Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
Jennifur_Vultee wrote: »Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
Patch notes soon to read...
Blocking with a shield more than 10 seconds increases stamina cost to block by 4 times the normal amount per second.
Blocking with a shield more than 12 seconds grants enemies the Congestive Heart Failure synergy, when this synergy is activated it gives the blocker a 50% chance to suffer a Major Heart Attack dropping dead instantly.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
icontested wrote: »z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
Post post of the items with full stats so we can get a glimpse
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
Forestd16b14_ESO wrote: »Us tanks really have one job and that is to be the meat shield and keep every one alive by taking the damage for them yet so far the only set that has been the most useful IMO at aiding that is Whitestrakes all others have been less than useful. When IC launched I though armor master was gonna be my new go to tank set with a passive increases to health by 5% with a armor skill slotted and adding 5K res for 10 seconds when said skill activated which is pretty amazing. But that was before I found out that it has to be one of the totally useless actual armor skills such as immovable. Why even add that amazing set if you're force to use one of those garbage armor skills.
Yes some may argue the the LA skill with absorbing magic is good or the MA skill is with a increases to dodge chance. But is it really worth it cause most tanks wear HA and don't have that benefit of reduce resource cost as to LA or MA users. Which brings me to a side note that HA needs buffed period no ifs ands or buts HA needs buffed.
DK, Templars, and Tanks we been bullied enough time for some freaking buffs already not just for PvE but PvP too.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
Steel_Brightblade wrote: »Will having such high resistance not become harder to achieve when the 501cp cap comes in making these armours more important than they currently are?
Steel_Brightblade wrote: »Will having such high resistance not become harder to achieve when the 501cp cap comes in making these armours more important than they currently are?
Why is this such a problem? PVE tanks already immortal with ahealer behind them? Why make them immortal..er, is that even a word? lol
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
https://www.youtube.com/watch?v=dxWlo6stIlI
https://www.youtube.com/watch?v=trNzbwuc5yU Steel_Brightblade wrote: »Will having such high resistance not become harder to achieve when the 501cp cap comes in making these armours more important than they currently are?
Personofsecrets wrote: »I think that many players are abusing the engine guardian set. I also have an idea that some players are using shields and fully charged heavy attacks, but that sounds like a tremendous headache that is asking for trouble.
Steel_Brightblade wrote: »Not sure if it's level or I'm seriously doing something wrong but my dk tank is only at about 22K physical resist and 21K magic resist at rank 7.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"