They could've pulled this off. Dying doesn't matter in this game anyway, who cares if you are level 10 and you do a quest that makes you a criminal and then you get jacked up and, oh no, teleported to a nearby wayshrine with your crime gone. The enforcer earns a bounty that cost the criminal nothing but 30 seconds of their life, and who knows maybe the two parties chat about the experience and form a friendship or a rivalry or a lifelong quest for revenge. That **** is fun. Maybe a PvE player branches out and tries PvP when they otherwise would have completed the single player content and moved onto a new game. Back in the old MUD days there was a good chance your character would get deleted when you died, it's not like you have to worry about that. It's such a big world, it'd be so fun to add the competitive aspect and all the roleplaying possibilities of real player interaction to all of it.
CromulentForumID wrote: »TheBonesXXX wrote: »Congratulations Carebears,
PvP community gets screwed again.
As a PVPer, I would think you would want to test your skills against other PVPers, people who build their characters for that and practice their skills against other players.
The justice system would not seem to represent that player base at all. It is a lot more likely you would be fighting PVE-specced players who never PVP'd, forgot to manage their settings, or otherwise stumbled into your path.
That sounds more like someone who is looking to grief or otherwise ruin another player's day instead of engaging in challenging PVP content.
I wanted to give you the benefit of the doubt and not generalize, but then I read your signature. You seem to be proud of ruining the experience of others.
I would be willing to bet real money that a lot of the "PVP Community" has better things to do than to kill players who offer no challenge.
The only way that you could say you are actually looking for a challenge and not easy pickings is if you think large quantities of PVPers will flock to the PVE zones, start to steal things, then run around in the open world looking for challenges. That seems to be a really inefficient way of getting the open world PVP you can get right now.
I don't think you need to look much farther than IC and all of the ladder and entrance camping that goes on to see just some of the headaches adding PVP to the justice system would bring about.
I used to think they could pull this off, but IC changed my mind. ZOS tried to mix PvP & PvE and pretty much everyone hated it. PvE players want a faction-locked place to farm in peace, PvP players hate all the OP mobs everywhere. The only people it really worked for were the gankers. While that's good for them, I don't think turning the entire overworld map into another NB gank fest would be a good idea (and this is coming from someone with a v16 stamblade gank character).
Saying that "all PvE players are precious care-bears that never want to die" is kinda like saying "all PvP players are sociopathic sadists that get their jollies from griefing players that are far weaker they they are." Unfair, and (while perhaps true in some cases), hardly reflects the majority of the group.Yolokin_Swagonborn wrote: »I'm not too sad about this. It was kind of the wrong way to bring more PvP to the game. It would have been about putting PvP in PvE.
If there is anything I have learned about PvE'ers in the last year and a half, is that they are the most skiddish, risk-averse, and anti-competitive people on the face of the planet. Its not just that they don't like fighting, they never want to die. In PvE or in PvP. If they die once, even in PvE, even if their build is trash, they complain to ZOS to make the game easier.
Putting these precious carebears at risk in a PvE zone everytime they accidentally stole something and gained a bounty would probably stress them out and give them a heart attack. The tears would form rivers.
I am all for more PvP in this game but it needs to be isolated, and far away from PvE'ers so they don't cry and get it nerfed. I would rather ZOS work on opt-in duels, arenas, or battlegrounds than the justice system.
Sadly they will probably just work on more dresses and bear mounts.
TheBonesXXX wrote: »Congratulations Carebears,
PvP community gets screwed again.
Sallington wrote: »Obviously people don't want any more gameplay depth, and would rather they spend resources on churning out half-baked DLC and cash store mounts.
I'm done.
On these forums? Never!However, the horse is buried now, no need to beat it anymore.
Wreuntzylla wrote: »Elder Scrolls has essentially been a series of story lines in which your character ascends towards godhood. Only a god or another player should be able to stop your crime spree. Unkillable guards policing player activity is the worst immersion buster I have ever seen in a game.
Why don't the leaders of each alliance send just one of their local constabulary from a backwater village to Cold Harbour?
All they had to do was set a bounty level at which you flag for PvP. Don't want to PvP? Pay your bounty off before it gets to that level.
Could make is slightly more complicated by setting levels of crime that flag you. Kill 10 innocent NPCs, flagged. Rob High King Emeric? Flagged. Steal potatoes over and over again from the local merchant, everyone looks the other way.
You saved all of Tamriel after all.
I don't know, but I would love to see that, and I don't think it would be too overwhelming for anybody. There are a lot of odds in there that would mean probably not a ton of combat in cities.
For all the people saying the idea was bad, flawed, problematic: why would ZOS have to do a global implementation? I would've loved it if e.g. Kvatch or whatever zone they're doing down the line, had some (lore-friendly) issue whereby it needed player guards to reinforce its NPC army. That way it would be limited, similar to IC. People would know: hey, Kvatch/The Gold Coast has amazing items to steal, but it has player guards. The rest of the world would stay as it is. I dunno, I think it could've worked that way. I just hope ZOS will be able to salvage the work that has been done on the system until now.
Darkonflare15 wrote: »I know for a fact that if this system would of came out most of the people on this forum would still be disappointed. This is the player community of this game. They clearly do not know what they want.
Excellent news, there was never any justification for introducing PvP into the open world as part of a PvE system. If the community's reaction to IC has taught ZOS anything, it is surely that PvP and PvE content don't mix well in the same zone.
I cut down the quote to save space, but I agree with pretty much everything you said. I think many of the ideas you suggested were part of the initial leaked/teased concepts. I think initially they were going to have specific safe zones (other than outlaw refuges) for people specifically taking part in this type of content, but I guess we'll never know now. A damn shame...
I cut down the quote to save space, but I agree with pretty much everything you said. I think many of the ideas you suggested were part of the initial leaked/teased concepts. I think initially they were going to have specific safe zones (other than outlaw refuges) for people specifically taking part in this type of content, but I guess we'll never know now. A damn shame...
Yeah, sorry if I repeated ideas that had been stated. I didn't really follow much of the chatter about it back in the day.
And yeah, it is a damn shame. Could have been a huge aspect of the game that would have set it apart, but oh well now.
TheBonesXXX wrote: »Congratulations Carebears,
PvP community gets screwed again.
The way the justice system is designed, committing crimes is almost a necessity (and actually is a necessity to complete some quests). Presumably, the Thieves Guild and Dark Brotherhood DLCs will involve committing a LOT of crimes.
Some people just really hate PvP. Those people shouldn't have to limit their gold-making options, avoid certain quests, and be locked out of entire DLCs because what should be a completed unrelated "justice system" got stupidly incorporated into PvP.
This was by far the smartest decision they could have made.
Then play a game that doesn't have PvP..