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Feedback: Shieldbreaker 5p-set - it´s OP and should not go live.

  • ToRelax
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    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So you agree it is overpowered but think it should go live anyway because you feel Sorcs have been OP before?
    Clearly ZOS should listen to your reasoning... :neutral:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • OGLezard
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    Soulac wrote: »
    My whitestrake set does exactly what it should do, saving me from getting busted. This set won't change it.
    In 1v1 against Magicka NBs I don't avoid any dmg, not 80% not 90%, it's 0%.

    Wrong. You are currently using a nirnhorned 5p set right? You are mitigating exactly 50% damage of that Concealed Weapon. Nirn is getting fixed at the same time as undodgeable CW, thankfully
    Soulac wrote: »
    Ofc it changes, but dodge is still counterable.
    If you use a detection potion my cloak won't avoid any damage. If you use an unblockable stun I won't mitigate any dmg and heals can get huge reductions on it.

    Activating Cloak, like dodge, forces all projectiles to miss for a bit. Even if you are detected by pots.I'm also happy detect pots are getting nerfed to 15" as 45" was way over the top. And yes there are counters to dodge, i never said there aren't
    Soulac wrote: »
    Shields? Well there is nothing against it.
    It's not like your shields suddenly disappear, you still absorb most of the dmg, don't you.

    I'm happy that they are introducing a counter to shields. I have no issues with having a counter to shields. I have an issue with the way the counter has been implemented.
    Soulac wrote: »
    You're right that you can't really compare defense mechanic, but why should everything have hard counters except shields?
    You think 2k additional dmg will change something about immortal healing ward spammers? Please, you cant believe that. There must be something to ignore shields, as there are abilities ignoring all other defense mechanics.
    I might mitigate most dmg with my dodge, but dodge is more expensive and needs to be timed.. Like you said, it's not compareable.

    All I want it that everyone and especially you test this set once it goes live under normal circumstances and not while standing in front of each other.
    Everything needs counters, shields are not an exception. If someone wears a set just to counter shields, it should be worth it.
    If this set can't break your Shield spam (=killing you), what is the point in it?
    If you counter my dodge I need to rely on dodge, if you also use a potion I need to use more heals or shadow image and the same applies to you now.

    I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck :angry:

    Anyhow, my point is that if 2k on shields is deemed too low buff it to 3k on shields. Or make it a percentage of the total shield strength, say 35% so if i have stacked 20k worth of shields somehow the first light attack with do an extra 8k damage on my shields and drastically reduce them. Still a massive buff against more than half the population in Cyrodiil that uses shields in some form.

    There are ways to introduce shield counters without turning them into self-debuffs and ruining support healing via Heal Ward for non-Templar classes.

    @soulac .......copy your folders and put them on your ssd..... not that hard........ I back up pts and live folders after every update to my external and bring them to my buddy who has limited bandwidth..... no issues.
  • Cinbri
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    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
    Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars. ;)
    On a serious note, it not possible to balance this set without balancing damage shields mechanic.
    Set is OP indeed. And btw it works mostly vs magicka builds, and perfectly match stamina builds: magicka<stamina again. It not hard to kill enemy with this set, BUT it is garbage against templars.
    Elo, this is set is payback for your usage of Molag Kena+Overload :p
    Edited by Cinbri on August 21, 2015 3:29PM
  • Maulkin
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    OGLezard wrote: »

    @soulac .......copy your folders and put them on your ssd..... not that hard........ I back up pts and live folders after every update to my external and bring them to my buddy who has limited bandwidth..... no issues.

    You quoted the wrong person, it was me that had the issue. And thank you for you advice, I will try that.

    EU | PC | AD
  • Derra
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    Cinbri wrote: »
    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
    Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars. ;)
    On a serious note, it not possible to balance this set without balancing damage shields mechanic.

    Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Cinbri
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    Derra wrote: »
    Cinbri wrote: »
    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
    Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars. ;)
    On a serious note, it not possible to balance this set without balancing damage shields mechanic.

    Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
    Coz it still will be OP vs non-sorc Healing Ward users.
    Anyway i hope it will be balanced coz i don't wanna roll stamplar only coz this set.
    Edited by Cinbri on August 21, 2015 3:33PM
  • Ryuho
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    I stoped using shields, cause ppls on PTS are running with this crap and spaming light attacks like crazy just LOL I ve builded my nb to get as much as possible from HOT spells, and well even without shields swallow spam works nicly vs light attacks spammers.. But otherside as sorc, its pain in the ass.. Imo it should be adjusted, like 20% chance to hit for 5k dmg or so..
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    RETIRED

    CU - next mmo
  • Pirhana7_ESO
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    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
  • Rook_Master
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    Looks like the SHIELD BREAKER set is working as intended.
  • Dracane
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    Looks like the SHIELD BREAKER set is working as intended.

    How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)

    Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Erondil
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    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does

    Hahahaha this guy rly...
    Edited by Erondil on August 21, 2015 3:58PM
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  • Maulkin
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    Looks like the SHIELD BREAKER set is working as intended.

    Looks like you don't know what breaking means because the set ignores shields, not break them
    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does

    First off, spec'ing for health and armor is the complete opposite of being a light armor build. A Sorc light armor build relies on shields. If your solution is to not play light armor builds, thanks but no thanks.

    Secondly, in the first 6 months people were finding out how to play the game. Which means you could survive with crap defenses because people were also crap at attacking. If you mean to tell me you can make a light armor Sorc that uses only heals and no shields, step out in PvP right now and be competitive then by all means go out and make a video. I'll be waiting right here.

    Edited by Maulkin on August 21, 2015 3:59PM
    EU | PC | AD
  • Rook_Master
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    Dracane wrote: »
    Looks like the SHIELD BREAKER set is working as intended.

    How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)

    Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?

    Those sets would all be fine with me.

    Also, the bolded statement is ironic consider all the people calling for 1.6 sorcs to remain OP and untouched by any changes like this.
  • Dracane
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    Looks like the SHIELD BREAKER set is working as intended.

    Looks like you don't know what breaking means because the set ignores shields, not break them
    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does

    First off, spec'ing for health and armor is the complete opposite of being a light armor build. A Sorc light armor build relies on shields. If your solution is to not play light armor builds, thanks but no thanks.

    Secondly, in the first 6 months people were finding out how to play the game. Which means you could survive with crap defenses because people were also crap at attacking. If you mean to tell me you can make a light armor Sorc that uses only heals and no shields, step out in PvP right now and be competitive then by all means go out and make a video. I'll be waiting right here.

    I agree Mike.
    Don't argue with them my friend. If someone tells you, an average light armor Sorcerer shall go out in Cyrodiil and try to be effective and survive.... stop the conversation and turn away from this person, as no serious conversation can be possible.

    Only because Dragonknight and Templar casters can survive without damage shields. That's because Auri-El decided to give them nice defensive mechanics, mechanics that Sorcerers don't have. All I know is, that a Sorcerer without shields is free AP and nothing his class or any other skillline in the game has to offer will safe him.
    No bolt escape, no block and no other things. I feel like Stamina Sorcerers are the only Sorcerer being able to survive without damage shields.

    But then again, a Magicka Sorcerer is supposed to use his shield.
    Edited by Dracane on August 21, 2015 4:05PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Derra
    Derra
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    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does

    Sorc is not choosing to play shields. There is no other options because the class does not have a heal and it´s mobility skill has been nerfed multiple times by now. The classshield is the sorcerers equivalent to breath of life for templars or gdb/reflect for dragonknights.
    As it currently stands you can´t play a sorcerer without a healing staff in a magica specc - this is bs imho.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Garion
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    Dracane wrote: »
    Looks like the SHIELD BREAKER set is working as intended.

    How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)

    Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?

    Those sets would all be fine with me.

    Also, the bolded statement is ironic consider all the people calling for 1.6 sorcs to remain OP and untouched by any changes like this.

    Actually I think you will find that most sorcs in this thread have said over and over that they agree a counter to shields is needed, so it is not about maintaining the status quo at all. This set has several flaws which have been pointed out several times (take the time to read the thread and you will see what they are).

    Shields need looking at, but this typically half arsed solution offered by Zenimax is not a solution at all, it's just going to be the cause of more problems in live PvP. If people are too stupid or unwilling to see this, then I hope they enjoy it when it goes live :-).
    Edited by Garion on August 21, 2015 4:15PM
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  • Xsorus
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    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?

    Yes, actually quit pussyfooting around and nerf shields and not rely on gimmick sets to find balance.
  • Derra
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    Xsorus wrote: »
    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?

    Yes, actually quit pussyfooting around and nerf shields and not rely on gimmick sets to find balance.

    I´d actually be fine with that.

    Make shields nonstackable or let healingdebuffs take effect on shieldsize. Anything but the current form of the shieldbreaker set.

    Maybe even alter the secondary effect of hardened ward to something else instead of 33% more shield.
    Edited by Derra on August 21, 2015 4:16PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dracane
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    Derra wrote: »
    Xsorus wrote: »
    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?

    Yes, actually quit pussyfooting around and nerf shields and not rely on gimmick sets to find balance.

    I´d actually be fine with that.

    Make shields nonstackable or let healingdebuffs take effect on shieldsize. Anything but the current form of the shieldbreaker set.

    Maybe even alter the secondary effect of hardened ward to something else instead of 33% more shield.

    While I agree with removing shield stacking, you will not survive as a Sorcerer with Ward as it is right now only and looses 33% strenght.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Rook_Master
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    Templars would actually care about this if Blazing Shield was still worth a damn.
  • OGLezard
    OGLezard
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    OGLezard wrote: »

    @soulac .......copy your folders and put them on your ssd..... not that hard........ I back up pts and live folders after every update to my external and bring them to my buddy who has limited bandwidth..... no issues.

    You quoted the wrong person, it was me that had the issue. And thank you for you advice, I will try that.

    @mike.gaziotisb16_ESO oops lol my bad :P but make sure you copy the launcher folder too.
  • Xeniph
    Xeniph
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    Soulac wrote: »
    My whitestrake set does exactly what it should do, saving me from getting busted. This set won't change it.
    In 1v1 against Magicka NBs I don't avoid any dmg, not 80% not 90%, it's 0%.

    Wrong. You are currently using a nirnhorned 5p set right? You are mitigating exactly 50% damage of that Concealed Weapon. Nirn is getting fixed at the same time as undodgeable CW, thankfully
    Soulac wrote: »
    Ofc it changes, but dodge is still counterable.
    If you use a detection potion my cloak won't avoid any damage. If you use an unblockable stun I won't mitigate any dmg and heals can get huge reductions on it.

    Activating Cloak, like dodge, forces all projectiles to miss for a bit. Even if you are detected by pots.I'm also happy detect pots are getting nerfed to 15" as 45" was way over the top. And yes there are counters to dodge, i never said there aren't
    Soulac wrote: »
    Shields? Well there is nothing against it.
    It's not like your shields suddenly disappear, you still absorb most of the dmg, don't you.

    I'm happy that they are introducing a counter to shields. I have no issues with having a counter to shields. I have an issue with the way the counter has been implemented.
    Soulac wrote: »
    You're right that you can't really compare defense mechanic, but why should everything have hard counters except shields?
    You think 2k additional dmg will change something about immortal healing ward spammers? Please, you cant believe that. There must be something to ignore shields, as there are abilities ignoring all other defense mechanics.
    I might mitigate most dmg with my dodge, but dodge is more expensive and needs to be timed.. Like you said, it's not compareable.

    All I want it that everyone and especially you test this set once it goes live under normal circumstances and not while standing in front of each other.
    Everything needs counters, shields are not an exception. If someone wears a set just to counter shields, it should be worth it.
    If this set can't break your Shield spam (=killing you), what is the point in it?
    If you counter my dodge I need to rely on dodge, if you also use a potion I need to use more heals or shadow image and the same applies to you now.

    I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck :angry:

    Anyhow, my point is that if 2k on shields is deemed too low buff it to 3k on shields. Or make it a percentage of the total shield strength, say 35% so if i have stacked 20k worth of shields somehow the first light attack with do an extra 8k damage on my shields and drastically reduce them. Still a massive buff against more than half the population in Cyrodiil that uses shields in some form.

    There are ways to introduce shield counters without turning them into self-debuffs and ruining support healing via Heal Ward for non-Templar classes.

    As to installing PTS in a location you want. I have 2 instances of the game, I use one location for live and the other for pts. You just have to use separate desktop shortcuts.

    Just DL the game, and put it in any location you want, then just patch the pts in that location, done.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeniph
    Xeniph
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    Derra wrote: »
    Cinbri wrote: »
    Derra wrote: »
    Xsorus wrote: »
    lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.

    I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.

    So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
    Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars. ;)
    On a serious note, it not possible to balance this set without balancing damage shields mechanic.

    Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?

    Because shields are refreshable. So it wouldn't change anything from what's live, except people would have to refresh their shields a bit more often.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Sallington
    Sallington
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    PvP is usually a rock-paper-scissors type of game.

    In these encounters the damage shield users are paper, and Shieldbreaker set users are scissors. That doesn't make damage shield users any less effective against every other enemy. They just have a weakness now. A very, very specific weakness tied to one 5-piece set of armor.
    Edited by Sallington on August 21, 2015 5:36PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Radburn
    Radburn
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    As a Templar I know exactly how tough it can be out there in pvp. If anyone thinks BoL or Blazing shield was enough to survive in the 1.6 meta you're crazy. The best Templars stuck with it, died a lot and learned to adapt to the environment.

    Shields & Bolt escape are a major crutch for sorcs and most will be upset when they find they cannot lean on them any more to give them the advantage. The players who chose the class because they really enjoy it will adapt and find another way to succeed. All the other FOTM players are going to re-roll or quit. These type of players are toxic to pvp, the ones that will do anything from exploit to re-roll to FOTM builds so they can be at the top.

    On topic, shield breaker is an unconventional way of bringing shield stacking in line. If there is an epidemic of shield stacking sorcs going forward you will see more non-sorcs using this set until they are brought into check. Its no different than if there is an epidemic of vamps, people will use anti vampire tools to deal with it until the problem goes away.



  • olsborg
    olsborg
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    Derra wrote: »
    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does

    Sorc is not choosing to play shields. There is no other options because the class does not have a heal and it´s mobility skill has been nerfed multiple times by now. The classshield is the sorcerers equivalent to breath of life for templars or gdb/reflect for dragonknights.
    As it currently stands you can´t play a sorcerer without a healing staff in a magica specc - this is bs imho.

    This, zos needs to understand their classes better, because it sometimes seems they are updating a totally different game then ESO.

    PC EU
    PvP only
  • olsborg
    olsborg
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    Radburn wrote: »
    If there is an epidemic of shield stacking sorcs going forward you will see more non-sorcs using this set until they are brought into check.



    Do you think, that if you are a magicka sorceror, you have any other option then to use hardened ward and healing ward if you want to hold your own in pvp? Really?

    PC EU
    PvP only
  • Sallington
    Sallington
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    Derra wrote: »
    Derra wrote: »
    Grimbim wrote: »
    The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.

    Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.

    You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.

    Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.

    A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.

    Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does

    Sorc is not choosing to play shields. There is no other options because the class does not have a heal and it´s mobility skill has been nerfed multiple times by now. The classshield is the sorcerers equivalent to breath of life for templars or gdb/reflect for dragonknights.
    As it currently stands you can´t play a sorcerer without a healing staff in a magica specc - this is bs imho.

    So you want a heal, but think that equipping a healing staff on one bar is BS? As far as I can tell, magica sorcs are top dogs right now on DPS meters. They need to have some weakness in there somewhere.

    Sure you could have some added survivability, but your DPS would need to suffer in exchange.
    Edited by Sallington on August 21, 2015 5:45PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sallington
    Sallington
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    olsborg wrote: »
    Radburn wrote: »
    If there is an epidemic of shield stacking sorcs going forward you will see more non-sorcs using this set until they are brought into check.



    Do you think, that if you are a magicka sorceror, you have any other option then to use hardened ward and healing ward if you want to hold your own in pvp? Really?

    You could throw on a few pieces of heavy armor or use some pieces of a more defensive set. Invest more points in HP even.

    Since damage shield scale off of magicka, sorcs get more protection and more damage at the same time. And with no soft caps those numbers get absurd.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Alcast
    Alcast
    Class Representative
    If you block the set, it shouldnt do OP dmg right? Or does it go trhough block?

    I think the dmg is fine, but it has to be blockable lol.
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