houimetub17_ESO wrote: »Man if your raids has so low dps that 4th axe comes up, it tells me that your raid is inexperienced...
houimetub17_ESO wrote: »Murmeltier wrote: »MaximusDargus wrote: »Tanking in 2.1: it is possible:
- "LF1M healer"
Healer joins,
Healer not templar with shards
"player XYZ kicked from group"
- "LF1M healer"
Healer joins
- "healer link your weapons"
Anything but not Master Resto staff
"Player XYZ kicked from group"
All for the good of long term health of game.
As a VR14 Templar Healer i can confirm this. The Stamina Regeneration changes will hit the Healers very hard too.
1. Tanks dont block so often because they want to build up Stamina. Sometimes there are to many Effects or Enemys on the Screen, so you cant see all the Moves that will hit you. They get bigger hits and i have to heal more often. That lowers my Rescources more then before.
2. Tanks demands the Shards* (insert other skill*) for the Support. That cost me minimum one Skillslot, that i cant use for my Magicka Management or Heals.
3. It lowers the Time i have to manage my Rescources.
4. Guilds/Raids will demand Masterstaffs or Special Skills, Equip for Raids. That lowers my Option to build my own Ideas, i will transform into a Templar Healer - Zombie, without own Will.
5. Healing in Trashmobs without blockcasting, because the Stamina is to fast away? Yay, all Healers want this Action, we are bored too. Now try this as a Dps, stay in a Trashmob and bomb it, without Stamina. Several Aoes, 2h Swinging Mobs and maybe a Dragonknight Standard like in Spindleclutch, have Fun.
Learn to block in a Trashmob, no perma blocking, only block if one of the 5+ Mobs trys to hit you with a deadly Attack. You cant see the deadly Attacks because of the many Effects, then you have to learn to adapt it. If not, some Groups & Raids could kick you out.
Yeah, sure you can see this and move out of this, because you are faster then the "Flash". I see this all Days, again and again. Perfect Movement from "perfect" Dps Players.
Is it impossible, no but harder then before. The Healers have to adapt this but as a Dps you have to learn this too, if not you are only a red Spot on the Floor.
Dont Forget, not every Group is a Pro Group in VDSA, where the Tactics are so save that the most Mobs cant hit back.
So as a Dps, only block if a big Hit is incoming, if you fail you are dead. But perma blocking is so boring, you will love these Changes. Learn to adapt this. If not you will die because the Healer is supporting the Tank, manage his Rescources and have no Time for weak Movement or Blocking-Skills. He cant heal Onehit-Wonders.
As a DD you better give up some Dps and raise your Hitpoints & Defenses, Guilds could demand this too.
I wont say it will be that much harder for healers. Were at the state of IFS and MAYBES.
I said it before, I have 2 great healers that runs end game content with me. I never really need to call out for spears. They just do it when they can and so far its been working wonders.
Also, were run around 1 huge assumption : that tanks will still be blocking 100% of the time.
Actually you will see tanks who are OK with stam/blocking that will not required that much those spears. Its just that now you will see a wide range of tanks with different strengt/weaknesses.
Remember 1 thing: Spears is only 1 way to regen stam while blocking. There are many others, most of which have been discussed already in these posts.
Another assumption were making is that tanks will need shards 24/7.
You will encounter tanks who will be built right have have the right gameplay to be able to survive without Shards. I'm sure in 1 month, most good endgame tank wont be requesting actively shards.
Same with healers with masterstaff.
Then again, your right, with the changes, the learning curve will be very steep. I think at the beginning things like shards and master resto staff will help but as players will progress, you will be able to replace those for more variety.
I feel like ZoS wants people to practice a lot more to master their role. Look at vdsa and look at how long it took for 1 group to clear it. Then look at how long it took for the majority people to clear it. I think that is their plan/projection. Everyone will end up clearing the content, but not right away. Therefore I think there is still a lot in there for less hardcore players.
houimetub17_ESO wrote: »Man if your raids has so low dps that 4th axe comes up, it tells me that your raid is inexperienced...
Man if you think a raids have to be only experienced you wrong. There are raids with new mates that just learning how to do their job and tank have to be very strong while they do it. I'm able to hold 5 Axes with 3 Storm Atronachs on AA HM on live while my mates are learning. I don't think I will be able to repeat this on PTS.
And one more. Tanks don't just taunting and holding the block (bad tanks does so). Tanks are stacking up mobs together and damaging them with mates. Tanks are resurrecting fallen mates under mobs attacks while others damaging (healers too). Tanks are leading the group as they more experienced in tactics.
Tanking boring? What?!
Indeed. Training raid DPS is low but it's not a problem because it's training.houimetub17_ESO wrote: »Unexperienced = nicer way to say that they are bad.
You holding 5 axes prooves that you are a great tank. But also means that your raid dps is........
Murmeltier wrote: »It's funny how these "forum tanks" now show up and try to berate the OP for doing something they can not
So funny.
If you are absorbing damage, tanking the bosses & trash pack and thus preventing your group mates from dying, then you are tanking. It doesn't matter if there's a healer spamming healing springs on you, or a templar throwing spears at you.
I mean, why should tanks require healing or support? Outrageous!
Healers are there only for the DPS!
Now, if you can't do the same as OP (tank), then that simply makes the OP a better tank than you, no matter how much you try to refute his points.
Actions speak louder than words.
It is funny too how these "Forum Healers" try to explain what a Full Healer have to do, more of this crazy Stuff please. It is totally uninteresting what you mean a Healer have to do, if you arent a Pro on this Job.
Another " A Healer have to do this and that, because he has to Support" Commentary. The most Healers Support with Healing, Buffs or Dps but the changes cost more Rescources and Skill-Slots, easy it is.
Indeed. Training raid DPS is low but it's not a problem because it's training.houimetub17_ESO wrote: »Unexperienced = nicer way to say that they are bad.
You holding 5 axes prooves that you are a great tank. But also means that your raid dps is........
Newbies must have an ability to learn while tanks must be able to help them.
Which is a good thing, and one of the many points I've made regarding this stam regen change: it doesn't just affect tanks' playstyle, it also makes the playstyle of healers more fun & interesting (now that tanks actually require healing) and it means DPS might actually have to avoid hits and red circles every now & then.
Murmeltier wrote: »It's funny how these "forum tanks" now show up and try to berate the OP for doing something they can not
So funny.
If you are absorbing damage, tanking the bosses & trash pack and thus preventing your group mates from dying, then you are tanking. It doesn't matter if there's a healer spamming healing springs on you, or a templar throwing spears at you.
I mean, why should tanks require healing or support? Outrageous!
Healers are there only for the DPS!
Now, if you can't do the same as OP (tank), then that simply makes the OP a better tank than you, no matter how much you try to refute his points.
Actions speak louder than words.
It is funny too how these "Forum Healers" try to explain what a Full Healer have to do, more of this crazy Stuff please. It is totally uninteresting what you mean a Healer have to do, if you arent a Pro on this Job.
Another " A Healer have to do this and that, because he has to Support" Commentary. The most Healers Support with Healing, Buffs or Dps but the changes cost more Rescources and Skill-Slots, easy it is.
Sorry, I should've tagged that part of my post as sarcasm.
I am not trying to tell what healers should do (or well, yes I am: they should heal).
I definitely do not expect healers to be DPSing lol
I am just finding the tanks funny who try to make arguments such as: "well, but.. but.. you had a healer spamming heals on you!!".
Of course healers should be spamming heals when required, that's what being a healer is.
It is good that this patch is making the role of healer as well more important & demanding. I doubt healers will be pulling 15k DPS anymore on Hiath, because the tank is 100% self sustaining.
No, you'll actually have to heal that tank.
Which is a good thing, and one of the many points I've made regarding this stam regen change: it doesn't just affect tanks' playstyle, it also makes the playstyle of healers more fun & interesting (now that tanks actually require healing) and it means DPS might actually have to avoid hits and red circles every now & then.
Which is a good thing, and one of the many points I've made regarding this stam regen change: it doesn't just affect tanks' playstyle, it also makes the playstyle of healers more fun & interesting (now that tanks actually require healing) and it means DPS might actually have to avoid hits and red circles every now & then.
Yeah
My feeling to: all roles are getting more interesting and co-awareness is more important. Nice
but
I am not that sure that the new and not so bright-nimble Tanks are helped with this higher level. So how to solve that?
Murmeltier wrote: »It's funny how these "forum tanks" now show up and try to berate the OP for doing something they can not
So funny.
If you are absorbing damage, tanking the bosses & trash pack and thus preventing your group mates from dying, then you are tanking. It doesn't matter if there's a healer spamming healing springs on you, or a templar throwing spears at you.
I mean, why should tanks require healing or support? Outrageous!
Healers are there only for the DPS!
Now, if you can't do the same as OP (tank), then that simply makes the OP a better tank than you, no matter how much you try to refute his points.
Actions speak louder than words.
It is funny too how these "Forum Healers" try to explain what a Full Healer have to do, more of this crazy Stuff please. It is totally uninteresting what you mean a Healer have to do, if you arent a Pro on this Job.
Another " A Healer have to do this and that, because he has to Support" Commentary. The most Healers Support with Healing, Buffs or Dps but the changes cost more Rescources and Skill-Slots, easy it is.
Sorry, I should've tagged that part of my post as sarcasm.
I am not trying to tell what healers should do (or well, yes I am: they should heal).
I definitely do not expect healers to be DPSing lol
I am just finding the tanks funny who try to make arguments such as: "well, but.. but.. you had a healer spamming heals on you!!".
Of course healers should be spamming heals when required, that's what being a healer is.
It is good that this patch is making the role of healer as well more important & demanding. I doubt healers will be pulling 15k DPS anymore on Hiath, because the tank is 100% self sustaining.
No, you'll actually have to heal that tank.
Which is a good thing, and one of the many points I've made regarding this stam regen change: it doesn't just affect tanks' playstyle, it also makes the playstyle of healers more fun & interesting (now that tanks actually require healing) and it means DPS might actually have to avoid hits and red circles every now & then.
When there is a heal spamming heals then you can do dungeons without a tank because none of the dds is one-shot from the bosses standard attacks and when the next attack comes the dd will be at full health again (because heal spam). All you have to do is tell your dds to block heavy attacks from boss.
@murmeltier: i honestly ask you: our top healer is doing about 11k dps in dsavet stage 10 and keeping us alive (no we are not pro, perhaps xperienced) Is he that good or are you that bad then, if you don't even get your support role managed?
Murmeltier wrote: »It's funny how these "forum tanks" now show up and try to berate the OP for doing something they can not
So funny.
If you are absorbing damage, tanking the bosses & trash pack and thus preventing your group mates from dying, then you are tanking. It doesn't matter if there's a healer spamming healing springs on you, or a templar throwing spears at you.
I mean, why should tanks require healing or support? Outrageous!
Healers are there only for the DPS!
Now, if you can't do the same as OP (tank), then that simply makes the OP a better tank than you, no matter how much you try to refute his points.
Actions speak louder than words.
It is funny too how these "Forum Healers" try to explain what a Full Healer have to do, more of this crazy Stuff please. It is totally uninteresting what you mean a Healer have to do, if you arent a Pro on this Job.
Another " A Healer have to do this and that, because he has to Support" Commentary. The most Healers Support with Healing, Buffs or Dps but the changes cost more Rescources and Skill-Slots, easy it is.
Sorry, I should've tagged that part of my post as sarcasm.
I am not trying to tell what healers should do (or well, yes I am: they should heal).
I definitely do not expect healers to be DPSing lol
I am just finding the tanks funny who try to make arguments such as: "well, but.. but.. you had a healer spamming heals on you!!".
Of course healers should be spamming heals when required, that's what being a healer is.
It is good that this patch is making the role of healer as well more important & demanding. I doubt healers will be pulling 15k DPS anymore on Hiath, because the tank is 100% self sustaining.
No, you'll actually have to heal that tank.
Which is a good thing, and one of the many points I've made regarding this stam regen change: it doesn't just affect tanks' playstyle, it also makes the playstyle of healers more fun & interesting (now that tanks actually require healing) and it means DPS might actually have to avoid hits and red circles every now & then.
Murmeltier wrote: »It's funny how these "forum tanks" now show up and try to berate the OP for doing something they can not
So funny.
If you are absorbing damage, tanking the bosses & trash pack and thus preventing your group mates from dying, then you are tanking. It doesn't matter if there's a healer spamming healing springs on you, or a templar throwing spears at you.
I mean, why should tanks require healing or support? Outrageous!
Healers are there only for the DPS!
Now, if you can't do the same as OP (tank), then that simply makes the OP a better tank than you, no matter how much you try to refute his points.
Actions speak louder than words.
It is funny too how these "Forum Healers" try to explain what a Full Healer have to do, more of this crazy Stuff please. It is totally uninteresting what you mean a Healer have to do, if you arent a Pro on this Job.
Another " A Healer have to do this and that, because he has to Support" Commentary. The most Healers Support with Healing, Buffs or Dps but the changes cost more Rescources and Skill-Slots, easy it is.
Sorry, I should've tagged that part of my post as sarcasm.
I am not trying to tell what healers should do (or well, yes I am: they should heal).
I definitely do not expect healers to be DPSing lol
I am just finding the tanks funny who try to make arguments such as: "well, but.. but.. you had a healer spamming heals on you!!".
Of course healers should be spamming heals when required, that's what being a healer is.
It is good that this patch is making the role of healer as well more important & demanding. I doubt healers will be pulling 15k DPS anymore on Hiath, because the tank is 100% self sustaining.
No, you'll actually have to heal that tank.
Which is a good thing, and one of the many points I've made regarding this stam regen change: it doesn't just affect tanks' playstyle, it also makes the playstyle of healers more fun & interesting (now that tanks actually require healing) and it means DPS might actually have to avoid hits and red circles every now & then.
When there is a heal spamming heals then you can do dungeons without a tank because none of the dds is one-shot from the bosses standard attacks and when the next attack comes the dd will be at full health again (because heal spam). All you have to do is tell your dds to block heavy attacks from boss.
You can already do dungeons without a tank, that's how I do my dailies, well.. daily.
Hold block when you get aggro, spam steel tornado & heal with vigor. No problem.
No stam regen while blocking? No infinite roll dodging? Well... turns out we finally do need actual tanks with 50% mitigation.
Really... this should be obvious.
houimetub17_ESO wrote: »Murmeltier wrote: »It's funny how these "forum tanks" now show up and try to berate the OP for doing something they can not
So funny.
If you are absorbing damage, tanking the bosses & trash pack and thus preventing your group mates from dying, then you are tanking. It doesn't matter if there's a healer spamming healing springs on you, or a templar throwing spears at you.
I mean, why should tanks require healing or support? Outrageous!
Healers are there only for the DPS!
Now, if you can't do the same as OP (tank), then that simply makes the OP a better tank than you, no matter how much you try to refute his points.
Actions speak louder than words.
It is funny too how these "Forum Healers" try to explain what a Full Healer have to do, more of this crazy Stuff please. It is totally uninteresting what you mean a Healer have to do, if you arent a Pro on this Job.
Another " A Healer have to do this and that, because he has to Support" Commentary. The most Healers Support with Healing, Buffs or Dps but the changes cost more Rescources and Skill-Slots, easy it is.
Dude I will never say anothing against healers until I can heal everyone's butts by myself. They are like wives, try not to anger them.
But to know how they work is benefitial for a tank as it helps you synergize with them even more. As I tank I communicate a lot more during fights with the healers as other dps. I'm always like : can I do this, do you need that, I can manage this myself, you can focus on that
Then again, its my playstyle. I run BoL on my templar, Igneous Shield on my DK and back up the healer as much as I can
mattlarsonmdl_ESO wrote: »Noticed this last night rerolling a vr16 DK with all gold Black Rose, and other sets.. What did they do to the armor values?
(Granted black rose is all infused, and I run currently reinforced a lot.) Even with Dragon armor, I wasn't able to get close to 50% cap regardless of the CP's I allocated. The best combination I could find was 75 in Block to get the passive for shield % boost, and the rest in heavy armor.... Even then It was like 24K physical???
houimetub17_ESO wrote: »[[Moderator Note: Removed moderated quote]
Personofsecrets wrote: »houimetub17_ESO wrote: »[[Moderator Note: Removed moderated quote]
My perspective, and many others, is to not be happy with a nerf. Yes we can adapt, but that comes at a cost. Now the cost to block is, in many cases, at least doubled and that is even if one is perfectly timing their blocks. Now tanks will have an even larger champion point burden, when compared to other roles, in order to just get back to where they were before Imperial City destroyed part of their resource management.
We all invested various hours and gold in our builds and equip. So in the end no one is flawless happy. But when we begin like that, perhaps the best would be ZOS to tell to stop any future development regarding character progression and development. So everybody can stick with his build and gear for the next month, until they notice that most got rid of it and left for they can also sleep on their couch instead at the monitor, which is better for the back.
Watch out for sarcasm.
houimetub17_ESO wrote: »Personofsecrets wrote: »houimetub17_ESO wrote: »[[Moderator Note: Removed moderated quote]
My perspective, and many others, is to not be happy with a nerf. Yes we can adapt, but that comes at a cost. Now the cost to block is, in many cases, at least doubled and that is even if one is perfectly timing their blocks. Now tanks will have an even larger champion point burden, when compared to other roles, in order to just get back to where they were before Imperial City destroyed part of their resource management.
Well nobody is happy to receive a nerf. Its like saying your happy to receive a kick in jingels (balls).
But CP system yet another debate. I cant complain as i've got quite a lot, doesnt mean i'm 100% happy of this system.
Right now all I have to say is that that your right on the CP strain (used to play a permablocking tank in pvp in 1.5. noticed the difference between 90-300+ CP) and that we need the block cost redux way too bad.
Aett_Thorn wrote: »Just out of curiosity, has anybody been testing how the zero stamina regen effects lower-level Tanks? I've seen lots of tests from people in high-end content, but I'm wondering how this will possibly affect newer tanks when they are doing low-level dungeons. Before healers/templars have spear shards and lots of magika regen to keep spamming abilities, will this change still do okay?
houimetub17_ESO wrote: »Was able to get capped in spellresist using the new head/shoulder of lord warden/armor buff/full heavy. But was at 23k physical resist for some reason.