Sallington wrote: »I like the current system so much better than a central auction house.
Cherryblossom wrote: »You do realise that there is only two Mega Server, one in EU the other in NA....
Sallington wrote: »I like the current system so much better than a central auction house.
Right.. because travelling around to individual traders to buy that item you need, only to find that none of them have it is so very efficient.
darthgummibear_ESO wrote: »The system is crap because it prevents people who aren't in specialized trading guilds from ever being able to sell anything. People vehemently defending the system in its current form are being extremely selfish.
When I initially discovered how the trader system works, I was seriously confused as to how they thought it was a good idea. Since then, I have not talked to a single person in the game(not already in a huge trading guild) who actually liked the current system. The guild I'm in right now seems to universally hate it.
Most of the arguments I've seen in favor of the current system seem to come from people who really don't understand how a free market economy works. Open access and competition is good for everyone except the handful of barons who are currently price gouging everything.
amgame308_ESO wrote: »If all of the haters of the current system got together and created a guild you might actually have enough people to create a trading guild. Make your own rules! Heck even name it Global AH!
Now it is going to take a little more effort than a forum post, Facebook like, upvote or tweet. Don't panic. Shia says., JUST DO IT!!!!"
I believe in you.
amgame308_ESO wrote: »If all of the haters of the current system got together and created a guild you might actually have enough people to create a trading guild. Make your own rules! Heck even name it Global AH!
Now it is going to take a little more effort than a forum post, Facebook like, upvote or tweet. Don't panic. Shia says., JUST DO IT!!!!"
I believe in you.
amgame308_ESO wrote: »Those on this thread who want the decades old antiquated global AH are using words like hate to describe their feelings. Instead let's try logical rather than an emotional response.
I love this one, "those who like this system don't know how a free economy works". Really? Currently we have a player driven economy, those with an entrepreneurial spirit have taken the initiative, built a customer base, and have supplied a much needed service in game. As opposed to a centralized auction house governed by the developer overlords. A global auction house is not a free maket, it more of a pre depressions era stock exchange where spreadsheet warriors corner the markets and drive the prices up.
Nothing is stopping any of the naysayers to start a guild, build a base and get into the kiosk game. But that takes effort, my trading guilds sponsor raffles, collect donations, provide member auctions, you know actually put effort into the player driven economic experience.
"But I wanna an auction house like MMO XYZ had!!!!" #poutylowerlip.
No.
OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
There's another part about stabilizing that people that argue for AH significantly overlook, showing that there are biases on both sides.
To take an extreme view, SWTOR has an AH. They have a 2 day time limit on auctions. You can *watch* as items migrate towards the lowest price point over time. Then, once they disappear (because of the two day time limit), you can see as they're listed at an exorbitant price.
Then the vicious cycle starts all over again.
That's what you mean by a stable market? And you see that to an extent on every game that has an AH that I've seen.
There is a middle ground. But, people only want to discuss having a global AH.
Of course, there is always going to be some price fluctuations, even with a global AH. But you can't seriously be arguing the the fluctuations would be worse than the mess we have currently!OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
There's another part about stabilizing that people that argue for AH significantly overlook, showing that there are biases on both sides.
To take an extreme view, SWTOR has an AH. They have a 2 day time limit on auctions. You can *watch* as items migrate towards the lowest price point over time. Then, once they disappear (because of the two day time limit), you can see as they're listed at an exorbitant price.
Then the vicious cycle starts all over again.
That's what you mean by a stable market? And you see that to an extent on every game that has an AH that I've seen.
There is a middle ground. But, people only want to discuss having a global AH.
Of course, there is always going to be some price fluctuations, even with a global AH. But you can't seriously be arguing the the fluctuations would be worse than the mess we have currently!OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
There's another part about stabilizing that people that argue for AH significantly overlook, showing that there are biases on both sides.
To take an extreme view, SWTOR has an AH. They have a 2 day time limit on auctions. You can *watch* as items migrate towards the lowest price point over time. Then, once they disappear (because of the two day time limit), you can see as they're listed at an exorbitant price.
Then the vicious cycle starts all over again.
That's what you mean by a stable market? And you see that to an extent on every game that has an AH that I've seen.
There is a middle ground. But, people only want to discuss having a global AH.
And to all the people that are using the argument of "anyone can make money selling stuff in the current system!"...
I understand what you are trying to say. Anyone in the game is free to join an established guild that has a guild trader in a prime location every week, and sell their wares for huge profits. That's true. But the part you are missing is that there's a very limited number of those traders, and hence, players that can use them to sell their stuff.
How many traders are in the game, 140? And how many traders, on average, does a typical player check when looking for an item? I guarantee very few actually check all 140. I'd bet that most people don't bother checking more than 20 tops.
So 20 guilds x 500 players = 10k people that can sell their stuff. Oh, but wait, any one player can be in up to five guilds, so there's not really 10k spots open, since a player can consume up to 5 of those. Lets say the average number of those guilds that those players are in is only 2, so that leaves 5000 spots open for people that can really sell stuff well.
How many people play this game? Let's say there's only 50k people on the PC/NA server (that number is likely a gross underestimate). That means that only 10% of the player-base has access to those good guild spots.
So yes, while anyone can get into one of those spots, not everyone can get into them, since there's only a limited number. Every person that pushes to get in, shoves another player out.
I'm sorry, but a market where only 10% of the player-base has a chance to sell their items at any given time is not what I'd call a fair, or even functional, system.
{edited because I forgot the quote}
KiraTsukasa wrote: »OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
There's another part about stabilizing that people that argue for AH significantly overlook, showing that there are biases on both sides.
To take an extreme view, SWTOR has an AH. They have a 2 day time limit on auctions. You can *watch* as items migrate towards the lowest price point over time. Then, once they disappear (because of the two day time limit), you can see as they're listed at an exorbitant price.
Then the vicious cycle starts all over again.
That's what you mean by a stable market? And you see that to an extent on every game that has an AH that I've seen.
There is a middle ground. But, people only want to discuss having a global AH.
And when those auctions run out, one of two things is going to happen. Either the seller will realize that no one will buy it for that price, or he'll continue to try to sell it at that same price and be stuck with someone no one will buy.
I see your concerns though, and there is a solution. I'm not sure if any other games do it (though I'm fairly certain that fansites for those games do), but Runescape publicly displays, within the game, the sale patterns of a particular item. I think they update the findings weekly, but you can track the patterns back quite a ways, I think you could go back a year or so and watch the prices rise and fall as they went.
KiraTsukasa wrote: »amgame308_ESO wrote: »Those on this thread who want the decades old antiquated global AH are using words like hate to describe their feelings. Instead let's try logical rather than an emotional response.
I love this one, "those who like this system don't know how a free economy works". Really? Currently we have a player driven economy, those with an entrepreneurial spirit have taken the initiative, built a customer base, and have supplied a much needed service in game. As opposed to a centralized auction house governed by the developer overlords. A global auction house is not a free maket, it more of a pre depressions era stock exchange where spreadsheet warriors corner the markets and drive the prices up.
Nothing is stopping any of the naysayers to start a guild, build a base and get into the kiosk game. But that takes effort, my trading guilds sponsor raffles, collect donations, provide member auctions, you know actually put effort into the player driven economic experience.
"But I wanna an auction house like MMO XYZ had!!!!" #poutylowerlip.
No.
There is so much wrong with what you just said.
An auction house is still player driven. The developers would have absolutely no control over the prices, just as they do now. I don't know where you even got that convoluted idea.
Entrepreneur. I don't think that word means what you think it means. You might want to look it up.
An auction house in an MMO is in no way, shape, or form a stock exchange.
Nothing is stopping players from starting a guild to sell items. Except for not having the millions in funds needed to out bid the big guilds for the prime sales locations. Which they could gather from selling items which requires money that they don't have.
The guild traders cause the game to be plagued by guilds that charge people for membership or treat their members as little more than item farming mules, neither of which is conducive for a friendly environment or enjoyable experience. Maybe your guild doesn't do that, but your guild is not every guild nor can everyone join your guild.
Furthermore, why do I HAVE to be in a guild in order to sell items for more than chump change at an NPC? That is the absolute WORST part of this broken system by far. I already have enough bad experiences with guilds that I'm not going to just join one at random just to sell items. And anyway, who would want a guild member that has no intention of constantly partying with them, getting to know any of the other members, or even TALKING to other members? All I want to do is put up a couple items for sale that other players may be looking for and be on my merry way. But no, I'm not allowed to because people like you think that this obviously flawed system was, and still is, a good idea.
Of course, there is always going to be some price fluctuations, even with a global AH. But you can't seriously be arguing the the fluctuations would be worse than the mess we have currently!
DisgracefulMind wrote: »
Gives an opportunity for trustworthy guilds with good deals? A.) Have you seen console prices?!
KiraTsukasa wrote: »Of course, there is always going to be some price fluctuations, even with a global AH. But you can't seriously be arguing the the fluctuations would be worse than the mess we have currently!OK... So the game does have an economy. It's "chaotic and rapidly changing" which you somehow equate to "good."Lucius_Aelius wrote: »I don't think you know what an economy is if you don't think this game has one, because that's just nonsense, just because the economy is chaotic and rapidly changing doesn't mean it doesn't exist at all, and yes an auction house would completely ruin the game's economy.
Adding an AH would stabilize it significantly, which you equate to "ruining it."
Does that about sum it up?
There's another part about stabilizing that people that argue for AH significantly overlook, showing that there are biases on both sides.
To take an extreme view, SWTOR has an AH. They have a 2 day time limit on auctions. You can *watch* as items migrate towards the lowest price point over time. Then, once they disappear (because of the two day time limit), you can see as they're listed at an exorbitant price.
Then the vicious cycle starts all over again.
That's what you mean by a stable market? And you see that to an extent on every game that has an AH that I've seen.
There is a middle ground. But, people only want to discuss having a global AH.
And to all the people that are using the argument of "anyone can make money selling stuff in the current system!"...
I understand what you are trying to say. Anyone in the game is free to join an established guild that has a guild trader in a prime location every week, and sell their wares for huge profits. That's true. But the part you are missing is that there's a very limited number of those traders, and hence, players that can use them to sell their stuff.
How many traders are in the game, 140? And how many traders, on average, does a typical player check when looking for an item? I guarantee very few actually check all 140. I'd bet that most people don't bother checking more than 20 tops.
So 20 guilds x 500 players = 10k people that can sell their stuff. Oh, but wait, any one player can be in up to five guilds, so there's not really 10k spots open, since a player can consume up to 5 of those. Lets say the average number of those guilds that those players are in is only 2, so that leaves 5000 spots open for people that can really sell stuff well.
How many people play this game? Let's say there's only 50k people on the PC/NA server (that number is likely a gross underestimate). That means that only 10% of the player-base has access to those good guild spots.
So yes, while anyone can get into one of those spots, not everyone can get into them, since there's only a limited number. Every person that pushes to get in, shoves another player out.
I'm sorry, but a market where only 10% of the player-base has a chance to sell their items at any given time is not what I'd call a fair, or even functional, system.
{edited because I forgot the quote}
And since some of the traders are in such out of the way places (ie. Bleakrock Isle) that they are a waste of money to hold due to poor traffic and thus poor sales, it reduces the number of vendors even more.
Well considering I kept selling out of stock, it's pretty much impossible I could get more sales at any other location. I already price to be competitive with the 7 clusters. If anything, I benefit being in a cluster of smaller guilds at one of the more popular bank-n-craft towns, where I can get what I call a convenience premium. I don't have to worry much about other sellers undercutting my bread and butter stock, and if I have something to sell none of the other local sellers have, I don't need to undercut hoping to make a sale.Korah_Eaglecry wrote: »driosketch wrote: »Last week my two guilds picked up traders in Shornhelm both for 100g each. You guys fighting over the "Top" spots are going to price yourselves out of business.QueenAyrenn wrote: »Bids for some traders are getting close to one million.
How much profit are you and your guildies drawing in over there in Shornhelm? I bet not as much as youd make in Wayrest, Mournhold and so forth.
amgame308_ESO wrote: »Trust me.... we have PLENTY do to with global auction houses. It's player driven for the most part... but we WILL crash certain items on purpose to keep them within reason. We will also FLOOD the holy hell out of the drops with that item
Thanks to an NDA, I can not comment on what MMO I develop forI'll be able to after September though.
Cherryblossom wrote: »lordrichter wrote: »To many guilds not enough kiosks. We need more spots.
The game should allow one megaserver to have a different number of traders locations than all of the other megaservers. My thought is that the out-of-the-box base design for the world requires that the same kiosks and NPC traders exist in all worlds on each of the 6 megaservers. Different megaservers have different populations, so it needs to be possible to customize guild trader kiosks for each one.
ZOS really needs to sit down and make some updates to the guild trader system. This will go a long long way to resolving problems that people have with the system. I am sure they know this, but I fear that it could be months before anyone at ZOS has time to take a look at this, if they do it at all.
You do realise that there is only two Mega Server, one in EU the other in NA....
amgame308_ESO wrote: »Trust me.... we have PLENTY do to with global auction houses. It's player driven for the most part... but we WILL crash certain items on purpose to keep them within reason. We will also FLOOD the holy hell out of the drops with that item
Thanks to an NDA, I can not comment on what MMO I develop forI'll be able to after September though.
Please do. Because that's one MMO I will never play.
lordrichter wrote: »Notice that all the people saying "the current system is fine" are people looking to SELL their stuff.
The concept is fine, the execution needs to be fine tuned.
Yes, I am a seller, but I am also a buyer. I am a frequent buyer of recipes and other supplies needed to complete my writs. I have not had any trouble find the recipes, but you can't just randomly pick kiosks. Some guilds are better at stocking everyday stuff.
I make sure i note the guild that I am buying from and where they are. I try to go back to them when I can. One of the improvements needed for guilds in general is a way to find out where a guild has their trader. This would be great as part of a directory of guilds that we could use to find and join guilds.
It also helps to find a large guild with an active store to become a member of. Often times the best place to shop is at home.