Update 40 featuring the Endless Archive is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of September 25:
• PC/Mac: No maintenance – September 25
• PC/Mac: EU megaserver for maintenance – September 26, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• Xbox: EU megaserver for maintenance – September 26, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: EU megaserver for maintenance – September 26, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PC/Mac Patch Notes v2.1.4

Community Manager
Welcome to The Elder Scrolls Online: Tamriel Unlimited v2.1.4, our first DLC game pack: Imperial City! We have some really exciting content in store for you.

The Imperial City comes in two parts—the DLC game pack, and the base-game patch. The base-game patch will be available to everyone who owns The Elder Scrolls Online: Tamriel Unlimited, and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.

Anyone who owns ESOTU and has an active ESO Plus membership will also automatically have access to the Imperial City DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Imperial City DLC game pack content and areas, but you will still have any items you earned while you had access. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 2,500 crowns via the in-game Crown Store.

Take a nostalgia trip as you wander through the Imperial City Districts and Sewers, though be on your guard – other players will be lurking around every corner trying to slay you for your Tel Var Stones. You can also gather a group and try to conquer the White-Gold Tower and Imperial City Prison; both are 4-player instanced dungeons. We’ve also added almost two dozen new item sets, a number of fun, new collectibles, and have introduced two new motifs: Xivkyn and Glass!

In addition to Imperial City, we have made many improvements to Cyrodiil, its campaigns, and rewards which you can read more about below.

Due to the Veteran Rank increase with this update, every dungeon will now scale to the maximum Veteran Rank - VR16 - and we have also added three new Undaunted Pledges for you to complete.

Along with all the new content and systems, we have made many improvements and fixes to existing content including combat, gameplay, crafting, dungeons, quests, game performance, and more. Due to the number of fixes in this update, all skill points will be refunded upon login.

We hope you enjoy our latest update, which will be approximately 10GB in size, and look forward to seeing you on the battlefield!

Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    Community Manager

    Alliance War
    • You will now receive a 5-star symbol when earning Rank 49 or Rank 50.
    • Amended the Milegates at Fort Ash and Chalman Keep to allow you to venture onto the third level via scaffolding and other makeshift stairs.
    • Fixed an issue where the Campaign Reward Tier bar would briefly appear full when first viewing the Alliance War Scoring.
    • Fixed an issue where all Elder Scroll and Emperorship bonus tooltips displayed the incorrect bonus text.
    • You will no longer become stuck in a falling animation when moving into the corners of certain keep towers.
    • Adjusted the note next to Aldmeri bounty boards to allow easier interaction with the bounty board.
    • Adjusted various tradeskill nodes, books and gatherable objects to be interactable once again.
    • Melee guards will no longer stun themselves when bashing with their shields.
    • Archer guards will no longer stun themselves when performing power shots.
    • The Release Ownership text will now correctly display Keep names.
    • Incoming friendly attacks from siege weapons will no longer display their telegraph since they do not damage you. This is to provide clarity on which incoming attacks should be avoided.
    • Postern doors on keeps and keep doors will no longer have a half-second delay after you interact with them. Note that you will still be able to interact with doors while in combat.
    • You can no longer get to an Elder Scroll unless you’ve broken through the Scroll Keep Gate.
    • Thoron’s Orders have again been moved further away from the bounty board.
    • You can now wear the Emperor’s Regalia at any time after receiving it.
    • Fixed an issue where you could no longer control a siege weapon if it was initially placed on top of fire.
    • Fixed an issue where the bosses in Cyrodiil's many caves were dropping level 50 gear, even when you were Veteran Ranked. They will now drop gear up to VR14.
    • Removed the counter for Siege NPCs on the Cyrodiil map as Mercenaries are no longer used.

    • Added a selection of useful potions, food, and drink to the Siege vendors in Cyrodiil.
      • These items can only be purchased with Alliance Points.
      • Though better than the consumables found from monsters, vendors, and treasure chests elsewhere in the game, they are still inferior to consumables crafted by other player characters.
    • Updated the Rewards for the Worthy so the set items in those mails will now only come in blue or purple qualities.
      • Note: The overall chance to get a set item has not changed, but the chance to get a blue or a purple has each increased.
    • The Rewards for the Worthy set items are now all Bind on Equip.
    • Siege Repair Kits can now be purchased with gold from Daggerfall and Ebonheart merchants in Cyrodiil, matching their Aldmeri counterparts.
    • Fixed an issue where Scattershot Catapults were more expensive from Aldmeri vendors than from Daggerfall or Ebonheart vendors. The Aldmeri vendors have had their price reduced to match.
    Edited by ZOS_GinaBruno on August 31, 2015 2:33PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager
    Combat & Gameplay
    • Weapon swapping can now be activated while sprinting.
    • You will no longer regenerate stamina while blocking.
    • Reduced the cost of some class stamina abilities by 20% so they are equivalent to weapon abilities.
    • Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:
      • Weapon enchants 20%
      • Standard ability 10%
      • Area of effect abilities 5%
      • Damage over time abilities 3%
      • Area of effect damage over time abilities 1%
    • Experience gained from killing other player characters now uses the same diminishing rules as Alliance Point gain: killing the same player character twice within 30 seconds will provide 0 XP and 0 AP.
    • The cost of each roll dodge will increase by 33% after your first roll dodge.
    • You will no longer become briefly stunned when attempting to mount in an area where it is not allowed.
    • Fixed an issue where some abilities would not be removed when the caster died.
    • Fixed an issue where the Major Breach and Major Fracture debuffs were not reducing their respective attributes by the same values. You will see minor updates to tooltips based on which value was being referenced.
    • Increased the Minor Maim debuff duration on concussed targets to 6 seconds from 4 seconds.
    • Fixed an issue where you wouldn’t unsheathe your weapons after using certain abilities.
    • Clarified several ability and Champion tooltips and buff icons.
    • Fixed a variety of incorrect or missing icons that would appear on the Death Recap screen and active effect notifications.
    • Fixed several abilities that were not dealing full damage to the 6 closest targets.
    • Fixed an issue where the character UI would show an incorrect critical strike value when Magelight and Inferno were active at the same time. You will always only get 10% critical strike.
    • You will now be consistently offered to skip the tutorial when creating an additional new character.
    • Ability visual effects will now more consistently display when seeing a new ability for the first time.
    • Updated the icons used for Light and Heavy attacks.
    • Fixed an issue where swapping from a bow to another weapon after logging in would cause the weapon to briefly appear at your feet.
    • Changing your equipped weapons while an ability is displaying visual effects (such as Siphoning Strikes) will now force the effects to reset.
    • Fixed an issue that was causing the Frost vulnerability to not proc if the target was immune to snares.
    • Poison will now scale off of Weapon Damage or Spell Damage.
    • Using charge abilities no longer causes you to drop through the terrain or fixtures.
    • You will now be less likely to target dead enemies when using abilities such as Devour.
    • Fixed an issue where weapon enchantments could proc when you interacted with objects in the world.
    • Added a damage bonus to concussion effects that scales to your Weapon Damage or Spell Damage, whichever is higher.
    • Added a damage bonus to chilled effects that scales off your Weapon Damage or Spell Damage, whichever is higher.
    • Fixed an issue where fire-vulnerable monsters occasionally wouldn’t take damage when hit with multiple fire-damaging attacks.
    • Adjusted the effects that can proc when using elemental spells and weapon enchants against targets vulnerable to those elements:
      • Damage vulnerabilities will now either use Weapon or Spell Damage, whichever is higher. Previously, it was only using Spell Damage.
      • Crowd Control effects caused by vulnerable abilities now trigger CC immunity.
      • Vulnerable monsters can now have a base status effect applied to them, in addition to the vulnerability effect (for example, fire-vulnerable monsters can now have burning applied to them).
      • The bonus for procing a vulnerability effect against a monster has been standardized across all elements. The monster will take additional damage, and then been stunned for 3 seconds. This effect has a 5 second cooldown.
    • The abilities Molten Whip and Veiled Strike can now be avoided by roll dodging.
    • Fixed an issue where Battle Spirit was not being properly calculated on a number of abilities.
    • Fixed an issue which was causing the Sharpened weapon trait, as well as the Champion passives Piercing and Spell Erosion, to act multiplicatively instead of additively when combined with other penetration effects.
    • Fixed an issue that was allowing you to generate and activate large amounts of Ultimate.
    • Single-target abilities cast by those that have an active detection potion will no longer miss player characters who are Shadow Cloaked. If you can see them, you can hit them!
    • Taunt immunity can no longer be triggered by a single player character taunting the same target.
      • Two or more player characters who taunt a single target a total of three times among them will still cause the target to become immune.
      • Taunts from combat pets do not count toward the limit, and pets will no longer taunt targets already taunted by a player character.
    • Increased the per-level armor value on light armor by 100%.
    • Restoration Staff and Lightning Staff heavy attacks can now critically strike.
    • Fixed an issue where you could unintentionally contract both Vampirism and Lycanthropy at the same time.
    • Fixed an issue which was allowing you to benefit from toggled abilities that were not active on your current skill bar.
    • Health, Magicka, and Stamina bars will now always display proper buff states when affected by an increase from food or drink after zoning to new areas.
    • Several abilities which have damage, damage shield, or healing components that scale off each other will no longer be hit multiple times by Battle Spirit’s reductions. This includes the following abilities:
      • Nightblade: Strife (and morphs), Soul Tether
      • Templar: Puncturing Sweep, Blazing Shield, Radiant Glory
      • Dragonknight: Inhale, Burning Embers
      • Sorcerer: Surge
      • Mages Guild: Degeneration
      • Restoration Staff: Healing Ward
    • Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:
      • Bastion Champion passive
      • Bone Surge
      • Circle of Protection and its morphs
      • Coagulating Blood
      • Daedric Prey
      • Dampen Magic
      • Engulfing Flames
      • Force Siphon and its morphs
      • Hardened Ward
      • Healing Ritual and its morphs
      • Mist Form and its morphs
      • Mystic Guard
      • Poison Injection
      • Puncturing Strikes and its morphs
      • Quick Recovery
      • Quick to Mend
      • Radiant Destruction and its morphs
      • Soul Siphon
      • Sun Shield and its morphs
      • Swallow Soul
    • Weapon enchantments will no longer break stealth on their target if they don’t deal any damage.
    • Fixed an issue where dual wield light and heavy attacks would not hit stealthed player characters.
    • Fixed an issue where you could continue to adjust tumblers after breaking a lockpick.

    • Earthen Heart
      • Battle Roar (passive): Adjusted the scaling for combat resources to be based off of that resource instead of the maximum Magicka for all of them.
      • Igneous Weapons: Increased the bonus duration to 2 seconds from 1 second.
      • Magma Armor: This ability’s buff will now follow the standard rules for area of effect maximum targets.
      • Molten Armaments: This ability now only grants its bonus to fully-charged heavy attacks, and now displays a fire-impact graphical effect when you hit a target at less than 50% health with a fully-charged heavy attack.
      • Molten Weapons: This ability will now only grant a bonus for fully-charged heavy attacks instead of partially-charged attacks.
      • Obsidian Shard (Stonefist morph): This ability now applies a direct heal to an ally within 8 meters of the target.
      • Obsidian Shield: This ability and its morphs no longer cause targets to automatically unsheathe their weapons.
      • Shattering Rocks (Petrify morph): Fixed an issue where Rank III of Shattering Rocks cost slightly more than other Ranks.
      • Stone Giant (Stonefist morph): Reduced the cost of the ability by approximately 20%.
      • Stonefist: Increased the range of this ability to 20 meters.
    • Ardent Flame
      • Molten Whip and Flame Lash (Lava Whip morphs) will no longer set targets off-balance when the ability misses.
      • Flame Lash (Lava Whip morph): Instead of a direct heal, this ability will now reduce the amount health by 25% and apply a heal over 3 ticks. We also increased the damage versus off-balance targets by 25%.
      • Shifting Standard (Dragonknight Standard morph): Fixed an issue where this ability’s synergy had no cooldown. We also fixed an issue where Ranks II-IV were doing less damage after moving the Standard.
    • Draconic Power
      • Dragon Leap: Fixed an issue where the wings for this ability would occasionally not spawn if the ability was used after roll dodging. We also fixed an issue where using this ability after hitting an enemy with Petrify would cause issues with the animation.
      • Volatile Armor (Spiked Armor morph): Fixed an issue where Ranks II-IV of this ability were dealing physical damage instead of fire damage.

    • Assassination
      • Double Take (Blur morph): You will now move as fast with Double Take while stealthed as you do when under the effects of Rapid Maneuver.
      • Executioner (passive): Fixed an issue where this passive was only granting 3 ticks of regeneration instead of 4 ticks.
      • Grim Focus: The bow on Assassin's Will is now easier to see in first-person view, and can now be activated after 4 light attacks instead of 7.
      • Lotus Fan (Teleport Strike morph): Increased the initial hit damage for this ability.
      • Mirage (Blur morph): Added Minor Ward (Spell Resistance) to this ability.
      • Incapacitating Strike (Death Stroke morph): The stun from Incapacitating Strike will now properly grant CC immunity.
      • Mark Target: The heal from this ability and its morphs can now critically strike. We also updated the tooltip of this ability to properly state it can only affect one target at a time.
      • Teleport Strike:
        • Increased the stun duration for this ability to 2 seconds
        • Fixed an issue that was causing the stun to not grant monsters CC immunity.
        • Fixed an issue where canceling this ability mid-cast would cause weird visual issues.
    • Siphoning
      • Updated the tooltips for Agony and Cripple to properly state they can only affect one target at a time.
      • Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
      • Drain Power: Increased the damage of this ability by approximately 20%.
      • Malefic Wreath (Agony morph):
        • The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
        • Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
        • Increased the damage bonus from 2% per second to 5% per second.
      • Siphoning Strikes:
        • This ability is no longer a toggle, and now has a 15 second duration.
          • Note: The Leeching Strikes morph remains a toggled ability.
        • Removed the Power and Spell Power debuff; your attacks now do full damage.
        • This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
        • You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
      • Soul Tether: This ability will no longer apply the tether effects to unaffected enemies.
      • Soul Siphon: Fixed an issue where Ranks II-IV of this ability were not granting the Major Vitality buff to allies.
    • Shadow
      • Bolstering Darkness (Consuming Darkness morph): Fixed an issue where this ability’s synergy was healing for slightly less than intended. We also updated the tooltip to reflect that the synergy grants Major Expedition for 4 seconds.
      • Refreshing Path (Path of Darkness morph): The heal over time from this ability will now "stick" to your target, and will continue to affect them for 3 seconds after leaving the path.
      • Refreshing Shadows (passive): Adjusted this ability from 15/30% Stamina recovery to 7/15% Stamina, Health and Magicka recovery. We also fixed an issue which caused this passive to not increase health regeneration.
      • Shadow Cloak:
        • You can no longer be hit by single target attacks while this ability is active. You also can no longer avoid infamy from lockpicking by using this ability.
        • This ability will no longer be removed by the abilities listed below when you successfully avoid their damage, though note that taking damage will still remove you from stealth.
          • Critical Charge
          • Flurry
          • Focused Charge
          • Shield Charge
          • Teleport Strike
          • Uppercut
          • All weapon heavy attacks
        • Shadow Cloak: This ability and its morphs will now correctly cancel an attacker's channel for the following abilities:
          • Drain Essence and its morphs
          • Flurry and its morphs
          • Lightning Staff heavy attacks
          • Restoration Staff heavy attacks
          • The summoned Storm Atronach's Zap
      • Shadow Image (Summon Shade morph): An impact sound will now play when the ranged attacks from this ability hit a target.
      • Summon Shade: The impacts from this ability now line up with the animations. We also updated the tooltip for this ability to properly state it can only affect one target at a time.
      • Surprise Attack (Veiled Strike morph): Updated the tooltips to reflect that attacking a target applies Major Fracture, regardless if you are stealthed or not when you cast the ability.
      • Veiled Strike: Fixed an issue where the stun animation wasn’t displaying for the full duration.

    • Daedric Summoning
      • Sorcerer pets now benefit from critical strike buffs added to the caster after they are summoned.
      • All Sorcerer pets now have the correct area of effect damage reduction. Previously, some reductions were not applying in combat.
      • Sorcerer pets now take 50% less damage from other player characters (this does not stack with their area of effect reduction as noted above).
      • The Volatile Familiar, Unstable Familiar, and Unstable Clannfear can no longer be dispelled by abilities such as Negate Magic.
      • Removed the Tail Clip ability from the Restoring Twilight.
      • Conjured Ward: This ability and its morphs will now properly increase in effectiveness as it ranks up.
      • Daedric Curse: The single target damage from this ability will no longer miss targets who are Shadow Cloaked.
      • Daedric Prey (Daedric Curse morph): This ability now increases the damage done by your pets by 55% instead of 20%.
      • Daedric Protection: This passive now grants 10/20% bonus stamina recovery in addition to its previous effects.
      • Empowered Ward (Conjured Ward morph): Reduced the cost of this ability by 8.5%. This ability also no longer increases the damage done by your summoned pets, and will instead grant Minor Mending, which increases healing done while the ward is active.
      • Hardened Ward (Conjured Ward morph): This ability will now properly play its visual effects if cast multiple times in a short period.
      • Winged Twilight: The Restoring Twilight's Minor Intellect can now only be granted to up to 6 allies.
    • Storm Calling
      • Summoned Storm Atronachs now prefer to demolish the closest target.
      • Ball Lightning (Bolt Escape morph): Reduced the duration of the orbs from this ability to 2.5 seconds from 6.5 seconds. We also fixed an issue where casting this ability could dismiss your summoned pet.
      • Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting. We have also increased the cost for Bolt Escape by 50%, which stacks with each cast within four seconds.
      • Boundless Storm (Lightning Form morph): Fixed an issue with the visual effects associated with the Major Expedition buff lasting more than its 6 second duration. We also increased the duration of this ability to 23 seconds from 15 seconds at Rank IV. It retains the Major Expedition buff at the current maximum value of 7.5 seconds.
      • Endless Fury (Mages’ Fury morph): Fixed an issue where this ability could explode multiple times.
      • Energy Overload (Overload morph): Increased the amount of Magicka returned to you by 300%. This ability also now scales more appropriately with Veteran Ranks.
      • Expert Mage: This passive now grants 1/2% weapon damage per Sorcerer ability slotted in addition to its previous effects.
      • Lightning Form: Fixed an issue if you cast this ability or its morphs several times, the effects on the caster would fall off before the duration was complete.
      • Lightning Splash: This ability and its morphs will no longer incorrectly trigger the Mages Guild passive Might of the Guild.
      • Mages' Fury: Increased the execute damage by 10%. This ability and its morphs can also now critically hit.
      • Overload: The light attack effects are now much larger!
      • Surge:
        • Increased the duration of this ability by 50%.
        • Reduced the cost of this ability by 24%.
        • The healing from this ability no longer procs off damage over time effects.
        • Reduced the cooldown on the healing proc to 100 milliseconds from 250 milliseconds.
      • Thunderous Presence (Lightning Form morph):
        • This ability is now a Stamina morph.
        • Decreased the duration of this ability to 15 seconds from 23 seconds at Rank IV.
        • Grants the Major Expedition buff for a maximum of 4 seconds at Rank IV.
        • It now deals 300% more damage during the first 4 seconds after activation.
    • Dark Magic
      • Dark Deal (Dark Exchange morph): Increased the amount of stamina restored by this ability by 50%.
      • Dark Exchange:
        • Added a new animation that better supports your movement during combat.
        • This ability now has a cast time; you can move at normal speed while casting.
        • This ability now initially costs Stamina, but restores Magicka and Health.
      • Encase: Increased the range of this ability to 18 meters from 15 meters.
      • Rune Prison: Updated the tooltip for this ability to properly state it can only affect one target at a time.

    • Restoring Light
      • Channeled Focus (Rune Focus morph): Fixed an issue with this ability where Major Ward was not wearing off properly after leaving the circle.
      • Cleansing Ritual: Removed the two second delay from this ability so it will reliably gain the benefits from Focused Healing. This ability and its morphs also now properly display effect durations in the tooltip.
      • Focused Healing: This passive will now apply to the secondary heals from Breath of Life.
      • Honor the Dead (Rushed Ceremony morph):
        • This ability now begins restoring Magicka instantly instead of waiting 2 seconds. This will make the morph more useful when casting the ability in rapid succession.
        • Targets below 75% health will now trigger the Magicka regeneration for the caster, instead of targets below 50% health.
      • Mending: Fixed an issue where this passive was not applying the full percentage bonus.
      • Repentance (Restoring Aura morph):
        • The heal from this ability will now receive a bonus from Focused Healing, and will also benefit from the Mending Passive ability.
        • Fixed an issue where this ability was scaling the stamina return off your maximum magicka only. It now correctly scales off stamina or magicka, choosing the higher of the two.
      • Rushed Ceremony: The animation for this ability is now faster, resulting in the heal occurring sooner after the button is pressed. This ability will also no longer heal friendly critters. You’re on your own, deer!
    • Dawn’s Wrath
      • Eclipse: All ranks of Eclipse now have the area of effect time bomb from Unstable Core. More than one caster can apply time bombs, so two casters could each apply a time bomb.
      • Power of the Light (Backlash morph): This ability now grants Minor Breach.
      • Purifying Light (Backlash morph): The healing pool for this ability now attaches to the target instead of sticking to the ground, and will now leave a healing effect if the target is killed before Purifying Light expires.
      • Radiant Destruction: Fixed an issue where this ability’s visual effects would persist if the first tick of damage killed your target.
      • Radiant Destruction: This ability and its morphs can now critically hit.
      • Radiant Oppression (Radiant Destruction morph): Reduced the damage bonus from 40% to 20%. We also fixed an issue where the bonus damage wouldn’t always apply on the first tick.
      • Reflective Light (Sun Fire morph): Fixed an issue where this ability was not always hitting the targeted enemy.
      • Sun Fire: Increased the travel speed of this ability.
      • Total Dark: Fixed an issue where the reflect would not occur from Rank III of this ability.
      • Unstable Core (Eclipse morph): This ability now deals approximately 40% more damage.
    • Aedric Spear
      • Blazing Shield (Sun Shield morph): This ability will now always explode upon re-casting it.
      • Piercing Javelin: Increased this ability’s damage by 10%.
      • Radial Sweep: Fixed an issue which prevented the damage-over-time portion of this ability from applying for Ranks I-III of the ability.

    • Two Handed
      • Fixed an issue where two-handed weapons would sometimes have their weapon impacts desynced from their swings.
      • Cleave: The bleed effects will no long apply before the attack animation hits the target. We also fixed an issue where too many bleeding effects were displaying when using Cleave on multiple targets.
      • Follow Up (passive): This passive now requires fully-charged heavy attacks. This ability’s bonus will no longer give a bonus to, or be removed by, a weapon proc or ticking effect.
      • Momentum: Increased the cost of this ability by approximately 35%.
      • Uppercut (Wrecking Blow morph): The visual effects for this ability will now display for Ranks II-IV.
    • One Hand and Shield
      • Absorb Magic (Defensive Posture morph): Significantly increased the maximum amount of damage prevented from this ability. We also fixed an issue where the heal from this ability could trigger from non-spell projectiles if you had multiple damage shields active.
      • Defensive Stance (Defensive Posture morph): Fixed an issue if you had a damage shield, you were not getting stunned by the reflected attack from this ability.
    • Dual Wield
      • Blade Cloak: Fixed an issue where this ability wasn’t dealing enough damage when it increased in rank.
      • Flying Blade (Hidden Blade morph): Slightly reduced the damage for this ability.
      • Hidden Blade: This ability now grants the Major Brutality buff. We also slightly decreased the base damage.
      • Shrouded Daggers (Hidden Blade morph): This ability now bounces to two additional targets for half the damage instead of a cone attack.
      • Whirling Blades (Whirlwind morph): This ability now applies Major Endurance instead of giving Stamina. We also reduced the cost of this ability by approximately 15%.
    • Bow
      • Increased the overall damage from Bow light attacks by 16%.
      • Arrows are now easier to see while they’re traveling to your knee.
      • Fixed an issue where your arrows would occasionally not appear after weapon swapping.
      • Fixed an issue where arrows would not always leave bows when using light attacks.
      • Fixed an issue where repeatedly using light attacks would occasionally cause two arrows to fire at once.
      • Fixed an issue where after weapon swapping to a bow, the visuals and audio for arrows would not play until you fired at least one arrow.
      • Hasty Retreat (passive): This passive now grants the Major Expedition buff for 1 second/2 seconds instead of a 30% movement speed bonus. We also increased this ability’s duration to 2.5 seconds at Rank I from 1 second, and 5 seconds at Rank II from 2 seconds.
      • Poison Arrow: The damage over time effect from this ability and its morphs is no longer subject to passive dodge chance.
      • Volley: Increased the duration of this ability to 8 seconds from 6 seconds. Volley and its morphs also now correctly use the Weapon Critical stat when making critical strike checks, and correctly check against Physical Resistance for mitigation instead of Spell Resistance.
    • Destruction Staff
      • Destructive Touch:
        • Frost Touch and its morphs will no longer apply a half-second stun to the target.
        • Normalized the projectile’s travel speeds.
        • Clarified the tooltips for this ability.
        • Flame Touch: This ability will now knock back your enemy instead of stunning them.
        • Shock Touch: Removed the area of effect damage, and added a 2.5 second stun. The impact effects have been updated to reflect these changes.
      • Elemental Blockade (Wall of Elements morph): Increased the duration to 8 seconds.
      • Elemental Force (passive):
        • Changed this ability’s bonus to be multiplicative instead of additive.
        • Increased the bonuses received from this passive to 50% and 100%.
        • Updated the tooltip wording so it no longer mentions “spells”; this passive has always increased the chance for all attacks (including weapon enchants).
      • Flame Clench (Destructive Touch morph):
        • Removed the stun from this ability
        • Added an increased damage over time damage
      • Force Pulse: Fixed an issue with this ability which prevented its bonus effect from applying to Concussed or Chilled enemies.
      • Heavy Attack: Reduced the damage of Fire and Frost heavy staff attacks by 3.84%; this will make the damage per second consistent with other weapons.
      • Shock Clench (Destructive Touch morph): Added an area of effect damage that applies near the target.
      • Shock Reach (Destructive Touch morph): Removed the area of effect damage from this ability, and added a 2.5 second stun. The impact effects have been updated to reflect these changes.
      • Tri Focus (passive):
        • The Lightning Staff bonus attack now hits up to 6 targets instead of 2 targets.
        • Heavy Frost attacks now grant a damage shield for 4/8% of your maximum health.
        • Heavy Shock attacks now deal 50/100% of the final pulse damage to nearby enemies with a maximum of 6 targets, using a radius falloff.
        • Reduced the heavy attack bonus from heavy fire attacks to 12% from 15%.
      • Wall of Elements:
        • Increased the base duration of this ability to 6 seconds from 4 seconds.
        • Fixed an issue where this ability didn’t have a target cap.
        • Wall of Fire: This ability will now deal 20% more damage against burning targets.
        • Wall of Frost: Chilled enemies will now be immobilized for 4 seconds.
    • Restoration Staff
      • Force Siphon: The heal and visual effects from this ability can no longer be dodged.
      • Healing Ward: Fixed an issue where this ability’s damage shield was not properly reduced by Battle Spirit.
      • Mutagen (Regeneration morph): Fixed an issue where the extra heal for allies below 20% health was only applying on the initial cast.

    • Mages Guild
      • Magelight: Clarified the tooltip for this ability to indicate that only your available Magicka for casting spells is reduced by 5%. Your maximum Magicka value remains the same; your Magicka bar will simply only recover to 95% instead of 100%. We also fixed an issue so Magelight will now always visually appear in all areas.
      • Might of the Guild (passive): This passive no longer triggers when activating Magelight.
      • Shooting Star (Meteor morph): Fixed and issue where this ability would not grant Ultimate if the target was killed.
      • Volcanic Rune: Fixed an issue where this ability could push targets to areas where they get stuck.
    • Fighters Guild
      • Camouflaged Hunter (Expert Hunter morph): This ability’s bonus damage from stealth now scales off weapon damage/critical.
      • Dawnbreaker: This ability and its morphs will now consistently wait one second before the damage over time effect is applied. Note that the amount of damage applied, and the duration of the damage over time, will remain the same.
      • Expert Hunter:
        • This ability is no longer multiplied by the stealth critical damage bonus if it is used before entering stealth, it will now behave consistently if used before or after entering stealth.
        • The effects to sense evil have been moved to the torso area, with a larger version included for Titans.
        • Increased the internal cooldown for procs to 2.5 seconds from 1.5 seconds.
      • Lightweight Trap Beast (Trap Beast morph): Updated the casting animation for this ability.
      • Silver Bolts: Fixed an issue where arrows would be missing after repeatedly using this ability.
      • Silver Leash (Silver Bolts morph):
        • Increased the pull damage for this ability by 33%.
        • This ability now has the same height restrictions as the Dragonknight ability Fiery Grip. Your target must be within 8.5 meters above or below you for the pull to function.
        • Fixed an issue where Silver Leash could kill the target with fall damage.
        • This ability now properly displays an error message if the target is too high or low relative to the caster.
      • Trap Beast:
        • This ability now grants the Minor Force buff which increases Critical Damage by 12%.
        • Reduced the arming time to 1.5 seconds from 3 seconds.
        • Increased the ability’s duration to 60 seconds from 30 seconds.
        • This ability will no longer erroneously trigger the Sorcerer passive Exploitation.
      • Turn Undead (Circle of Protection morph): This ability will now function like other fears in the game where it places a crowd control immunity on the target after the fear ends.
    • Undaunted
      • Bone Shield: Fixed an issue where the player character that activated the synergy would occasionally not get a damage shield, and other allies would instead. The ability synergy now has a unique icon as well.
      • Necrotic Orb: Fixed an issue with this ability and its morphs that was allowing multiple player characters to use the synergy of a single orb. Now, only one synergy can be activated for each orb. This ability can now also travel further over hilly terrain.
      • Spiked Bone Shield: The damage from this ability is no longer reduced by Battle Spirit as it scales off incoming damage, which is already reduced.
      • Tangling Webs (Trapping Webs morph): Fixed an issue where the fear from this ability was not granting CC immunity.
      • Trapping Webs: Increased the damage of this ability by 33%, and increased the travel speed of this ability’s projectile. The graphical effects from this ability will now only last for the duration of the effect.

    Alliance War
    • Assault
      • Caltrops: This ability is no longer considered a melee attack, and it will not trigger the Redguard passive ability Adrenaline Rush. Caltrops now sorts targets based on the center of the attack, rather than the distance from the caster.
      • Continuous Attack (passive): This passive now grants Spell Damage in addition to Weapon Damage.
      • Magicka Detonation: This ability now adds bonus damage for the amount of targets hit by it with 5% per target, up to a maximum of 25%.
      • Proximity Detonation (Magicka Detonation morph): This ability is now an instant cast. We also increased the detonation time to 8 seconds, and reduced the damage by 28% to compensate.
      • Rapid Maneuvers: Fixed an issue which was causing this ability to trigger the Mountain's Blessing passive.
      • Sturdy Horn (War Horn morph): Fixed an issue where Rank III of this ability was not applying bonus Magicka.
      • Vigor: Relocated this ability to Rank 5 in the Assault tree, from Rank 10.
    • Support
      • Guard: Relocated this ability to Rank 5 in the Support tree, from Rank 10
      • Propelling Shield (Siege Shield morph): Fixed an issue where this ability wasn't increasing the snipe range bonus in Cyrodiil.
      • Revealing Flare: Increased the travel speed of this ability’s projectile, and reduced the cost of the ability by approximately 15%.
      • Scorching Flare (Revealing Flare morph): Increased the damage of this ability by 125%.

    • Werewolf
      • Werewolf transformation now grants Spell Resistance in addition to Physical Resistance, and the bonus Physical and Spell Resistance has been increased to 151 per level/Veteran Rank from a base of 20 per level/Veteran Rank.
        • For example, a Veteran Rank 14 player character would get 9664 Physical and Spell Resistance during their transformation.
      • You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again.
      • Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.
      • Reduced the poison damage you receive while in Werewolf form to 25% from 40%.
      • Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form.
      • Fixed an issue where heavy attacks would play twice before striking your target while in werewolf form.
      • You can no longer fish or use the dye station while in werewolf form.
      • Werewolves will no longer have an erroneous "Attack Speed" icon displayed on the character sheet while transformed.
      • Claws of Life: This ability will no longer have both damage and healing reduced by Battle Spirit; the healing will not be reduced to avoid a double penalty.
      • Devour: This ability can no longer target a destroyed Aura of Protection totem.
      • Infectious Claws (Claws of Anguish morph): Fixed an issue where the healing debuff was stacking with other healing debuffs.
      • Pursuit: Fixed an issue with this passive which made Rank I of the ability only return an additional 50 Stamina per heavy attack, rather than 50%.
      • Savage Strength (passive): This passive will no longer will be removed when your character is killed.
    • Vampire
      • Reduced the fire damage you receive to 25% from 40%.
      • Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
      • Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.

    • All passives which increase Health, Magicka or Stamina regeneration now provide full benefit regardless of whether you are in or out of combat. Previously, these only applied while in combat.
    • Argonian
      • Amphibious: Increased the bonus Health, Magicka and Stamina restore upon consuming a potion to 2/5/8% from 2/4/6%.
      • Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6 from 1/2/3.
      • Quick to Mend: Increased the bonus healing received from this passive to 3/6/9 from 2/4/6.
    • Khajiit
      • Removed the Robust passive, and replaced it with Robust Constitution. This will increase your Health regeneration by 6/13/20% and Stamina regeneration by 3/6/10%.
      • Carnage: Increased the Critical Strike bonus to 2/5/8% from 2/4/6%.
    • Nord
      • Resist Frost: Increased the maximum health bonus to 3/6/9% from 1/2/3%.
    • Orc
      • Swift: Renamed this passive to Swift Warrior. Swift Warrior will no longer increase Charge attacks, but will instead increase all Melee Weapon attack damage by 2/3/4%.
      • Swift Warrior: Fixed an issue where this passive was not increasing damage for melee-class abilities.

    Champion System
    • Fixed an issue where the Champion System tooltips weren't correctly including the pending points in other stars within the constellation.
    • The Atronach
      • Riposte: The visual effects from this passive will now play properly.
    • The Lord
      • Field Physician: Fixed an issue where the damage shield from this passive wouldn’t trigger.
    • The Shadow
      • Elusive: Fixed an issue where putting points into this passive were making the tooltips for snare, fear, and disorient abilities display a shorter duration than intended.
      • Shadowstrike: This passive can now only occur once every 5 seconds.
    • The Steed
      • Invigorating Bash: The heal from this passive can now crit.
      • Reinforced: Fixed an issue where the damage shield from this passive could show a higher value on the health bar than intended.

    • You now have the option to hide the visuals from mount upgrades. This can be found in Gameplay Settings.
    • Fixed an issue that was causing some mount upgrade visuals to disappear when additional upgrades were obtained.
    • Improved the messaging you see when you attempt to use a stable without owning a mount.
    • Mounts will now display proper visual effects over surfaces like snow.
    • Added a slight cooldown when you get on your mount.
    • Fixed an issue where you could get stuck in a sprint while mounted or after dismounting.
    • You will no longer be dismounted when spending Champion Points.

    Mundus Stones
    • Apprentice: This Mundus Stone now grants Spell Damage instead of Spell Penetration.
    • Ritual: Increased the healing bonus from this Mundus Stone to 10% from 5%.
    • Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
    • Shadow: Increased the critical damage bonus from this Mundus Stone to 12% from 10%.
    • Steed: This Mundus Stone now provides a bonus health recovery in addition to its previous effects.
    • Warrior: This Mundus Stone now has more Weapon Damage.

    • Mages, skirmishers, and tanks have all been tweaked to have less dramatic variation. In general, mages will have less damage and more health, while tanks will have less health and more damage. This means the average fight length and amount of incoming damage will be more balanced, while retaining the thematic differences between monster types.
      • All mage monsters now have more health, and output less damage.
      • All tank monsters now have high spell and physical resistance.
      • All mages now have low physical resistance, but high spell resistance.
      • All skirmishers now have average physical and spell resistance.
      • On average, delve bosses now have more health.
    • Monsters throughout the game have had their faction abilities updated; you will now see these abilities more often in combat, and some abilities have had their effects adjusted to increase their impact in a fight.
      • Bandit traps now persist for long periods of time, creating more danger as the fight goes on.
      • Daedric Arches now summon Banekin to charge at enemies and explode until the arch is destroyed.
      • The Necromancer’s self-sacrifice now summons a ghost instead of a soul shriven, and they no longer sacrifice themselves at full health.
      • Soldiers of the Covenant, Pact, and Dominion (in PVE zones) now use a Warhorn ability to rally and empower their allies in combat.
      • Undead now have a chance to create an area of desecrated ground when killed, dealing damage over time to their enemies and healing undead allies.
      • Vampires who drain health now heal nearby allies.
    • Charging monsters now blend more smoothly into their stun animation when they fail to strike their target.
    • Fixed an issue where monsters would try to shield bash you if you were out of range.
    • Increased the Spell and Armor Resistance from dungeon monsters to 18% from 9%.
    • Monsters no longer walk toward you when they try to run away at close range, or near high terrain.
    • Monsters that burrow can no longer be targeted while burrowing; this affects the following monsters:
      • Duneracer
      • Duneripper
      • Ice Wraith
      • Kwama Scrib
      • Mudcrab
    • To better support first-person combat, large monsters will now stand further away from you when combat begins, and have had their ability ranges adjusted to reflect their new positioning. The monsters affected by this change include:
      • Bone Colossus
      • Bull Netch
      • Daedroth
      • Dwarven Centurion
      • Flesh Atronach
      • Frost Atronach
      • Gargoyle
      • Giant
      • Mammoth
      • Mantikora
      • Storm Atronach
      • Troll
      • Titan
      • Wamasu
      • Watcher
    • Bone Colossi found in Underpall Cave and Lipsand Tarn have had their difficulty reduced to the appropriate level.
    • The "Hag Camp" group boss encounter has had its difficulty adjusted to be more in line with other group boss encounters.
    • Damage from slaughterfish will now increase over time. Be careful out there!
    • Combat followers will now rejoin you in combat after falling to one knee.
    • Monster animations will no longer hitch periodically when engaged in a group.
    • Fixed an issue where monsters would not aggro you properly at Dark Fissures.
    • Adjusted the collision on some rocks to prevent flying monsters from getting stuck.
    • Flying monsters with CC immunities are no longer immune to Fiery Grip and its morphs. Using Fiery Grip on a flying monster will now pull you to it.

    Monster Abilities
    • Alit
      • Lacerate now has a bleed icon in the death recap screen.
    • Assassin
      • Soul Tether can no longer be dodged.
    • Assassin Beetle
      • Acid Blood no longer deals damage outside of its visible radius.
    • Bear
      • Crushing Swipe now has a shorter cooldown.
      • Roar now has a shorter cooldown.
    • Berserker
      • Agony will now affect you if you’re blocking, and ends the moment you take damage.
      • Agony now applies damage over time when broken.
      • Agony now has a slightly longer range.
      • Blood Craze now correctly plays impact effects on its second hit.
    • Daedric Arch
      • No longer keeps you in combat at ranges greater than 30 meters.
    • Durzog
      • Adjusted the range of all durzog abilities to better reflect their appearance.
    • Dwarven Sphere
      • Darts will now disappear after impact.
    • Dwarven Spider
      • Dwarven constructs affected by Overcharge no longer damage their allies when destroyed.
    • Fear Mage
      • Aspect of Terror no longer causes you to spin in place before fleeing in terror.
    • Fire Mage
      • The red fire circle from Fire Rune will now appear, but won’t start dealing damage for a half second to give you time to react.
    • Fire Mage
      • Fire Rune now properly activates both areas of effect if the caster is stunned after a successful cast.
    • Foot Soldier
      • Foot Soldiers no longer use Step Back more than once every 30 seconds.
    • Frost Mage
      • Winter’s Reach no longer travels over unintended areas.
      • Ice Barrier now correctly absorbs Fire Staff and Bow heavy attacks.
      • Ice Barrier now correctly absorbs attacks from the front of the barrier while the protected object is behind the barrier.
      • Frost Mages no longer run away while an active Ice Barrier is in front of them.
    • Gargoyle
      • Double Swipe can now be cast while the Gargoyle is moving.
    • Giant
      • Sweep now correctly hits targets in front of the giant, not the giant’s target.
      • Obliterate no longer stuns you when you successfully dodge it.
    • Giant Bat
      • Giant Bats will no longer flap in place when killed, and will instead fall to the ground.
      • Draining Bite now stops dealing damage when interrupted.
    • Giant Spider
      • Poison Spray no longer continues to produce sound effects after it is interrupted.
    • Harpy
      • Wind Gust can now be dodged.
      • Bolt now displays lightning effects when blocked.
    • Harvester
      • Feast orbs no longer appear before projectiles reach their destinations. This does not affect time available to attack the orbs before they reach the Harvester.
    • Ice Wraith
      • Blood on the Water effects now more closely match the charge telegraph.
      • Ice Wraiths are no longer targetable when they begins casting the Shard Burst ability and begin to burrow.
    • Imp
      • Flame Ray can no longer miss or be dodged.
    • Kagouti
      • Chomp damage has been increased to 25%.
    • Lich
      • Defiled Ground can now be dispelled by Negate Magic.
      • Soul Cage can now be dispelled by Negate Magic.
    • Lurchers
      • Adjusted the spawn locations for Lurchers in Jackdaw Cove in Bangkorai.
    • Mammoth
      • Mammoths no longer turn to look at their adversaries while stomping them mercilessly into the ground.
    • Mantikora
      • You will no longer be able to run through the Manikora’s body while you are fighting him.
    • Nereid
      • The cooldown for Hurricane has been increased.
      • Water Geyser can now be dispelled by Negate Magic.
      • Friendly nereids now have facial animations when you are talking to them.
      • Hurricane no longer ends prematurely when all targets exit its effective radius.
    • Nightblade
      • Veiled Strike can no longer be interrupted.
    • Pet Ranger
      • Roll Dodge now correctly allows the pet ranger to dodge attacks.
    • Senche
      • The Claw attack strike is now animating properly and much more visible so you can see it coming, and not just take damage.
    • Shalk
      • Fire Bite now correctly deals damage over time.
    • Shaman
      • Shamans now stay near their Aura of Protection and attempt to stay near it for the duration of the fight.
      • While near an Aura of Protection, shamans now gain a bonus to ranged attacks.
    • Skeleton Swarm (Craglorn)
      • Attack now deals appropriate physical damage.
    • Spriggan
      • Summoned animals are now named for their species, not “Spriggan’s Beast.”
      • Spriggans will now back up to buff animal allies more frequently.
    • Storm Atronach
      • Impending Storm will now be easier to see, regardless of time of day and terrain.
      • Storm Bound no longer allows the Storm Atronach to move while casting.
      • Storm Bound can no longer be dodged.
    • Storm Mage
      • Shock now has a cast time.
      • Shock now displays lightning effects when blocked.
    • Strangler
      • Grapple no longer targets recently grappled player characters.
      • Stranglers that are interrupted now properly play a stun animation.
    • Thief
      • Stab is now easier to block.
    • Thundermaul
      • Thunder Hammer effects now match its effective radius.
    • Titan
      • Wing Gust no longer grants CC immunity.
      • Wing Gust now properly deducts your stamina when blocked.
    • Watcher
      • Shockwave now affects all targets in its radius.
      • Doom’s Truth Gaze no longer clips through the Watcher if you run behind it while the ability is being cast.
    • Werewolf
      • Adjusted the range of werewolf abilities to better reflect their appearance.
      • Devour now displays an interruptable telegraph.
    • Wisp
      • Dying Blast now damages anyone in its radius.
    • Xivilai
      • Xivilai’s Servant will now despawn if the caster is killed.

    Edited by ZOS_GinaBruno on August 31, 2015 8:20PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager
    Crafting & Economy
    • You target item level will no longer reset after you initially set it while crafting.
    • Improved the displayed error message when you attempt to learn Style Motifs when they’re already known, or if your passive is not high enough.
    • The compass indicator location for Danel Telleno in Davon’s Watch will now stay above him while you complete the Crafting Certification quests.
    • Fixed an issue where Maces in the crafting window were incorrectly labeled as Hammers.
    • When crafting potions, matched traits will no longer light up if one of them is being canceled out by an opposing trait from another ingredient.
    • You will no longer be notified that you've learned your default racial crafting style when creating a new character.
    • Reduced the maximum duration (before passives) for detection potions to 12.5 seconds from 43 seconds, as they previously proved too effective to foil any means of stealth.
    • Fixed an issue that could cause Crafting Writs to be inconsistent in which material tiers they required.

    • All potion effect durations now have a limit that applies prior to any enchantments or passives that would extend that duration.
      • For long duration potions, this limit is 50 seconds.
      • For short duration potions, this limit is 12.5 seconds.
      • Potion effect durations now scale based on the potion level up to the set duration limit. The potion effect itself will continue to scale as it does now.
    • Slightly reduced the base duration of potions with a short duration, such as Invisibility, Unstoppable, or Stun.
    • Potions with positive effects will no longer break you out of stealth.
    • Added effect icons for tracking an effect’s duration in the character UI to the following potion types:
      • Lower Armor
      • Lower Spell Crit
      • Lower Spell Power
      • Lower Spell Resist
      • Lower Weapon Crit
      • Lower Weapon Power
      • Stun
      • Unstoppable
      • Vanish
    • Fixed an issue where some alchemy writs would not provide a gold reward.
    • The Medicinal Use passive will no longer display in the active effects field of the Character UI.
    • Drinking a potion which includes a Stun component no longer prevents it from applying its other effects.

    • Made several modifications to enchantments:
      • Increased Spell and Weapon Power, with the value varying with each level. The increase is approximately 100% at VR14.
      • Decreased Health, Magicka, and Stamina enchantments at lower levels. At VR14, these items now provide about 4% more.
      • Increased Health, Magicka, and Stamina regeneration, with the value varying with each level. The increase is approximately 150% at VR14.
      • Decreased all Armor and Spell Resistance enchantments. The decrease is approximately 36% at VR14.
      • Decreased resistances to specific elements, such as fire damage, at lower levels. At higher levels, they were increased by up to 25% at VR14.
      • Decreased the proc damage (such as Fiery Weapon) at low levels, and increased by up to 7% at VR14.
      • Decreased the cost reduction at lower levels, though values remain largely unchanged for VR14 player characters.
    • The in-game book "Enchanting Made Easy" now accurately describes the re-enchantment of items.
    • Enchanting Tables are now named as such consistently throughout the game.
    • Fixed an issue that was preventing the Enchanter Hireling from providing a Kuta aspect rune in their daily deliveries.

    • Adjusted a large number of harvest nodes throughout Cyrodiil so they are more accessible.
    • Natural harvestable water sources now correctly glow if you have the Keen Eye: Reagents Alchemy passive.
    • Renamed the harvest prompt for Entoloma to Blue Entoloma to be consistent with the harvested item obtained from it.
    • Fixed several rune harvestables in Cyrodiil that were not dropping the correct rank.
    • Survey report sites now play nicely with the Plentiful Harvest Champion passive, and will provide additional loot 10% of the time. This includes survey sites that can provide Nirncrux, and does apply to Nirncrux, should you get extra lucky.
    • All water flasks in Coldharbour will now provide the appropriate tier of alchemy water.

    • Cantaloupe bread is no longer mysteriously a plated meal when eaten.
    • Fixed a rare issue in which eating food of any sort would show you pantomiming eating the air.
    • The Connoisseur passive will now function as expected, even if you are silenced while drinking.
    • Fixed an issue where you could gather more meat than intended from some rabbits in Eastmarch.

    • Updated the icon for Dwarven Ingots to be more consistent with the icon of the ore it’s made from.

    • Updated the animations and sounds associated with crafting on a Woodworking bench.
    Edited by ZOS_GinaBruno on August 31, 2015 3:21PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager
    Crown Store
    • You will now need to type DESTROY in the prompt window in order to destroy a Crown Store item.
    • Opening the Crown Store for the first time will now be a bit smoother and not flash the lock screen before displaying the Store.
    • Improved the emote animations for the Draugr Polymorph.
    • Improved the appearance of the Scamp Crown Store pet – the Daedric critter’s hair will no longer appear to float.
    • Fixed several clipping issues with the Crown Store Wedding Dress. This costume will now better conform to the shape of player characters that have larger-sized heads.
    • Fixed several clipping and gap issues with the Crown Store Jester costume. This costume will now have a much improved fit with beast heads and feet, and an overall improved appearance for all races.
    • Unarmed player characters wearing the Draugr Polymorph costume no longer stop running as if they were armed.
    • Fixed animation issues that would occur when previewing pets in Crown Store.
    • Fixed an issue where the incorrect animation would play for your mount after leaving the Crown Store.
    • Fixed an issue where your game could crash after previewing pets while jumping.
    • Upgrades purchased from the Crown Store will now display the text “Fully Upgraded” instead of “Purchased” if you can no longer purchase additional upgrades.
    • Adjusted the layout of the Crown Store to add better categorization and sorting, as well as create groupings of Crown Store products.
    • Updated the style and layout of the Crown Store product tiles.
    • You will no longer see an unusual effect on your character when drinking Crown Refreshing Drinks.
    • Clarified the wording for Treasure Map packs offered in the Adventurer's Bundle. It now reads: "Unlike other treasure maps, these troves will only contain gear based on your character's preferred weapon and armor skills."
      • This is to explicitly state that the treasure these maps lead you to will never contain Malachite Shards.
    • Fixed an issue where products featured in the Crown Store would appear twice in their categories.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    Community Manager
    Exploration & Itemization
    • The book you find in Veteran City of Ash, "Daedra Dossier: The Titans" now has an appropriate book icon.
    • Fixed an issue where Wraiths would sometimes drop an incorrect monster collectible.
    • Opening containers will now have a one second cooldown to avoid getting disconnected from the server.

    • Updated the icons for some Achievements.
    • Made minor text corrections and added appropriate icons for a large number of achievements.
    • The following Justice achievements will now be properly awarded upon completion:
      • Murderer
      • Serial Killer
      • Mass Murderer
    • Fixed an issue where you were not consistently making progress toward the Dungeon Ruler and Lord achievements.
    • Darkshade Cavern Vanquisher: Fixed an issue where the achievement progress for the Sentinel of Rkugamz was not being awarded appropriately.
    • Indecent Exposure: Fixed an issue where this achievement incorrectly counted stolen weapon and shield pieces.
    • Kill a Grand Overlord: This achievement now correctly states you must kill a Rank 50 player character.

    • Added keywords to the Collectibles, similar to the keywords they have on their Crown Store listings. This will aid in the searching and categorization of your collectibles!
    • Applied minor text corrections in the descriptions for the Banekin, Draugr Polymorph, and Wedding Dress Collectibles.

    • You will now see a message in the upper-right corner of your screen when your acquire Perfect Roe.

    • We've updated all the Monster Masks that drop in Veteran dungeons! Both they (and the Shoulders that come from the Golden Undaunted Chest) can now drop at any Veteran Rank through VR16.
    • The "Hardening" enchantment damage shield will now absorb 100% of a hit, rather than 50%. The total amount absorbed remains unchanged.
    • Updated the icons for a number of valuable, stealable items to be more in tune with their name and description.
    • Updated the icons, animations, and appearances for a number of consumable food and drink items to be more reflective of the item being consumed.
    • Corrected minor text issues in a number of item tooltips.
    • Altered the name of the Imperial Style Motifs to Racial Motifs 10: Imperial Cyrods.
    • Updated the icons for some Ancient Elf weapons.
    • The icon for the Banana provisioning ingredient no longer has stray pixels.
    • The Torchbug Treacle consumable item can now be stacked.
    • The Undaunted Enclave Invitation can no longer be mailed to other player characters. The Undaunted are very careful with who they send their invites to, and would appreciate if you left that responsibility to them.
    • Fixed an issue where the Ring of Mara could be converted to the Imperial Style, despite this not actually accomplishing anything.
    • If you resurrect another player character and immediately log out, the resurrection will now be cancelled if it has not yet been accepted, and the soul gem will not be consumed.
    • Fixed an issue where killing a champion or boss creature would provide you with an enchanted glyph that had zero effects.
      • Note that any glyph previously found in this state will remain that way. Further enchantments will now have an appropriate effect.
    • Monster trophies now work more like fishing trophies: when you loot one, you automatically receive achievement credit, rather than having to use it as a separate action.
    • Bash Damage enchantments are now 7 times as effective!
    • Fixed an issue where all Flesh Atronachs did not have their Fleshy Symbionts installed. Our mages have just gotten in a fresh shipment!
    • The item "Helmet of the Red Mountain" now looks like an Ashlander helmet instead of a Breton helmet.
    • An item’s tooltip text will no longer state that it has no cooldown if it doesn’t have a cooldown.
    • Increased the level of dropped items by one; this will ensure dropped and crafted items are equal in power.
    • The Nirnhoned trait now increases Spell Resistance on the piece of armor it’s attached to, rather than increasing your total Spell Resistance.
    • Added a chance to obtain the Shoulder pieces of Monster Sets to the Silver Undaunted Chest.
      • This chance is much less than the chance to earn them from the Gold Undaunted Chest, and the items will be Superior quality as opposed to the Gold Chest's Epic quality.
    • Armor will no longer lose its value until it reaches zero durability. At zero durability, they still grant zero armor.
    • Fixed an issue where a small number of rewards for existing overland quests would unintentionally scale by level. These quest reward items are now tied to the level of their zone.
    • Added a short cooldown when using Merethic Restorative Resin to match its animation.
    • Increased the amount of Critical Resistance provided by the Impenetrable armor trait by 10 per item quality rank.
    • Fixed an issue where many item set abilities would not trigger against targets with damage shields. Item sets updated to trigger against shielded targets include:
      • Adriotness
      • Affliction
      • Armor of Rage
      • Ashen Grip
      • Berserking Warrior
      • Coat of the Red Mountain
      • Crest of Cyrodiil
      • Destructive Mage
      • Embershield
      • Infallible Mage
      • Knightmare
      • Kyne's Flight
      • Kyne's Kiss
      • Maw of the Infernal
      • Nerien'eth
      • Poisonous Serpent
      • Ravager
      • Relics of Rebellion
      • Spawn of Mephala
      • Sunderflame
      • The Ice Furnace
      • The Morag Tong
      • The Way of Fire
      • The Way of Martial Knowledge
      • Twice-Fanged Serpent
      • Valkyn Skoria
      • Viper's Sting
      • Wise Mage

    Item Sets
    • The following item sets now follow the same pattern for item set bonuses:
      • Eternal Warrior
      • Infallible Mage
      • Vicious Serpent
    • Reduced the Weapon Power and Spell Power bonuses on 2-4 piece item sets to bring them more in line with the other item set bonuses.
    • Brute: This 5-piece item set bonus can now critically heal.
    • Eternal Warrior: Reduced the cooldown for this item set to 10 minutes from 20 minutes.
    • Hist Bark: The bonus for this item set now grants the Major Evasion buff.
    • Immortal Warrior: Reduced the cooldown for this item set to 20 minutes from 60 minutes.
    • Kagrenac's Hope: This item set now also grants Spell Damage for the 5-piece bonus.
    • Maw of the Infernal:
      • Increased the damage of all Daedroth attacks by 30%, and increased the Breath attack specifically by 160%.
      • Added resistance to area of effect attacks in PvE.
      • The summoned Daedroth has been doing cardio and now has a 15% bonus to movement speed.
      • The Daedroth now gains critical chance based on your critical chance.
    • Nerien’eth: Increased the proc chance to 10% from 2%, and increased the damage of the crystals by 175%.
    • Night Mother's Gaze: Changed the 3-piece set bonus to Weapon Damage, and increased the armor reduction by 50%.
    • Nightflame: Reduced the duration and cooldown from this item set’s effect to 6 seconds, and increased the healing value by 50%.
    • Oblivion's Foe: This item set now increases the damage of Soul Trap abilities by 100%.
    • Quick Serpent: Added effects to this item set’s bonus proc.
    • Ravager: Added a 10 second cooldown to this item set’s effect.
    • Scourge Harvester: The beam from this item set will no longer persist if the caster dies.
    • Shalidor's Curse: All light attacks will now heal you when you are below 50% health.
    • Song of Lamae: Changed the 2-piece set bonus to Spell Resistance, and the 3-piece set bonus to Physical Resistance.
    • Spawn of Mephala: Increased the duration of the webs to 10 seconds, and increased the damage by 15%.
    • Spectre’s Eye: The bonus for this item set now grants the Major Evasion buff.
    • The Way of Air: This item set now has a graphical effect when the damage bonus is applied.
    • Torug’s Pact: The 4-piece set bonus now grants Spell Resistance.
    • Twice-Born Star: Fixed an issue that was allowing some player characters to obtain multiple Mundus Boons after losing the set bonus. Anyone who previously obtained multiple Mundus Stone buffs without the Twice-Born Star item set will have them removed upon login.
    • Vampire’s Kiss: Removed the 2 second delay from this item set, and increased the heal by 25%.
    • Willow’s Path: Changed the 2-piece set bonus to Magicka Regeneration, and the 3-piece set bonus to Stamina Regeneration.
    • Wrath of the Imperium: Corrected the scaling value of Spell Critical for this item set; it was previously granting double the standard scale, which was not intended.

    • Snarga in Eagle’s Strand is now a brewer, as she always dreamed of being.
    • Standard vendors will no longer prompt you to Sell All Junk if the only junk you have is stolen.

    World Interactivity
    • An elusive mirage Treasure Chest in the Rift washed down the lake a bit and is now located in a more physically permanent location.
    • Some objects will now say “Search” instead of “Take” when you interact with them.
    • Fixed a rare issue which was causing some lootable containers to not provide items when interacted with.
    • Adjusted the location of a number of existing lootable items, mainly consisting of heavy sacks and treasure chests, so they can no longer be stolen.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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