I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
Why is it every time a DK makes a post to bring up the negative points of their class, a Templar decides to chime in? Please keep the focus on DK only here.
Thanks.
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
Why is it every time a DK makes a post to bring up the negative points of their class, a Templar decides to chime in? Please keep the focus on DK only here.
Thanks.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
mklundub17_ESO wrote: »So only DK's are allowed to QQ? The reason it's always brought up is because both classes are in the same boat. If they're going to address issues with one class, address issues with both.
mklundub17_ESO wrote: »So only DK's are allowed to QQ? The reason it's always brought up is because both classes are in the same boat. If they're going to address issues with one class, address issues with both.
Of course not. Create your own thread with a detailed list like the OP did here. Don't derail his thread about another class.
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
Why is it every time a DK makes a post to bring up the negative points of their class, a Templar decides to chime in? Please keep the focus on DK only here.
Thanks.
mklundub17_ESO wrote: »So only DK's are allowed to QQ? The reason it's always brought up is because both classes are in the same boat. If they're going to address issues with one class, address issues with both.
Of course not. Create your own thread with a detailed list like the OP did here. Don't derail his thread about another class.
Zos does not reply to Templar threads. Not even one since June/July. Except the one when Templars were *once again* OP during PTS. Thats why we jump in and shed our tears. Lol.
I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Agreed. DK was so far ahead of the other classes that even now they reign supreme at resource management. A good stam DK is absolutely brutal and possibly the best 1v1 build available. OP wants to be super FOTM again methinks.
While all those nerfs certainly hit the DK very hard, I don't think either of them is the final cause for the DK's death. Instead, I think we rather have to look at the TTK changes of 1.7 and it's effect on gameplay.
The TTK obviously increased with the last patch, especially for non-burst builds. For the DK, which can't use burst builds due to it's immobile nature (same goes for Templar btw, even though the effect is different), this means that it get incredibly hard to kill anything. Now as some already mentioned, the defensive aspect didn't suffer too much from the TTK changes, in my eyes they actually improved because it's now easier to sustain until the next Bats. Meaning that it is not possible to make a build that is sustainable enough for solo gameplay, while also dealing enough damage to kill an enemy.
However, if you think about it, that's the way it is supposed to be, since the DK should not solely rely on DPS and tankiness, but rather on supreme ressource management, enabling him to run his enemies out of Stamina or Magicka. Unfortunately, the Champion Point System and the removal of the softcaps provided everybody with infinite ressources, ultimatively resulting in the destruction of the Dragonknights original class concept.
(I'm going to save the Templar's part for a corresponding thread )
Good write up. However, I can't agree that Dragonknight is not able to burst down enemies.
It's obvious that a tank build can't and shouldn't be able to do that. But a DK build for dealing damage CAN and will destroy things fast.
My boyfriend is a stamina DK and omg, nobody puts so much pressure on me. He only uses heavy attack weaving and flying blade and not even my Overload spam can out damage what he does by doing this simple thing.
And the activation of burst for DKs is based on using some surprise. Wait for your enemy to go offensive, then dragon jump and spam all your damage. Just like Sorcerers, you need to time your burst and then it will be devasating.
DlSTORTlON wrote: »
- close range DoTs hit too hard? = Unstable Flame & Burning Breath - switched to stamina.
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
DlSTORTlON wrote: »
I've stuck with my DK through thick and thin since launch. Yes, the DK renaissance was good.
The whining, here on the forums, especially from the dark brotherhood / rouge role-players, have resulted in many excessive nerfs and have cost us much. The time of staying in the shadows and keeping quite, is over. I don't want to play FOTM builds and want to sick with my DK, but the continual nerfs make the class less viable and wanting to be effective in PvP pushes them into a very small niche role.
Some quick facts for people that struggle understanding class balance:
- DKs are un-mobile
- DKs are supposed to be in-your-face
- DKs have heavy DoTs & close range skills
- DKs have only one, pathetic, distance ability
- DKs have no class gap-closer
- DKs are supposed to be tanky
- DKs have reflect to defend against long range attacks
- DKs now have very little to benefit groups
- DKs have no realistic class execute
- DKs resource management concept is supposed to be based around ultimate generation and battle roar
- DKs are very limited in skill choice and builds to be effective
What nerfs is this DK on about? He's just QQing, right?*yes i know another reason was healing springs spammers abused this for ultimate generation between fights
- too much sustain and resources? = Battle Roar - nerfed.
- get pulled off walls when wanting to imperviously pew pew their attackers? = Extended Chains - nerfed.
- ultimates deal too much damage to huggers? = Magma Shell - nerfed.
- shields return damage to your hugs? = Fragmented Shield - nerfed.
- wanting to pew pew an un-mobile class from stealth/long range? = Reflect - nerfed.
- ultimates used too often against hippy huggers?* = Ultimate Generation via Crits - removed.
- countering shield stackers with close range abilities that ignore shields is too annoying? = Lava Whip - nerfed.
- get leaped to when wanting to imperviously pew pew their attackers from high walls? = Dragon Leap (an ultimate) - nerfed.
- too many DoTs? = Flames of Oblivion - nerfed.
- a support ability to increase group's damage? = Molten Weapons - nerfed.
- too much sustain and idiots can't kill 'top-level' DKs? = Dragon Blood - nerfed.
- close range DoTs hit too hard? = Unstable Flame & Burning Breath - switched to stamina.
- 20% dodge chance in a defensive fixed position too annoying? = Cinder Storm - nerfed.
- able to interrupt multiple people from range? = Eruption - nerfed.
- still too much sustain and resources? = Battle Roar - nerfed again.
- still too many ultimates used? = Ultimate costs - increased.
- looking for alternative ways to manage resources? = Werewolf's passive stamina regen & Vampires regen - nerfed.
- still want to pew pew an un-mobile class from stealth? = Attacks from stealth now ignore reflect (and always crit)
- can't deal enough damage and kill DKs that reduce the cost of blocking? = Block - nerfed.
Other gripes:
- "Draw on your draconic blood to heal 33% of missing Health" should heal 33% of missing health and not 16%.
- too much damage to mindless yolo-ers charging into large AoE groups? Impulse = range nerfed. This dealt less damage than steel tornado and had the same range... but only impulse got nerfed. So now we have similar problems with a new generation of mindless drones spamming the same skill in large numbers. Fun and sporting gameplay? #SteelTornadoDrones #STDs #hashtag #imhipandrelevantbecauseiusehashtags
For those that will use the age-old 'perma-bats/banners' argument: DKs didn't create this problem nor did we exploit it (the minority that abused a 98% ultimate cost reduction were other classes too).
The backlash from our finest hour has been excessive in my opinion and has put us in a very dark place. Will the sun ever shine on our class again?