Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
Good. Bind on pickup = the best get better, bind on equip = everyone gets better.
There is no "RNG"
All the sets in veteran mode atleast drop in ideal traits
Those are the best traits according to the powers that be.There is no "RNG"
All the sets in veteran mode atleast drop in ideal traits
Ideal traits, huh? I've run the new vet arena about 4 times by now (have gotten to stage 6) and I've got a lot of gear like the succession set, winterborne set with traits like well-fitted. If you wanna run around with well-fitted, be my guest.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
The current setup in DSA is that the sets are unbound, and the Master Weapons are bound, and I know people who have run DSA dozens of times and never gotten the Master Weapon that they were looking for. But, yea, the Master Weapons being bound is fine, since they are supposed to be quite special.
Now ZOS wants to make the sets bound too. These were never bound in DSA, yet they're bound in Maelstrom. Why? None of them seem like OP must-have sets, and with the large number of sets (even more than DSA) and possible items per set, you are almost certain to run into problems of uneven distribution.
Take, for example, my experience with DSA. By the time I finally found a Healer belt in one of those reward chests, I had done DSA so many times that I've gotten nearly 10 Healer shoulders and many (though not quite as many) other Healer pieces and pieces from the other sets. But for those DSA sets, there was a solution to this problem: I could trade my excess pieces of which I got multiples for a piece that I was missing. No such recourse exists here, and if the RNG decides to troll me by giving me 10 of one piece and 0 of another, there's absolutely nothing I can do about that. And that's the kind of frustration that would sap the fun out of things.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
If content is difficult, bind on pickup = the best get better, bind on equip = everyone gets better. If content is easy, bind on pickup = grinding.
Strider_Roshin wrote: »Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
If content is difficult, bind on pickup = the best get better, bind on equip = everyone gets better. If content is easy, bind on pickup = grinding.
BoP means those who struggle and work hard get rewarded. None of this getting a trophy for participating garbage. You want the master weapons? Nothing is stopping you. There is equal opportunity for everyone with access to this dlc.
I know people with 0 helms after 200+ CoA runs. I had to open 250+ gold keys for Engine Guardian Shoulders myself. Rng in this game is especially cruel, than all the random junk traits and armor types making it even worse, why we might consider other options than everything being pure BoP.
Strider_Roshin wrote: »I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.
I know people with 0 helms after 200+ CoA runs. I had to open 250+ gold keys for Engine Guardian Shoulders myself. Rng in this game is especially cruel, than all the random junk traits and armor types making it even worse, why we might consider other options than everything being pure BoP.
Unfortunately it seems that is what PvE players crave for... elusive carrots.. and once they get the carrot, they start crying on the forum that there is nothing to do in the game.
Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?
I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?
I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.
A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"