This is a partial list of the threads that had been made of as a few months ago in which people complained about/asked for changes to Argonian passives (not any newer ones since):Tonnopesceb16_ESO wrote: »Nobody play as an argonian for anything but lore.
This is the MAIN problem, we dont have cryed enought .
Where do you see Argonians get anything more then the junky potions increase? I'm on PTS and thats all we got. A boost to potion passive, so our increase passive is tied to spending cash on potions. Worst "tweak" ever!
A passive boost that costs cash to use!!!
Personally if they kept our passives as is but boosted the others ones to I would settle.
Max Health +3% making it 6%. This allows for more customization in how we spend stat points a little more.
Poison/Disease- boost to 2k or 2462, not many things use disease and poison cept Bow skills. We are supposed to be hardy and resistable to poisons and disease, well MAKE it so.
Quick to Mend: boost it to 9%
The first "buff" to argonians was adding a mere 2% to their potion passive which was almost insulting. We have imperials sitting here with 10% max stamina and 12% max health or high elves with 9% magicka recovery and 10% max magicka, but hey, at least argonians regain 8% of all stats when drinking a potion. To demonstrate how little 8% is, if we take an argonian who has 25k magicka, 20k health, and 10k stamina and is able to drink a potion every 40 seconds to regain 8%, they would regain 2k magicka, 1.6k health, and 800 stamina every 40 seconds. To put it in terms of regen (assuming the player drinks a potion every 40 seconds), this argonian would have 50+ magicka regen, 40+ health regen, and 20+ stamina regen. Not very good, especially in this new meta.
However, in the next patch Argonians will have 9% increased healing received (3% buff) and 6% max health (3% buff). Although it's a step in the right direction, I believe it's not good enough. According to lore, argonians are the best healers and I see ZOS understands this as they are given 15% increased experience to resto staff. What I don't understand is, why their passive only allows them to receive 9% increased healing? Argonians should be able to heal 9% more. If someones going to be healer, most likely they're going to need some magicka, so instead of 6% max health why not give argonians 6% max magicka? Lastly, argonians have scales, and a passive addresses that and gives poison and disease resistance. It would make more sense, however, if they received physical and spell resistance instead of poison and disease.
That's just my feedback and suggestions however, I believe argonians deserve a little love and should be more comparable with other races. If I did anything wrong (bad calculations, incorrect information, etc.) feel free to call me out or if you have changes to my suggestions, let me know!
To clarify and summarize, I believe argonian passives should represent something similar to this:
Quick to Mend: Increases healing done by 9%
Argonian Resistance: Increases max magicka by 6% and physical and spell resistance by X amount.
Amphibious: Increases swimming speed by 50% and whenever you drink a potion you gain (something higher than 8)% of your max health, magicka and stamina.
tinythinker wrote: »This is a partial list of the threads that had been made of as a few months ago in which people complained about/asked for changes to Argonian passives (not any newer ones since):Tonnopesceb16_ESO wrote: »Nobody play as an argonian for anything but lore.
This is the MAIN problem, we dont have cryed enought .
http://forums.elderscrollsonline.com/en/discussion/162869/bug-nb-catalyst-passive
http://forums.elderscrollsonline.com/en/discussion/65730/any-news-on-argonians-racial-skill-buffs/p1
http://forums.elderscrollsonline.com/en/discussion/162238/i-cant-take-it-argonian-is-soooo-bad-compared-to-other-races
http://forums.elderscrollsonline.com/en/discussion/151415/1-6-changes-to-potions-and-related-passives-abilities-issues-and-possible-solutions
http://forums.elderscrollsonline.com/en/discussion/154490/change-to-argonians-best-passive-still-not-in-the-notes#latest
http://forums.elderscrollsonline.com/en/discussion/154004/zenimax-please-reconsider-argonian-racial-passives/p1
http://forums.elderscrollsonline.com/en/discussion/154048/how-come-racials-werent-given-a-pass-in-1-6-zos
http://forums.elderscrollsonline.com/en/discussion/153268/my-case-for-race-change-option-in-1-6/p1
http://forums.elderscrollsonline.com/en/discussion/152091/racial-disparity-with-full-list/p1
http://forums.elderscrollsonline.com/en/discussion/150659/lets-talk-about-argonians-race-change-please/p1
Where do you see Argonians get anything more then the junky potions increase? I'm on PTS and thats all we got. A boost to potion passive, so our increase passive is tied to spending cash on potions. Worst "tweak" ever!
A passive boost that costs cash to use!!!
Personally if they kept our passives as is but boosted the others ones to I would settle.
Max Health +3% making it 6%. This allows for more customization in how we spend stat points a little more.
Poison/Disease- boost to 2k or 2462, not many things use disease and poison cept Bow skills. We are supposed to be hardy and resistable to poisons and disease, well MAKE it so.
Quick to Mend: boost it to 9%
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
All ZoS developers need to do is try to make a relevant Argonian build and try to fit it somewhere in the game. When you can't do that, then there is something horribly wrong. They nerfed the importance of potions to the ground, they nerfed the lock on primary healer (the Argonian Templar), but they never gave anything back.
Just make my day 1 Argonian Templar what it was suppose to be: Someone that can actually be accepted in pvp/pve groups.
How many other races are directly reliant on a consumable for part of their built-in game mechanic?
It either has to be really worth burning through potions or dumped to bring it in line with the other. It was really worth it, but ZoS sent a very clear message they didn't want to go that route. They need to kill the potion dependency and move on to something useful.
How many other races are directly reliant on a consumable for part of their built-in game mechanic?
It either has to be really worth burning through potions or dumped to bring it in line with the other. It was really worth it, but ZoS sent a very clear message they didn't want to go that route. They need to kill the potion dependency and move on to something useful.
How many other races are directly reliant on a consumable for part of their built-in game mechanic?
It either has to be really worth burning through potions or dumped to bring it in line with the other. It was really worth it, but ZoS sent a very clear message they didn't want to go that route. They need to kill the potion dependency and move on to something useful.
We're doomed. They're never going to change the passives. It's clear that none of the developers main an Argonian. As people have said previously, the problem is that the passives themselves are inferior. Max stats, regen, and cost reductions are what matter most. Giving Argonians a passive that is tied to a consumable is imbalanced in itself. If I run out of potions, my passive becomes useless. Also, it takes time, efort, and gold to maintain. No other passive is so restricted.
Healing received at 9% is still not great. It's strange that they're being so dang stingy with the Argonian passives. They're so marginally usefully compared to other passives that the numbers should be like 15% or something. The Bosmer have 21% stamina regen!?! I just don't get what the developers are thinking. Are they that dense? Can they really not see the huge difference?
I really just have no hope for Argonians. I picked an Argonian NB at launch, ZOS broke them, and now I'm stuck with a VR crafter and forced to redo content. It's a struggle to even play anymore.
PlagueMonk wrote: »Any feedback on this topic from a Dev??? I would really like to know how they think the Argonian racials are even in the same league as HEs or Imps.
It sucks that not a single site about character builds recommends Argonians for A N Y T H I N G. It would be nice to be good at something.We're doomed. They're never going to change the passives. It's clear that none of the developers main an Argonian. As people have said previously, the problem is that the passives themselves are inferior. Max stats, regen, and cost reductions are what matter most. Giving Argonians a passive that is tied to a consumable is imbalanced in itself. If I run out of potions, my passive becomes useless. Also, it takes time, efort, and gold to maintain. No other passive is so restricted.
Healing received at 9% is still not great. It's strange that they're being so dang stingy with the Argonian passives. They're so marginally usefully compared to other passives that the numbers should be like 15% or something. The Bosmer have 21% stamina regen!?! I just don't get what the developers are thinking. Are they that dense? Can they really not see the huge difference?
I really just have no hope for Argonians. I picked an Argonian NB at launch, ZOS broke them, and now I'm stuck with a VR crafter and forced to redo content. It's a struggle to even play anymore.
Oh didn't you know the Devs think that +50% swimming increase somehow equals +12% to max magicka?.......in fact 50% > 12% so they should probably nerf that swim speed down to 12% to be in line with that HE max magicka ability (because they have the same level of usefulness....right?)