After reading the forums, I was convinced that with all of the NBs raging about how Cloak was instantly and effectively countered by Radiant Magelight, I would have to try it. After all, it only cost me 4,000 magica to counter one of the hundred or so skills in the game. Seems fair.
The reality is that before trying Radiant Magelight, I had a chance against every other class in the game. 95% of the players ganking me in IC were NBs so it was worth a shot. What I found was:
1) The reduction in stealth damage is really, really nice. I actually have an opportunity to push a few buttons before I die and mentally, that is much easier to take than just freezing and then falling over dead with no possible way to do anything.
2) The Detection Radius is Nonexistent!!!
Do you wonder why no official detection radius is listed (that I can find)? I was in stealth and saw a NB stealth and creep down a hallway towards me. It was a perfect opportunity to test the detection range. When he appeared, he was only 2-3 meters away. Two days ago, I was near a keep and came across a stealthed player that was obviously AFK. By walking back and forth, I was able to verify that the detection distance is truly laughable.
What is the detection range without Radiant Magelight? Not much different. There seems to be a slight variation depending on if I and/or the NB are moving. Still, the best I have seen is about 4 meters. How many NB attacks work from farther than that?
3) Cloak still works within the detection range of Radiant Magelight.
As a NB, all you have to do is pop Cloak and dodge roll (or sprint) out of its microscopic detection range. The Radiant Magelight does not keep you from disappearing, it will just reveal you after some period of time. Just be gone before that time elapses.
I don't want to nerf Cloak. I do want my counter to it to be effective. Radiant Magelight needs a detection radius of 12 meters or more. For comparison, a detection pot has a radius of 20 meters. I don't think I should be able to be hit with an AOE (Steel Tornado) at three times my detection radius.
I believe that there is no other skill in the game that costs as much as this skill. Is there any other skill in the game that has an opportunity cost of 10% of a resource pool? Anyone? Because it costs the most, I should expect the most out of it.
newtinmpls wrote: »The other thing to consider is that if anyone in the party has the magelight (morphed and maxed) then the whole party gets the benefits.
I believe that there is no other skill in the game that costs as much as this skill. Is there any other skill in the game that has an opportunity cost of 10% of a resource pool? Anyone? Because it costs the most, I should expect the most out of it.
+ 2 skill slots. The detect on it is crap, it's always been crap, absolutely waste of 2slots for anything other than stealth damage reduction.
After reading the forums, I was convinced that with all of the NBs raging about how Cloak was instantly and effectively countered by Radiant Magelight, I would have to try it. After all, it only cost me 4,000 magica to counter one of the hundred or so skills in the game. Seems fair.
The reality is that before trying Radiant Magelight, I had a chance against every other class in the game. 95% of the players ganking me in IC were NBs so it was worth a shot. What I found was:
1) The reduction in stealth damage is really, really nice. I actually have an opportunity to push a few buttons before I die and mentally, that is much easier to take than just freezing and then falling over dead with no possible way to do anything.
2) The Detection Radius is Nonexistent!!!
Do you wonder why no official detection radius is listed (that I can find)? I was in stealth and saw a NB stealth and creep down a hallway towards me. It was a perfect opportunity to test the detection range. When he appeared, he was only 2-3 meters away. Two days ago, I was near a keep and came across a stealthed player that was obviously AFK. By walking back and forth, I was able to verify that the detection distance is truly laughable.
What is the detection range without Radiant Magelight? Not much different. There seems to be a slight variation depending on if I and/or the NB are moving. Still, the best I have seen is about 4 meters. How many NB attacks work from farther than that?
3) Cloak still works within the detection range of Radiant Magelight.
As a NB, all you have to do is pop Cloak and dodge roll (or sprint) out of its microscopic detection range. The Radiant Magelight does not keep you from disappearing, it will just reveal you after some period of time. Just be gone before that time elapses.
I don't want to nerf Cloak. I do want my counter to it to be effective. Radiant Magelight needs a detection radius of 12 meters or more. For comparison, a detection pot has a radius of 20 meters. I don't think I should be able to be hit with an AOE (Steel Tornado) at three times my detection radius.
you never see video creators, streamers, theory craters or anyone that's into PvP, use toggles such as Radiant Magelight. Being killed by a sneak attack now and again is way less frustrating than not having tools when doing proper 1v1 or 1vX.
I believe that there is no other skill in the game that costs as much as this skill. Is there any other skill in the game that has an opportunity cost of 10% of a resource pool? Anyone? Because it costs the most, I should expect the most out of it.
+ 2 skill slots. The detect on it is crap, it's always been crap, absolutely waste of 2slots for anything other than stealth damage reduction.
Yeah, also not possible to make a well-rounded PvP build with only 8 skill slots. You just cant. Need to carry counters against way more things than sneak attacks in PvP, as well as self-heals, cc, buffs and other defensive moves.
Why you never see video creators, streamers, theory craters or anyone that's into PvP, use toggles such as Radiant Magelight. Being killed by a sneak attack now and again is way less frustrating than not having tools when doing proper 1v1 or 1vX.
Magicka builds also need Inner Light for PvE, it's mandatory, so cant run RM (unless enough money and time to change morphs several times a day). ZoS should know that by now so it's beyond me why they're not tweaking another skill into giving stealth dmg reduction + tiny amount of sneak detection.
DeanTheCat wrote: »Don't just hate on RML
RML is a really good skill, a skill that is one of the cornerstones of my build (Stealth Hunter). It has a detection range of 10m (Vigor range),
DeanTheCat wrote: »Don't just hate on RML
RML is a really good skill, a skill that is one of the cornerstones of my build (Stealth Hunter). It has a detection range of 10m (Vigor range),
10m if they have no stealth detect reduction. I have sat in the middle of the mile gate corridor with mage light, watched a guy stealth in front of me then a few second later he was behind the gate attacking someone. It wasn't even enough detection to cover half the width of the gate corridor.
I never slotted it again after that, if it can't even handle that it's worthless, actually it's worse than worthless @ 2 slots. The only good use of it is damage reduction if you don't use a magicka PvE build.
DeanTheCat wrote: »Don't just hate on RML
RML is a really good skill, a skill that is one of the cornerstones of my build (Stealth Hunter). It has a detection range of 10m (Vigor range),
10m if they have no stealth detect reduction. I have sat in the middle of the mile gate corridor with mage light, watched a guy stealth in front of me then a few second later he was behind the gate attacking someone. It wasn't even enough detection to cover half the width of the gate corridor.
I never slotted it again after that, if it can't even handle that it's worthless, actually it's worse than worthless @ 2 slots. The only good use of it is damage reduction if you don't use a magicka PvE build.
strange, usually works better than that for me.
Aaannnddd here come the nb to defend an anti cloak mechanic. RML is absolute shite for combating a cloaker.
Aaannnddd here come the nb to defend an anti cloak mechanic. RML is absolute shite for combating a cloaker.
@jhharvest
Not all of us are Night Blades lmao. No one told you to slot it on 2 bars. You only need to for stealth fights so if you need it on both bars for 1 fight that is more of a personal decision. You can run around with it just on your main bar during combat for ambushers. The only reason you would need it on 2 bars in pvp is because you need your entire 2 bars to complete a pvp fight which also sounds like a personal decision of tactics. I only run with it on 1 bar on my templar and it works just fine.
DeanTheCat wrote: »Don't just hate on RML
RML is a really good skill, a skill that is one of the cornerstones of my build (Stealth Hunter). It has a detection range of 10m (Vigor range),
10m if they have no stealth detect reduction. I have sat in the middle of the mile gate corridor with mage light, watched a guy stealth in front of me then a few second later he was behind the gate attacking someone. It wasn't even enough detection to cover half the width of the gate corridor.
I never slotted it again after that, if it can't even handle that it's worthless, actually it's worse than worthless @ 2 slots. The only good use of it is damage reduction if you don't use a magicka PvE build.
Aaannnddd here come the nb to defend an anti cloak mechanic. RML is absolute shite for combating a cloaker.
@jhharvest
Not all of us are Night Blades lmao. No one told you to slot it on 2 bars. You only need to for stealth fights so if you need it on both bars for 1 fight that is more of a personal decision. You can run around with it just on your main bar during combat for ambushers. The only reason you would need it on 2 bars in pvp is because you need your entire 2 bars to complete a pvp fight which also sounds like a personal decision of tactics. I only run with it on 1 bar on my templar and it works just fine.
Choosing to put mage light on both bars isn't really a tactical decision, it's an obvious and necessary one not just for PvP but PvE as well. No ones looking for a 100% counter, they just want the skill to be effective. Not being able to see something a few meters in front of you, such as the gate corridor, with stealth detect is not effective.
I used to run RML in Cyro for a long time but honestly it's pretty crap. If you could have it only on one bar and have it keep active it'd be worth it but currently I run without. My biggest issue with it is that the detection isn't continuous but pulses maybe every 0.5 seconds. This is too long - you can run outside the range with a fast character if you time it right. Or maybe it's just an issue with my ping, dunno.
kendellking_chaosb14_ESO wrote: »Aaannnddd here come the nb to defend an anti cloak mechanic. RML is absolute shite for combating a cloaker.
@jhharvest
Not all of us are Night Blades lmao. No one told you to slot it on 2 bars. You only need to for stealth fights so if you need it on both bars for 1 fight that is more of a personal decision. You can run around with it just on your main bar during combat for ambushers. The only reason you would need it on 2 bars in pvp is because you need your entire 2 bars to complete a pvp fight which also sounds like a personal decision of tactics. I only run with it on 1 bar on my templar and it works just fine.
Choosing to put mage light on both bars isn't really a tactical decision, it's an obvious and necessary one not just for PvP but PvE as well. No ones looking for a 100% counter, they just want the skill to be effective. Not being able to see something a few meters in front of you, such as the gate corridor, with stealth detect is not effective.
Full medium cuts that area of detection in half I don't remember which one but a set drops the area by another 2m and the race bonus it's easy with just full medium and the right right to have a 2m detection range.
kendellking_chaosb14_ESO wrote: »DeanTheCat wrote: »Don't just hate on RML
RML is a really good skill, a skill that is one of the cornerstones of my build (Stealth Hunter). It has a detection range of 10m (Vigor range),
10m if they have no stealth detect reduction. I have sat in the middle of the mile gate corridor with mage light, watched a guy stealth in front of me then a few second later he was behind the gate attacking someone. It wasn't even enough detection to cover half the width of the gate corridor.
I never slotted it again after that, if it can't even handle that it's worthless, actually it's worse than worthless @ 2 slots. The only good use of it is damage reduction if you don't use a magicka PvE build.
A few tips you shouldn't need a power like Mage light in PvE, stealth detection reductions are present and must be taken into account why double slot it set your bars in to survive with that bar alone. I can stay on one bar the whole fight if I needed to defense, heals, debuffs and buffs needed for that bar is on that bar. Some power do two things like buff and heal.
You can re-toggle the power it's really not hard I fight with Piercings Mark on my bar but switch it out for RML to ride my horse 56% reduction to stealth and just keep closing its not hard I do this every day stop being lazy.
Radiant Magelight? Check! Ummm now what?