duuude9192b14_ESO wrote: »
Yeah I did my first 6 month stint in the game doing the group thing back when groups weren't mindless balls AoE bombing each other and being decided by who drops which ult at the correct time with one guy dictating every action to the entire group.
I mean no offense, just wanted to chime in here. I remember Impulse and Batswarm zergs from those days, mostly wearing potentates set and sometimes pairing that with the akaviri dragon set to reduce bats to almost no cost with the old school ult gen. Then Tanks wearing Twin sisters in group.
Yeah I remember them too. There was typically 4-6 guys (or less) that would wipe zerg swarms endlessly because they wouldn't need any more, there were no AoE caps, 10 meter talons and more potatoes than Idaho on the battlefields. Not what I'd consider a ball group. It wasn't until after AoE caps were introduced that the group size necessarily became larger and more condensed in order to maximize effectiveness. This was right around the time I set out on my own to do Solo 1vX after I recognized my individual playstyle no longer had an impact on the zerg ball meta that was forming.
The Twins sisters wearing bug came some time after that.duuude9192b14_ESO wrote: »
Yeah I did my first 6 month stint in the game doing the group thing back when groups weren't mindless balls AoE bombing each other and being decided by who drops which ult at the correct time with one guy dictating every action to the entire group.
I mean no offense, just wanted to chime in here. I remember Impulse and Batswarm zergs from those days, mostly wearing potentates set and sometimes pairing that with the akaviri dragon set to reduce bats to almost no cost with the old school ult gen. Then Tanks wearing Twin sisters in group.
Yeah...people who think competitive PvP hasn't always been about stacking the best AoE and Ultis on the biggest concentration of enemies they can find are silly.
You can think I was implying that except that I wasn't. Back in the day *Everyone* was spread out all over so you'd be far less effective by concentrating all your aoe in extremely tight formations (Especially since resources weren't endless like they are today with the exception of ultimate spam....remember having to slot spell sym just to be able to keep spamming impulse?
The offensive tactic then was to concentrate the spread out zergs into choke points because you couldn't easily 50-100 people all firing on your group when they were spread out in an open field firing on you. Now pretty much *every* organized group runs in tightly packed formation to minimize damage from AoE caps and it becomes a matter of timing your AoE burst and negate/barrier/ults etc.
It's the AvA equivalent of horse-ganking people. So fun....
Ehhh not quite.
Even back on the old days you had tight formations being massively effective. You'd have huge swathes of pugs spread out and battling with more organized formations rolling through.
Perhaps my perspective is biased because my early PvP experienced were with TYSM and Hijinx who both ran tight formations and were very effective.
The most spread out I ever saw the game was during the purge bug era, where it was less bomb and counter bomb and more a long series of kiting engagements with everyone trying to set down meatbags.
Maybe some of you of the old guard that are still playing this game, and that still has footage of the old days, should get together and make a documentary video...
It could be about the way the game played, and how the different changes that were introduced affecting the game mechanics caused the successive game-play changes that lead to what we have today.
It would make for an interesting experiment, and at least could provide information for new/starting game developers to what NOT to do to your game
Quicker bug fixes and take the feedback you get from seasoned/veteran players more seriously. ZOS listened to all of the QQers who knew little about the games mechanics instead of the players they were supposedly taking feedback from. Everything good in PvP that has left this game has left because of people crying on these very forums. Oils, camps, ulti gen, mercs, chaining people up/down a keep, aoe caps, and many more probably I can't remember. Now we don't have all of those things, but I don't see the people that complained their asses off playing this game anymore either. Those people didn't care for this game. They didn't bother to learn how to play it, learn how things worked. Those are the people ZOS catered to and they're all gone. The large majority of people still PvPing are long time players who enjoyed those things and for some reason still play this game, or newer players who didn't get to experience them in the first place. If I had advice for any game developers, it would be to focus on the players who actually play your game.
Don't have much footage of pre 1.5. If you want some 1.5 footage here:
Call it OP or what you want, but against good players or against a good group those fights are much more balanced. Too many people just complained instead of learning how to play.
Pretty much this. I still cringe every time I see a Haxus video with a player using the addon to give the leader a giant ass crown over their head moving around like something out of the Human Centipede.
spenc_cathb16_ESO wrote: »Agree with Steve on this one.
DR always ran tight for maximum HPS/DPS efficiency, and when the Hijinx crew broke off from that roster Agrippa took it to the next level and plowed through thousands with his pain trains. Keeping DPS concentrated will always win. Full stop. How anyone could even debate this is beyond me. Don't try to use broken DK mechanics as leverage
There was never a time when you didn't have to stay moderately close to crown in group vs group combat yall are out to lunch.
We did it all the time. As I said, the AoE Cap patch changed everything. (and later the removal of dynamic ult gen changed it further) If you remove AoE caps today your tightly stacked ball would be crushed by an equally skilled spread out group of the samesize. Negates used to hit an entire group, same with banner, bats etc.
Yeah you stuck together as a group (always in healing range of your healers) but not face to cheeks to face to cheeks with everyone. I remember mages wrath spam with negate + meatbag with our group just wiping all these ball groups and the rage tells I'd get by their leaders. @FENGRUSH hits on many of these points in many of his rants.
There is no denying that you can't apply more damage to a single area in a ball group, but you also exposed yourself to take far more damage as well. That was other metas still existed and were successful. Ball groups weren't the Paper, Scissors, and Rock that they are today.
What I don't get is why you don't think having a ball is dangerous now. Burst is crazy, crazy high in this game. I can disintegrate stacked groups of 30 with 12 people instantly. Good bomb groups can completely knock out my raid if I let them get thier bomb off. We have builds running 6000 weapon damage and PROXES hitting over 18k. If you are a "ball group" you are not getting protection by standing together, you are making yourself a huge target. It's why keep defense is relatively easy if you set it up right, you know your enemy must take flags, your job is just to get yourself into a position to annihilate them when they do.
What makes groups survive is movement .spenc_cathb16_ESO wrote: »Agree with Steve on this one.
DR always ran tight for maximum HPS/DPS efficiency, and when the Hijinx crew broke off from that roster Agrippa took it to the next level and plowed through thousands with his pain trains. Keeping DPS concentrated will always win. Full stop. How anyone could even debate this is beyond me. Don't try to use broken DK mechanics as leverage
There was never a time when you didn't have to stay moderately close to crown in group vs group combat yall are out to lunch.
Within healing range was the norm back then. At the very start groups stayed super close because sorcs provided by far the best heals, and those heals were all ground aoe's. Then Templars began to shine with BoL. Now fast forward a little, we're fighting TSYM and we die the first couple times because it's 24+ people stacked into a ball so tight it'd bring a tear to daniel's eye, and they're all spamming AOEs, purges, barriers, everything. We adapted, realizing that if you take two steps to the left their entire train misses you because they're only moving one direction. Then we hit their back lines, slow people, stun people, kill the ones that get caught. Maybe you get lucky and kill the leader and then he orders the group to suicide or jump out of the keep and run back to the nearest keep/outpost. AOE caps are already not helping you, so just stay in heal range. It became easy for us.
We had many GvG's against No Mercy that took up almost half of some resource nodes. No one wanted to be in one single spot so the other could wipe them in under a second. You spread out, tried to get oils down near the flag so you could hold/flip it. If you saw someone drop to a knee you did whatever you had to to go bash them so they didn't get the oil up. Fire ballistas went up in the back usually, meatbags too. Those were fun fights because you respected that the other team would kill you if you were all in one place. There's not the same fear now.
You can say that about TYSM but they held their own with everybody. Like any guild they had thier wipes and people developed countertactics, but we killed everyone: NM, Alacrity, DiE, etc. Same with Hijinx. I play with a lot of DC and AD nowadays who will occasionally describe to me how easy it was to avoid the train and wipe them, but the reality is we gave as good as we got and those same guilds were routinely steamrolled when we stayed hard on them and didn't allow them to get thier bombs off. From the beginning of the game until now, there has never been a time where a 12man didn't have the DPS to annihilate a full raid if they did it right. the meta between the larger map control groups and smaller bomb groups has always been roughly the same. Back when you did it with clouding swarm, DKS and oil pots; nowadays it's devouring swarm, meteor and prox det.
Pretty much this. I still cringe every time I see a Haxus video with a player using the addon to give the leader a giant ass crown over their head moving around like something out of the Human Centipede.
Honestly cannot believe you're still talking about this like 3 months later lol. FFS man, get over it.
Pretty much this. I still cringe every time I see a Haxus video with a player using the addon to give the leader a giant ass crown over their head moving around like something out of the Human Centipede.
Honestly cannot believe you're still talking about this like 3 months later lol. FFS man, get over it.
Nah, I just watched Anti-Matter's NB video a couple days ago and he was using it which reminded me of the Haxus Human-Centipede all over again haha.
stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.


Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
I play ESO on min graphics with a $2k+ machine to get better FPS/gameplay. IDGAF what it looks like if it's competitive and it works.
I love how ESO looks but after a while what you're seeing is health bars, resource bars and ulti levels. Graphics do not come first.
Looks like Xsorus will finally get to see if I'm actually a scrub in a Camelot game
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
I play ESO on min graphics with a $2k+ machine to get better FPS/gameplay. IDGAF what it looks like if it's competitive and it works.
I love how ESO looks but after a while what you're seeing is health bars, resource bars and ulti levels. Graphics do not come first.
Looks like Xsorus will finally get to see if I'm actually a scrub in a Camelot game
Finally more people join the CU train.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
I play ESO on min graphics with a $2k+ machine to get better FPS/gameplay. IDGAF what it looks like if it's competitive and it works.
I love how ESO looks but after a while what you're seeing is health bars, resource bars and ulti levels. Graphics do not come first.
Looks like Xsorus will finally get to see if I'm actually a scrub in a Camelot game
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
spenc_cathb16_ESO wrote: »Agree with Steve on this one.
DR always ran tight for maximum HPS/DPS efficiency, and when the Hijinx crew broke off from that roster Agrippa took it to the next level and plowed through thousands with his pain trains. Keeping DPS concentrated will always win. Full stop. How anyone could even debate this is beyond me. Don't try to use broken DK mechanics as leverage
There was never a time when you didn't have to stay moderately close to crown in group vs group combat yall are out to lunch.
We did it all the time. As I said, the AoE Cap patch changed everything. (and later the removal of dynamic ult gen changed it further) If you remove AoE caps today your tightly stacked ball would be crushed by an equally skilled spread out group of the samesize. Negates used to hit an entire group, same with banner, bats etc.
Yeah you stuck together as a group (always in healing range of your healers) but not face to cheeks to face to cheeks with everyone. I remember mages wrath spam with negate + meatbag with our group just wiping all these ball groups and the rage tells I'd get by their leaders. @FENGRUSH hits on many of these points in many of his rants.
There is no denying that you can't apply more damage to a single area in a ball group, but you also exposed yourself to take far more damage as well. That was other metas still existed and were successful. Ball groups weren't the Paper, Scissors, and Rock that they are today.
What I don't get is why you don't think having a ball is dangerous now. Burst is crazy, crazy high in this game. I can disintegrate stacked groups of 30 with 12 people instantly. Good bomb groups can completely knock out my raid if I let them get thier bomb off. We have builds running 6000 weapon damage and PROXES hitting over 18k. If you are a "ball group" you are not getting protection by standing together, you are making yourself a huge target. It's why keep defense is relatively easy if you set it up right, you know your enemy must take flags, your job is just to get yourself into a position to annihilate them when they do.
What makes groups survive is movement .spenc_cathb16_ESO wrote: »Agree with Steve on this one.
DR always ran tight for maximum HPS/DPS efficiency, and when the Hijinx crew broke off from that roster Agrippa took it to the next level and plowed through thousands with his pain trains. Keeping DPS concentrated will always win. Full stop. How anyone could even debate this is beyond me. Don't try to use broken DK mechanics as leverage
There was never a time when you didn't have to stay moderately close to crown in group vs group combat yall are out to lunch.
Within healing range was the norm back then. At the very start groups stayed super close because sorcs provided by far the best heals, and those heals were all ground aoe's. Then Templars began to shine with BoL. Now fast forward a little, we're fighting TSYM and we die the first couple times because it's 24+ people stacked into a ball so tight it'd bring a tear to daniel's eye, and they're all spamming AOEs, purges, barriers, everything. We adapted, realizing that if you take two steps to the left their entire train misses you because they're only moving one direction. Then we hit their back lines, slow people, stun people, kill the ones that get caught. Maybe you get lucky and kill the leader and then he orders the group to suicide or jump out of the keep and run back to the nearest keep/outpost. AOE caps are already not helping you, so just stay in heal range. It became easy for us.
We had many GvG's against No Mercy that took up almost half of some resource nodes. No one wanted to be in one single spot so the other could wipe them in under a second. You spread out, tried to get oils down near the flag so you could hold/flip it. If you saw someone drop to a knee you did whatever you had to to go bash them so they didn't get the oil up. Fire ballistas went up in the back usually, meatbags too. Those were fun fights because you respected that the other team would kill you if you were all in one place. There's not the same fear now.
You can say that about TYSM but they held their own with everybody. Like any guild they had thier wipes and people developed countertactics, but we killed everyone: NM, Alacrity, DiE, etc. Same with Hijinx. I play with a lot of DC and AD nowadays who will occasionally describe to me how easy it was to avoid the train and wipe them, but the reality is we gave as good as we got and those same guilds were routinely steamrolled when we stayed hard on them and didn't allow them to get thier bombs off. From the beginning of the game until now, there has never been a time where a 12man didn't have the DPS to annihilate a full raid if they did it right. the meta between the larger map control groups and smaller bomb groups has always been roughly the same. Back when you did it with clouding swarm, DKS and oil pots; nowadays it's devouring swarm, meteor and prox det.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
I play ESO on min graphics with a $2k+ machine to get better FPS/gameplay. IDGAF what it looks like if it's competitive and it works.
I love how ESO looks but after a while what you're seeing is health bars, resource bars and ulti levels. Graphics do not come first.
Looks like Xsorus will finally get to see if I'm actually a scrub in a Camelot game
Finally more people join the CU train.
I think there's gonna be a lot of people on that train.
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
I play ESO on min graphics with a $2k+ machine to get better FPS/gameplay. IDGAF what it looks like if it's competitive and it works.
I love how ESO looks but after a while what you're seeing is health bars, resource bars and ulti levels. Graphics do not come first.
Looks like Xsorus will finally get to see if I'm actually a scrub in a Camelot game
Finally more people join the CU train.
I think there's gonna be a lot of people on that train.
CHOO CHOO MUHFUGA
Man that was a long read. Nice to see all the familiar names... I miss all of you guys. I hadn't been around because some serious life stuf went down. My wife's health put her in the hospital in October and she nearly died. She received a lung donor on December 17th and had a double lung transplant. The surgeons said that her lungs gave out right before they started, but was able to get her on life support before the surgery. She lived just long enough...
When life smacks you in the face like that, people tend to take a step back and look at what is truly important. I cherish the hours upon hours of game time I shared with GoS and friends, but God gave me a second chance with my family and I plan to take full advantage of it. I've quit video games all together and will continue to be the husband/father that my family deserves.
@Rylana thanks for all the good times and please let the guys know where I went. When she heals up more and we get home, I may pop into Ts to say hi from time to time.
@Brizz Good to hear from you as well man. Sorry to hear about your wife, I'stewie_801 wrote: »For those complaining about how it looks, a lot of animations and artwork are placeholders. They are focusing on performance first, as every game should. You probably will want to check back around Beta 3 for a more in depth on how it will look and run at launch.
CU has said performance comes first, I prefer performance over visuals and would rather not be sliding across my screen everywhere not hitting abilities. If you want a studio who focuses more on a great looking game instead, ESO is there for you.
That is certainly what the CU Devs are saying. Perhaps it will work. But having played the Alpha, the gameplay feels slow and static.
And, having seen the decline in ESO performance as more animations (and advanced skill calculations) were introduced, I'm not even close to buying the claim that CU will perform smoothly once the rest of the game is added on top of the existing system.
I don't think you realize how early in development CU actually is, When they say Alpha they actually mean Alpha...not Glorified betas that a lot of games call Alphas
Also here is a screenshot of DAOC in Beta by the way
This is one after release
So don't take anything that's being said right now about graphics to heart.
Retexturing a game does not improve its graphics. I can barely tell a difference between the two.
You can't tell the difference between those two screenshots?
Rofl...
The problem is I can tell the difference between those two. You see those tiles that make up the textures on the castle on the first castle picture? Same engine making up the tiles on the castle in the second picture, just a higher quality texture, not what you'd typically consider a graphics improvement.
If they replaced all the textures in ESO with 8-bit monochrome textures...it would still be every bit as laggy. You can paint a Miata with Lamborghini Super Fly Yellow but it's still a Miata under the paint.
I play ESO on min graphics with a $2k+ machine to get better FPS/gameplay. IDGAF what it looks like if it's competitive and it works.
I love how ESO looks but after a while what you're seeing is health bars, resource bars and ulti levels. Graphics do not come first.
Looks like Xsorus will finally get to see if I'm actually a scrub in a Camelot game
Finally more people join the CU train.
I think there's gonna be a lot of people on that train.
CHOO CHOO MUHFUGA
^
Vikings >>>>