@GAULSTON7 This is so that you don't exploit the system and use it for free travel. In other games, instead of having a gold cost for getting unstuck, you are penalised with an hour or more cooldown before you can get unstuck again.Why are we being charged gold for poor game design? If I get stuck in a door, or fall through the worlds floor, how is that my fault, and why am I'm being penalized for it? ZOS, any of your competitors games don't charge gold to get unstuck, get your act together!ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Combat & Gameplay
General
- When using the /stuck command, you will never be charged more gold than you have available, and is now correctly reflected in the stuck confirmation window.
https://www.youtube.com/watch?v=wEFkWuiJJvUPersonofsecrets wrote: »when he fears you (when you all run away) after that he knocks you on the floor, thats when he purifys himself of all effectsPersonofsecrets wrote: »When he fears he purifys himself of all Damage over Time effects and etc on him, including taunts. It seems like an intended mechanic, it's not just taunt that gets thrown off of himPersonofsecrets wrote: »@ZOS_GinaBruno , can you have some developers look into Ibomez's tenderizing mechanic.
I've had an issue tanking that boss where, after Ibomez tenderizes a player, they attack that player, and Ibomez seems to do this attack despite my taunt being on him. This interactions seems to be for real and is frustrating or, at the very least, not something that I fully understand.
@Nifty2g
When exactly is the purify or what is the animation?
It isn't something that I have noticed and I want to make sure that we are talking about the same so that I can do the fight, visualize the purify, and better understand if something funny is going on or not.
Okay, I'm going to have to record the next time I fight this boss. Based on this information it seems like Ibomez is queing an attack that a taunt may not be able to prevent. Is there an animation for this purification?
https://www.youtube.com/watch?v=wEFkWuiJJvUPersonofsecrets wrote: »when he fears you (when you all run away) after that he knocks you on the floor, thats when he purifys himself of all effectsPersonofsecrets wrote: »When he fears he purifys himself of all Damage over Time effects and etc on him, including taunts. It seems like an intended mechanic, it's not just taunt that gets thrown off of himPersonofsecrets wrote: »@ZOS_GinaBruno , can you have some developers look into Ibomez's tenderizing mechanic.
I've had an issue tanking that boss where, after Ibomez tenderizes a player, they attack that player, and Ibomez seems to do this attack despite my taunt being on him. This interactions seems to be for real and is frustrating or, at the very least, not something that I fully understand.
@Nifty2g
When exactly is the purify or what is the animation?
It isn't something that I have noticed and I want to make sure that we are talking about the same so that I can do the fight, visualize the purify, and better understand if something funny is going on or not.
Okay, I'm going to have to record the next time I fight this boss. Based on this information it seems like Ibomez is queing an attack that a taunt may not be able to prevent. Is there an animation for this purification?
@0.30
boss gets auto agro (hatred) on whoever is pinned; tank was pinnedPersonofsecrets wrote: »https://www.youtube.com/watch?v=wEFkWuiJJvUPersonofsecrets wrote: »when he fears you (when you all run away) after that he knocks you on the floor, thats when he purifys himself of all effectsPersonofsecrets wrote: »When he fears he purifys himself of all Damage over Time effects and etc on him, including taunts. It seems like an intended mechanic, it's not just taunt that gets thrown off of himPersonofsecrets wrote: »@ZOS_GinaBruno , can you have some developers look into Ibomez's tenderizing mechanic.
I've had an issue tanking that boss where, after Ibomez tenderizes a player, they attack that player, and Ibomez seems to do this attack despite my taunt being on him. This interactions seems to be for real and is frustrating or, at the very least, not something that I fully understand.
@Nifty2g
When exactly is the purify or what is the animation?
It isn't something that I have noticed and I want to make sure that we are talking about the same so that I can do the fight, visualize the purify, and better understand if something funny is going on or not.
Okay, I'm going to have to record the next time I fight this boss. Based on this information it seems like Ibomez is queing an attack that a taunt may not be able to prevent. Is there an animation for this purification?
@0.30
Thank you for the video.
So you mean to say that the fear is the mechanic which purifies the boss? If so, then I am confused because I still see fire ring ticking despite not being cast again until much later in the fight.
I also don't see Sasyk Ic-ce have the same issue that I have had a few times. At 36 seconds I see the boss, after being bashed out of the tenderize mechanic animation, face toward the DPS for a moment. At 37-38 seconds Sasyk taunts, but it appears as though the boss was already turning back toward them despite facing the DPS.
Based on my experience I would have expected the boss to attack one of the DPS at the 37 second mark and then go back to focusing on the tank.
I'm wondering Sasyk did indeed have a taunt on the boss still, despite being feared and knocked down. The only way I think to figure this out will be to do it a few times with just the goal of seeing how Ibomez is acting under taunts that are put on them at different times. It could be that I am just consistently making a mistake, but unfortunately I don't really know anyone interested in doing ICP so I can't really test my theory about the queing up of attacks.
boss gets auto agro (hatred) on whoever is pinned; tank was pinnedPersonofsecrets wrote: »https://www.youtube.com/watch?v=wEFkWuiJJvUPersonofsecrets wrote: »when he fears you (when you all run away) after that he knocks you on the floor, thats when he purifys himself of all effectsPersonofsecrets wrote: »When he fears he purifys himself of all Damage over Time effects and etc on him, including taunts. It seems like an intended mechanic, it's not just taunt that gets thrown off of himPersonofsecrets wrote: »@ZOS_GinaBruno , can you have some developers look into Ibomez's tenderizing mechanic.
I've had an issue tanking that boss where, after Ibomez tenderizes a player, they attack that player, and Ibomez seems to do this attack despite my taunt being on him. This interactions seems to be for real and is frustrating or, at the very least, not something that I fully understand.
@Nifty2g
When exactly is the purify or what is the animation?
It isn't something that I have noticed and I want to make sure that we are talking about the same so that I can do the fight, visualize the purify, and better understand if something funny is going on or not.
Okay, I'm going to have to record the next time I fight this boss. Based on this information it seems like Ibomez is queing an attack that a taunt may not be able to prevent. Is there an animation for this purification?
@0.30
Thank you for the video.
So you mean to say that the fear is the mechanic which purifies the boss? If so, then I am confused because I still see fire ring ticking despite not being cast again until much later in the fight.
I also don't see Sasyk Ic-ce have the same issue that I have had a few times. At 36 seconds I see the boss, after being bashed out of the tenderize mechanic animation, face toward the DPS for a moment. At 37-38 seconds Sasyk taunts, but it appears as though the boss was already turning back toward them despite facing the DPS.
Based on my experience I would have expected the boss to attack one of the DPS at the 37 second mark and then go back to focusing on the tank.
I'm wondering Sasyk did indeed have a taunt on the boss still, despite being feared and knocked down. The only way I think to figure this out will be to do it a few times with just the goal of seeing how Ibomez is acting under taunts that are put on them at different times. It could be that I am just consistently making a mistake, but unfortunately I don't really know anyone interested in doing ICP so I can't really test my theory about the queing up of attacks.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Weapons
- Dual Wield
- Twin Blade and Blunt:
- Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
- Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where, previously, the bleed was not dealing damage because it was being reapplied too quickly.
- The sword bonus no longer grants a percent bonus to Weapon Damage and Spell Damage (a change that was made for the Imperial City update). It once again modifies all damage as a direct bonus.
- Two Handed
- Heavy Weapons:
- Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
- Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where previously the bleed was not dealing damage because it was being reapplied too quickly.
ZOS_GinaBruno wrote: »Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:
- Weapon enchants 20%
- Standard ability 10%
- Area of effect abilities 5%
- Damage over time abilities 3%
- Area of effect damage over time abilities 1%
DisgracefulMind wrote: »I just really don't understand why the new dungeons are getting nerfed again. They were at a perfect spot. Many, many players were finally starting to get them down and complete them, and you nerf them again. It's unnecessary. This is why people have no clue how to play this game. Eck.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[*]Using the following abilities will now cause your weapon to unsheathe:
- Conjured Ward
- Grim Focus
- Poison Mist
- Solar Prison
Probably, but hopefully not imminently as I'm in the middle of testing quest chain requirements for UESP and don't want to lose that progressDo we ever get another copy of NA characters on PTS before there is another PTS patch for new content?
Yeah, well, no promises of course but it has happened before. If they decide to patch PTS up to a more recent Live build, they may do a new copy then.Good to hear at least, not a rush @ZOS_GinaBruno.
Just to know there's a chance is fine, as I expected they wouldn't even bother after going Live. I still have some crafting data to do as well and won't waste expensive materials on Live.