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CP Cap and Xp Scaling

  • Sounomi
    Sounomi
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    CP 125: 168,183
    CP 126: 169,272

    Happened to have overflow on my copied char so I got two ranks.
  • driosketch
    driosketch
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    CP 104: 144,215
    CP 105: 145,304
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Ezareth
    Ezareth
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    At 430 Champion points you get your 431st at 500,470 XP.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • code65536
    code65536
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    CP 195: 244,446
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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  • olsborg
    olsborg
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    They should also add, anyone under the cap gains enlightenment, anyone over the cap should not.

    PC EU
    PvP only
  • Ghostbane
    Ghostbane
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    For my 407th CP, it will require 474k of XP.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
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  • ToRelax
    ToRelax
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    smacx250 wrote: »
    Ishammael wrote: »
    Can anybody provide some more data points for this, pls?
    Here is a plot of data so far. Good enough for engineering, I'd say:

    cpxpcurr_zpsucnhcxtk.png

    Edit: Added current rate as "No-cap". "Pre-cap" is after patch less than cap, "Post-cap" is after patch greater than cap.

    Looks good.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Leandor
    Leandor
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    olsborg wrote: »
    They should also add, anyone under the cap gains enlightenment, anyone over the cap should not.
    Seconded.
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    danno8 wrote: »
    Also it does not seem to be a fall behind mechanism. Those who are over 501 cap seem to get nailed hard.

    For example from me to @Ezareth is about a 100 point difference from 348 to 442 and the XP difference is only 100k. But from his 442 to @DisgracefulMind 543 (another 100 point jump) the difference is 1.3 million :o .

    Sounds like I better get my ass to Cracked Wood Cave while the CP gettin is good! Step aside Methuselah!

    I'm at a ~420 and what I'm not liking about this news is that the incentive to grind before the update kicks in is very very strong. Especially if I manage to climb above 500 CPs where I could be profiting to the tune of 1.5m XP per CP creating a nice cushion for myself for when the next update (after Orisinium) hits.

    Dagoth_Rac wrote: »
    Getting 357 required 419,850 on PTS. Getting 358 will require 420,939 on PTS.

    Agree that this is a fall-behind mechanism. Someone 150 CP below the cap should not suddenly find it harder to catch the guy who already has 500+ CP.

    No way. By changing the XP required to gain a CP they are seting a precedent and I fully expect them to change this again when the cap is raised. When the cap gets moved to say 1k CPs, I expect the 500th CP to cost as much as the 250th now, or below 400k XP.

    This measure will be punitive to those who have reached the cap, as any extra CP gains will be hugely in taxed on their future gains while the people catching up will be given a huge boost
    olsborg wrote: »
    They should also add, anyone under the cap gains enlightenment, anyone over the cap should not.

    If you see the curve of the boost / CP for each passive (like say Bastion) the curve is not diminishing enough. I think it would be a better idea to make the curve more diminishing and, like your idea, grant permanent enlightenment to people under cap.

    This new mechanic, of geometrical increase in the cost of a CP when above cap, is very punitive to those who simply play the game. You're being charged 4-5 times more per CP when you can't even use it. I'm fine with not being able to use it, but I really don't see why unusable gains should be so heavily taxed.

    I presume the argument is that when they raise the cap again, you won't be that far above the previous cap, so you'll be in line with every one else, despite having played a lot more than them and gained more XP. You don't even get a brief period of having more CPs than them until the catch-up mechanisms allow them to catch-up.

    My question is that if this barrage of new effects is supposed to bring everyone to the same CP level (the cap) and keep them there, then what is the point of the CP system? What did the CP system achieve?

    We had a more balanced game in 1.5 which was completely turned upside down by the CP system, which led to trivialised PvE content and QQ for nerfs in PvP and now what is happening is they are basically completely neutering the effect of the CS, by bringing everyone on par with each other.

    So what is the point of the system then?
    Edited by Maulkin on October 7, 2015 9:42AM
    EU | PC | AD
  • Enodoc
    Enodoc
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    I'm planning on trying this later. Not sure if it does what I expect it to do, but you could give this a go (change CP to whatever CP number you're looking at):
    /script d(GetChampionXPInRank(CP))
    

    Or if you're feeling brave (as it may overload your chat box):
    /script for i=1,600 do d(i .. GetChampionXPInRank(i)) end
    
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Ishammael
    Ishammael
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    Here is the current data:
    https://docs.google.com/spreadsheets/d/1SXo8O6ro7AaIilYg11rZzH4DP7kQaYE6Qy5vB9XlO5g/edit?usp=sharing

    I am guessing there is an inflection point at 501 CPs. If I segregate data points below and perform a linear fit I get:

    y = 1088 x + 31630

    where y is the total experience required to get x champion point.

    To calculate the total amount of XP required for 501 now, integrate:

    y_tot = 644 x^2 + 31630 x

    and evaluate from 1 to 501:

    y_tot = 177459000

    which compares to 501 CPs at 400k/ea: 200000000

    Thus it takes less total XP to get to 501 by about 11.27%

    The problem is the following -- if you are currently sitting at 338 CPs, your next one costs more than 400k. Thus you are burned by this scaling, requiring more effort to get to 501 because your total XP (338 * 400k = 135200000) should put you at <solve quadratic eqn> 434 CPs!!

    @ZOS_GinaBruno @ZOS_BrianWheeler Y'all need to re-calculate everyone's CP based on total experience. Otherwise players in the mid-300s are gonna get burned by this switch!

    EDIT: put in OP.
    Edited by Ishammael on October 7, 2015 11:07AM
  • Ishammael
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    Enodoc wrote: »
    I'm planning on trying this later. Not sure if it does what I expect it to do, but you could give this a go (change CP to whatever CP number you're looking at):
    /script d(GetChampionXPInRank(CP))
    

    Or if you're feeling brave (as it may overload your chat box):
    /script for i=1,600 do d(i .. GetChampionXPInRank(i)) end
    

    just finished first cut -- see above.
  • Maulkin
    Maulkin
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    Ishammael wrote: »
    should put you at <solve quadratic eqn> 434 CPs!![/b]

    +434 or -434 CPs? :trollface:
    EU | PC | AD
  • Ishammael
    Ishammael
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    Bumping this because it needs some visibility
  • Enodoc
    Enodoc
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    Ishammael wrote: »
    Bumping this because it needs some visibility
    It would probably be better to keep updating the Official CP thread so that all discussion ends up where the devs will see it. Did you manage to try out that code yet?
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Nice job!

    I am in favor of the cap and increasing cost of CP. But this is a bit crazy, 2 mil for one cp when its capped anyway?!

    The jump at 500 is too much and the curve is too steep in my opinion. One or the other may work out, but this effectively puts a stop to earning cp without actually saying it.
  • BuggeX
    BuggeX
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    Nice job!

    I am in favor of the cap and increasing cost of CP. But this is a bit crazy, 2 mil for one cp when its capped anyway?!

    The jump at 500 is too much and the curve is too steep in my opinion. One or the other may work out, but this effectively puts a stop to earning cp without actually saying it.

    No its good as it is, if they dont make the cost after 501 much higher, most Player will just have maxed CPs right on the next DLC
    #makemagickadkgreataigan
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  • Hiero_Glyph
    Hiero_Glyph
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    Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?
  • Ishammael
    Ishammael
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    Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?

    Read my posts, the info is there.
  • Ishammael
    Ishammael
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    Enodoc wrote: »
    Ishammael wrote: »
    Bumping this because it needs some visibility
    It would probably be better to keep updating the Official CP thread so that all discussion ends up where the devs will see it. Did you manage to try out that code yet?

    I put it that thread.

    Your code isn't needed when you have the linear fit. But I don't have enough info to calculate the discontinuity.

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    BuggeX wrote: »
    Nice job!

    I am in favor of the cap and increasing cost of CP. But this is a bit crazy, 2 mil for one cp when its capped anyway?!

    The jump at 500 is too much and the curve is too steep in my opinion. One or the other may work out, but this effectively puts a stop to earning cp without actually saying it.

    No its good as it is, if they dont make the cost after 501 much higher, most Player will just have maxed CPs right on the next DLC

    No, it is in fact most likely that most players will not have maxed cp by the time the cap is raised even without this new scaling system. Lol, most players just kind of float along.

    I think you ment the top 2% and you may be right. We probably have a few hundred players that are already at the next cap or above.

    Im personally okay with getting trainwrecked by someone with capped cp. Just having an increased slope after 500 should be enough. We may have a number of players who can reach the new cap by the time it releases and thats okay. They earned it (or exploited for it!). The point of caps is so there is a max difference in cp, if its too much of a power difference they did it wrong.
  • xMovingTarget
    xMovingTarget
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    Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.

    I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.

    So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.

    The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".
  • BEZDNA
    BEZDNA
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    Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.

    I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.

    So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.

    The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".

    System looks very fair to me.

    You wanted CP cap - you got it.
    You wanted catch up system - you got it.
    You wanted a system which would make cp gap much much lower - you got it.

    Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.
  • Hiero_Glyph
    Hiero_Glyph
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    Ishammael wrote: »
    Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?

    Read my posts, the info is there.

    ~11% doesn't seem like much of a catchup mechanic. I mean ESO+ would be a comparable catchup mechanic currently. The fact that this actually hurts players with just over 300 CP makes it even worse since eventually new players will reach that point as well. Shouldn't CP be hard capped at 400k experience per point unless you are over the cap?
  • BEZDNA
    BEZDNA
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    Ishammael wrote: »
    Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?

    Read my posts, the info is there.

    ~11% doesn't seem like much of a catchup mechanic. I mean ESO+ would be a comparable catchup mechanic currently. The fact that this actually hurts players with just over 300 CP makes it even worse since eventually new players will reach that point as well. Shouldn't CP be hard capped at 400k experience per point unless you are over the cap?

    why shud cp cost more then 400k cp per point if you are over cap then? you can't use those cp anyway, why they shud cost more xp then?
  • AlnilamE
    AlnilamE
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    BEZDNA wrote: »
    Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.

    I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.

    So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.

    The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".

    System looks very fair to me.

    You wanted CP cap - you got it.
    You wanted catch up system - you got it.
    You wanted a system which would make cp gap much much lower - you got it.

    Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.

    Personally, I didn't want any of those things, but I am fine with there being a seasonal cap and a catch-up mechanic.
    The Moot Councillor
  • ADarklore
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    Jura23 wrote: »
    Im not saying this is a good solution they decided to implement, but you cant just take away someones CPs and justify it with "recalculating". Capping it is one thing, but taking points away is entirely different story.

    Actually, yes they can, if they want to keep new players- who will be the ones to pay the bills and keep ESO going for years to come. Besides, as they've stated, they are not taking points away per-se, they are simply making them inaccessible until the cap is raised again- meaning- those players above the cap will never have to grind for CP again because they'll instantly have full cap once the cap is raised.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Hiero_Glyph
    Hiero_Glyph
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    BEZDNA wrote: »
    Ishammael wrote: »
    Has anyone calculated how much experience is saved for a new player going from 0 CP up to the 501 cap?

    Read my posts, the info is there.

    ~11% doesn't seem like much of a catchup mechanic. I mean ESO+ would be a comparable catchup mechanic currently. The fact that this actually hurts players with just over 300 CP makes it even worse since eventually new players will reach that point as well. Shouldn't CP be hard capped at 400k experience per point unless you are over the cap?

    why shud cp cost more then 400k cp per point if you are over cap then? you can't use those cp anyway, why they shud cost more xp then?

    Please reread this thread. ZOS' proposed CP changes already make CP cost more than 400k once you pass 338. I am merely stating that this increased growth should not start until after you pass the current cap. This would be a faster gain rate than the proposed system. If you have a problem with CP costing more than 400k each then let ZOS know since this is what they will be doing once Orsinium launches.
  • Ishammael
    Ishammael
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    BEZDNA wrote: »
    Worst method they ever could implement. So the new system will reward ppl that grinded like monkeys prior and will shaft ppl that normally played without grinding. PLS FIX THIS ZOS.

    I have close to 350 points on Live right now. And I honestly dont feel like putting more effort in something that others got easier prior.

    So either recalculate all players to the new system. Or scale is differently. Example, the last point to reach the cap costs 400k xp. Everything before that costs less by a factor of whatever you desire. This would make the game alot more fair.

    The system as is on PTS now is even worse than live. I rather have no catch up that this. Coz this is goint to be a fall back mechanic afor me and alot of others. Also wouldnt be good for the competitive scene of ESO. A mechanic like that would honestly only motivate me to leave "The Elder Scrolls Online".

    System looks very fair to me.

    You wanted CP cap - you got it.
    You wanted catch up system - you got it.
    You wanted a system which would make cp gap much much lower - you got it.

    Ppl who grinded a lot are in much more disadvantage position then ppl who are below cap, yes they don't need to grind that huge amount of xp to get cp, but they will also never be able to spend cp they erned befor.

    As set right now, the people who grinded well beyond 500 are at a huge advantage in terms of CP per effort
  • pcripper39ub17_ESO
    Well, this definately gives people incentive to grind out champ points before the patch goes in.

    Now, I also think they need to put in a top cap. I see no reason that a champ point should cost more than 1 vr level. So, I would suggest at the very least put a top cap on xp needed at 850k for a champ point. Not the best, but better than they have now.
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