commitWhy would you go for regen?footman is trash...
go with endurance for regen
and stack on some 5 peice Armor Master, and keep Unstoppable up at all times... BOOM full damage mitigation with PLENTY of room to whip out a FULL DPS bar....
It works like a charm for me on my Dragonknight
Really?!
Cause they took regen away when a shield is up!
Which means you can now no longer just HOLD your shield up...
Which leads to heavy attacks and putting your shield down... in that short amount of time with your shield down, and a heavy attack going out you will recieve almost double the stam you would from just heavy attacking, if you had a high stam regen...
Footman is trash... and is no longer the staple for a successful tank no matter the build or class...
Get your character 50% damage mitigation (33,000 physical and spell resistance @ VR16) with a sword and shield on a bar, one taunt, one heal, and defensive posture, and your winning...
willymchilybily wrote: »
also i see people complain a lot about devs not catering or knowing how to cater for tanks. Maybe post a set you think would be good for a tank that is not OP or abusable for other roles/classes is probably more constructive than complaining if the Devs really are struggling to produce sets of the quality you want
increes the maximun mitigation to 75% (~45k)
HA is usefull aigan and this new sets doesnt sux.
commitWhy would you go for regen?footman is trash...
go with endurance for regen
and stack on some 5 peice Armor Master, and keep Unstoppable up at all times... BOOM full damage mitigation with PLENTY of room to whip out a FULL DPS bar....
It works like a charm for me on my Dragonknight
Really?!
Cause they took regen away when a shield is up!
Which means you can now no longer just HOLD your shield up...
Which leads to heavy attacks and putting your shield down... in that short amount of time with your shield down, and a heavy attack going out you will recieve almost double the stam you would from just heavy attacking, if you had a high stam regen...
Footman is trash... and is no longer the staple for a successful tank no matter the build or class...
Get your character 50% damage mitigation (33,000 physical and spell resistance @ VR16) with a sword and shield on a bar, one taunt, one heal, and defensive posture, and your winning...
My issue with this - and also part of why this discussion is so difficult - is this ONLY works in fights where true max mitigation / sustain isn't a problem. If you have the freedom to weild a two hander and heavy attack then the argument we are having isn't about max mitigation tanking - its about balancing bringing in additional utility/damage and still remain "tanky" enough to fulfill your primary role.
The problem is - that isn't always the case. There are times where the fight (and group makeup) dictates that you want to be 100% as tanky as possible. When you are pushing new and challenging content (for your group), you want to err on the side of caution with a tank that is solid enough to live through the sillyness that happens and can eat extra damage for longer with no support.
My personal perspective is this: I want a tank build that can just live...forever. I want to be the last to die....all the time. Once I know a fight and know what is needed I have alternate setups that may be less survivable but bring in more damage / utility and I swap out per the fight to make it as easy as possible (down to a full dps leather set / 2h for the lol old vet dungeons).
Because of this - when discussing builds - I always look towards absolute max mitigation as beyond that it really doesn't matter as it isn't full tanking - its balancing multiple roles.
But.....since we are all looking at this from different perspectives this argument will continue to rage on.
A little bit of topic but do you know that the cost of blocking in light armor with jewelery glyphs for block reduce and 25% from CP is the same amount as the cost when you block in heavy with sword and board without the glyphs and CP. Both amounts are exactly 50% from 2160 ==? 1080.
Steel_Brightblade wrote: »I looked at that build and found it very interesting though was concerned about the amount of negative feedback you received considering I'm on console it's difficult to test so almost have to go by what others say combined with trial and error to find something that fits me. Right now my dk tank is in a bit of limbo as he muddles through but isn't working as well as hoped, still only rank 7 but getting there, have managed most veteran pledges without too much issue
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
You realize that tanking in 1.6 with stam regen while blocking made it possible to be doing 12k-15k aoe while tanking in pve right using deep breath, talons, burning breath? It Also created monster block knights in pvp that were very very OP.
Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
Ive noticed a trend that you feel that this has created some type of detrimental obstacle for tanks but its really not that big of an issue. Simply put you just have to know how to play your class and have good communication with your group if you are going to tank in this patch which is pretty refreshing since tanking was easy mode in 1.6.
Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
You realize that tanking in 1.6 with stam regen while blocking made it possible to be doing 12k-15k aoe while tanking in pve right using deep breath, talons, burning breath? It Also created monster block knights in pvp that were very very OP. The only issue that I have seen from having the zero stam regen while tanking is the combo of a sorc tank with no templar in the group other than that I have been able to block cast in all content including AA HM. Ive noticed a trend that you feel that this has created some type of detrimental obstacle for tanks but its really not that big of an issue. Simply put you just have to know how to play your class and have good communication with your group if you are going to tank in this patch which is pretty refreshing since tanking was easy mode in 1.6.