PhatGrimReaper wrote: »Blood alter
After Tornado nerf Bombard spam will be the new thingie to go, a blind fish can see that it is going to happen
PainfulFAFA wrote: »After Tornado nerf Bombard spam will be the new thingie to go, a blind fish can see that it is going to happen
Glad im not the only one seeing this pattern.
Considering Wrobel's response on the AoE caps thread about making range abilities more effective combined with Steelnado nerf, Bombard spam will be the fotm.
PainfulFAFA wrote: »After Tornado nerf Bombard spam will be the new thingie to go, a blind fish can see that it is going to happen
Glad im not the only one seeing this pattern.
Considering Wrobel's response on the AoE caps thread about making range abilities more effective combined with Steelnado nerf, Bombard spam will be the fotm.
Sallington wrote: »I predict the nerf to Tornado somehow reverts Unstable Wall of Elements to it's former glory.
Life is cyclical.
heystreethawk wrote: »Sallington wrote: »I predict the nerf to Tornado somehow reverts Unstable Wall of Elements to it's former glory.
Life is cyclical.
Technology is cyclical, Liz
PosternHouse wrote: »I'll make a prediction here. The new group tactic will be caltrops, bombard, and close range siege. Well defended inner keeps will become nigh impossible to capture unless one has overwhelming numbers. Magicka NB's fear spamming and streaking magicka sorcs will become more necessary than ever, since they can stop groups with retreating maneuvers from outflanking your siege. The star player in large scale PvP will be siege, with groups organizing themselves to outmaneuver siege and bring their own siege to bear.
Because of how difficult inner keep defenses will become, since defenders can monopolize siege placement, primetime will become even more of a slog than it is now. The defenders already use meatbags and oil pots, combined with well-timed bombs, to have significant advantages over the attackers. Siege becoming stronger and gaining unpurgable secondary effects means the advantage goes to the defender two fold. Map control will become about who can capture most of the map earliest (i.e. nightcapping or day capping undefended keeps) and stack their faction to defend the most strategic keeps.
@ZOS_BrianWheeler, please reconsider the change to siege if it is not too late. We want to use our abilities in PvP, not point and click siege turrets. I understand large, balled up groups hurt server performance. Please give groups ways to fight those balls that involve using our skills, not placing something and clicking it.
PosternHouse wrote: »I'll make a prediction here. The new group tactic will be caltrops, bombard, and close range siege. Well defended inner keeps will become nigh impossible to capture unless one has overwhelming numbers. Magicka NB's fear spamming and streaking magicka sorcs will become more necessary than ever, since they can stop groups with retreating maneuvers from outflanking your siege. The star player in large scale PvP will be siege, with groups organizing themselves to outmaneuver siege and bring their own siege to bear.
Because of how difficult inner keep defenses will become, since defenders can monopolize siege placement, primetime will become even more of a slog than it is now. The defenders already use meatbags and oil pots, combined with well-timed bombs, to have significant advantages over the attackers. Siege becoming stronger and gaining unpurgable secondary effects means the advantage goes to the defender two fold. Map control will become about who can capture most of the map earliest (i.e. nightcapping or day capping undefended keeps) and stack their faction to defend the most strategic keeps.
@ZOS_BrianWheeler, please reconsider the change to siege if it is not too late. We want to use our abilities in PvP, not point and click siege turrets. I understand large, balled up groups hurt server performance. Please give groups ways to fight those balls that involve using our skills, not placing something and clicking it.
It's going to end up playing out like almost all of ZOS's changes - they do something stupid or bugged and then fix it 6 months later. We're going to have a dumb siege meta for at least a few months, I'm not optimistic additional feedback or warnings at this point are going to change his mind. He's already bent on the meatbag feedback it looks like, but nadda on oil catapults, and honestly everyone is going to end up running pretty much just those once they realize how OP they will be compared to everything else.