Joy_Division wrote: »Joy_Division wrote: »Why do people keep bringing up stamina DKs? Do you want to know why stamina DKs are actually pretty good? Because they do not use DK skills. When you say a DK with wrecking blow and flying blade is great, you are saying that wrecking blow and flying blade are good skills.
@Dracane - From what you write, it sounds like you do not have much experience at all trying to play a DK in PvP. Chains is a "great" PvP gapcloser? When was the last time you played a magicka DK? Beta? I don't know who @johan.danielsson1994b16_ESO is, but it's evident he has played a magicka DK and you have not.
Fellow Templars, I know our class has its issues, but the magicka version of the class is miles ahead of the DK; they are not even in the same league. A magicka templar has a class gap closer that allows they to dual wield swords for spell damage instead of wasting their stamina on a low damage version. A magicka templar can actually use their class skill to heal themselves. Puncturing sweep > whip spam. Templars have an execute. Templars cleanse DKs silly Dots.
Magicka DKs were actually quite limited in 1.6; the illusion of a powerful DK was kept alive by experienced players who perma-blocked in heavy armor, but even in doing so they didn't really kill many opponents and had no choice but to die gloriously when they got zerged.
I said it's a 2 in 1 gap closer. You either pull your target or bring yourself do it. Chains have something special and I like it.
The only nerf in the world I can recognize on my DK is the stamina block thing. I am still playing dual wield flame DK and I used to blockcast back in 1.6. And to be honest, I only needed this against Sorcerers and other projectile casters. Well, now I have to use scales, which kills my damage a bit.
But it is a better protection against them than blocking, because it makes me immune to their most important damage and when timed right, I can use their own damage against them. Melees however are harder. My way of dealing with them is too put so much pressure on them, that they need to play defensive, which is easy to achieve. The reason why I still play Magicka DK is a simple thing: Detection potions aren't available with Stamina restore. And I NEED those or the master race destroys me. There are tooooo many Nightblades, going without this is suicide for me.
You said chains was a "great" 2 in 1 gap closer. How in the world you think it is beneficial to have a skill perform inconsistently and *not* know what will happen when you use it is beyond me, but I can assure you that most people use these skills tacticly when a general goal in mind (i.e. pull the bad guy to me and my allies or go over there to the bad guy) and this is a huge problem with chain .. when they actually do decide to work.
If the only nerf in the world you can recognize on your DK is the stamina blocking thing, you have zero clue about DKs. The OP may have been a bit zealous in explaining all the nerfs that have hit DKs, but he is not wrong. That list is correct and accurate. The OP did not even explain how the development / game mechanics changes in the game have eroded the effectiveness in DKs. The game was very different at launch, where softcaps, low resources, general player ignorance, emphasis on sustain over burst, high health pools, etc. were all facets of the game that favored DKs. That you would not want to use scales against a range projectile user is baffling.
NBs are destroying you because they are too strong or because they cloak, it is because the magicka DK is terribad right now
I think you should stop blaiming me for everything. Instead, you should question yourself on why you are not able to play it. I'm sorry
But yes, I agree on Nightblades. Can't enlighten you on that.
It's ridiculous all Stamblades claim they can only cloak 3 times. SHUT UP ! They can cloak infinitely and permadodge like they did before. I see it everyday, they evade everything and bump out too much damage at the same time.
Sorry, I can't enlighten you on how to kill Nightblades. Especially since most people play Nightblades.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Why do people keep bringing up stamina DKs? Do you want to know why stamina DKs are actually pretty good? Because they do not use DK skills. When you say a DK with wrecking blow and flying blade is great, you are saying that wrecking blow and flying blade are good skills.
@Dracane - From what you write, it sounds like you do not have much experience at all trying to play a DK in PvP. Chains is a "great" PvP gapcloser? When was the last time you played a magicka DK? Beta? I don't know who @johan.danielsson1994b16_ESO is, but it's evident he has played a magicka DK and you have not.
Fellow Templars, I know our class has its issues, but the magicka version of the class is miles ahead of the DK; they are not even in the same league. A magicka templar has a class gap closer that allows they to dual wield swords for spell damage instead of wasting their stamina on a low damage version. A magicka templar can actually use their class skill to heal themselves. Puncturing sweep > whip spam. Templars have an execute. Templars cleanse DKs silly Dots.
Magicka DKs were actually quite limited in 1.6; the illusion of a powerful DK was kept alive by experienced players who perma-blocked in heavy armor, but even in doing so they didn't really kill many opponents and had no choice but to die gloriously when they got zerged.
I said it's a 2 in 1 gap closer. You either pull your target or bring yourself do it. Chains have something special and I like it.
The only nerf in the world I can recognize on my DK is the stamina block thing. I am still playing dual wield flame DK and I used to blockcast back in 1.6. And to be honest, I only needed this against Sorcerers and other projectile casters. Well, now I have to use scales, which kills my damage a bit.
But it is a better protection against them than blocking, because it makes me immune to their most important damage and when timed right, I can use their own damage against them. Melees however are harder. My way of dealing with them is too put so much pressure on them, that they need to play defensive, which is easy to achieve. The reason why I still play Magicka DK is a simple thing: Detection potions aren't available with Stamina restore. And I NEED those or the master race destroys me. There are tooooo many Nightblades, going without this is suicide for me.
You said chains was a "great" 2 in 1 gap closer. How in the world you think it is beneficial to have a skill perform inconsistently and *not* know what will happen when you use it is beyond me, but I can assure you that most people use these skills tacticly when a general goal in mind (i.e. pull the bad guy to me and my allies or go over there to the bad guy) and this is a huge problem with chain .. when they actually do decide to work.
If the only nerf in the world you can recognize on your DK is the stamina blocking thing, you have zero clue about DKs. The OP may have been a bit zealous in explaining all the nerfs that have hit DKs, but he is not wrong. That list is correct and accurate. The OP did not even explain how the development / game mechanics changes in the game have eroded the effectiveness in DKs. The game was very different at launch, where softcaps, low resources, general player ignorance, emphasis on sustain over burst, high health pools, etc. were all facets of the game that favored DKs. That you would not want to use scales against a range projectile user is baffling.
NBs are destroying you because they are too strong or because they cloak, it is because the magicka DK is terribad right now
I think you should stop blaiming me for everything. Instead, you should question yourself on why you are not able to play it. I'm sorry
But yes, I agree on Nightblades. Can't enlighten you on that.
It's ridiculous all Stamblades claim they can only cloak 3 times. SHUT UP ! They can cloak infinitely and permadodge like they did before. I see it everyday, they evade everything and bump out too much damage at the same time.
Sorry, I can't enlighten you on how to kill Nightblades. Especially since most people play Nightblades.
Mistype. I don't think stamblades are too strong. I don't need help killing them.
I'm not blaming you. I'm pointing out the highly debatable assertions that you make without anything more than vague anecdotal substantiation.
I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Agreed. DK was so far ahead of the other classes that even now they reign supreme at resource management.
I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Agreed. DK was so far ahead of the other classes that even now they reign supreme at resource management.
How can you even say that as a Sorc with 5% reduce cost, 20% stam recovery, 20% health recovery and 10% magicka recovery and exchange.
That is outrageous. We have 0 generic reductions or recoveries. All we have is a magicka cast that returns 5% stamina, and battle roar that returns a % of each specific stat. Helping hands is inefficient. If you are in a magicka build the cost is easy but the return is little, if you are in a stamina build the return is high but the cost for the skill is also high. If you are in a magicka build with battle roar the stam return is low and the same if you are in a magicka build.
TheNephilimCrow wrote: »Honestly, the only thing that was nerfed is the damage. Everything else, such as the tank aspect, is there. There are some DKs out there that can camp one spot and not take any damage at all. I've seen them eat Cold Shot upon Cold shot and just heal it up.
DlSTORTlON wrote: »
FYI: you don't get any AP from blocking damage
What is vague ? I explained what I am doing and why I'm doing what I am doing..... but of course, I am lying right ? Pff
Just PLAY goddammit, play. Flame DK is extremely strong. But stamina has more dangerous tools of course,
I think DK is far from being R.I.P.
...have the highest DPS and can be super dangerous in pvp.
As I said, they are the most superior class in 2/3 rolls and very strong in pvp. (People saying Magicka NB is bad needs to get some lessons)
My boyfriend is a stamina DK and omg, nobody puts so much pressure on me.
Dk has so many overpowered Dots
But [chains] still is a great 2 in 1 gap closer.
EACH gap closer shortly stuns the target and should grant immunity just like chains do. (yes, even critical rush does, it shortly roots the target)
I only try being realistic. Other classes got nerfed into the ground, DK is not amongst them.
[Chains] a 2 in 1 gap closer. You either pull your target or bring yourself do it. Chains have something special and I like it.
Did you even read the OP? Did you even play a DK before a couple of weeks ago?The only nerf in the world I can recognize on my DK is the stamina block thing.
Joy_Division wrote: »
I don't think you are lying. I think you have a habit of making claims based on intuition rather than experience, which is why you use lots of adjectives but little analysis.
Joy_Division wrote: »
I don't think you are lying. I think you have a habit of making claims based on intuition rather than experience, which is why you use lots of adjectives but little analysis.
This. Drac, you make really good posts all the time, but when it comes to commenting on the DK you are relying on skill sheets and impressions, not direct or lengthy experience. A lot of people respect what you say, including myself, so when you say stuff people are likely to assume it's true. However what is true on character sheets, is not necessarily true in actuality. There is a big divide there that simple investigation won't overcome.
J'skaar Habasi wrote: »Never thought I'd live to see this post. I'll concede your point that magicka DK has been nerfed the most this year. I hope you all can admit that the changes made by ZOS have spawned a variety of builds that is good for the game. We now have a viable stamina and magicka version of each class.
Some of us remember being on the bad side of the DK glory days. It was not fun to ambush a DK for no damage, then get caught in talons and flame lashed to death. It was not fun to get caught in the Impulse - Bat Swarm train either.
Dks have had it so good for so long. I know this is a PvP discussion, but I recall seeing a recent video of the Mantikora going down in a little over a minute with what seemed to be 24 standards dropped on him. When you're still at the top of the DPS heap in PvE, I'm sorry you're not going to get a lot of sympathy from me. All I can say is buy a copy of the Nightblade's guide to complaining on the forums.
I'll happily die to the Sorc using Steel Tornado or a stamina templar than go back to the days when this guy ruled Cyrodiil:
https://youtube.com/watch?v=Nlp4gz4kvKk
Just a question; why is the imbalances of the past relevant for the inbalances for the present? Karma?
tangy.citrus wrote: »(PVE) DK is still the highest dps in the game right now, and the best tank. You're just whining because you cant play easy now and 2 hit targets you have to actually have skill and use a weave of attacks to take down targets. Its good that ZOS isnt spoon feeding the casuals anymore.
MattyMatty wrote: »Hi all, New here. read this earlier today on my dinnerbreak and though I a only a Lvl7 Nord DK with Heavy Armour and 2Handed, I am thinking am I making a mistake with my current build if so many abilities etc have been nerfed according to Distortion's very first post?
I want to have a character where I am not going to put points into abilities that just don't work...
Is it a bad idea to continue with my current character or start a new one now before wasting anymore time - I want to do both PvE and PvP
Sorry if my question seems a bit clueless but guilty as charged I am brand new to MMO's and to this game (even though I have played ES since chapter 1 Arena in the 90's and every chapter since, this one I am finding harder to get my head round character builds)
MattyMatty wrote: »Thanks for that Jake
But I still don't know where the DK class stands as far as all the Nerfed abilities that are listed by the postholder in their opening message - do they mean a load of abilities for DK are useless now or next to useless as I don't want to build a DK character that has useless abilities!!?