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What will be the next FoTM skill for PvP

tinythinker
tinythinker
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after the eventual nerfs to Steel Tornado, Proxy Det, Wrecking Blow, and (possibly) Ambush? Back to Snipe and Impulse? Something else?
Edited by tinythinker on December 31, 2015 5:52AM
Before posting or commenting:

1. Remember that other actual living people who make or play this game are reading what you write. Would you really say the same thing to their face with your real life friends and family watching? If you were in a public space with a microphone?
2. Consider your motivation for what you are typing and the kind of reaction you are aiming for. Are you trying to help someone? Share an idea? Create something fun or start a game? Trying to "look cool" in a junior high kind of way? Something else? If someone else brings their baggage or assumptions to what you write, that is on them. If your goal is to be disrespectful or disruptive, that is on you.
3. Don't be quick to judge the motivation for what others are writing. Don't assume it is negative or toxic, unless the evidence is overwhelming. It's easy to bring assumptions into things and impute motives that aren't there. It's also easy to be moralistic: judging comments, ideas, and concerns raised by your standards of how other people "ought to be" and by extension the value of their views or suggestions ("If people can't be bothered to X...", "Well, Y was good enough for me...", "Anyone who wants Z is..."). Moralistic judgements are highly flammable -- use sparingly, thoughtfully, and carefully.
4.Keep in mind that unless we are talking about human rights, life and death, real world hardships, actual fraud or theft, and so on then there isn't a need to get outraged and combative. If you need an outlet for distributing unused "craps" in your life, please check current events in the news and take some positive action to make things better. Give those extra craps to something worthwhile. You don't need to spend that many here.
5. Don't be annoying. Don't be easily annoyed. This covers #1-#4 and is easier to remember.

These are meant as reminders for me, but feel free to borrow them for yourself.
  • PhatGrimReaper
    PhatGrimReaper
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    Blood alter
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • tinythinker
    tinythinker
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    Blood alter

    :+1:
    Before posting or commenting:

    1. Remember that other actual living people who make or play this game are reading what you write. Would you really say the same thing to their face with your real life friends and family watching? If you were in a public space with a microphone?
    2. Consider your motivation for what you are typing and the kind of reaction you are aiming for. Are you trying to help someone? Share an idea? Create something fun or start a game? Trying to "look cool" in a junior high kind of way? Something else? If someone else brings their baggage or assumptions to what you write, that is on them. If your goal is to be disrespectful or disruptive, that is on you.
    3. Don't be quick to judge the motivation for what others are writing. Don't assume it is negative or toxic, unless the evidence is overwhelming. It's easy to bring assumptions into things and impute motives that aren't there. It's also easy to be moralistic: judging comments, ideas, and concerns raised by your standards of how other people "ought to be" and by extension the value of their views or suggestions ("If people can't be bothered to X...", "Well, Y was good enough for me...", "Anyone who wants Z is..."). Moralistic judgements are highly flammable -- use sparingly, thoughtfully, and carefully.
    4.Keep in mind that unless we are talking about human rights, life and death, real world hardships, actual fraud or theft, and so on then there isn't a need to get outraged and combative. If you need an outlet for distributing unused "craps" in your life, please check current events in the news and take some positive action to make things better. Give those extra craps to something worthwhile. You don't need to spend that many here.
    5. Don't be annoying. Don't be easily annoyed. This covers #1-#4 and is easier to remember.

    These are meant as reminders for me, but feel free to borrow them for yourself.
  • Pchela
    Pchela
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    Guard and flurry
    Varen Veleth - Ophelia Veleth
    Llunela Vedrano - Mina Veleth
    Lucy Veleth - Misery Cordia

    Zombie Death Machine PC NA Oceanic
    @aruspex
  • Telel
    Telel
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    Whatever Telel has been using since early access.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! http://www.twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Alucardo
    Alucardo
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    Pchela wrote: »
    Guard and flurry

    You might not be far off the mark. I've seen flurry making an appearance lately!
    I'll go with Volley. Come on, it's not so bad.
    ¯\_(ツ)_/¯
  • Nifty2g
    Nifty2g
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    radial sweep
    North American Megaserver
    Guild - Mundus (GM)
    Tick-Tock Terrorzier | Immortal Redeemer |
    Literally Unplayable - Dragonknight Imperial Tank
    Weary Emoji - Nightblade Dunmer DPS

    European Megaserver
    Guild - Blind Luck (Member)
    Immortal Redeemer |
    Excessive Profanity - Dragonknight Tank
    Literally Unplayable - Nightblade Dunmer DPS
  • BuggeX
    BuggeX
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    FLAME LASH, @ZOS PLS

    265062f57593d0b124cdbde56ff18aac965939c720db205b50e05898f62a1814.jpg
    Edited by BuggeX on December 31, 2015 7:23AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ScarecrowBoat
    ScarecrowBoat
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    /camp
    FANTASIAAAAAAAAAA
    GM of SBH
    Member of Zerona's Fan Boy Club
    How do i get out of cyrodiil
  • WillhelmBlack
    WillhelmBlack
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    You can't nerf Wrecking Blow, it will nerf you back twice as hard.

    Seriously tho I want that horrible spam to win thing out of the game.

    Siege apparently, yes.
    Willhelm Black / Breton Templar.
    Wyllum Black / Dunmer Magicka Dragonknight.
    Liddy Black / Breton Magicka Sorcerer.
    Lios Black / Bosmer Stamina Nightblade.
    Scales-of-Black / Argonian Magicka Nightblade.
    Karl Black / Redguard Stamina Dragonknight.
    Orakh the Black / Orc Stamina Templar.
    Edward Black / Imperial Sorcerer.
    Lydia Shield-maiden / Stamina Warden.


    High Council of The Black.(EU/DC PvE & PvP Guild).
  • PainfulFAFA
    PainfulFAFA
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    Alcast wrote: »
    After Tornado nerf Bombard spam will be the new thingie to go, a blind fish can see that it is going to happen

    Glad im not the only one seeing this pattern.
    Considering Wrobel's response on the AoE caps thread about making range abilities more effective combined with Steelnado nerf, Bombard spam will be the fotm.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Baobab_Theoldtree
    Baobab_Theoldtree
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    Agony and Savage Feeding :D
    EU
    NB Turia Baobab ep
    NB Baobab Leaf ad
    NB Gargamel Baobab ep
    NB Goblin of Niben River ad
    NB No Whisper pls dc
  • Psilent
    Psilent
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    Physical morph of Volley and Bombard. If the range on Steel Tornado is a major nerf , I might switch to Whirling Blades.
  • Cinbri
    Cinbri
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    Puncturing Sweep. Then ZOS will nerf it only to realise that high damage was procced by CP bugged damage modifier, but nerf won't be reverted coz reasons.
  • Sallington
    Sallington
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    I predict the nerf to Tornado somehow reverts Unstable Wall of Elements to it's former glory.


    Life is cyclical.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Zheg
    Zheg
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    With the upcoming siege changes and the ridiculously OP oil catapults hitting for 5k stamina per hit, the new meta will most certainly not be impulse, WoE, or anything magicka related. Quite simply, only stamina builds will be able to do anything with those oil catapults flying around. Most magicka builds run 10k or 15k stamina, do the math. One or two oil catapult hits, a CC, and you're done. Next templar nerf: "reduced the damage of blazing spears because why not :trollface:, and reduced the amount of stamina the synergy returns so people die in unbreakable CCs like they're supposed to"

    Hard to say what the new physical aoe will end up being without more deets from wrobel. Steel tornado may still be the way to go simply because of the execute, but he also said people complained about conal attacks doing less damage than circle aoe attacks and how that didn't make sense, so who knows... we may see cleave actually be useful.

    If I'm being perfectly honest, with the siege changes as they are on paper, I see many people switching to super tanky builds so they can make use of some of the more overpowered incoming siege changes. Why bother with bombard or steel tornado when you can go full tank and sit on an oil catapult all day? GG.
    Edited by Zheg on December 31, 2015 2:03PM
    ==Vehemence raid lead== and a surviving member of ==Mostly Harmless==

    V16 Breton Temp - Zig Zheg
    V16 Khajiit Sorc - Zheg
    V16 Dark Elf DK - Zhegg
    V16 Imperial NB - Zegai
    V12 High Elf NB - Zhig
  • cdobratz
    cdobratz
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    I think that when ZOS nerfs WB they'll realize just how good instant cast dps abilities are, then people will complain until they are nerfed, and then the powerful channel abilities will reign supreme once more. Eventually they will just put in an identical dps skill for all classes, and change the texture for it (flame sword for dk, lightning sword for sorc, shadow mace for NB, gold javelin for temps).
    NA-PC
    Calamity Ganon - DC Magic Sorc
    Escape Velocity - DC Stam NB
    Bears Beets Battlestár - DC Stamplar
    Bears Beets Battlestar - DC Stam DK
    Dr. John Dorian - DC Magic DK
    Kojima's Revenge - EP Magic Sorc
    dafack - AD Magic NB
  • SkylarkAU
    SkylarkAU
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    Wall of elements might get a buff.. also favoring health recovery over total reliance on heals might become a thing with the changes to siege.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Soulac
    Soulac
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    Agony.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • FireCowCommando
    FireCowCommando
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    Potato farming
  • Telel
    Telel
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    Alcast wrote: »
    After Tornado nerf Bombard spam will be the new thingie to go, a blind fish can see that it is going to happen

    Glad im not the only one seeing this pattern.
    Considering Wrobel's response on the AoE caps thread about making range abilities more effective combined with Steelnado nerf, Bombard spam will be the fotm.

    And guess what khajiit has been using for the last thirteen months?

    Fortunately not only does Bombard require some minor skill to work it's also a stamina hog. If they don't adjust the vertical allowance, and targeting responsiveness then the average spingit is likely to blast through their entire stamina bar without hitting much.

    This one thinks that'd be immensely amusing.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! http://www.twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • heystreethawk
    heystreethawk
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    Sallington wrote: »
    I predict the nerf to Tornado somehow reverts Unstable Wall of Elements to it's former glory.


    Life is cyclical.

    Technology is cyclical, Liz
    GM of Fantasia
    Video One | Video Two
    Video Three

    I heard those symphonies come quick
  • Sallington
    Sallington
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    Sallington wrote: »
    I predict the nerf to Tornado somehow reverts Unstable Wall of Elements to it's former glory.


    Life is cyclical.

    Technology is cyclical, Liz

    Does he know you’re the Beeper King?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Master_Kas
    Master_Kas
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    Darlgon wrote: »
    Seige

    This
    EU | PC

    AD
    Master Kas - AR50 Magblade
    Roşş Poldąrk - AR43 Magdk
    Ðąwñştąr - AR40 Stamblade
    blinkblink pewpew - AR33 Magsorc

    EP
    Kassandra Miho - AR48 Magblade - Retired to PvE
  • PosternHouse
    PosternHouse
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    I'll make a prediction here. The new group tactic will be caltrops, bombard, and close range siege. Well defended inner keeps will become nigh impossible to capture unless one has overwhelming numbers. Magicka NB's fear spamming and streaking magicka sorcs will become more necessary than ever, since they can stop groups with retreating maneuvers from outflanking your siege. The star player in large scale PvP will be siege, with groups organizing themselves to outmaneuver siege and bring their own siege to bear.

    Because of how difficult inner keep defenses will become, since defenders can monopolize siege placement, primetime will become even more of a slog than it is now. The defenders already use meatbags and oil pots, combined with well-timed bombs, to have significant advantages over the attackers. Siege becoming stronger and gaining unpurgable secondary effects means the advantage goes to the defender two fold. Map control will become about who can capture most of the map earliest (i.e. nightcapping or day capping undefended keeps) and stack their faction to defend the most strategic keeps.

    @ZOS_BrianWheeler, please reconsider the change to siege if it is not too late. We want to use our abilities in PvP, not point and click siege turrets. I understand large, balled up groups hurt server performance. Please give groups ways to fight those balls that involve using our skills, not placing something and clicking it.
    Edited by PosternHouse on December 31, 2015 4:00PM
  • Zheg
    Zheg
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    I'll make a prediction here. The new group tactic will be caltrops, bombard, and close range siege. Well defended inner keeps will become nigh impossible to capture unless one has overwhelming numbers. Magicka NB's fear spamming and streaking magicka sorcs will become more necessary than ever, since they can stop groups with retreating maneuvers from outflanking your siege. The star player in large scale PvP will be siege, with groups organizing themselves to outmaneuver siege and bring their own siege to bear.

    Because of how difficult inner keep defenses will become, since defenders can monopolize siege placement, primetime will become even more of a slog than it is now. The defenders already use meatbags and oil pots, combined with well-timed bombs, to have significant advantages over the attackers. Siege becoming stronger and gaining unpurgable secondary effects means the advantage goes to the defender two fold. Map control will become about who can capture most of the map earliest (i.e. nightcapping or day capping undefended keeps) and stack their faction to defend the most strategic keeps.

    @ZOS_BrianWheeler, please reconsider the change to siege if it is not too late. We want to use our abilities in PvP, not point and click siege turrets. I understand large, balled up groups hurt server performance. Please give groups ways to fight those balls that involve using our skills, not placing something and clicking it.

    It's going to end up playing out like almost all of ZOS's changes - they do something stupid or bugged and then fix it 6 months later. We're going to have a dumb siege meta for at least a few months, I'm not optimistic additional feedback or warnings at this point are going to change his mind. He's already bent on the meatbag feedback it looks like, but nadda on oil catapults, and honestly everyone is going to end up running pretty much just those once they realize how OP they will be compared to everything else.
    ==Vehemence raid lead== and a surviving member of ==Mostly Harmless==

    V16 Breton Temp - Zig Zheg
    V16 Khajiit Sorc - Zheg
    V16 Dark Elf DK - Zhegg
    V16 Imperial NB - Zegai
    V12 High Elf NB - Zhig
  • Reverb
    Reverb
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    I've been spamming bombard for almost 2 years. Glad to hear I'll finally be on-trend.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • frozywozy
    frozywozy
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    Zheg wrote: »
    I'll make a prediction here. The new group tactic will be caltrops, bombard, and close range siege. Well defended inner keeps will become nigh impossible to capture unless one has overwhelming numbers. Magicka NB's fear spamming and streaking magicka sorcs will become more necessary than ever, since they can stop groups with retreating maneuvers from outflanking your siege. The star player in large scale PvP will be siege, with groups organizing themselves to outmaneuver siege and bring their own siege to bear.

    Because of how difficult inner keep defenses will become, since defenders can monopolize siege placement, primetime will become even more of a slog than it is now. The defenders already use meatbags and oil pots, combined with well-timed bombs, to have significant advantages over the attackers. Siege becoming stronger and gaining unpurgable secondary effects means the advantage goes to the defender two fold. Map control will become about who can capture most of the map earliest (i.e. nightcapping or day capping undefended keeps) and stack their faction to defend the most strategic keeps.

    @ZOS_BrianWheeler, please reconsider the change to siege if it is not too late. We want to use our abilities in PvP, not point and click siege turrets. I understand large, balled up groups hurt server performance. Please give groups ways to fight those balls that involve using our skills, not placing something and clicking it.

    It's going to end up playing out like almost all of ZOS's changes - they do something stupid or bugged and then fix it 6 months later. We're going to have a dumb siege meta for at least a few months, I'm not optimistic additional feedback or warnings at this point are going to change his mind. He's already bent on the meatbag feedback it looks like, but nadda on oil catapults, and honestly everyone is going to end up running pretty much just those once they realize how OP they will be compared to everything else.

    It's not going to be a dumb siege meta. It is going to be the era where large groups finally have a counter to balling up. About god freaking time.

    And stop assuming that the siege changes are already confirmed and going live. The siege changes were proposed and are going to go into PTS for a few months before going live. In the meantime, Brian Wheeler started a thread to hear different opinions and will adjust accordingly.
    Edited by frozywozy on December 31, 2015 4:33PM
    Frozn - StamDK - AR50 | Frosted - Magplar - AR50
    Frodn - Magden - AR50 | Warmed - BBlade - AR42
    Vokundein - Lead of PvP | Dracarys - Member
    www.twitch.tv/frozyeso
    In the end.. EP WINS!!!
    • For abilities that deal both damage and apply a CC / snare, make a magicka and a stamina version, bring 2 additional morphs that gives utility and minimal damage or higher damage. Then remove all passives that apply snares (class and weapon trees)
    • Fix the permanent block animation until you relog or go inside a delve - see examples : link1 link2 link3 link4 link5
    • Make forward camps impossible to place near objectives by both attackers and defenders
    • Change emperorship to value faction score points and not alliance points - see this
    • Add an escape move to dragonknights and templars other than mist form
    • Fix the speed drop while jumping with weapon sheathed bug - see video
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Fix the unbreakable ccs while mounted bug
    • Bring back dynamic ulti regeneration
    • Lower population cap by 20%
    • Wtb dynamic population
    • Fix long loading screens
    • Fix gap closer bug
    • Fix health desync
    • Fix sound bug
    • ResSickness
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