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A desperate plea for ZOS: Please remove Animation cancelling..

  • Brrrofski
    Brrrofski
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    OdinForge wrote: »
    There isn't anything wrong with animation canceling as it stands, it's an extra layer of responsiveness that many people enjoy.

    Taking it away would slow down combat way too much.

    This 100%

    It's fine.

    It's there for all to do. Learn, use it, keep a good pace to pvp. It's even better now they reduced damage
  • Chims
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    Hexyl wrote: »
    learn animation canceling ? skilled player use it ?

    that joke. All players who use it, do it with macro. Macro is skilled ? u_u

    Pretty spot on. I macro all my animation cancels. Takes zero skill what so ever. Its a dumb mechanic.
  • OdinForge
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    Chims wrote: »
    Hexyl wrote: »
    learn animation canceling ? skilled player use it ?

    that joke. All players who use it, do it with macro. Macro is skilled ? u_u

    Pretty spot on. I macro all my animation cancels. Takes zero skill what so ever. Its a dumb mechanic.

    You literally have no idea what you're even talking about..

    These forums..lol

    facepalm.jpg~c200
    Edited by OdinForge on November 17, 2015 6:56PM
    The Age of Wrobel.
  • Sharmony
    Sharmony
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    Chims wrote: »
    Hexyl wrote: »
    learn animation canceling ? skilled player use it ?

    that joke. All players who use it, do it with macro. Macro is skilled ? u_u

    Pretty spot on. I macro all my animation cancels. Takes zero skill what so ever. Its a dumb mechanic.

    Isn't macro'ing illegal by ZOS's rules and regs? It has been for the longest of time?
    @Wjleppard - EU - Sharmony Youtube
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  • Gilliamtherogue
    Gilliamtherogue
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    zornyan wrote: »

    Have an awesome sir!

    Any idea on sweeps? Only skill I can't animation cancel properly, or should I saw med-heavy weave, I can clip just after the last jab a quick light attack and straight into the next sweeps, but that's about it.

    Oh and dark flare, pretty much same as above.
    The easiest way to go about weaving with jabs is dependent on the weapon type you use. Most templars these days are dual wielding as casters or stamina, which is the more weaver friendly setup. Dual wield attacks with light attacks at near half the rate of a 2 handed weapon (beside bows) so you can easily squeeze them in before a jab. One way that most players go about it is simply to mash your LA button or key, which works but it isn't the best way. Ideally you want to watch the animation of the cast you're trying to weave with, in this case jabs or darkflare. Simply start casting the ability over and over and watch when your character is bound into a frame. Animations are broken into frames and each one has a unique cut off of when you can clip it or override it with a new cast/bar swap. Jabs is the least friendly as it's a channel, but you can definitely weave with it. Try zooming in and examining your character's breakdown as they preform the action, and then try and find out the timing of when you can do another attack. Mashing your button will show you the earliest time you can attack again after, but you'll want to move away from that once you get the feeling of it. For flare it's much easier, simply click your LA button/mouse once and then swiftly cast darkflare. Medium weaving with flare will put off your priority system considerably, and even slow the arc of your next flare, making it take longer to deal damage. I spent a lot of time learning to weave with Lethal Arrow, which is almost exactly like flare in operation. I have a really cheap 10 dollar mouse that has a 2ndary click that is more responsive to my light attacks, so I simply press that once in between each cast and voila. Timing is key pretty much. That's about as far as channels go, the real depth is between DoT applications or long winded "fluff" animations on abilities like cripple.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • FENGRUSH
    FENGRUSH
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    Hexyl wrote: »
    learn animation canceling ? skilled player use it ?

    that joke. All players who use it, do it with macro. Macro is skilled ? u_u

    These are the kind of things you start saying when you cant win any fights 1v1.
  • Brrrofski
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    Brrrofski wrote: »
    OdinForge wrote: »
    There isn't anything wrong with animation canceling as it stands, it's an extra layer of responsiveness that many people enjoy.

    Taking it away would slow down combat way too much.

    This 100%

    It's fine.

    It's there for all to do. Learn, use it, keep a good pace to pvp. It's even better now they reduced damage

    I play on xboz by the way, so macros aren't an issue for us
  • Chori
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    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with and against every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. No counter play because we cannot see what we are being hit with, is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • OdinForge
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    Chori wrote: »
    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with and against every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. No counter play because we cannot see what we are being hit with, is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.

    No offense but that's kind of a personal problem, there are minimum requirements for a reason. Many people play with good latency, you can't re-engineer the combat system for some people with latency issues, and even if you tried it wouldn't fix your latency anyway.

    Nonetheless I know very competitive players with high latency.
    Edited by OdinForge on November 17, 2015 7:43PM
    The Age of Wrobel.
  • zornyan
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    Cuyler wrote: »
    NO.

    "Skill Weaving" adds complexity and dynamics to the combat system. If your only gripe is that the animation doesn't match what is happening, then request the animations be shortened. The combat system is more intuitive than any other I've played.

    I sincerely hope ZOS never makes this game a boring combat copy of other games where I'm literally taking smoke breaks and watching animations.

    ps. block casting is not lazy, it's the opposite actually. NOT blocking is lazy. Plus they addressed this with the no stam regen while blocking. moving on.
    Hexyl wrote: »
    learn animation canceling ? skilled player use it ?

    that joke. All players who use it, do it with macro. Macro is skilled ? u_u

    Here's an obligatory L2P post for you. Where is my LOL button?! Skill weaving (aka animation canceling, whatever you want to call it) is SO FREAKING EASY. Just get over it and L2P already. No macros needed.

    But that require time spent in the game playing, and learning, it's far easier for the crybabies to come on here and QQ.

    What else have they got to do? Play the game? Bah
    Chori wrote: »
    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with and against every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. No counter play because we cannot see what we are being hit with, is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.

    You can't cast 4 abilities in 1.5 seconds, not 4 actual skills, as skills are regulates by the GCD meaning only one per second.

    Please don't lie to prove your point.
    Edited by zornyan on November 17, 2015 7:47PM
  • Chori
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    zornyan wrote: »
    You can't cast 4 abilities in 1.5 seconds, not 4 actual skills, as skills are regulates by the GCD meaning only one per second.

    Please don't lie to prove your point.

    Sorry I will phrase it better, 4 damaging hits in 1 second and a half, where you only see 2 of them being casted at you.

    No need to lie, that's how it is.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • Chori
    Chori
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    OdinForge wrote: »
    Chori wrote: »
    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with and against every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. No counter play because we cannot see what we are being hit with, is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.

    No offense but that's kind of a personal problem, there are minimum requirements for a reason. Many people play with good latency, you can't re-engineer the combat system for some people with latency issues, and even if you tried it wouldn't fix your latency anyway.

    Nonetheless I know very competitive players with high latency.

    Nothing personal on latency issues, I can animation cancel just fine weaving attacks with for example my personal ping and I am not complaining at that. I'm pretty sure other people have a different point of view on what I said and that's cool. What I'm saying is not everybody has it as easy and possible as some others have. Nobody can also deny that performance issues are making it even worse and that whether we like it or not affects the amount of people we play with/against everyday.

    Extra notes when it comes to requirements, my rig mets them.

    I personally don't want to see a game I love with less players everyday, becuase certain issues are not being fixed/addressed and proper counterplay offered. Do you?
    Edited by Chori on November 17, 2015 8:06PM
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • OdinForge
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    Chori wrote: »
    OdinForge wrote: »
    Chori wrote: »
    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with and against every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. No counter play because we cannot see what we are being hit with, is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.

    No offense but that's kind of a personal problem, there are minimum requirements for a reason. Many people play with good latency, you can't re-engineer the combat system for some people with latency issues, and even if you tried it wouldn't fix your latency anyway.

    Nonetheless I know very competitive players with high latency.

    Nothing personal on latency issues, I can animation cancel just fine weaving attacks with for example my personal ping and I am not complaining at that. I'm pretty sure other people have a different point of view on what I said and that's cool. What I'm saying is not everybody has it as easy and possible as some others have. Nobody can also deny that performance issues are making it even worse and that whether we like it or not affects the amount of people we play with/against everyday.

    Extra notes when it comes to requirements, my rig mets them.

    I personally don't want to see a game I love with less players everyday, becuase certain issues are not being fixed/addressed and proper counterplay offered. Do you?

    You can't make something that pleases everyone, and you can't build a game like this that offers the same performance experience to everyone in the world (hence US and EU servers, sorry Aussie / JPN etc).

    Issues not being addressed is another story, but one that has nothing to do with animation cancel. People have left PvP in droves over ZOS' overwhelming lack of communication and support. The changes they deliver are consistently hated by the customer, they leave bugs unfixed for months even when it's reported in PTS, again nothing to do with the topic. Does any hardcore ESO PvPer actually enjoy IC??? They promised so much more than we got, they catered to people who whine on the forums and it warped our end result. The same kind of people who start threads like this, who refuse to understand the thing they complain about. Blindly asking for unnecessary nerfs until the game is on such a basic level that it's not enjoyable to anyone and they quit anyway, just walk away from it and enjoy the game while it's around.

    I digress.
    Edited by OdinForge on November 17, 2015 8:25PM
    The Age of Wrobel.
  • Chori
    Chori
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    OdinForge wrote: »
    Chori wrote: »
    OdinForge wrote: »
    Chori wrote: »
    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with and against every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. No counter play because we cannot see what we are being hit with, is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.

    No offense but that's kind of a personal problem, there are minimum requirements for a reason. Many people play with good latency, you can't re-engineer the combat system for some people with latency issues, and even if you tried it wouldn't fix your latency anyway.

    Nonetheless I know very competitive players with high latency.

    Nothing personal on latency issues, I can animation cancel just fine weaving attacks with for example my personal ping and I am not complaining at that. I'm pretty sure other people have a different point of view on what I said and that's cool. What I'm saying is not everybody has it as easy and possible as some others have. Nobody can also deny that performance issues are making it even worse and that whether we like it or not affects the amount of people we play with/against everyday.

    Extra notes when it comes to requirements, my rig mets them.

    I personally don't want to see a game I love with less players everyday, becuase certain issues are not being fixed/addressed and proper counterplay offered. Do you?

    You can't make something that pleases everyone, and you can't build a game like this that offers the same performance experience to everyone in the world (hence US and EU servers, sorry Aussie / JPN etc).

    Issues not being addressed is another story, but one that has nothing to do with animation cancel. People have left PvP in droves over ZOS' overwhelming lack of communication and support. The changes they deliver are consistently hated by the customer, they leave bugs unfixed for months even when it's reported in PTS, again nothing to do with the topic. Does any hardcore ESO PvPer actually enjoy IC??? They promised so much more than we got, they catered to people who whine on the forums and it warped our end result. The same kind of people who start threads like this, who refuse to understand the thing they complain about. Blindly asking for unnecessary nerfs until the game is on such a basic level that it's not enjoyable to everyone and they quit anyway.

    I digress.

    No game can ever make something everybody likes completely, that's given. Doesn't mean they can stop pursuing ways to make it better. Iirc they said sometime in this last two months they were going to work around animation cancel and god knows what will they do, I'm still hoping for the best.

    Animation cancel could be an issue still, among the many not being addressed, or not something they want to deal with for several reasons since it's already stated as an unintended mechanic by ZoS.

    Edit: I liked IC just because I came from a PK game where you could kill people that were farming or doing something else so it actually brought sweet memories to me.

    Edited by Chori on November 17, 2015 8:32PM
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • Waffennacht
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    Here is one thing no one has yet to consider. A slight balance when it comes to magicka users that use non staffs.

    For example: currently im a sorc that DWs. Theoretically I could cancel with light or heavy attacks, however as a range attacker, its not very effective. While using a staff I can cancel with heavy and lights, keep my range, and use non resource consuming attacks.

    This brings a bit more balance to why the DWs or 2Hs give more spell damage. At least something to consider
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • jrkhan
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    I think people have different definitions for terms like button mashing than I do.
    And a different understanding of how latency effects things.

    Here's how I do things when I'm playing a character with a strong instant cast attack:

    I'll start to charge a heavy attack (holding down one mouse button) gauge my surroundings - how long until I'm going to take damage? What's my health at? What's my enemy health at? What are my resources like?
    This results in either a light, partially charged or fully charged heavy attack.

    Then 'animation cancel' the resulting light/heavy attack with a cast ability. Usually I'll have 1 or 2 instants on a bar

    If I'm in melee and a bash would be useful, I animation cancel that ability with a bash.
    If I'm in danger of taking damage I'll animation cancel the cast ability with a block or dodge.

    I'm also adjusting my positioning during this, either moving or jumping to offset the slowdown from the heavy attack.


    This then repeats when my light attack cool down has elapsed.
    In no case am I rewarded for hitting buttons faster than cooldowns allow.

    Of note:
    This sort of animation canceling is not effected by my ping, which varies between 120 and 250ish
    I believe these are mostly/all client side, as far as clipping one action with the next. (validated by server side cooldowns)

    I don't see how a macro could possibly help me in this scenario , my attack sequence and timing are dictated by what's going on at the time.

    ---
    I've button mashed in other games.
    E.g. Party games that make you spam a button as fast as humanly possible
    Or
    Fighting games I don't understand the mechanics of - hitting buttons rapidly and pseudo randomly

    Neither of those are like what I've described above - if you think animation canceling rewards button mashing.. Please define what you mean by that.
    ---

    I like the current animation canceling system, though I think animation times should be shortened whenever possible on instant attacks, and in game quests/docs should describe the system in greater detail.
    Edited by jrkhan on November 17, 2015 9:09PM
  • Waffennacht
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    jrkhan wrote: »
    ---

    I like the current animation canceling system, though I think animation times should be shortened whenever possible on instant attacks, and in game quests/docs should describe the system in greater detail.

    Absolutely agree, if it is gonna stick around (which im pretty sure it is) they really need a tutorial for it. This would go a long way in making players feel like its intentional and possible
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • OdinForge
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    jrkhan wrote: »
    ---

    I like the current animation canceling system, though I think animation times should be shortened whenever possible on instant attacks, and in game quests/docs should describe the system in greater detail.

    Absolutely agree, if it is gonna stick around (which im pretty sure it is) they really need a tutorial for it. This would go a long way in making players feel like its intentional and possible

    ZOS should embrace it more and offer official tutorials, the intro to PvP is virtually non-existent.

    But the better side of the community has stepped in many times to educate users. Pay special attention to Lefty Lucy as he explains things with great detail.

    Lefty Lucy

    Advanced Guide: https://www.youtube.com/watch?v=BLZzGoPp9Ug

    Deltia

    Controls Setup: https://www.youtube.com/watch?v=5gqUx8zU08w

    Guide: https://www.youtube.com/watch?v=xb0O9zjMDN4
    Edited by OdinForge on November 17, 2015 9:27PM
    The Age of Wrobel.
  • Fellhand_ESO
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    I like the pace of the combat, just wish it looked like we were actually fighting rather than having seizures.
  • remilafo
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    This topic is too far gone.. Animation cancelling was given the "Go Ahead" by Zos long ago.

    so much of the content and mechanics are TUNED with animation cancelling in mind.

    And honestly what's the problem?

    Chaning anything at this point would introduce a ton of work and potential another whole tank of issues and new balance adjustments.

    basically no..
  • Hiero_Glyph
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    remilafo wrote: »
    This topic is too far gone.. Animation cancelling was given the "Go Ahead" by Zos long ago.

    so much of the content and mechanics are TUNED with animation cancelling in mind.

    And honestly what's the problem?

    Chaning anything at this point would introduce a ton of work and potential another whole tank of issues and new balance adjustments.

    basically no..

    Except ZOS has done very little to make animation canceling balanced between classes. You mention that changing it would open up balance issues but the game is not balanced in the slightest with animation canceling so how would this anything change?

    As I previously noted, the way ESO allows animations to be canceled promotes unskilled play as you can clip the entire animation. You don't need to wait for the perfect moment to clip the animation or even risk canceling your current action in most cases. There are very few skills that can even be aborted if you animation cancel them too early. This is why ESO is not balanced around animation canceling no matter how much you feel they have given it the "go ahead".

    Claiming that the ESO is "TUNED" for animation canceling is just laughable as latency plays a huge part in how efficiently you can cancel and the game struggles in this area. Just last night I struggled to weapon swap cancel because the servers were having such a hard time keeping up with my rotations. I almost died a few times because a heal would not register when I swap canceled afterwards.
    Edited by Hiero_Glyph on November 17, 2015 11:58PM
  • usmcjdking
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    usmcjdking wrote: »
    OdinForge wrote: »
    Jowrik wrote: »
    OdinForge wrote: »
    There isn't anything wrong with animation canceling as it stands, it's an extra layer of responsiveness that many people enjoy.

    Taking it away would slow down combat way too much.

    Essentially you could speed up the animations, and still achieve the same thing as animation skipping allows today. The benefit would be that you would also get full complete good looking animations, instead of the invisible/spasm/half-finished fidgeting hits we have today.

    No that's not how it works.

    Animation canceling is a layer of "skill", as in it's something one should practice to get better at to do more consistently. The game can be viewed as a mindless button smash, but removing canceling and speeding up animations would worsen this. It separates one person from another, allows for variations in build numbers that otherwise wouldn't exist if everyone consistently hit at the same speed.

    In the case of ESO, animation canceling is good.

    lol wtf. Layer of skill? Animation cancelling is the exact definition of button mashing. Mash buttons with no respect to your enemy.

    Animation cancelling, for the sake of this thread can be fixed. Damage simply needs to be tied to the ending animation frames instead of halfway through.

    Out of all the unnecessary "solutions" to this imaginary problem, yours is the worst I've ever seen. People would waste time on cancelled attacks frequently... it would be incredibly frustrating. Then, in order to compensate, players would slow their attacks WAY down, so slow that they were wasting a second or more in between attacks, just to make sure they didn't miss one. And THEN you know what would happen?

    Everyone and their mother would start using MACROS in order to time their attacks perfectly so that they don't waste time or cancel attacks by mistake. Your "solution" would cause more cheating than ESO has seen yet.

    WOAH WOAH WOAH!

    Pulling attacks to defend?! ITS LIKE THE NEWEST CONCEPT EVER! Except it isn't.

    No more endless offensive DPS races? Actually have to use proper timing and positioning not just smash buttons? Nope, can't have that.

    Not only that but why the *** would you make a macro to "time your attack perfectly" when you can do that already by pressing a button on your keyboard whilst you are in the proper position to attack? This macro example is so bad I honestly have no idea wtf you are talking about.
    0331
    0602
  • Jura23
    Jura23
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    eliisra wrote: »
    If you want skill, learn animation canceling beyond what most people know about. There's so much more to this game's combat system other than clipping animations, there are special rules that are in place that dictate the flow of combat, but there are many ways to alter the flow with special tricks you can learn and master.

    Ok than maestro. Please teach my templar how to effectively animation cancel Puncturing Sweep, Radiant Oppression or the travelling time of Blazing Spear lol. You can also teach me how to animation cancel Flurry please.

    This while my NB can clip 90% of her offensive skills. Classes, weapons and skills where never balanced with animation cancelling in mind(as well as latency), that's the big issue here. ZoS already stated countless of times that never indented, but they're going with it anyway.

    Cones, channelling, ground target and casting timed skills cant clipped at all or only clipped very little. While instant skills or shorter casting timed, can be cancelled extremely well.

    Either ZoS goes and re-tweaks every single skills out there and measure it's effectiveness with clipping in mind, or they should remove it altogether. You cant have it both ways.


    Superb post as usual. Wow. <3
    Georgion - Bosmer/Templar - PC/EU
  • JaJaLuka
    JaJaLuka
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    Cuyler wrote: »
    NO.

    "Skill Weaving" adds complexity and dynamics to the combat system. If your only gripe is that the animation doesn't match what is happening, then request the animations be shortened. The combat system is more intuitive than any other I've played.

    I sincerely hope ZOS never makes this game a boring combat copy of other games where I can literally take a smoke break after activating an ability while watching my animations.

    ps. block casting is not lazy, it's the opposite actually. NOT blocking is lazy. Plus they addressed this with the no stam regen while blocking. moving on.
    Hexyl wrote: »
    learn animation canceling ? skilled player use it ?

    that joke. All players who use it, do it with macro. Macro is skilled ? u_u

    Here's an obligatory L2P post for you. Where is my LOL button?! Skill weaving (aka animation canceling, whatever you want to call it) is SO FREAKING EASY. Just get over it and L2P already. No macros needed.

    Lol! (lol button pressed). Consider those with higher ping (but still considered acceptable levels); they're dead or taking extreme damage before they even realise the attacks have happened (in PvP at least). Animation cancelling was an extremely unbalanced anomaly to enter this game.
    ON THE OTHER HAND. It's too embedded in the game now to argue over it too much except to acknowledge that yes, people who play with anything of about 250+ ping are at an extreme disadvantage. The only thing we can now do about it is learn to live with it and learn how to do it or change games. So on this point, the OP and quoted player are correct; animation cancelling is both smart play of the mechanics and absolute b*ll sh*t at the same time.
    I remember one post ages ago of someone claiming how intelligent it was and was trying to teach players how to do it, I agreed with the post as it was trying to bring all players onto a fair playing field, but it doesn't cancel the fact that given this game is real time, it makes it extremely unbalanced in some areas.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Jura23
    Jura23
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    I like the pace of the combat, just wish it looked like we were actually fighting rather than having seizures.

    This. This. This.

    The fact that ZOS didn't include all this into development of the game so they were actually surprised when animation cancelling became a thing just shows huge incompetence. And I want them to solve this esthetic problem, because it's their responsibility.
    Georgion - Bosmer/Templar - PC/EU
  • JaJaLuka
    JaJaLuka
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    Jura23 wrote: »
    I like the pace of the combat, just wish it looked like we were actually fighting rather than having seizures.

    This. This. This.

    The fact that ZOS didn't include all this into development of the game so they were actually surprised when animation cancelling became a thing just shows huge incompetence. And I want them to solve this esthetic problem, because it's their responsibility.

    Personally I would love it if they could (well I guess I used to, looking at other games atm), but I also believe it's too engrained into their coding of the game system and untangling it would cause a meltdown.
    Edited by JaJaLuka on November 18, 2015 11:44AM
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Lava_Croft
    Lava_Croft
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    Animation Cancelling since day one, I still do it heavily when I play.

    Animation Cancelling does not add a layer of skill, it adds a layer of advantages for people who have the frame rate and latency to successfully animation cancel. You might as well say your 50 ping means you have more skill than someone with a 200 ping.

    We have great animations in ESO that act as cooldowns, please make them function properly.
    Edited by Lava_Croft on November 18, 2015 12:35PM
  • DividendGamer
    They could do something that Warhammer Online did, implement global cool-down limits.
    PS4
    Magicka Templar
    Daggerfall Covenant
    The Guar Cartel
  • Jowrik
    Jowrik
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    I like the pace of the combat, just wish it looked like we were actually fighting rather than having seizures.

    Yes, exactly this. The combat doesn't necessarily need to slow down as much as it needs to be clear you are weaving (by animation) instead of stuttering your way through your combo's..
    Nightblade - Khajiit - Rha'Viir
    PC - EU - Aldmeri Dominion
  • Bashev
    Bashev
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    I agree that the animation canceling should be removed from the game. But I am afraid that if ZoS do it they will break the combat and they will need 3-6 months to make it smooth again.

    The only animation that I cannot cancel consistently is the Fear :smile: . Everytime my DK put his hands on his head. Sometimes I am so pissed off that I want to do the same movement. At least I do another sound which is more like swearing.
    Because I can!
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