No, I mean its funny to expect something good from a game that was created to grab money from cash shop and isnt even popular in a country where this type of games is succesful. Despite all fancy graphics and animated boobs.
Is it better or worse if the game is created as a cash shop, or if it gets turned into one later?
Dual.sphereeb17_ESO wrote: »
exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet
Dual.sphereeb17_ESO wrote: »
exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet
And this is an Elder Scrolls game, not a hardcore PVP experience.
Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.
Dual.sphereeb17_ESO wrote: »
exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet
And this is an Elder Scrolls game, not a hardcore PVP experience.
Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.
Yeah, but looking back at the announcement of the Justice System and seeing the sentiment of forum users against the PvP system, I feel the phased introduction of the Justice System made it so that part of it was 'hijacked', as it were. Paul Sage said it was intended to have player guards, it was intended to make criminal activity a risky thing: the initial presentations made that clear. And now many say they want their criminality be safe and cozy, and ZOS goes along (whether for that exact reason or for issues with the system). That kinda itches my balls, if you know what I'm saying.
Dual.sphereeb17_ESO wrote: »
exactly this -_- It's a JUSTICE SYSTEM. Not a STEAL ALL YOU WANT Buffet
And this is an Elder Scrolls game, not a hardcore PVP experience.
Arenas and the such are in the works. If I want more PVP I'll wait for Camelot Unchained and play that for a much deeper PVP experience.
Yeah, but looking back at the announcement of the Justice System and seeing the sentiment of forum users against the PvP system, I feel the phased introduction of the Justice System made it so that part of it was 'hijacked', as it were. Paul Sage said it was intended to have player guards, it was intended to make criminal activity a risky thing: the initial presentations made that clear. And now many say they want their criminality be safe and cozy, and ZOS goes along (whether for that exact reason or for issues with the system). That kinda itches my balls, if you know what I'm saying.
Elder Carebears Online
So, what happens when one of the guild traders moves while I'm trying to shop and I accidentally steal a fish or something? Seems like a mis-click shouldn't result in automatic ZERG DEATH.