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Gap closer root is increasingly becoming the last straw for me. Can't see a reason to continue.

  • Hiero_Glyph
    Hiero_Glyph
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    TheBull wrote: »
    TheBull wrote: »
    Cathexis wrote: »
    @CrowsDescend just referencing your video again.

    https://youtu.be/EY-exbyjme0

    This is a classic example of the situation I am talking about. The guy is using CC immunity. That guy has no other option but to escape in that situation. What is he going to do, stand and fight 10 AD? and not just fight, LITERALLY STAND because you can't do anything else!

    It is STUPID. If that's honestly how people and @Wrobel think fighting in Cyrodiil should be, I'm done with the game, and I will definitely recommend others not invest time in this game.

    I'm not sure I see the problem here. It's a 1v10. Did you expect to escape?

    No, you expect to maintain control of your character when you have cc immunity.

    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Except that Rapid Maneuver specfically grants immunity to snares and immobilizations and gap closers still mini-stun through this ability. Mist Form is less clear as control effects are purpoosely vague. In the end the entire system needs to be clarified and adjusted.
  • OGLezard
    OGLezard
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    Moglijuana wrote: »
    The ambush spam has been so annoying lately ='(. Too many wana be Sypher's running around lol. I've since taken it off my NB's bar to give people a fair chance when fighting/re positioning. However, I do enjoy splitting off these spammers from their groups and destroying them since that's all they seem to know how to use, but still they should fix it for the game's sake.

    @Moglijuana oh you mean "we are wb" LULZ, cuz thats all they do. Slap on what is OP and say "look we so good, go us! If you dont run this then you cant play pvp, L2P!" yea that IS what is killing this games pvp, hence why I said pvp is a cesspool. Whats a cesspool???: "a disgusting or corrupt place."

    This leads us to gap closing spammers, not just one but groups of them. You can sit in pvp and just watch large scale battles and see 10-15 people all crit rushing the same person then all going into WB spam or groups of people ambushing to surprise attack spamming the same person. I go into pvp now just for laughs. The slideshow is awesome in there as well. Sometimes I take bets on what type of silly groups I will see.

    Give us back build diversity and the cesspool could start to be cleansed slightly.

    Edited by OGLezard on January 7, 2016 6:53PM
  • Waffennacht
    Waffennacht
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    The only thing that I have heard about the gap closer stun that makes me feel better, is that it was implemented to make sure programming errors do not occur.

    I do not believe it was implemented to prevent escapes.

    It (imo) should work like that leap, it goes to area and not necessarily the target, just like our gap closer streak. Oh and what use is the other streak morph, sure it prevents projectiles but not melee...?
    Gamer tag: DasPanzerKat NA Xbox One
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  • QuebraRegra
    QuebraRegra
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    Makkir wrote: »
    I would personally greatly appreciate a fix to this issue where I cannot break free even with a full stamina bar. Nothing pisses me off more than when a terribad NB is spamming me to hell and I can't break free with 14k stamina.

    AGREED! Not just a NB, f@#*& CC spammers! Luv the WB spam bug. :(
  • revonine
    revonine
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    Makkir wrote: »
    I would personally greatly appreciate a fix to this issue where I cannot break free even with a full stamina bar. Nothing pisses me off more than when a terribad NB is spamming me to hell and I can't break free with 14k stamina.

    AGREED! Not just a NB, f@#*& CC spammers! Luv the WB spam bug. :(

    I've been juggled by WB, juggled by Dragon Leaps, had to break free twice in a row from many abilities. Sick of getting juggled. I'm not playing Tekken. I've used the Tekken joke on these forums before and I will continue to do so untli it is fixed xD
  • TheBull
    TheBull
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    Autolycus wrote: »
    TheBull wrote: »
    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Are you asking if that is currently a known fact, or if that's the way it should be? snares and immobilizes are forms of crown control, and as such should fall into the CC immunity effect. At least that's what I believe.

    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    edit- Did you know that Ambush immobilization has been around since the beginning also? It a stun in PvE and and immobilization in pvp. Why is ambush a problem now, because Sypher got kill by 3 NBs?
    Edited by TheBull on January 7, 2016 7:40PM
  • Autolycus
    Autolycus
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    TheBull wrote: »
    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    I am aware of how it's been since day one, because I've played every day since. But I still believe that being rooted/immobilized/snared after a break-free is flawed. I don't mind having them differentiate between a soft- and hard-CC. I mind being ambush or crit rush spammed to death. There are a variety of things one can do that should enable a skilled person to escape a decisive defeat, but they don't work due to gap close roots.

    Edit: I also don't expect to get away every time. I expect that sometimes, when I play well and react quickly, make the right calls, etc. to come out on top, or at the very least get away. It's more of a problem nowadays because so much attention has been brought to this mechanic.
    Edited by Autolycus on January 7, 2016 7:44PM
  • revonine
    revonine
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    Autolycus wrote: »
    TheBull wrote: »
    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    I am aware of how it's been since day one, because I've played every day since. But I still believe that being rooted/immobilized/snared after a break-free is flawed. I don't mind having them differentiate between a soft- and hard-CC. I mind being ambush or crit rush spammed to death. There are a variety of things one can do that should enable a skilled person to escape a decisive defeat, but they don't work due to gap close roots.

    Edit: I also don't expect to get away every time. I expect that sometimes, when I play well and react quickly, make the right calls, etc. to come out on top, or at the very least get away. It's more of a problem nowadays because so much attention has been brought to this mechanic.

    That's seemingly how things get fixed around here, abuse the absolute crap out it until the complaint pile builds up big enough.
  • demendred
    demendred
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    You should quit. Why waste your money any further?
    I quit and I feel loads better.

    Best to hop off the sinking ship.
    All good Nords goto Sto'Vo'Kor.
  • Moglijuana
    Moglijuana
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    OGLezard wrote: »
    Moglijuana wrote: »
    The ambush spam has been so annoying lately ='(. Too many wana be Sypher's running around lol. I've since taken it off my NB's bar to give people a fair chance when fighting/re positioning. However, I do enjoy splitting off these spammers from their groups and destroying them since that's all they seem to know how to use, but still they should fix it for the game's sake.

    @Moglijuana oh you mean "we are wb" LULZ, cuz thats all they do. Slap on what is OP and say "look we so good, go us! If you dont run this then you cant play pvp, L2P!" yea that IS what is killing this games pvp, hence why I said pvp is a cesspool. Whats a cesspool???: "a disgusting or corrupt place."

    This leads us to gap closing spammers, not just one but groups of them. You can sit in pvp and just watch large scale battles and see 10-15 people all crit rushing the same person then all going into WB spam or groups of people ambushing to surprise attack spamming the same person. I go into pvp now just for laughs. The slideshow is awesome in there as well. Sometimes I take bets on what type of silly groups I will see.

    Give us back build diversity and the cesspool could start to be cleansed slightly.

    Yea......It's kinda sad lol. They realllllllllllly need to go through with the class balance update because it's the same ol cookie here cookie there all attacking one person at a time lol. The variety used to be so awesome in this game but now the mechanics don't really allow it. I can literally guess every single move and the order they are going to be used in 80% of the fights I get into while in Cyrodiil and it's getting kind of stale.

    Speaking of variety, I'm currently testing out a Kamikaze style Mag DK build to wipe these all too common uncoordinated groups. I've already had some recent success the past few days (I can tell by all these "1v1 me scrub" messages on psn lol) and am in the process of recording some fights/wipes. The (only) good thing about these broken mechanics is that the players abusing them are so bad lol. This lets other styles of play shine by taking advantage of said players....=).

    I'm definitely going to die alot in the next few months as a Mag DK, but I could care less, abusing these abusers is all the game allows me to do atm so I'ma do what I do best, be annoying as hell.

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  • NobleNerd
    NobleNerd
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    Kelleton wrote: »
    This has been around for 2 years...why is this all of a sudden an urgent issue?
    Autolycus wrote: »
    TheBull wrote: »
    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    I am aware of how it's been since day one, because I've played every day since. But I still believe that being rooted/immobilized/snared after a break-free is flawed. I don't mind having them differentiate between a soft- and hard-CC. I mind being ambush or crit rush spammed to death. There are a variety of things one can do that should enable a skilled person to escape a decisive defeat, but they don't work due to gap close roots.

    Edit: I also don't expect to get away every time. I expect that sometimes, when I play well and react quickly, make the right calls, etc. to come out on top, or at the very least get away. It's more of a problem nowadays because so much attention has been brought to this mechanic.

    I agree.....

    So many mechanics (when it comes to pvp) are not enjoyable and broken. It is very frustrating to break free only to be rooted and stunned consecutively while having the immune buff up. What is worse is when (because of all the ability spam) you can't even react to an opportunity to break free.

    I know many do not like the idea of a cool down on these type of abilities (i.e. Ambush, Crit Rush, Toppling Charge, Biting Jabs, etc), but having a short cool down on these type of abilities would help solve the spamming and make it so players would actually have to plan attacks and abilities!
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  • Cathexis
    Cathexis
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    vamp_emily wrote: »
    @vamp_emily I am a better player than you will ever be, I bet you can't beat me without this trash mechanic or a zerg train. Sounds to me more like a classic case of you being a forum troll DB.

    Seriously, "a better player than you will ever be"? You don't see me here crying and threatening to quit PvP because I got my tushhurt.

    ESO PvP is AvA ( just incase u did not know ) small groups or solo players should have a higher risk of dying than people in large groups.

    I can't wait till they come up with a solution for 1v1 and small groups, because it will take allot of problems ( whining ) away from AvA.


    I have been playing solo almost my entire PvP career since day 1. I leveled to v16 playing mostly solo, only occasionally being on teams, on the vet campaigns starting at level 40 BEFORE bwb existed and BEFORE crazy battle leveling. It is just as legitimate a plat style as zerging. I'm not sure if you realize this but solo and smaller groups already do have an inherently higher risk of dieng without creating mechanics that make the play style pointless against larger groups. If you have more numbers, that means you have more seige, more healing, and more damage.

    You clearly haven't been reading the thread at all because I'm no complaining at all about being beaten I am complaining that a new mechanic that makes pvp easy mode for zerg potatoes like you is ruining the quality of pvp for skilled players who don't need to hide scared in their cushy damage reduced zergs (talking about you there).

    The issue isn't players are killing me the issue is now I have to run around just using dual wield throwing blade because if I get any closer to a large group of players I get gap closed to death and that ability doesn't do enough damage and consumes too much stam on a tank based build to work in 1v1, 1vX situations. The alternative is basically walking around zergs at super high range with a 2 hander looking impressive but essentially doing nothing because you can't engage players. Both of these play styles are super boring. I'm not showing up to defend a keep just to watch your zerg seige the walls down. I'd rather go play another game than play seige crowd observer simulator.

    @vamp_emily If you need to unbreakable root a player down to best them when you already have a coordinated 10+ man advantage, you are arguably the most pathetic PvPer I have ever met.
    Edited by Cathexis on January 7, 2016 9:19PM
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  • Decayed_Inside
    Decayed_Inside
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    As soon as I noticed this change I immediately thought "RIP Mist Form"
  • Cathexis
    Cathexis
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    @Kelleton @Autolycus actually it is a very new implementation which they put in because gap closers were not connecting. I am not talking about roots from skill bonuses. This was stealth hot fixed into the game from what I can tell was at some point over the last few weeks.

    @KaleidoscopeEyz please see post 84 where I reference multiple videos of people winning real life 1vX fights including 1v4 1v5 and 1v8 fights.
    Edited by Cathexis on January 7, 2016 10:09PM
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  • Cathexis
    Cathexis
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    @TheBull you guys are way off topic here, irrespective of whether or not it falls into a specific category of cc or immobilize or whatever, currently no immunity effects are stopping or breaking 1s gap closer roots from any mobility immunity skill.
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • dlepi24
    dlepi24
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    OGLezard wrote: »
    Give us back build diversity and the cesspool could start to be cleansed slightly.

    Maybe I just can't remember the game as well back then, but weren't there tons more viable builds when there were soft caps? Not to mention I feel like this insane damage meta we're in wouldn't be as annoying as it is now. I could be wrong, though. It's been a while since we've had them.
    Edited by dlepi24 on January 7, 2016 10:25PM
  • CaptainObvious
    CaptainObvious
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    Cathexis wrote: »
    @CaptainObvious no this is not the cc effects included in gap closer like crit rush, this is the 1s unresistable root that was added to ensure gap closers connect with their target. Its added the nasty effect of also keeping you stuck in place if you are being gap closed by multiple people.

    Right. That unresistable root has always been there. My use of the term CC is similar to the CC of say talons and fear which bypassed cc break etc.

    So yes it is an unresistable rooting crowd control effect. All for show. As mentioned, reverse slash has a root on it when it absolutely should not. Once again, the root is for visual effect to "make you feel like you are dishing visceral damage."

    Basically, it has been exploitable all of this time, but people just haven't been running numbers on it until now. Once they change the root on gap closers then people will just close the gap and then just spam other attacks that offer roots to ensure visual quality.
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  • PainfulFAFA
    PainfulFAFA
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    TheBull wrote: »
    Autolycus wrote: »
    TheBull wrote: »
    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Are you asking if that is currently a known fact, or if that's the way it should be? snares and immobilizes are forms of crown control, and as such should fall into the CC immunity effect. At least that's what I believe.

    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    edit- Did you know that Ambush immobilization has been around since the beginning also? It a stun in PvE and and immobilization in pvp. Why is ambush a problem now, because Sypher got kill by 3 NBs?

    @TheBull
    You need to stop that argument of "wasnt a problem before why now."

    Ambush back in the day was MAGICKA based.
    Gap closers back in the day did not have a mini stun+silence

    In today's version of the game, you got people spamming ambush and several things are happening:
    1) ambush is now a stam based ability. You got people spambushing for 3-6k at a time.
    2) Ambush comes with an immobilize. Which means a person getting spambushed is being
    (immobilized + silenced) + immobilized. Add 1 or 2 more nbs and you're literally locking the target down.

    Arent you bored of playing a NB for 2 years already? Try pvping in anything other than a NB.
    Heres a bonus challenge: Try pvping in anything other than a NB or Magicka Sorc.
    Edited by PainfulFAFA on January 8, 2016 1:56AM
    PC NA
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  • TheBull
    TheBull
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    TheBull wrote: »
    Autolycus wrote: »
    TheBull wrote: »
    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Are you asking if that is currently a known fact, or if that's the way it should be? snares and immobilizes are forms of crown control, and as such should fall into the CC immunity effect. At least that's what I believe.

    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    edit- Did you know that Ambush immobilization has been around since the beginning also? It a stun in PvE and and immobilization in pvp. Why is ambush a problem now, because Sypher got kill by 3 NBs?

    @TheBull
    You need to stop that argument of "wasnt a problem before why now."

    Ambush back in the day was MAGICKA based.
    Gap closers back in the day did not have a mini stun+silence

    In today's version of the game, you got people spamming ambush and several things are happening:
    1) ambush is now a stam based ability. You got people spambushing for 3-6k at a time.
    2) Ambush comes with an immobilize. Which means a person getting spambushed is being
    (immobilized + silenced) + immobilized. Add 1 or 2 more nbs and you're literally locking the target down.

    Arent you bored of playing a NB for 2 years already? Try pvping in anything other than a NB.
    Heres a bonus challenge: Try pvping in anything other than a NB or Magicka Sorc.

    Got a stam sorc (first alt 1 year ago) stam templar, magicka templar, and a magiaka dk. The is outside of my stam nb and my magicka nb. All v16 all inevitable det rank or higher.

    Now that that's out the way. The .5 second immobilize should not have been added to all gap closers. The reported silence is even worse and needs to go also. Bad moves by wrobel.

    Ambush has been stam based for nearly a year now. It has functioned the same way with regards to damage before and after the cyrodiil damage nerf. It has always had the immobilization effect in cyrodiil.

    Now if the .5 second immob and reported silence that worbel added to all gap closers makes ambush behave differently, it's that terrible mechanic that needs to go without question.

    Before and even today a single NB spamming ambush is not viable. It's the sign of a bad player. Add in 3 of any class spamming any damaging class ability, then you have problems.

    What I'm saying here is Ambush is fine. Crit rush is fine. Invasion is fine. The dumb change that wrobel made is not fine and needs to go.
  • PainfulFAFA
    PainfulFAFA
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    TheBull wrote: »
    TheBull wrote: »
    Autolycus wrote: »
    TheBull wrote: »
    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Are you asking if that is currently a known fact, or if that's the way it should be? snares and immobilizes are forms of crown control, and as such should fall into the CC immunity effect. At least that's what I believe.

    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    edit- Did you know that Ambush immobilization has been around since the beginning also? It a stun in PvE and and immobilization in pvp. Why is ambush a problem now, because Sypher got kill by 3 NBs?

    @TheBull
    You need to stop that argument of "wasnt a problem before why now."

    Ambush back in the day was MAGICKA based.
    Gap closers back in the day did not have a mini stun+silence

    In today's version of the game, you got people spamming ambush and several things are happening:
    1) ambush is now a stam based ability. You got people spambushing for 3-6k at a time.
    2) Ambush comes with an immobilize. Which means a person getting spambushed is being
    (immobilized + silenced) + immobilized. Add 1 or 2 more nbs and you're literally locking the target down.

    Arent you bored of playing a NB for 2 years already? Try pvping in anything other than a NB.
    Heres a bonus challenge: Try pvping in anything other than a NB or Magicka Sorc.

    Got a stam sorc (first alt 1 year ago) stam templar, magicka templar, and a magiaka dk. The is outside of my stam nb and my magicka nb. All v16 all inevitable det rank or higher.

    Now that that's out the way. The .5 second immobilize should not have been added to all gap closers. The reported silence is even worse and needs to go also. Bad moves by wrobel.

    Ambush has been stam based for nearly a year now. It has functioned the same way with regards to damage before and after the cyrodiil damage nerf. It has always had the immobilization effect in cyrodiil.

    Now if the .5 second immob and reported silence that worbel added to all gap closers makes ambush behave differently, it's that terrible mechanic that needs to go without question.

    Before and even today a single NB spamming ambush is not viable. It's the sign of a bad player. Add in 3 of any class spamming any damaging class ability, then you have problems.

    What I'm saying here is Ambush is fine. Crit rush is fine. Invasion is fine. The dumb change that wrobel made is not fine and needs to go.

    Ambush DID NOT function the same way as before. When Ambush was Magicka, it was scaled as Magicka which means YOU COULD NOT CRIT with is off of your Weapon Crit. Today, you can crit with Ambush to pull off those ridiculous numbers 5k-6k.... a hit almost as much as a Wrecking Blow.

    Wrobel's mechanics made Ambush even worse because as long as ambush DOES NOT have a MINIMUM RANGE it is not fine. All those gap closers you mention have a minimum distance. As a nightblade, you can weave Ambushes every 1 or 2 attacks and your target will not only be taking massive damage, but he will also be (mini-stun+silenced) + immobilized. EVERY. SINGLE. TIME.

    What I'm saying here, Ambush can be used to dps + lock enemy and any distance. You can be up in your enemy's face and still ambush them. Can you imagine if crit rush or invasion didn't have a minimum range?
    All ambush needs is a minimum range.


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  • Joy_Division
    Joy_Division
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    I used gap closers on every class I played since I first entered cyrodiil. I never thought to myself: "Wow, these are crappy skills that never hit people." I never thought they needed to stun-snare-silence a target to function.

    no idea why this was considered a problem or who even asked for it to be "fixed".
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • BRogueNZ
    BRogueNZ
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    Cathexis wrote: »
    I go into pvp now just for laughs. The slideshow is awesome in there as well. Sometimes I take bets on what type of silly groups I will see.

    I know longer have a specialist pvp guild membership/role to worry about so I pretty much do the same. It keeps me amused, only for a short time, but amused all the same.

    Edited by BRogueNZ on January 8, 2016 5:37AM
  • acw37162
    acw37162
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    acw37162 wrote: »
    You should be very careful what you ask for, this one believes you will not like the "fix"

    The 'fix' should just be to revert back to the way gap-closers used to work, because they were effective at gap-closing then. Now they are also effective at freezing your opponent to the spot, ignoring any cc immunity, which is an effect not listed in any tooltip.

    If you think they are going to fix gap closrs by rolling back whatever change they made, then there is some ocean front property in Arizona we should talk about.

    I agree with you but it's highly unlikely.

    Judging from the comments I've seen on the podcasts, them seem to think normalizing snares will "fix" things. To be honest what I'be seen of them adjusting snares makes me think I don't want to play the game for a week after they adjust snares.
  • dlepi24
    dlepi24
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    @Joy_Division that signature....Oh, ground oils. How I used to love kiting small groups over behind a tree just to pour oil on their feet and drop a standard and hold them there lol.
  • Hiero_Glyph
    Hiero_Glyph
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    I used gap closers on every class I played since I first entered cyrodiil. I never thought to myself: "Wow, these are crappy skills that never hit people." I never thought they needed to stun-snare-silence a target to function.

    no idea why this was considered a problem or who even asked for it to be "fixed".

    Let's be honest, it was probably the same person at ZOS who pushed AoE caps through despite having the poll be overwhelmingly against having them added.
  • DaveMoeDee
    DaveMoeDee
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    NobleNerd wrote: »
    Kelleton wrote: »
    This has been around for 2 years...why is this all of a sudden an urgent issue?
    Autolycus wrote: »
    TheBull wrote: »
    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    I am aware of how it's been since day one, because I've played every day since. But I still believe that being rooted/immobilized/snared after a break-free is flawed. I don't mind having them differentiate between a soft- and hard-CC. I mind being ambush or crit rush spammed to death. There are a variety of things one can do that should enable a skilled person to escape a decisive defeat, but they don't work due to gap close roots.

    Edit: I also don't expect to get away every time. I expect that sometimes, when I play well and react quickly, make the right calls, etc. to come out on top, or at the very least get away. It's more of a problem nowadays because so much attention has been brought to this mechanic.

    I agree.....

    So many mechanics (when it comes to pvp) are not enjoyable and broken. It is very frustrating to break free only to be rooted and stunned consecutively while having the immune buff up. What is worse is when (because of all the ability spam) you can't even react to an opportunity to break free.

    I know many do not like the idea of a cool down on these type of abilities (i.e. Ambush, Crit Rush, Toppling Charge, Biting Jabs, etc), but having a short cool down on these type of abilities would help solve the spamming and make it so players would actually have to plan attacks and abilities!

    I'd rather see PvP players quit than add cooldowns that affect PvE. There are a lot of mobs to kill and there is no problem with letting people spam their way through trash mobs.
  • DaveMoeDee
    DaveMoeDee
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    TheBull wrote: »
    Autolycus wrote: »
    TheBull wrote: »
    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Are you asking if that is currently a known fact, or if that's the way it should be? snares and immobilizes are forms of crown control, and as such should fall into the CC immunity effect. At least that's what I believe.

    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    edit- Did you know that Ambush immobilization has been around since the beginning also? It a stun in PvE and and immobilization in pvp. Why is ambush a problem now, because Sypher got kill by 3 NBs?

    @TheBull
    You need to stop that argument of "wasnt a problem before why now."

    Ambush back in the day was MAGICKA based.
    Gap closers back in the day did not have a mini stun+silence

    In today's version of the game, you got people spamming ambush and several things are happening:
    1) ambush is now a stam based ability. You got people spambushing for 3-6k at a time.
    2) Ambush comes with an immobilize. Which means a person getting spambushed is being
    (immobilized + silenced) + immobilized. Add 1 or 2 more nbs and you're literally locking the target down.

    Arent you bored of playing a NB for 2 years already? Try pvping in anything other than a NB.
    Heres a bonus challenge: Try pvping in anything other than a NB or Magicka Sorc.

    I have respect for anyone who stuck with NB at launch.
  • Tamanous
    Tamanous
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    Wow. Stop blaming the players who play a class the developers broke.
  • OGLezard
    OGLezard
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    TheBull wrote: »
    Autolycus wrote: »
    TheBull wrote: »
    Did you know that snare and immobilize don't have anything to do with CC break immunity?

    Are you asking if that is currently a known fact, or if that's the way it should be? snares and immobilizes are forms of crown control, and as such should fall into the CC immunity effect. At least that's what I believe.

    In ESO, snare and immobilization are considered soft CC. Immobilization is broken by dodge rolling. Stuns are hard CC and are broken by LMB+RMB which grants CC immunity. It's been this way since day one of the game.

    edit- Did you know that Ambush immobilization has been around since the beginning also? It a stun in PvE and and immobilization in pvp. Why is ambush a problem now, because Sypher got kill by 3 NBs?

    @TheBull you know that's EXACTLY the reason. *High fives you*
    Edited by OGLezard on January 8, 2016 7:19AM
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