Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.
I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?
I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
his work is accumulating the gold you are going to fine him...
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.
I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?
I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?
I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
his work is accumulating the gold you are going to fine him...
Gold is ridiculously easy to farm and also you can just RMT. BOP gear is impossible to RMT and therefore better for a competitive and healthy endgame.A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.
I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
A lot of games have done this and I think it's working fine. I mean you can still have chances of finding the items but just add token systems for those who run in again and again and are just unlucky and never get what they need. Of course the tokens shouldn't make it easier to get the gear. They should just be there to compensate for really bad RNG. Making them available for PvP players would be awesome and a step into the right direction. Ending the forced PvP / PvE.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.
IMHO all gear should be attainable via either solo PvE, group PvE or PvP.. forcing a PvP player to do weeks of PvE is wrong, just as forcing a PvE player to do weeks of PvP is wrong.
And with attainable, I don't mean kill 1 person, get the full set.. It'd be fine if a PvE originated set, would require more effort to get from PvP and visa versa. Then you have the choice, do the easy way but bore yourself with gameplay you hate, or take a bit more time but enjoy the game while playing.
Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?
I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
his work is accumulating the gold you are going to fine him...
Gold is ridiculously easy to farm and also you can just RMT. BOP gear is impossible to RMT and therefore better for a competitive and healthy endgame.A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.
I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
A lot of games have done this and I think it's working fine. I mean you can still have chances of finding the items but just add token systems for those who run in again and again and are just unlucky and never get what they need. Of course the tokens shouldn't make it easier to get the gear. They should just be there to compensate for really bad RNG. Making them available for PvP players would be awesome and a step into the right direction. Ending the forced PvP / PvE.
Emma_Eunjung wrote: »I don't have a problem with these sets being BoE, BUT....
They MUST make Trial gear BoE as well! It's been a massive injustice since Craglorn launched that solo players have no way to acquire sets like Wise Mage and Quick Serpent. This should be addressed before anything else about BoP/BoE is even discussed.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
The current setup in DSA is that the sets are unbound, and the Master Weapons are bound, and I know people who have run DSA dozens of times and never gotten the Master Weapon that they were looking for. But, yea, the Master Weapons being bound is fine, since they are supposed to be quite special.
Now ZOS wants to make the sets bound too. These were never bound in DSA, yet they're bound in Maelstrom. Why? None of them seem like OP must-have sets, and with the large number of sets (even more than DSA) and possible items per set, you are almost certain to run into problems of uneven distribution.
Take, for example, my experience with DSA. By the time I finally found a Healer belt in one of those reward chests, I had done DSA so many times that I've gotten nearly 10 Healer shoulders and many (though not quite as many) other Healer pieces and pieces from the other sets. But for those DSA sets, there was a solution to this problem: I could trade my excess pieces of which I got multiples for a piece that I was missing. No such recourse exists here, and if the RNG decides to troll me by giving me 10 of one piece and 0 of another, there's absolutely nothing I can do about that. And that's the kind of frustration that would sap the fun out of things.
cschwingeb14_ESO wrote: »After dealing with WGT RNG, about 30 runs and only getting 3 pieces of SPC (2 of them shoulders), I have no desire to deal with it again in maelstrom.
On the other hand, I do think that people should complete content to get rewards. So the compromise:
Loot drops as they are (bop) and tokens with which you can buy specific pieces of the sets. Maybe 1 token per veteran completion, and you can buy a specific piece of armor with 1 token or a maelstrom weapon with 10 tokens. All items bop, random trait on the item.
With crappy RNG, you are only 20-30 completions from a full suit. With luck you might get everything you need in just a few completions
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.
I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
DaveMoeDee wrote: »A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.
I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
I have zero sympathy for people who judge their sense of accomplishment on what others do.
Tokens in PvP will lead to a lot of exploits.
I would be in favor of keeping the weapons BoP, but making all gear sets BoE (like in DSA).
I would be in favor of keeping the weapons BoP, but making all gear sets BoE (like in DSA).
Exactly this.
This worked very well for vet DSA and I don't see why they'd change it here. In my opinion it is even MORE important to have these BoE as it is solo and there is some nice gear here. You could pull folks through in trials and even DSA to help them gear. There is no pulling folks through on this one...and therefore the largest chunk of your player base will be left without this gear as they won't be able to complete a very difficult vet arena. This will even further separate the haves and have nots as time goes on further.
For a solo endeavor like Maelstrom, weapons earned should not be bound on account. If you cleared it on 1 character and earned a weapon, that character should be the only one to have access to the weapon.
Making them account bound will have people farming them with the FOTM class that can easily solo the arena and gearing out their toons that cannot.
For a solo endeavor like Maelstrom, weapons earned should not be bound on account. If you cleared it on 1 character and earned a weapon, that character should be the only one to have access to the weapon.
Making them account bound will have people farming them with the FOTM class that can easily solo the arena and gearing out their toons that cannot.