please feel encouraged to post how, or at least pm, I am genuinely looking to try to play my tank again (its my main) despite ZoS's best efforts to get me to play a sorc or nb dps.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
Because this solo arena coming up is designed for damage and beating it as fast as you can. Going in there with 5 heavy armor is going to be painfully long to complete it. In the end you'll be overwhelmed by damage and unable to self sustainz_aromb16_ESO wrote: »z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
The only reason I'm at the hard cap is because said sets have 4 piece bonus' paired with one of two vital abilities (HA, immovable) that put me there. We have new content that gives us opportunity to create and find new sets. One would think these sets would have useful 5 piece bonus' to help us with this extreme content. Please correct me if I'm wrong. There point I'm making is the sets within the new content are completely and insultingly useless for besting these new challenges.
Because this solo arena coming up is designed for damage and beating it as fast as you can. Going in there with 5 heavy armor is going to be painfully long to complete it. In the end you'll be overwhelmed by damage and unable to self sustainz_aromb16_ESO wrote: »z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
The only reason I'm at the hard cap is because said sets have 4 piece bonus' paired with one of two vital abilities (HA, immovable) that put me there. We have new content that gives us opportunity to create and find new sets. One would think these sets would have useful 5 piece bonus' to help us with this extreme content. Please correct me if I'm wrong. There point I'm making is the sets within the new content are completely and insultingly useless for besting these new challenges.
No, it's for tanking not damage. Why would you even look at using those sets for arena? Gearing up for absorbing damage is fine for 4mans where you need an actual tank but for a solo arena to stack up on damage mitigation, how will you deal damage?z_aromb16_ESO wrote: »Because this solo arena coming up is designed for damage and beating it as fast as you can. Going in there with 5 heavy armor is going to be painfully long to complete it. In the end you'll be overwhelmed by damage and unable to self sustainz_aromb16_ESO wrote: »z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
The only reason I'm at the hard cap is because said sets have 4 piece bonus' paired with one of two vital abilities (HA, immovable) that put me there. We have new content that gives us opportunity to create and find new sets. One would think these sets would have useful 5 piece bonus' to help us with this extreme content. Please correct me if I'm wrong. There point I'm making is the sets within the new content are completely and insultingly useless for besting these new challenges.
Right. So again, the set bonus' are even more useless.
No, it's for tanking not damage. Why would you even look at using those sets for arena? Gearing up for absorbing damage is fine for 4mans where you need an actual tank but for a solo arena to stack up on damage mitigation, how will you deal damage?z_aromb16_ESO wrote: »Because this solo arena coming up is designed for damage and beating it as fast as you can. Going in there with 5 heavy armor is going to be painfully long to complete it. In the end you'll be overwhelmed by damage and unable to self sustainz_aromb16_ESO wrote: »z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
What are you complaining about? If you already have the hard cap with out even using a tank set, then you can use a regen set (Willows Path) or even a damage set so make you OP.
I don't believe what you're saying, otherwise tanks would not be 'dead and dying'.
The only reason I'm at the hard cap is because said sets have 4 piece bonus' paired with one of two vital abilities (HA, immovable) that put me there. We have new content that gives us opportunity to create and find new sets. One would think these sets would have useful 5 piece bonus' to help us with this extreme content. Please correct me if I'm wrong. There point I'm making is the sets within the new content are completely and insultingly useless for besting these new challenges.
Right. So again, the set bonus' are even more useless.
I can't imagine them to bring a set out that will beat Histbark or Footman unless they horribly nerf them
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
z_aromb16_ESO wrote: »Why are you giving us sets with resistance buffs when there's such a low hard cap? Basically, the armor master is brutal. Horrible. Worthless. Every tank I have spoken to this far is using old sets. The one I saw for Orsinium also has a resistance bonus, which is totally useless!!
Basically, you have chased off a good portion of your players, Zenimax, by making the role of tank nothing but stressful. We are still using old sets and if what I've seen from Orsinium, we will be for a while. Give us something to work better with because most tanks that are left are quitting and fast.
what are the resistance caps?
I think almost all of you are forgetting how block reduction and block mitigation works. Let me give a tip, stack up on block cost reduction, enchant your rings with it and use champion system block reduction, slot absorb magic on your bar (or both). The less damage you take from attacks mitigates how much stamina is taken away from your resource pool. Utilizing Footman, Absorb Magic and stacking up Block Cost Reduction is where you will start to see how to have infinite stam, especially with your Robot.
For those videos I used Footman and Histbark 5/5, I like the dodge chance cause I use even less Stamina and I don't personally like having to cast Evasion and losing a slot on my bar for it to run Armor Master.
There's your tips on how to "perma" block.
What do you mean it's not that case, do you not know the mechanics?paulsimonps wrote: »I think almost all of you are forgetting how block reduction and block mitigation works. Let me give a tip, stack up on block cost reduction, enchant your rings with it and use champion system block reduction, slot absorb magic on your bar (or both). The less damage you take from attacks mitigates how much stamina is taken away from your resource pool. Utilizing Footman, Absorb Magic and stacking up Block Cost Reduction is where you will start to see how to have infinite stam, especially with your Robot.
For those videos I used Footman and Histbark 5/5, I like the dodge chance cause I use even less Stamina and I don't personally like having to cast Evasion and losing a slot on my bar for it to run Armor Master.
There's your tips on how to "perma" block.
But that's not the case though, it doesn't matter if you take 15k from one giant boss attack or 1k from a small mobs attack and it doesn't matter how much % of an attack you mitigate the cost of blocking is the same. And with the amount of mitigation from other abilities and passives Footman really is not that good, the diminishing returns on damage mitigation is so high I still can't understand how people think its such a good set, the math just doesn't support it.
paulsimonps wrote: »http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks
I have done plenty of testing. And I went and tested the block cost again just to be sure, no decrease of cost in blocking when reducing the dmg taken by enemies by different values. I even tested it on low lvl mob as well as high level boss, no change. My testing for the mitigation was pre IC but its the same numbers now only that the Resistance cap is slightly higher.
What do you mean it's not that case, do you not know the mechanics?paulsimonps wrote: »I think almost all of you are forgetting how block reduction and block mitigation works. Let me give a tip, stack up on block cost reduction, enchant your rings with it and use champion system block reduction, slot absorb magic on your bar (or both). The less damage you take from attacks mitigates how much stamina is taken away from your resource pool. Utilizing Footman, Absorb Magic and stacking up Block Cost Reduction is where you will start to see how to have infinite stam, especially with your Robot.
For those videos I used Footman and Histbark 5/5, I like the dodge chance cause I use even less Stamina and I don't personally like having to cast Evasion and losing a slot on my bar for it to run Armor Master.
There's your tips on how to "perma" block.
But that's not the case though, it doesn't matter if you take 15k from one giant boss attack or 1k from a small mobs attack and it doesn't matter how much % of an attack you mitigate the cost of blocking is the same. And with the amount of mitigation from other abilities and passives Footman really is not that good, the diminishing returns on damage mitigation is so high I still can't understand how people think its such a good set, the math just doesn't support it.
Block mitigation reduces the damage you take which reduces the amount of stamina you lose, stack that up with block cost reduction too even less Stamina drain.
At this point math isn't even needed, just common sense and understanding of mechanics. Try out 5pc footman and try it without it.
OrphanHelgen wrote: »It looks like the max health, healing recieved and block mitigration is the best stats for a tank atm. Yes ressistance are not giving much after 20k +
Back on track to the OP. ...
I was so excited to see that the new sets came with jewelry. And then I saw the new sets and was disgusted. I don't get how they can pump out these sets and new happy with the fact that they are all instant decon bait as all tanks are all wearing the same sets as they did 3 updates ago.
Armor master is the only one that is ok as it has its uses the rest are just trash.
If they can't figure out how to make a set to dethrone histbark for pure tanking then at least gone is good support sets with controllable and useful buffs on our 5 piece. For example if they gave us the powerful assault 5 piece on plate is be all over it.
Instead is more of the same and again no new set to look forward to.
jakeedmundson wrote: »Back on track to the OP. ...
I was so excited to see that the new sets came with jewelry. And then I saw the new sets and was disgusted. I don't get how they can pump out these sets and new happy with the fact that they are all instant decon bait as all tanks are all wearing the same sets as they did 3 updates ago.
Armor master is the only one that is ok as it has its uses the rest are just trash.
If they can't figure out how to make a set to dethrone histbark for pure tanking then at least gone is good support sets with controllable and useful buffs on our 5 piece. For example if they gave us the powerful assault 5 piece on plate is be all over it.
Instead is more of the same and again no new set to look forward to.
Dont be so set on histbark.... pretty sure i read somewhere that it won't be giving you the 5pc bonus it used to after orsinium
jakeedmundson wrote: »What do you mean it's not that case, do you not know the mechanics?paulsimonps wrote: »I think almost all of you are forgetting how block reduction and block mitigation works. Let me give a tip, stack up on block cost reduction, enchant your rings with it and use champion system block reduction, slot absorb magic on your bar (or both). The less damage you take from attacks mitigates how much stamina is taken away from your resource pool. Utilizing Footman, Absorb Magic and stacking up Block Cost Reduction is where you will start to see how to have infinite stam, especially with your Robot.
For those videos I used Footman and Histbark 5/5, I like the dodge chance cause I use even less Stamina and I don't personally like having to cast Evasion and losing a slot on my bar for it to run Armor Master.
There's your tips on how to "perma" block.
But that's not the case though, it doesn't matter if you take 15k from one giant boss attack or 1k from a small mobs attack and it doesn't matter how much % of an attack you mitigate the cost of blocking is the same. And with the amount of mitigation from other abilities and passives Footman really is not that good, the diminishing returns on damage mitigation is so high I still can't understand how people think its such a good set, the math just doesn't support it.
Block mitigation reduces the damage you take which reduces the amount of stamina you lose, stack that up with block cost reduction too even less Stamina drain.
At this point math isn't even needed, just common sense and understanding of mechanics. Try out 5pc footman and try it without it.
It doesn't work that way...i guess your mechanical wheels spin differently.
I've used footmans 5p, histbark 5p, and (because of no monster set) alessias or seducers 2p.
It doesn't matter how much you mitigate or dodge... you will still not make it through a boss fight without gasping for resource air unless you have tons of stamina and/or hundreds of cp.
and its not just about being a meat shield anymore... we have to be able to do good dps and heal ourselves now apparently.
these sets do not help with your stam pool much and even with all 3 jewelry at v14 and using gold shield chants... its not effective.
ThatNeonZebraAgain wrote: »OrphanHelgen wrote: »It looks like the max health, healing recieved and block mitigration is the best stats for a tank atm. Yes ressistance are not giving much after 20k +
I've always said healing received is an underestimated bonus/stat for tanks. Hell, stacking healing received was/is one of the main goals of my Argonian NB tank. Back when Argonians and NBs also shared +potion effectiveness bonuses, a crafted tri-stat pot would restore over 50% of my health, and I could use them every 15-20 seconds! The old version of Shalidor's Curse was also great, because it gave a total of 8% to healing received and provide a big self-heal at low health with only a 90 second cooldown (used to heal me for 8-9k, I've now settled for Lamae as a replacement). It would be cool to see more boss encounters that prioritized healing received, such as by throwing out Major Defile debuffs.
I think almost all of you are forgetting how block reduction and block mitigation works. Let me give a tip, stack up on block cost reduction, enchant your rings with it and use champion system block reduction, slot absorb magic on your bar (or both). The less damage you take from attacks mitigates how much stamina is taken away from your resource pool. Utilizing Footman, Absorb Magic and stacking up Block Cost Reduction is where you will start to see how to have infinite stam, especially with your Robot.
For those videos I used Footman and Histbark 5/5, I like the dodge chance cause I use even less Stamina and I don't personally like having to cast Evasion and losing a slot on my bar for it to run Armor Master.
There's your tips on how to "perma" block.
The less damage you take from attacks mitigates how much stamina is taken away from your resource pool

Personofsecrets wrote: »Just look at how botched they made the Black Rose set after people bragged about being able to still always block while using that set.
I have news for you Eric Wrobel, we are still "just holding block" as you put it. @ZOS_RichLambert , you chose the wrong 50% to side with and you fail to address issues that would actually make tanking better. Instead you had to focus on the fake issue of stamina regeneration while blocking which nobody cared about except for some PVP DPS players who would rather have the developers weaken tanks than actually have to adapt to fighting tanks themselves. Thanks for nothing.
You can't just stop a crucial part of surviving as a tank (holding block) with a nerf, but you can make the role worse and draw my tireless ire.
SeptimusDova wrote: »Person of Secrets and Scratchy places this one wants to know what have you found for good tanking sets per the base game patch?
Is it still like a combo of Hist bark, Guardian,and Unassailable. or some other mixture. This on does not know anymore as too many things changed.