lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
mike.gaziotisb16_ESO wrote: »My whitestrake set does exactly what it should do, saving me from getting busted. This set won't change it.
In 1v1 against Magicka NBs I don't avoid any dmg, not 80% not 90%, it's 0%.
Wrong. You are currently using a nirnhorned 5p set right? You are mitigating exactly 50% damage of that Concealed Weapon. Nirn is getting fixed at the same time as undodgeable CW, thankfullyOfc it changes, but dodge is still counterable.
If you use a detection potion my cloak won't avoid any damage. If you use an unblockable stun I won't mitigate any dmg and heals can get huge reductions on it.
Activating Cloak, like dodge, forces all projectiles to miss for a bit. Even if you are detected by pots.I'm also happy detect pots are getting nerfed to 15" as 45" was way over the top. And yes there are counters to dodge, i never said there aren'tShields? Well there is nothing against it.
It's not like your shields suddenly disappear, you still absorb most of the dmg, don't you.
I'm happy that they are introducing a counter to shields. I have no issues with having a counter to shields. I have an issue with the way the counter has been implemented.You're right that you can't really compare defense mechanic, but why should everything have hard counters except shields?
You think 2k additional dmg will change something about immortal healing ward spammers? Please, you cant believe that. There must be something to ignore shields, as there are abilities ignoring all other defense mechanics.
I might mitigate most dmg with my dodge, but dodge is more expensive and needs to be timed.. Like you said, it's not compareable.
All I want it that everyone and especially you test this set once it goes live under normal circumstances and not while standing in front of each other.
Everything needs counters, shields are not an exception. If someone wears a set just to counter shields, it should be worth it.
If this set can't break your Shield spam (=killing you), what is the point in it?
If you counter my dodge I need to rely on dodge, if you also use a potion I need to use more heals or shadow image and the same applies to you now.
I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck
Anyhow, my point is that if 2k on shields is deemed too low buff it to 3k on shields. Or make it a percentage of the total shield strength, say 35% so if i have stacked 20k worth of shields somehow the first light attack with do an extra 8k damage on my shields and drastically reduce them. Still a massive buff against more than half the population in Cyrodiil that uses shields in some form.
There are ways to introduce shield counters without turning them into self-debuffs and ruining support healing via Heal Ward for non-Templar classes.
Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
@soulac .......copy your folders and put them on your ssd..... not that hard........ I back up pts and live folders after every update to my external and bring them to my buddy who has limited bandwidth..... no issues.
Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
On a serious note, it not possible to balance this set without balancing damage shields mechanic.
Coz it still will be OP vs non-sorc Healing Ward users.Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
On a serious note, it not possible to balance this set without balancing damage shields mechanic.
Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.
Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.
Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)
Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
mike.gaziotisb16_ESO wrote: »Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
Looks like you don't know what breaking means because the set ignores shields, not break themPirhana7_ESO wrote: »Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.
Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
First off, spec'ing for health and armor is the complete opposite of being a light armor build. A Sorc light armor build relies on shields. If your solution is to not play light armor builds, thanks but no thanks.
Secondly, in the first 6 months people were finding out how to play the game. Which means you could survive with crap defenses because people were also crap at attacking. If you mean to tell me you can make a light armor Sorc that uses only heals and no shields, step out in PvP right now and be competitive then by all means go out and make a video. I'll be waiting right here.
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.
Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
Rook_Master wrote: »Rook_Master wrote: »Looks like the SHIELD BREAKER set is working as intended.
How would you like a DODGE BREAKER, CLOAK BREAKER or BLOCK BREAKER set (I know, there is a bug that lets the shield breaker ignore blocks anyway at the moment)
Guess many people would complain and call these sets OP. But as long as you're not affected yourself, it's easy to make fun of others and say things are fine and should remain OP, right ?
Those sets would all be fine with me.
Also, the bolded statement is ironic consider all the people calling for 1.6 sorcs to remain OP and untouched by any changes like this.
lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
Yes, actually quit pussyfooting around and nerf shields and not rely on gimmick sets to find balance.
lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
Yes, actually quit pussyfooting around and nerf shields and not rely on gimmick sets to find balance.
I´d actually be fine with that.
Make shields nonstackable or let healingdebuffs take effect on shieldsize. Anything but the current form of the shieldbreaker set.
Maybe even alter the secondary effect of hardened ward to something else instead of 33% more shield.
mike.gaziotisb16_ESO wrote: »
@soulac .......copy your folders and put them on your ssd..... not that hard........ I back up pts and live folders after every update to my external and bring them to my buddy who has limited bandwidth..... no issues.
You quoted the wrong person, it was me that had the issue. And thank you for you advice, I will try that.
mike.gaziotisb16_ESO wrote: »My whitestrake set does exactly what it should do, saving me from getting busted. This set won't change it.
In 1v1 against Magicka NBs I don't avoid any dmg, not 80% not 90%, it's 0%.
Wrong. You are currently using a nirnhorned 5p set right? You are mitigating exactly 50% damage of that Concealed Weapon. Nirn is getting fixed at the same time as undodgeable CW, thankfullyOfc it changes, but dodge is still counterable.
If you use a detection potion my cloak won't avoid any damage. If you use an unblockable stun I won't mitigate any dmg and heals can get huge reductions on it.
Activating Cloak, like dodge, forces all projectiles to miss for a bit. Even if you are detected by pots.I'm also happy detect pots are getting nerfed to 15" as 45" was way over the top. And yes there are counters to dodge, i never said there aren'tShields? Well there is nothing against it.
It's not like your shields suddenly disappear, you still absorb most of the dmg, don't you.
I'm happy that they are introducing a counter to shields. I have no issues with having a counter to shields. I have an issue with the way the counter has been implemented.You're right that you can't really compare defense mechanic, but why should everything have hard counters except shields?
You think 2k additional dmg will change something about immortal healing ward spammers? Please, you cant believe that. There must be something to ignore shields, as there are abilities ignoring all other defense mechanics.
I might mitigate most dmg with my dodge, but dodge is more expensive and needs to be timed.. Like you said, it's not compareable.
All I want it that everyone and especially you test this set once it goes live under normal circumstances and not while standing in front of each other.
Everything needs counters, shields are not an exception. If someone wears a set just to counter shields, it should be worth it.
If this set can't break your Shield spam (=killing you), what is the point in it?
If you counter my dodge I need to rely on dodge, if you also use a potion I need to use more heals or shadow image and the same applies to you now.
I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck
Anyhow, my point is that if 2k on shields is deemed too low buff it to 3k on shields. Or make it a percentage of the total shield strength, say 35% so if i have stacked 20k worth of shields somehow the first light attack with do an extra 8k damage on my shields and drastically reduce them. Still a massive buff against more than half the population in Cyrodiil that uses shields in some form.
There are ways to introduce shield counters without turning them into self-debuffs and ruining support healing via Heal Ward for non-Templar classes.
Just leave set as it is, so people will realise that this is Templar time, and will mass reroll into templars.lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.
So do you have a suggestion to make the set vaible without breaking healing for non templars completely or...?
On a serious note, it not possible to balance this set without balancing damage shields mechanic.
Why do you thing for example letting the set do 3000 dmg to the actual shields a person has would not be a better solution than it´s current implementation?
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.
Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
Sorc is not choosing to play shields. There is no other options because the class does not have a heal and it´s mobility skill has been nerfed multiple times by now. The classshield is the sorcerers equivalent to breath of life for templars or gdb/reflect for dragonknights.
As it currently stands you can´t play a sorcerer without a healing staff in a magica specc - this is bs imho.
If there is an epidemic of shield stacking sorcs going forward you will see more non-sorcs using this set until they are brought into check.
Pirhana7_ESO wrote: »Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
A sorc is choosing to spec for shield, They can spec for health, armor, or resist. Most sorcs didnt even choose to use shields for the first 6 months of the game until it was realized how strong a shield spec could be.
Resto staff is fine without shield. IMO a "healing staff" should even be able to do what it does
Sorc is not choosing to play shields. There is no other options because the class does not have a heal and it´s mobility skill has been nerfed multiple times by now. The classshield is the sorcerers equivalent to breath of life for templars or gdb/reflect for dragonknights.
As it currently stands you can´t play a sorcerer without a healing staff in a magica specc - this is bs imho.
If there is an epidemic of shield stacking sorcs going forward you will see more non-sorcs using this set until they are brought into check.
Do you think, that if you are a magicka sorceror, you have any other option then to use hardened ward and healing ward if you want to hold your own in pvp? Really?