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Please make the Maelstrom sets Bind-on-Equip, not Bind-on-Pickup

  • Kas
    Kas
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    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    one or two patches (minor, not new dlc) in, lously players will be able to get them anyway.
    i can guarantee that tons of cry trheads will pop up after 2.2 and the difficulty will be tuned down quickly.
    just like for wgt and icp.

    further, one could go with the dsa approach - make weapons BoP but the other stuff BoE.
    Just imagine you want one set and maybe one weapon out of the arena. with rng that makes you run the flithy thing 70+ (i have more than 100 vet wgt runs and still not a complete set of spc - but about 20 molag kena heads i new deconstruct.

    if you could at least sell (and buy other pieces) from the runs, this would make the arena 100 times more satisfying for me to play. otherwise, i already know i will be deconstructing the arena drops non-stop while never getting that one peice that my guildmates deconstruct all the time...

    tbh i'd probably even pass on farming full sets altogether. except for the stamina crit thing if i ever were to play in a steeltornado blob, non of them strike me as a must-have.

    tbh, i don't think anyone of the people crying for BoP has completed a full set of IC dungeon gear with perfect traits - or otherwise was very very lucky.

    further, new item sets will either be OP or - if they are just barely best -in-slot - you will HAVE to have perfect traits. E.g. we have seen DPS go DOWN going from V14 martialal knowledge to V16 overwhealming when there are no divine traits on overwhealming. Without BoE, you can spend several hundreds of hours in the arena or actually downgrade in terms of armor.
    Edited by Kas on October 15, 2015 10:23AM
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  • Docmandu
    Docmandu
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    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.
  • Kas
    Kas
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    Docmandu wrote: »
    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.

    tbh, even as a pvp players, i think that might be fine one DLC later. pvp has a craaaaazy long-term progression with rank 50 (sure, some peopel already made it but they outperformed the average players by several orders of magnitude). So it would be a valid min/max strategy to just only ever do PvP. I wouldn't really mind that, but I think it's actually a waste of new content. Personally, I like ZOS forcing me to my own best and make me play the new zones a bit (though, please no 200hour RNG grind)
    @bbu - AD/EU
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  • Xantaria
    Xantaria
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    Tankqull wrote: »
    Xantaria wrote: »
    code65536 wrote: »
    Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

    I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.

    No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.

    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    his work is accumulating the gold you are going to fine him...

    Gold is ridiculously easy to farm and also you can just RMT. BOP gear is impossible to RMT and therefore better for a competitive and healthy endgame.
    Docmandu wrote: »
    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.

    A lot of games have done this and I think it's working fine. I mean you can still have chances of finding the items but just add token systems for those who run in again and again and are just unlucky and never get what they need. Of course the tokens shouldn't make it easier to get the gear. They should just be there to compensate for really bad RNG. Making them available for PvP players would be awesome and a step into the right direction. Ending the forced PvP / PvE.

    Edited by Xantaria on October 15, 2015 1:31PM
    Xantaria - Lead of Chimaira
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  • Darlon
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    I would be in favor of keeping the weapons BoP, but making all gear sets BoE (like in DSA).
  • code65536
    code65536
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    Xantaria wrote: »
    code65536 wrote: »
    Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

    I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.

    No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.

    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    "With no work"? That's very condescending and elitist.

    What's the point of a player economy, then? What's the point of this being a social game, then? Should people who didn't "work" on trait research be forbidden from using Kagrenac? Should people who didn't "work" on grinding for mats be forbidden to use crafted gear? Should people who didn't "work" by spending many hours in PvP be barred from using Ravager, Cyrodiil's Light, Shadow Walker, and Morag Tong jewelry? Should a PvP healer be forbidden from using the Healer set in Cyrodiil unless they've run a PvE arena a couple dozen times? (That's about how many runs of DSA it took before the RNG finally gave me a full set of Healer jewelry, BTW.)

    Yes, I do like the token system like what they did with AP, but even then, what's so wrong with people playing the game the way they want and doing the types of content that they want? I have no such insecurities; what does it matter to me if the person who bought the Footman pieces that I put up in the store has never set foot in DSA or the person who I sold a couple of Cyrodiil's Light rings to hates PvP? It doesn't take away from my enjoyment of the game, and allows me to be rewarded for doing that kind of stuff.
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  • Hiero_Glyph
    Hiero_Glyph
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    Xantaria wrote: »
    Tankqull wrote: »
    Xantaria wrote: »
    code65536 wrote: »
    Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

    I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.

    No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.

    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    his work is accumulating the gold you are going to fine him...

    Gold is ridiculously easy to farm and also you can just RMT. BOP gear is impossible to RMT and therefore better for a competitive and healthy endgame.
    Docmandu wrote: »
    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.

    A lot of games have done this and I think it's working fine. I mean you can still have chances of finding the items but just add token systems for those who run in again and again and are just unlucky and never get what they need. Of course the tokens shouldn't make it easier to get the gear. They should just be there to compensate for really bad RNG. Making them available for PvP players would be awesome and a step into the right direction. Ending the forced PvP / PvE.

    Once end-game gear becomes based on specific sets then RNG becomes very bad since you can get dozens of some items before ever getting the final set piece you need. That is far too much RNG for a system that governs end-game gear. Furtheremore, there are far too many different sets in the game to be able to properly farm them all when RNG is involved. Grinding for gear is fine but you should be rewarded for your efforts by trading/selling your unwanted/duplicate items, not solely depending on RNG to acquire them. Players should always be rewarded for their efforts in some manner and giving them items that are of no use to them is not a proper reward. Only master weapon and monster helms should be BoP, everything else should be BoE.
  • Cously
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    Indeed, BOP and RNG are very bad. For instance, took over 100+ runs for I get the Valkyn Skoria Helmet, even then it was "Sturdy", a totally useless trait. After update I been grouping in order to get the V16 version and I lost the count of how many runs I did, no helmet. And on pledge day I join all pugs possible, that's how desperate I am for a piece of gear.

    I know VCOA in and out now, I know even what the mobs are going to say in their banter. I completely mastered that dungeon. Yet, I have to run it in order to get the piece of gear I want. It's not fun and all this RNG is pushing me away from ESO. It's not a matter of how skilled you are, or how much "hard work" you put into running the thing 100 times, the reality is that one can run VCOA for the entirety of his ESO lifetime and never get the Valkyn Skoria, even then with the traits one desires. It's luck.

    And for me luck is not fun, even if I was a lucky one, many of my friends don't have the gear they want as well and I feel their frustration. It's a system that benefits people randomly despite their effort. We carried a guild mate for his completion through VCOA and he got helmet on first run...really.

    As the poster above said, MUST make all sets BOE, except monster and master. That's the least you can do with this awful system. So I can trade pieces with my friends and sell/buy as well. To make the system even better, add a rare drop to Valkyn Skoria, like a "Lava Heart". Player can have it dropped then craft a BOP armour piece of his choice with that set bonus. Make that with all monsters. Rewards crafting + PVE.

    ESO doesn't have the right audience for the grind tactic. You can see that by the amounts of players leaving, giving up on gear, not caring about PVE and moaning in forums and Zone Chat. Remove the grind out of the way, it's boring, tedious, time consuming and not guaranteed. I already gave up on getting the gear I want and am sitting on my good oldie V14 Gold Gear.
  • Emma_Overload
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    I don't have a problem with these sets being BoE, BUT....


    They MUST make Trial gear BoE as well!
    It's been a massive injustice since Craglorn launched that solo players have no way to acquire sets like Wise Mage and Quick Serpent. This should be addressed before anything else about BoP/BoE is even discussed.

    Edited by Emma_Overload on October 15, 2015 3:08PM
    #CAREBEARMASTERRACE
  • Rioht
    Rioht
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    Docmandu wrote: »
    Phingers wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.

    IMHO all gear should be attainable via either solo PvE, group PvE or PvP.. forcing a PvP player to do weeks of PvE is wrong, just as forcing a PvE player to do weeks of PvP is wrong.

    And with attainable, I don't mean kill 1 person, get the full set.. It'd be fine if a PvE originated set, would require more effort to get from PvP and visa versa. Then you have the choice, do the easy way but bore yourself with gameplay you hate, or take a bit more time but enjoy the game while playing.

    Would love to see a system where:

    If I have 1 hour I could...

    earn 1 PvP set piece in an hour of play.
    Earn 1 pve item in a hour of play
    Earn 1 trial / arena gear etc piece in 1 hour of play
    earn 1 random PvP/pve/trials/arena gear very hour through open world drops.

    That way I could work towards a specific piece or just enjoy the game and still get rewarded.
  • Docmandu
    Docmandu
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    Xantaria wrote: »
    Tankqull wrote: »
    Xantaria wrote: »
    code65536 wrote: »
    Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

    I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.

    No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.

    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    his work is accumulating the gold you are going to fine him...

    Gold is ridiculously easy to farm and also you can just RMT. BOP gear is impossible to RMT and therefore better for a competitive and healthy endgame.
    Docmandu wrote: »
    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.

    A lot of games have done this and I think it's working fine. I mean you can still have chances of finding the items but just add token systems for those who run in again and again and are just unlucky and never get what they need. Of course the tokens shouldn't make it easier to get the gear. They should just be there to compensate for really bad RNG. Making them available for PvP players would be awesome and a step into the right direction. Ending the forced PvP / PvE.

    Ok.. now imagine Gold as a Token you work for...
  • Docmandu
    Docmandu
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    I don't have a problem with these sets being BoE, BUT....


    They MUST make Trial gear BoE as well!
    It's been a massive injustice since Craglorn launched that solo players have no way to acquire sets like Wise Mage and Quick Serpent. This should be addressed before anything else about BoP/BoE is even discussed.

    Trial gear WAS BoE, but some PvE players cried that "THEY WORKED FOR IT" and nobody else should be able to get it without doing the same work, which is when ZOS made it BoP.

    ie. "I suffer, so YOU must also suffer"
  • EgoRush
    EgoRush
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    I sometimes think ZOS are trying to take the 'MM' out of 'MMO'.

    ZOS: "Here's a new trial where you can only do it solo, and all the amazing gear you want is BOP so you don't ever need to interact with other gamers for content or trading ever again!"

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  • tordr86b16_ESO
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    code65536 wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    The current setup in DSA is that the sets are unbound, and the Master Weapons are bound, and I know people who have run DSA dozens of times and never gotten the Master Weapon that they were looking for. But, yea, the Master Weapons being bound is fine, since they are supposed to be quite special.

    Now ZOS wants to make the sets bound too. These were never bound in DSA, yet they're bound in Maelstrom. Why? None of them seem like OP must-have sets, and with the large number of sets (even more than DSA) and possible items per set, you are almost certain to run into problems of uneven distribution.

    Take, for example, my experience with DSA. By the time I finally found a Healer belt in one of those reward chests, I had done DSA so many times that I've gotten nearly 10 Healer shoulders and many (though not quite as many) other Healer pieces and pieces from the other sets. But for those DSA sets, there was a solution to this problem: I could trade my excess pieces of which I got multiples for a piece that I was missing. No such recourse exists here, and if the RNG decides to troll me by giving me 10 of one piece and 0 of another, there's absolutely nothing I can do about that. And that's the kind of frustration that would sap the fun out of things.

    this
  • cschwingeb14_ESO
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    After dealing with WGT RNG, about 30 runs and only getting 3 pieces of SPC (2 of them shoulders), I have no desire to deal with it again in maelstrom.

    On the other hand, I do think that people should complete content to get rewards. So the compromise:

    Loot drops as they are (bop) and tokens with which you can buy specific pieces of the sets. Maybe 1 token per veteran completion, and you can buy a specific piece of armor with 1 token or a maelstrom weapon with 10 tokens. All items bop, random trait on the item.

    With crappy RNG, you are only 20-30 completions from a full suit. With luck you might get everything you need in just a few completions
    Edited by cschwingeb14_ESO on October 16, 2015 6:19PM
  • Hiero_Glyph
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    After dealing with WGT RNG, about 30 runs and only getting 3 pieces of SPC (2 of them shoulders), I have no desire to deal with it again in maelstrom.

    On the other hand, I do think that people should complete content to get rewards. So the compromise:

    Loot drops as they are (bop) and tokens with which you can buy specific pieces of the sets. Maybe 1 token per veteran completion, and you can buy a specific piece of armor with 1 token or a maelstrom weapon with 10 tokens. All items bop, random trait on the item.

    With crappy RNG, you are only 20-30 completions from a full suit. With luck you might get everything you need in just a few completions

    A token system just complicates things even more than TV stones did. Better to just make these items BoE and adjust the drop rates. RNG will still govern all of this but at least you can trade/sell/purchase items and provide more value to guild stores. There are cartain items that should remain BoP (master's weapons and monster helms) but does anyone really care that a random set item that dropped from a mob can be traded/sold?

    A token system is great when the game is designed to include it, but bad when it is added to correct another problem. If a token system is added then guild stores would become mostly obsolete since very few set items would be sold there. That is something that is very bad for ESO regardless of how you feel about guild stores.
  • cschwingeb14_ESO
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    Once items are boe, then they're just a wealth redistribution system. Player A grinds for gear and hopes he gets a good drop to sell to other people. And everyone can have the gear with no effort. The less sought-after sets and traits become value-less, because they are still gained as a by product of farming for the good stuff.

    I suppose I should be all for BoE in Maelstrom, because I'm stupid rich in game and that will help me gear out faster. But I'd rather the effort of running Maelstrom be rewarded, than the effort of getting rich be rewarded
  • DaveMoeDee
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    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    So those with the most skill should also have the advantage of the highest numbers from better gear?

    Regardless, I am fine with either approach, though it would be nice if you could do one for one trades.
  • DaveMoeDee
    DaveMoeDee
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    Docmandu wrote: »
    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.

    I have zero sympathy for people who judge their sense of accomplishment on what others do.

    Tokens in PvP will lead to a lot of exploits.
  • ToRelax
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    DaveMoeDee wrote: »
    Docmandu wrote: »
    Xantaria wrote: »
    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    What if the tokens can also be earned via PvP ?! So that the PvP player can get the PvE-only sets and visa versa.

    I'll bet some PvE players will not be fine with it, because it somehow takes away their value of the achievement. Like being able to spend 40 hours / week for weeks on end or luck at the RNG is something "difficult" / of value.

    I have zero sympathy for people who judge their sense of accomplishment on what others do.

    Tokens in PvP will lead to a lot of exploits.

    A ton of AP farming maybe.
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  • Timeetyo
    Timeetyo
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    Darlon wrote: »
    I would be in favor of keeping the weapons BoP, but making all gear sets BoE (like in DSA).

    Exactly this.

    This worked very well for vet DSA and I don't see why they'd change it here. In my opinion it is even MORE important to have these BoE as it is solo and there is some nice gear here. You could pull folks through in trials and even DSA to help them gear. There is no pulling folks through on this one...and therefore the largest chunk of your player base will be left without this gear as they won't be able to complete a very difficult vet arena. This will even further separate the haves and have nots as time goes on further.
  • ToRelax
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    Timeetyo wrote: »
    Darlon wrote: »
    I would be in favor of keeping the weapons BoP, but making all gear sets BoE (like in DSA).

    Exactly this.

    This worked very well for vet DSA and I don't see why they'd change it here. In my opinion it is even MORE important to have these BoE as it is solo and there is some nice gear here. You could pull folks through in trials and even DSA to help them gear. There is no pulling folks through on this one...and therefore the largest chunk of your player base will be left without this gear as they won't be able to complete a very difficult vet arena. This will even further separate the haves and have nots as time goes on further.

    For the sets they can complete a very easy normal arena.

    Still, I would also like to see the sets BoE, too much RNG and PvE grind.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • cbjr73
    cbjr73
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    For a solo endeavor like Maelstrom, weapons earned should not be bound on account. If you cleared it on 1 character and earned a weapon, that character should be the only one to have access to the weapon.

    Making them account bound will have people farming them with the FOTM class that can easily solo the arena and gearing out their toons that cannot.
  • ToRelax
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    cbjr73 wrote: »
    For a solo endeavor like Maelstrom, weapons earned should not be bound on account. If you cleared it on 1 character and earned a weapon, that character should be the only one to have access to the weapon.

    Making them account bound will have people farming them with the FOTM class that can easily solo the arena and gearing out their toons that cannot.

    So you think it's unfair to use the stuff you get from PvE on another character for your favourite PvP char? I can't quite follow your reasoning.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • cbjr73
    cbjr73
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    I don't think it's unfair at all for most things Torelax. But Maelstrom is a unique situation. To complete it and earn some of the best weapons in game you have to rely solely on your characters abilities. Therefore that character that is able to finish the arena should be the one who has access to the highly prized trophy weapon.

    People are arguing that tanks and healers have no right to complain, they just need to respec and regear to complete it. Understood, but if that's the case then I feel like using 1 character that is ideal for completing the arena to gear other characters is out of line.

    If you want the weapons on a character, you respec and regear it, then finish Maelstrom and earn a shot at the weapon.
  • code65536
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    cbjr73 wrote: »
    For a solo endeavor like Maelstrom, weapons earned should not be bound on account. If you cleared it on 1 character and earned a weapon, that character should be the only one to have access to the weapon.

    Making them account bound will have people farming them with the FOTM class that can easily solo the arena and gearing out their toons that cannot.

    How is that any worse than sharing champion points? Or other gear?

    And if you're going to make the gear backpack-bind-on-pickup (bound to character), then there had better be absolutely zero RNG in the reward system. Earn tokens, spend tokens at vendor for the specific item of your choice, not some RNG grab-bag. If you do that, I might entertain such a draconian move. Otherwise, it's ridiculous.
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  • cbjr73
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    It's not worse than sharing champion points... Have you noticed all the complaints champion points have caused? This is really no different.

    Other BoP gear, that truly matters, is obtained with a group. That's how these weapons differ
  • Anhedonie
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    Leave bop gear. It's good.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Fya0713
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    @ZOS_GinaBruno please have somebody pay attention to this thread.....it's a VERY important issue that needs to be addressed. I don't have a single WGT/ICP set because I absolutely refuse to run the hardest content in the game for 1000 hours just to MAYBE get the right piece of the right set with the right trait, and all of my friends feel the same way. The only friends of mine who DID get the right body pieces of the right set pieces with the right traits literally spent at least 12 hours a day in White Gold Tower/Imperial City Prison using the trap beast bug to complete it in 30 minutes....and even STILL, most of them didn't get the sets they wanted. Actually, how about I just trade this piece I don't need to my friend who has the piece I need? OH WAIT, everything is BoP. Give me ONE GOOD LOGICAL REASON for this decision please. Because I've spent a long time racking my brain trying to figure out ANY logic behind making these pieces BoP AND random trait, and I can't come up with a SINGLE GOOD REASON WHY YOU'D DO THIS. If you're going to make them BoP, at least make them have set traits. Or, make them random traits and make them Bind on Equip. You can't make loot have random traits AND be Bind on Pickup.......the logic just doesn't pan out. The % chance of getting the full set that you want, with the right traits, and the right pieces is so unbelievable grossly low that it might as well be impossible. So, in summary, you're putting WAY too many sets in the loot for Maelstrom/WGT/ICP to make them random trait AND Bind on Pickup. There's been some questionable decisions made by Zenimax, but most of the time there's at least a tiny bit of logic behind these decisions. This time, there is absolutely no logic. All you're doing is creating the grossest grind in the history of gaming and I will have no part of it what-so-ever....
  • Colosso-monstro
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    Why do you care if other people have it? You can sell them the items and get the set piece you need. That's what a functioning economy is. People shouldn't have to run the arena 200 times to get the set piece they need, it's not realistic for anyone but the no lifers.

    BoE means a functioning economy. BoP means a small group of no lifers acting like elitists.

    Disclaimer: I'm going to destroy that dungeon and make millions if it's BoP
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