Seconded.They should also add, anyone under the cap gains enlightenment, anyone over the cap should not.
Also it does not seem to be a fall behind mechanism. Those who are over 501 cap seem to get nailed hard.
For example from me to @Ezareth is about a 100 point difference from 348 to 442 and the XP difference is only 100k. But from his 442 to @DisgracefulMind 543 (another 100 point jump) the difference is 1.3 million.
Sounds like I better get my ass to Cracked Wood Cave while the CP gettin is good! Step aside Methuselah!
Dagoth_Rac wrote: »Getting 357 required 419,850 on PTS. Getting 358 will require 420,939 on PTS.
Agree that this is a fall-behind mechanism. Someone 150 CP below the cap should not suddenly find it harder to catch the guy who already has 500+ CP.
They should also add, anyone under the cap gains enlightenment, anyone over the cap should not.
/script d(GetChampionXPInRank(CP))
/script for i=1,600 do d(i .. GetChampionXPInRank(i)) end
I'm planning on trying this later. Not sure if it does what I expect it to do, but you could give this a go (change CP to whatever CP number you're looking at):/script d(GetChampionXPInRank(CP))
Or if you're feeling brave (as it may overload your chat box):/script for i=1,600 do d(i .. GetChampionXPInRank(i)) end
It would probably be better to keep updating the Official CP thread so that all discussion ends up where the devs will see it. Did you manage to try out that code yet?Bumping this because it needs some visibility
myrrrorb14_ESO wrote: »Nice job!
I am in favor of the cap and increasing cost of CP. But this is a bit crazy, 2 mil for one cp when its capped anyway?!
The jump at 500 is too much and the curve is too steep in my opinion. One or the other may work out, but this effectively puts a stop to earning cp without actually saying it.
Hiero_Glyph wrote: »Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?
It would probably be better to keep updating the Official CP thread so that all discussion ends up where the devs will see it. Did you manage to try out that code yet?Bumping this because it needs some visibility
myrrrorb14_ESO wrote: »Nice job!
I am in favor of the cap and increasing cost of CP. But this is a bit crazy, 2 mil for one cp when its capped anyway?!
The jump at 500 is too much and the curve is too steep in my opinion. One or the other may work out, but this effectively puts a stop to earning cp without actually saying it.
No its good as it is, if they dont make the cost after 501 much higher, most Player will just have maxed CPs right on the next DLC
xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
Hiero_Glyph wrote: »Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?
Read my posts, the info is there.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?
Read my posts, the info is there.
~11% doesn't seem like much of a catchup mechanic. I mean ESO+ would be a comparable catchup mechanic currently. The fact that this actually hurts players with just over 300 CP makes it even worse since eventually new players will reach that point as well. Shouldn't CP be hard capped at 400k experience per point unless you are over the cap?
xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
System looks very fair to me.
You wanted CP cap - you got it.
You wanted catch up system - you got it.
You wanted a system which would make cp gap much much lower - you got it.
Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.
Im not saying this is a good solution they decided to implement, but you cant just take away someones CPs and justify it with "recalculating". Capping it is one thing, but taking points away is entirely different story.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?
Read my posts, the info is there.
~11% doesn't seem like much of a catchup mechanic. I mean ESO+ would be a comparable catchup mechanic currently. The fact that this actually hurts players with just over 300 CP makes it even worse since eventually new players will reach that point as well. Shouldn't CP be hard capped at 400k experience per point unless you are over the cap?
why shud cp cost more then 400k cp per point if you are over cap then? you can't use those cp anyway, why they shud cost more xp then?
xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
System looks very fair to me.
You wanted CP cap - you got it.
You wanted catch up system - you got it.
You wanted a system which would make cp gap much much lower - you got it.
Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.