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Please make the Maelstrom sets Bind-on-Equip, not Bind-on-Pickup

code65536
code65536
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Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.
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  • Banana
    Banana
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    Yes it would be nice. But they would rather have people grind for a thousand years trying to get a full set.
  • kuscoe
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    There is no "RNG"

    All the sets in veteran mode atleast drop in ideal traits
  • Murmeltier
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    Yes, make all Equip BoE, before the Frustration grows to high.
  • Zlater
    Zlater
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    Yeah it would be good if these were BoE. I was very disappointed by the bonuses especially considering what the sets in IC are like.
    Edited by Zlater on October 10, 2015 9:43AM
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  • Strider_Roshin
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    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.
  • Phingers
    Phingers
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.
  • Docmandu
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    Reason is some PvE players are insecure about themselves and need re-assuring that they are awesome since they are wearing a specific item which can't be bought.
  • tengri
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    No lazy shortcuts for the unworthy (read: buying instead of farming)!

    BoP is <3
  • Docmandu
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    Phingers wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.

    IMHO all gear should be attainable via either solo PvE, group PvE or PvP.. forcing a PvP player to do weeks of PvE is wrong, just as forcing a PvE player to do weeks of PvP is wrong.

    And with attainable, I don't mean kill 1 person, get the full set.. It'd be fine if a PvE originated set, would require more effort to get from PvP and visa versa. Then you have the choice, do the easy way but bore yourself with gameplay you hate, or take a bit more time but enjoy the game while playing.
  • Zlater
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    These sets will be pretty common, but yeah I definitely think the normal 5 piece sets should be BoE, the master weapons need a buff and please make the BoP. Really love the way DSA is, think of that.

    Master Weapons are soo useless though -.-
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  • Isbilen
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    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    If content is difficult, bind on pickup = the best get better, bind on equip = everyone gets better. If content is easy, bind on pickup = grinding.
    Edited by Isbilen on October 10, 2015 11:42AM
  • Ling
    Ling
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    "Isbilen wrote: »
    Good. Bind on pickup = the best get better, bind on equip = everyone gets better.


    not good. bind on pickup = only freaks and lucker get better
    bind on equip = everyone have the chance to get better
    ;):D
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  • Dymence
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    kuscoe wrote: »
    There is no "RNG"

    All the sets in veteran mode atleast drop in ideal traits

    Ideal traits, huh? I've run the new vet arena about 4 times by now (have gotten to stage 6) and I've got a lot of gear like the succession set, winterborne set with traits like well-fitted. If you wanna run around with well-fitted, be my guest.
  • PBpsy
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    Yeah. I want a way to make gold of off pvpers ffs. :#
    Dymence wrote: »
    kuscoe wrote: »
    There is no "RNG"

    All the sets in veteran mode atleast drop in ideal traits

    Ideal traits, huh? I've run the new vet arena about 4 times by now (have gotten to stage 6) and I've got a lot of gear like the succession set, winterborne set with traits like well-fitted. If you wanna run around with well-fitted, be my guest.
    Those are the best traits according to the powers that be.
    Edited by PBpsy on October 10, 2015 2:14PM
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  • SleepyTroll
    SleepyTroll
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    No
    Edited by SleepyTroll on October 10, 2015 2:50PM
  • Casdha
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    I've never understood the appeal of sets that you couldn't make, they are not that much better. Even if they were, It's hours and hours of play (grinding/farming) to get one step closer to easy mode, yet everyone who seems to complain about how easy this game is seems to be the same ones that have to have the sets.

    Sorry, I just don't get it.
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  • code65536
    code65536
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    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    The current setup in DSA is that the sets are unbound, and the Master Weapons are bound, and I know people who have run DSA dozens of times and never gotten the Master Weapon that they were looking for. But, yea, the Master Weapons being bound is fine, since they are supposed to be quite special.

    Now ZOS wants to make the sets bound too. These were never bound in DSA, yet they're bound in Maelstrom. Why? None of them seem like OP must-have sets, and with the large number of sets (even more than DSA) and possible items per set, you are almost certain to run into problems of uneven distribution.

    Take, for example, my experience with DSA. By the time I finally found a Healer belt in one of those reward chests, I had done DSA so many times that I've gotten nearly 10 Healer shoulders and many (though not quite as many) other Healer pieces and pieces from the other sets. But for those DSA sets, there was a solution to this problem: I could trade my excess pieces of which I got multiples for a piece that I was missing. No such recourse exists here, and if the RNG decides to troll me by giving me 10 of one piece and 0 of another, there's absolutely nothing I can do about that. And that's the kind of frustration that would sap the fun out of things.
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  • CP5
    CP5
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    code65536 wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    The current setup in DSA is that the sets are unbound, and the Master Weapons are bound, and I know people who have run DSA dozens of times and never gotten the Master Weapon that they were looking for. But, yea, the Master Weapons being bound is fine, since they are supposed to be quite special.

    Now ZOS wants to make the sets bound too. These were never bound in DSA, yet they're bound in Maelstrom. Why? None of them seem like OP must-have sets, and with the large number of sets (even more than DSA) and possible items per set, you are almost certain to run into problems of uneven distribution.

    Take, for example, my experience with DSA. By the time I finally found a Healer belt in one of those reward chests, I had done DSA so many times that I've gotten nearly 10 Healer shoulders and many (though not quite as many) other Healer pieces and pieces from the other sets. But for those DSA sets, there was a solution to this problem: I could trade my excess pieces of which I got multiples for a piece that I was missing. No such recourse exists here, and if the RNG decides to troll me by giving me 10 of one piece and 0 of another, there's absolutely nothing I can do about that. And that's the kind of frustration that would sap the fun out of things.

    This exactly, there are what, the 9 new sets dropping, with 9 pieces (all 7 armor slots and rings/amulets) that the odds of you getting the piece of one particular set is so slim, let alone with the traits you are looking for. For the sake of sanity, and consistency they should not be BoP.
  • Strider_Roshin
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    Ling wrote: »
    "Isbilen wrote: »
    Good. Bind on pickup = the best get better, bind on equip = everyone gets better.


    not good. bind on pickup = only freaks and lucker get better
    bind on equip = everyone have the chance to get better
    ;):D
    Isbilen wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    If content is difficult, bind on pickup = the best get better, bind on equip = everyone gets better. If content is easy, bind on pickup = grinding.

    BoP means those who struggle and work hard get rewarded. None of this getting a trophy for participating garbage. You want the master weapons? Nothing is stopping you. There is equal opportunity for everyone with access to this dlc.
  • Casdha
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    Question: Does BoP lock it to the character or the account?
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  • Bashev
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    Casdha wrote: »
    Question: Does BoP lock it to the character or the account?

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  • eliisra
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    Ling wrote: »
    "Isbilen wrote: »
    Good. Bind on pickup = the best get better, bind on equip = everyone gets better.


    not good. bind on pickup = only freaks and lucker get better
    bind on equip = everyone have the chance to get better
    ;):D
    Isbilen wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    If content is difficult, bind on pickup = the best get better, bind on equip = everyone gets better. If content is easy, bind on pickup = grinding.

    BoP means those who struggle and work hard get rewarded. None of this getting a trophy for participating garbage. You want the master weapons? Nothing is stopping you. There is equal opportunity for everyone with access to this dlc.

    No. It means that lucky people get rewarded. It means that hard work increases your chances of getting a reward. But you can struggle content for over a year and not get bugger all in ESO, since there's nothing but rng to rely on.

    If there's was some sort of trade/token system with the right traits, than sure, I'd agree with you. Than hard work would mean automatic reward in the end.

    I dont think anyone here wants rich people to get new gear without even setting a foot in the new arena. No one wants hardcore/lucky PvE'ers to make millions selling new gear. But we also know how much it sucks when you're cursed by rng, getting only well-fitted crap and weighted + charged weapons, arcane rings for stamina users or nothing at all.

    I know people with 0 helms after 200+ CoA runs. I had to open 250+ gold keys for Engine Guardian Shoulders myself. Rng in this game is especially cruel, than all the random junk traits and armor types making it even worse, why we might consider other options than everything being pure BoP.
  • Docmandu
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    eliisra wrote: »
    I know people with 0 helms after 200+ CoA runs. I had to open 250+ gold keys for Engine Guardian Shoulders myself. Rng in this game is especially cruel, than all the random junk traits and armor types making it even worse, why we might consider other options than everything being pure BoP.

    Unfortunately it seems that is what PvE players crave for... elusive carrots.. and once they get the carrot, they start crying on the forum that there is nothing to do in the game.

  • code65536
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    Phingers wrote: »
    I actually disagree. These weapons are powerful and should only be wielded by those skillful enough to conquer it. Make it BoE and you'll have lousy players with lots of money wielding these things.

    Agree with this. People with money would just choose not to do arena at all, where as I think these sets should appeal enough to players to make them want to dabble in the arena.

    Did the availability of Footman and Healer on the market make people stop doing DSA? People did (and still do) DSA for all kinds of reason: for fun (Maelstrom is quite fun, actually, and I enjoyed beating it), for the great xp, for the Master's Weapons, or even for BoE gear to sell.

    Keep the Maelstrom weapons BoP. Make the sets BoE. ZOS shouldn't be so insecure that they would force farming to get around a cruel RNG to get people to play their content. The RNG is likely to make people bitter and resentful at the content and turn otherwise fun and enjoyable content into another source of frustration. This is a game, FFS, why do some people get so excited about turning something that's supposed to be fun into something infuriating?
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  • Tessie
    Tessie
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    Docmandu wrote: »
    eliisra wrote: »
    I know people with 0 helms after 200+ CoA runs. I had to open 250+ gold keys for Engine Guardian Shoulders myself. Rng in this game is especially cruel, than all the random junk traits and armor types making it even worse, why we might consider other options than everything being pure BoP.

    Unfortunately it seems that is what PvE players crave for... elusive carrots.. and once they get the carrot, they start crying on the forum that there is nothing to do in the game.

    I think every player wants to do something worthwhile (in their opinion) and receive something of value commensurate with their efforts. They also want it to match their play style. A PvE player who is "forced" to PvP, or a PvP player "forced" to PvE are going to want a greater return for their efforts or they'll end up feeling like their efforts weren't worthwhile.
  • Phingers
    Phingers
    Kinda on the fence for this arguement. I think it depends on what the boxes the top 100 players of each class get at the end of the week contain. If they contain 2-4 pieces of new gear then Id say keep everything BoP. Because if the drops in vet arena are as high as non vet, its not the much of a grind. Done nonvet arena twice and am 1 peice away from having 2 of the new sets.

    On the other hand if the boxes arent really that great then BoE for everything but the weapons might not be a bad idea. I just know itll turn out exactly like it did for the new IC jewelry sets. There really are only like 2 or 3 sets in the vet arena that people will want and if they are BoE its gonna be expensive. Making those who can farm Vet Arena more rich as opposed to just farming for their own benefit.

    Seems like alot of people want things the easy way, but that invites alot of these top tier players to just become that more top tier. Last thing im going to say is making the armour and jewelry BoE will ruin the whole fun of the leaderboard idea. Yeah people will still do vet arena for the weapons, but if they dont change some of those weapons effects, alot of people might not even bother. Making everything BoP in arena encourages everyone to do it, or atleast try it and makes the leaderboard fun and competitive.
  • Joy_Division
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    This would not be as big of an issue if there weren't "good" traits and "bad" traits.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Xantaria
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    code65536 wrote: »
    Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

    I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.

    No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.

    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.
    Edited by Xantaria on October 15, 2015 8:39AM
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  • Grevier
    Grevier
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    I dont mind Bind on Pickup. But it would be nice if those items (at least in group dungeons) were made tradeable betwenn groupmembers for x minutes after pickup.
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  • Tankqull
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    Xantaria wrote: »
    code65536 wrote: »
    Why are you breaking precedent? In Dragonstar Arena, the DSA sets like Footman and Healer were all BoE, not BoP. Only the Master's Weapons were BoP. This setup worked out pretty well. Why the change?

    I'm sure that I'm not alone in hating the whims of the RNG. It might give me 4 pairs of the same boots while not giving me the gloves that I want. These items should be tradeable. Please, stop forcing more of this RNG-with-no-recourse on us and stop stifling the player economy.

    No. I don't want everbody to get his gear with no work. I want to earn my gear and I don't want others who can't even clear it themselves just buy their way into endgame.

    A Token System would always be nice tho. A fair amount of tokes for each boss depending on it's difficulty. A vendor where you can buy desired items with desired traits for a kinda high amount of tokens. Or random items for a low amount of tokens. This eliminates RNG and would stop all the QQ.

    his work is accumulating the gold you are going to fine him...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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