xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
System looks very fair to me.
You wanted CP cap - you got it.
You wanted catch up system - you got it.
You wanted a system which would make cp gap much much lower - you got it.
Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.
As set right now, the people who grinded well beyond 500 are at a huge advantage in terms of CP per effort
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?
Read my posts, the info is there.
~11% doesn't seem like much of a catchup mechanic. I mean ESO+ would be a comparable catchup mechanic currently. The fact that this actually hurts players with just over 300 CP makes it even worse since eventually new players will reach that point as well. Shouldn't CP be hard capped at 400k experience per point unless you are over the cap?
why shud cp cost more then 400k cp per point if you are over cap then? you can't use those cp anyway, why they shud cost more xp then?
Please reread this thread. ZOS' proposed CP changes already make CP cost more than 400k once you pass 338. I am merely stating that this increased growth should not start until after you pass the current cap. This would be a faster gain rate than the proposed system. If you have a problem with CP costing more than 400k each then let ZOS know since this is what they will be doing once Orsinium launches.
Hiero_Glyph wrote: »xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
System looks very fair to me.
You wanted CP cap - you got it.
You wanted catch up system - you got it.
You wanted a system which would make cp gap much much lower - you got it.
Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.
As set right now, the people who grinded well beyond 500 are at a huge advantage in terms of CP per effort
Wouldn't the only fair solution be to rescale everyone based on their total CP exp? Technically you haven't earned each CP only the experience to unlock them, so if the exp scale is changed so would the number of CP unlocked (based on the total CP exp for each player).
Paulington wrote: »For those curious, I have done a rough spreadsheet that shows XP required from CP 1 to CP 3599.
You can find the spreadsheet by clicking this link.
For the lazy, here is the graph:
.
I'll be updating this to be more accurate throughout the day.
Paulington wrote: »For those curious, I have done a rough spreadsheet that shows XP required from CP 1 to CP 3599.
You can find the spreadsheet by clicking this link.
For the lazy, here is the graph:
.
I'll be updating this to be more accurate throughout the day.
Thanks for doing this, but you need to break the fit into two disjoint segments
Paulington wrote: »For those curious, I have done a rough spreadsheet that shows XP required from CP 1 to CP 3599.
You can find the spreadsheet by clicking this link.
For the lazy, here is the graph:
.
I'll be updating this to be more accurate throughout the day.
Paulington wrote: »For those curious, I have done a rough spreadsheet that shows XP required from CP 1 to CP 3599.
You can find the spreadsheet by clicking this link.
For the lazy, here is the graph:
.
I'll be updating this to be more accurate throughout the day.
Hm, 12 mil XP to get last CP - chalange acsepted ))
You guys should take into consideration that once the cap is raised, the discontinuity will also be raised. If you jump from cap to cap, you will have to put in something like 8 times the effort to keep the edge, whereas those that stay under the cap will never see the discontinuity.
That is the core of the catch-up mechanism, not the sloped progression of xp requirements. Those guys that have accrued 2k cp will never see progression at reasonable speed, since they will remain above the discontinuity forever. The only adjustment that I would like to see is a slightly less steep slope prior to cap, otherwise the efficiency of the catch-up will see too strong of a diminishing return once cap has been raised a couple times.
xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
System looks very fair to me.
You wanted CP cap - you got it.
You wanted catch up system - you got it.
You wanted a system which would make cp gap much much lower - you got it.
Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.
Paulington wrote: »XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
Paulington wrote: »
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
Im not saying this is a good solution they decided to implement, but you cant just take away someones CPs and justify it with "recalculating". Capping it is one thing, but taking points away is entirely different story.
Actually, yes they can, if they want to keep new players- who will be the ones to pay the bills and keep ESO going for years to come. Besides, as they've stated, they are not taking points away per-se, they are simply making them inaccessible until the cap is raised again- meaning- those players above the cap will never have to grind for CP again because they'll instantly have full cap once the cap is raised.
Paulington wrote: »Last post on this today as I actually have in-game things to do! .
Total cumulative XP 1-3,600 pre-2.2: 1,440,000,000 XP.
Total cumulative XP 1-3,600 post-2.2: 21,214,688,770 XP.
It now takes over fourteen times more experience to cap CP than it did pre-patch. This system is great for those currently under 338 CP but for those of us over but not at cap it really screws us over and puts us at a lasting disadvantage to those with more CP than us.
Hiero_Glyph wrote: »Paulington wrote: »Last post on this today as I actually have in-game things to do! .
Total cumulative XP 1-3,600 pre-2.2: 1,440,000,000 XP.
Total cumulative XP 1-3,600 post-2.2: 21,214,688,770 XP.
It now takes over fourteen times more experience to cap CP than it did pre-patch. This system is great for those currently under 338 CP but for those of us over but not at cap it really screws us over and puts us at a lasting disadvantage to those with more CP than us.
Just a small note but for players below 338 their catchup bonus is a drop in the bucket compared to catching up to players over 501. Sure it's a bonus that those above 338 don't get but everyone is screwed compared to those over 501 when this change is implemented. The higher you are above 501 when this goes live, the bigger the advantage you get.
Paulington wrote: »Hiero_Glyph wrote: »Paulington wrote: »Last post on this today as I actually have in-game things to do! .
Total cumulative XP 1-3,600 pre-2.2: 1,440,000,000 XP.
Total cumulative XP 1-3,600 post-2.2: 21,214,688,770 XP.
It now takes over fourteen times more experience to cap CP than it did pre-patch. This system is great for those currently under 338 CP but for those of us over but not at cap it really screws us over and puts us at a lasting disadvantage to those with more CP than us.
Just a small note but for players below 338 their catchup bonus is a drop in the bucket compared to catching up to players over 501. Sure it's a bonus that those above 338 don't get but everyone is screwed compared to those over 501 when this change is implemented. The higher you are above 501 when this goes live, the bigger the advantage you get.
Absolutely, I did state in a previous post that anyone below 501 suffers a lasting disadvantage here. The XP "gained" during pre-2.2 days is essentially never going to be gained back. The higher your CP, the better off you are.
Hiero_Glyph wrote: »Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
The problem remains that for players above 200 million CP exp, their gains are incrementally better than anyone attempting the same gains after the system is implemented. ZOS just needs to own up to the fact that they waited 8 months to fix what was reported as a problem during PTS in February. They need to rescale everyone according to the new system. Account for enlightenment since CP were implemented( ~260 CP at 100k each), give players the bonus ~70 CP, and make all other CP based on the new scale. ZOS made a huge mistake with CP initially and the least they can do is fix it for everyone equally even if it costs them to do so.
xMovingTarget wrote: »Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.
I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.
So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.
The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
System looks very fair to me.
You wanted CP cap - you got it.
You wanted catch up system - you got it.
You wanted a system which would make cp gap much much lower - you got it.
Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.
As set right now, the people who grinded well beyond 500 are at a huge advantage in terms of CP per effort
Hiero_Glyph wrote: »Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
The problem remains that for players above 200 million CP exp, their gains are incrementally better than anyone attempting the same gains after the system is implemented. ZOS just needs to own up to the fact that they waited 8 months to fix what was reported as a problem during PTS in February. They need to rescale everyone according to the new system. Account for enlightenment since CP were implemented( ~260 CP at 100k each), give players the bonus ~70 CP, and make all other CP based on the new scale. ZOS made a huge mistake with CP initially and the least they can do is fix it for everyone equally even if it costs them to do so.
@ZOS_RichLambert have you guys considered rescaling everyone to match the new system to bring everything into line? Seriously, this needs to happen. It might not be a popular idea, but you can compensate the 23/7 grinders/account sharers. No offense to anyone who did nothing but eso with their lives.
Hiero_Glyph wrote: »Paulington wrote: »I've added a lot to the spreadsheet and I think an important thing to realise is that whilst the XP required per CP is more than 400k after 338 CP, it is faster to get to 501 from zero CP under the new system than the old system.
Pre-2.2 cumulative XP from 0 CP to 501 CP: 200,400,000 XP.
Post-2.2 cumulative XP from 0 CP to 501 CP: 153,010,170 XP.
This means you need to gain 47 million XP less under the new system than the old. However this doesn't take into account those currently above 338 CP.
XP required 338-501 new system: 79,790,187 XP.
XP required 338-501 old system: 65,200,000 XP.
It is slower in the new system above 338 CP however before that it's a lot quicker.
If you are currently around the ~340 CP mark, do some grinding. You're better off getting to 501 CP under the current system than the new one.
The problem remains that for players above 200 million CP exp, their gains are incrementally better than anyone attempting the same gains after the system is implemented. ZOS just needs to own up to the fact that they waited 8 months to fix what was reported as a problem during PTS in February. They need to rescale everyone according to the new system. Account for enlightenment since CP were implemented( ~260 CP at 100k each), give players the bonus ~70 CP, and make all other CP based on the new scale. ZOS made a huge mistake with CP initially and the least they can do is fix it for everyone equally even if it costs them to do so.
@ZOS_RichLambert have you guys considered rescaling everyone to match the new system to bring everything into line? Seriously, this needs to happen. It might not be a popular idea, but you can compensate the 23/7 grinders/account sharers. No offense to anyone who did nothing but eso with their lives.
This actually fixes your issues with the CP system perfectly over time and really screws the people who grinded over the most regardless. Everything they've earned over the cap and everything they're earning while at cap is effectively devalued. The Champion System should be renamed the Communism System.