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My case for race change option in 1.6

Erock25
Erock25
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It still seems ZOS is on the fence about offering race changes either one time free of charge or in the Crown Store. It is ridiculous to me because the character I created does not exist anymore with the imminent release of 1.6. Every advantage I had as a stamina based Sorcerer is now gone (after getting progressively nerfed throughout the entire existence of the game) and to make things even worse, stamina Sorcs were offered relatively nothing compared to other classes. Below is a list of all the stamina morphs/passives that each class received that will benefit a stamina build.

DK changes that affect stamina builds
Searing Strike

Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

Fiery Breath

Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

Inferno

Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

Molten Weapons

This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

Molten Armaments (morph): This ability now increases the extra damage against low health targets.

Slightly reduced the cost of Molten Weapons and its morphs.

Earthen Heart

Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

NB changes that affect stamina builds
Assassins Blade

Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

Teleport Strike

Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

Mark Target

This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

Veiled Strike

Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

Drain Power

The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

Templar changes that affect stamina builds
Puncturing Strikes

Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

Piercing Javelin

Binding Javelin (morph): This ability now scales off stamina and weapon power.

Backlash

Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

Aedric Spear

Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

Aedric Spear

Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

Sorc changes that affect stamina builds
Bound Armor

Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

Dark Exchange

Dark Deal (morph): This ability now converts magicka into health and stamina.

Overload

Overload and Power Overload will now properly scale their damage off Weapon Damage and Stamina in the event that they are higher than Spell Power and Magicka.

If you read through all of the above lists, you may have noticed that DK got 2 attacks scaled on stamina and various stamina build buffs, NB got 4 attacks scaled on stamina and various stamina build buffs, Templar got 3 attacks scaled on stamina and various stamina build buffs, while the Sorc got only ONE ultimate and zero basic attacks scaled on stamina and only one stamina buff that comes in the form of near useless toggle. Bound Armaments may find its way into some builds for sure, but it is tough to stomach using 2 slots for it. Dark Deal is totally and completely useless. There is no use for a channel in melee range without a way to quickly create distance. As for the Overload change, I think all ultimates should scale on stamina+weap or magicka + spell anyways and I'm surprised any class ultimates are forcing people to go into a magicka spec. Overall I am very underwhelmed with what was offered to the stamina sorc.

In addition to what we were given (or lack thereof) in 1.6, stamina Sorcs have also lost the only benefits they ever had in the game prior to 1.6. The only thing a stamina Sorc had going for it was that it could stack weapon dmg higher than any other class. With the new buff system, Critical Surge has become completely redundant with other cheaper and longer lasting skills like Rally. Also in 1.6.3, stamina Sorc lost the 10% cost reduction in the Storm Calling tree, which is a HUGE nerf for Crit Surge costs, Bolt Escape costs, and Lightning Form costs, which just happen to be three of the best and only Sorc abilities that a stamina build will use. Crit Surge was already about 40% or so of my magicka bar as a stamina Sorc in 1.6.2 and now it will be even worse.

The character I rolled on the first day of early access was a stamina build that would not have a nerfed streak that cost more with subsequent casts and cost more in general. The character I rolled on the first day of early access had a significant weapon damage bonus over every other class. The character I rolled on the first day of early access didn't have a internal cooldown on the one ability that synergized well with stamina, Critical Surge. When ZOS changes up a skill big time, they give you your ability points back and let you decide again if you want that skill. My class and choice of going stamina (which is why I rolled khajit for the extra crit for crit surge values) has completely changed, and I deserve an opportunity to change my race because of this.
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  • Xjcon
    Xjcon
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    I would pay to change my race.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Derra
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    I agree with you. Zenimax has managed to utterly gut the playstyle you created your char in mind with because of other questionable balance changes.

    There should be special cases - such as yours - where a racechange is offered to players.

    However i don´t think there should be race changes in general or they should come at high costs and maybe with a cooldown.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xjcon
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    Blizzard did this with wow. Imagine the giant pile of money they made from Server transfers, race changes, and faction changes.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • xaraan
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    There are a lot of things I'd like to see before race changes: First being balanced racials, lets boost some of the races up a bit. (Also stam sorcs could use a bit more love). But cash shop wise, I'm not a fan of race and alliance changes myself, I'd rather see character slots sold, appearance changes,... stuff like that. But, if they put them in, they should be very expensive so people don't do it willy nilly.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Erock25
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    xaraan wrote: »
    There are a lot of things I'd like to see before race changes: First being balanced racials, lets boost some of the races up a bit. (Also stam sorcs could use a bit more love). But cash shop wise, I'm not a fan of race and alliance changes myself, I'd rather see character slots sold, appearance changes,... stuff like that. But, if they put them in, they should be very expensive so people don't do it willy nilly.

    Unless balancing racials make every race have equal amounts of power with either stamina or magicka build, I will always be at a disadvantage because ZOS literally gave away every bit of advantage a stamina Sorc had. The complete lack of stamina options provided to a Sorc in 1.6 is ZOS way of saying, 'Okay guys, you can be stamina or magicka with NB, Temp, and DK, but Sorcerer is for magicka only.' How else could I interpret that with what ZOS offered Sorc as far as stamina options go? It isn't even a case of preference or they made weaker skills by accident.... they just flat out ignored stamina Sorc.

    1. No stamina morph dmging ability
    2. No passive changes to help stamina
    3. Removed cost reduction from stamina sorc favorite spell tree and added spell dmg (useless for stamina sorc).
    4. Only stamina sustain ability is a channel??? Yeah that will work well in melee range /s.
    5. Remove Sorc ability to stack weapon dmg higher than other classes.
    6. Only worthwhile spell is a toggle (takes up two slots!) that gives pitiful armor to go along with 8% stamina bonus and 11% heavy attack dmg bonus. Looks nice even if it hurts to dedicate 2 slots to it until you notice DK Igneous Weapons which boost heavy attack dmg by 40%!!!

    Stamina builds are strong as hell on 1.6 and Sorc has literally ZERO reason or synergy with a stamina build. My options are to play a character that uses none of my class abilities or play a character that uses none of my racial passives.
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  • xaraan
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    But if they fixed stamina sorcs, you'd be good with the race you already chose.

    Most races haven't really changed from what they were, not like you lost a racial balance to stamina and got a magicka one instead. The problem is with the class more than the race it looks like from your issues.

    (Although I do feel bad for argonian nightblades, they lost both potion passives that was probably a key in choosing their class and race).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • SpeedySteve
    SpeedySteve
    Soul Shriven
    Erock,
    I'm in the exact same position, and I couldn't agree more with your argument. I literally stopped playing my first character- a khajit sorc- for precisely the reasons you articulate. He used to be a powerhouse and slowly devolved into my "craftsman" as the nerfs kept coming. At the moment, critical surge at least makes him a "durable" stam dps for scenarios like dsa. But with the crit surge cooldown implementation in 1.6, I fear even this durability will be questionable at best. I've since had much more fun and success running similar stam builds on my nb.

    Rather than asking for the nerfs to be reversed, I honestly just want to change my race for a complete rework at this point. Maybe I'll go imperial to have a reliable offtank, or maybe I'll just go magicka dps. But the stam "reaver" I created him to be seems so impotent and dull compared to what other classes' stam builds can do that I honestly don't even think it's worth my time.
  • Gidorick
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    Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • GreyRanger
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    Erock25 wrote: »
    It still seems ZOS is on the fence about offering race changes either one time free of charge or in the Crown Store.

    Not to challenge you, but is there a source for thinking they are on the fence or even considering this. I would be encouraged if I thought they were actually going to do this.

    I used to think that a race change option was a bad idea, but now I think it is needed. My reasons are a bit different.

    The removal of soft and hard caps is one of the big problems. When I made my stamina/weapon NB a Breton for flavor/faction reasons, the fact that his bonuses were in the magicka domain was not an issue. He would need some magicka to power his class abilities and I could readily get to the stamina soft cap with gear.

    Now there is no soft cap, many useful morphs are now stamina base and no one who knew what they were doing would make a weapon stamina NB build as a Breton.

    I would like the option to change to an Imperial, Red Guard, or one of the other races that makes sense for a stamina build. It seems like that is a reasonable request since ESO changed how the game plays. I didnt change my mind Zeni did.

    On the general sorcerer morass, I think the only real solution there is for ESO to balance the class so it is viable in all four roles in end game (Tank, healer, Stamina DPS, & Magicka DPS); as all 3 of the other classes are.
  • Samadhi
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    Glad my race decisions were based on what interested me rather than what min/maxed most effectively for a specific build.

    Wish that people making specific builds based around Race did not result in removing the Racial Ultimates from the game.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Erock25
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    GreyRanger wrote: »
    Erock25 wrote: »
    It still seems ZOS is on the fence about offering race changes either one time free of charge or in the Crown Store.

    Not to challenge you, but is there a source for thinking they are on the fence or even considering this. I would be encouraged if I thought they were actually going to do this.

    I used to think that a race change option was a bad idea, but now I think it is needed. My reasons are a bit different.

    The removal of soft and hard caps is one of the big problems. When I made my stamina/weapon NB a Breton for flavor/faction reasons, the fact that his bonuses were in the magicka domain was not an issue. He would need some magicka to power his class abilities and I could readily get to the stamina soft cap with gear.

    Now there is no soft cap, many useful morphs are now stamina base and no one who knew what they were doing would make a weapon stamina NB build as a Breton.

    I would like the option to change to an Imperial, Red Guard, or one of the other races that makes sense for a stamina build. It seems like that is a reasonable request since ESO changed how the game plays. I didnt change my mind Zeni did.

    On the general sorcerer morass, I think the only real solution there is for ESO to balance the class so it is viable in all four roles in end game (Tank, healer, Stamina DPS, & Magicka DPS); as all 3 of the other classes are.

    I am too lazy to go look it up, but in now multiple interviews, a Dev has been asked about race change and they reply with something along the lines of, 'We get asked this question a lot and we are considering it but have not made up our minds yet.'

    I know they've answered that question in that way at least twice so far in official Q&A settings.
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  • ghengis_dhan
    ghengis_dhan
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    I was playing with Dark Deal on the PTS just now, and I think it has some usefulness for archers or melee players who want a quick heal after a fight. If you are in a large group in Cyrodiil, you could Bold Escape to the back of your group, pop Dark Deal, then Bold Escape or Charge back into the fight. If you have the stamina, you could pop Unstoppable right before popping Dark Deal.

    If they remove the stealth break when you cast it, it will have immense usefulness. I wouldn't need tons of stamina potions when sneaking around Cyrodiil.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • badmojo
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    Re-roll if you want to change race.

    Your suggestion will never happen. Ever.
    [DC/NA]
  • Erock25
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    I was playing with Dark Deal on the PTS just now, and I think it has some usefulness for archers or melee players who want a quick heal after a fight. If you are in a large group in Cyrodiil, you could Bold Escape to the back of your group, pop Dark Deal, then Bold Escape or Charge back into the fight. If you have the stamina, you could pop Unstoppable right before popping Dark Deal.

    If they remove the stealth break when you cast it, it will have immense usefulness. I wouldn't need tons of stamina potions when sneaking around Cyrodiil.

    Out of combat utility is cool and all, I guess, but what is really needed is in combat regeneration. Sorc has NO way to increase stam regen or generate bulk stamina like other classes while in combat.
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  • Erock25
    Erock25
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    badmojo wrote: »
    Re-roll if you want to change race.

    Your suggestion will never happen. Ever.

    Why do you think it will never happen? Many other games offer race changes. I don't have time to re-roll honestly. I have about 30 days /played on my Sorc with most achievements and a high alliance war rank. My next highest and only other non-mule alt has like 4 days /played and I still want to level a NB and Templar.
    You earned the 500 LOLs badge.
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  • eliisra
    eliisra
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    GreyRanger wrote: »
    The removal of soft and hard caps is one of the big problems. When I made my stamina/weapon NB a Breton for flavor/faction reasons, the fact that his bonuses were in the magicka domain was not an issue. He would need some magicka to power his class abilities and I could readily get to the stamina soft cap with gear.

    Now there is no soft cap, many useful morphs are now stamina base and no one who knew what they were doing would make a weapon stamina NB build as a Breton.

    I would like the option to change to an Imperial, Red Guard, or one of the other races that makes sense for a stamina build. It seems like that is a reasonable request since ESO changed how the game plays. I didnt change my mind Zeni did.

    That's my situation. ZoS took away all my good NB skills and made them stamina/weapon power based. NB magicka based assassins types are pretty much dead on PTS, no survivability and low dmg, you have to be stamina based to do it effectively. As much as I want to adapt and be all flexible, I just dont have strong racials for a stamina build, not in a game without soft-caps where 10-12% actually means a good chunk of extra burst.

    Very uncool by ZoS. Either start selling those race changes or stop ruining current builds.

  • Gidorick
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    Erock25 wrote: »
    badmojo wrote: »
    Re-roll if you want to change race.

    Your suggestion will never happen. Ever.

    Why do you think it will never happen? Many other games offer race changes. I don't have time to re-roll honestly. I have about 30 days /played on my Sorc with most achievements and a high alliance war rank. My next highest and only other non-mule alt has like 4 days /played and I still want to level a NB and Templar.

    Are you on a schedule or do you know something we don't about ESO shutting down forever?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • o_0
    o_0
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    My Argonian characters are benched indefinitely, or until I can change their race. Levels 20 through VR14. Even though I spent a lot of time leveling them up, I will no longer enjoy playing them in their gimped state.
  • Erock25
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    Gidorick wrote: »
    Erock25 wrote: »
    badmojo wrote: »
    Re-roll if you want to change race.

    Your suggestion will never happen. Ever.

    Why do you think it will never happen? Many other games offer race changes. I don't have time to re-roll honestly. I have about 30 days /played on my Sorc with most achievements and a high alliance war rank. My next highest and only other non-mule alt has like 4 days /played and I still want to level a NB and Templar.

    Are you on a schedule or do you know something we don't about ESO shutting down forever?

    On a schedule due to the fact I've married, become a first time home owner, and first time father over the course of ESO's current lifespan. Still love to game though and mostly sacrifice sleep to get to those 34 days of total playtime since the first day of early access. No way will I ever be getting another character to my current alliance war rank with my khajit sorc.
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  • AlnilamE
    AlnilamE
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    You know, while I'm sorry you feel let down, consider this:

    You made a stamina build out of the class that is most natuarlly attuned to magicka. It makes sense that sorcs wouldn't get as many stamina morphs as the other classes.

    And you should try playing your sorc once you have a few more champion points invested. Who knows what you will find out?
    The Moot Councillor
  • GreyRanger
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    badmojo wrote: »
    Re-roll if you want to change race.

    Your suggestion will never happen. Ever.

    Given the time I have invested in my NB main I wouldn't start over again just to remake him. With family and work responsibilities it has taken almost a year to get to V7, playing at my pace.
    eliisra wrote: »
    GreyRanger wrote: »
    The removal of soft and hard caps is one of the big problems. When I made my stamina/weapon NB a Breton for flavor/faction reasons, the fact that his bonuses were in the magicka domain was not an issue. He would need some magicka to power his class abilities and I could readily get to the stamina soft cap with gear.

    Now there is no soft cap, many useful morphs are now stamina base and no one who knew what they were doing would make a weapon stamina NB build as a Breton.

    I would like the option to change to an Imperial, Red Guard, or one of the other races that makes sense for a stamina build. It seems like that is a reasonable request since ESO changed how the game plays. I didnt change my mind Zeni did.

    That's my situation. ZoS took away all my good NB skills and made them stamina/weapon power based. NB magicka based assassins types are pretty much dead on PTS, no survivability and low dmg, you have to be stamina based to do it effectively. As much as I want to adapt and be all flexible, I just dont have strong racials for a stamina build, not in a game without soft-caps where 10-12% actually means a good chunk of extra burst.

    Very uncool by ZoS. Either start selling those race changes or stop ruining current builds.

    It would be worrisome for them to sell them right after they broke the racial passives for many many players. It sets up a bad incentive system. Break a game system then sell players the fix. I would prefer to see 1 free race change for characters on live when 1.6 goes live good for up to say 30 days. Then they can start selling them.

    So as not to be naive, I know this is not going to happen, if ever, until much later in the monetize players in game shop. They need to get 1.6 out now, are running out of time, and don't have this feature ready.
  • Erock25
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    AlnilamE wrote: »
    You know, while I'm sorry you feel let down, consider this:

    You made a stamina build out of the class that is most natuarlly attuned to magicka. It makes sense that sorcs wouldn't get as many stamina morphs as the other classes.

    And you should try playing your sorc once you have a few more champion points invested. Who knows what you will find out?

    But why is Sorcerer most naturally attuned to magicka? Is there anywhere that a ZOS employee stated that Sorc should be the magicka class? If so, why were DKs and NBs in magicka specs out DPSing Sorcs for all of this time?

    The answer is that there are no magicka classes and there are no stamina classes. All classes used ONLY magicka for the entirety of the game so far and everyone was equal. Now, out of nowhere ZOS has given three of the four classes multiple stamina options while leaving one class left behind. That is not okay.
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  • Samadhi
    Samadhi
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    AlnilamE wrote: »
    You know, while I'm sorry you feel let down, consider this:

    You made a stamina build out of the class that is most natuarlly attuned to magicka. It makes sense that sorcs wouldn't get as many stamina morphs as the other classes.

    And you should try playing your sorc once you have a few more champion points invested. Who knows what you will find out?

    Out of curiosity, what exactly makes Sorcerer "the class that is most naturally attuned to magicka" ?

    Is it the name? Or is this something at character creation I did not read or pay attention to?
    Edited by Samadhi on February 23, 2015 9:49PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • AlnilamE
    AlnilamE
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    Erock25 wrote: »
    AlnilamE wrote: »
    You know, while I'm sorry you feel let down, consider this:

    You made a stamina build out of the class that is most natuarlly attuned to magicka. It makes sense that sorcs wouldn't get as many stamina morphs as the other classes.

    And you should try playing your sorc once you have a few more champion points invested. Who knows what you will find out?

    But why is Sorcerer most naturally attuned to magicka? Is there anywhere that a ZOS employee stated that Sorc should be the magicka class? If so, why were DKs and NBs in magicka specs out DPSing Sorcs for all of this time?

    The answer is that there are no magicka classes and there are no stamina classes. All classes used ONLY magicka for the entirety of the game so far and everyone was equal. Now, out of nowhere ZOS has given three of the four classes multiple stamina options while leaving one class left behind. That is not okay.

    So how would you change the sorcs morphs while not disadvantaging sorc Magicka builds?
    Samadhi wrote: »
    AlnilamE wrote: »
    You know, while I'm sorry you feel let down, consider this:

    You made a stamina build out of the class that is most natuarlly attuned to magicka. It makes sense that sorcs wouldn't get as many stamina morphs as the other classes.

    And you should try playing your sorc once you have a few more champion points invested. Who knows what you will find out?

    Out of curiosity, what exactly makes Sorcerer "the class that is most naturally attuned to magicka" ?

    Is it the name? Or is this something at character creation I did not read or pay attention to?

    The name mostly. And the whole sorcerer/magician archetype. My sorc plays with destro and resto staff, and I think a great many sorcs out there follow that same archetype.

    I personally don't think creating stamina morphs was a good idea, but people were screaming for them, so here we are.

    And then they were all "but magicka builds got the morph *I* wanted..."
    The Moot Councillor
  • Erock25
    Erock25
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    AlnilamE wrote: »
    Erock25 wrote: »
    AlnilamE wrote: »
    You know, while I'm sorry you feel let down, consider this:

    You made a stamina build out of the class that is most natuarlly attuned to magicka. It makes sense that sorcs wouldn't get as many stamina morphs as the other classes.

    And you should try playing your sorc once you have a few more champion points invested. Who knows what you will find out?

    But why is Sorcerer most naturally attuned to magicka? Is there anywhere that a ZOS employee stated that Sorc should be the magicka class? If so, why were DKs and NBs in magicka specs out DPSing Sorcs for all of this time?

    The answer is that there are no magicka classes and there are no stamina classes. All classes used ONLY magicka for the entirety of the game so far and everyone was equal. Now, out of nowhere ZOS has given three of the four classes multiple stamina options while leaving one class left behind. That is not okay.

    So how would you change the sorcs morphs while not disadvantaging sorc Magicka builds?

    These are from my post over on PTS forums http://forums.elderscrollsonline.com/en/discussion/151691/zos-stamina-sorc-suggestions/p1 . Just FYI, I think this is a STARTING POINT for buffing stamina Sorc and think they deserve a bit more than this.

    1. Add Major Endurance buff to Critical Surge morph. Right now all Critical Surge grants over Power Surge is 10% health returns from a crit. Sorc needs better stamina management and this is a perfect place for it. It also gives a stamina Sorc a reason to use Crit Surge over Rally. Right now, Rally is superior to Crit Surge in almost every way. Critical Surge lasts for 20 seconds, and I think Major Endurance should only last for the first 12 of those 20 seconds. Right now my Sorc on PTS has 760 stam regen, but I have more weapon dmg and crit rating set bonuses than stam regen ones, so let's just assume I can easily get to 1000 stam regen. Major Endurance for 12 seconds would result in 1800 additional stamina over that time frame. That sounds reasonable and far from overpowering to me, but makes Crit Surge use over Rally worth it.

    2. Change Crystal Blast into a stamina morph (1 sec cast that also has a 35% chance to instant proc on stamina ability usage) that is a melee range Crystal Frag but also provides the Minor Brutality buff to the Sorc and their group. Sorc needs more group buffs and Minor Brutality is an underused buff right now. It should hit for around 2/3 as hard as a Crystal Frag (in a magicka spec) to compensate for the additional buff. This could also be turned into a 5 second duration dot if burst dmg is a concern and considering how often it should proc, 5 seconds sounds about right for the group Minor Brutality buff too.

    I think these two changes are very reasonable and address some of the short comings of a Stamina Sorc while also returning the benefits a Sorc had in a stamina spec in 1.5. I know ZOS tried to help our stamina regen with the Dark Deal morph, but using a channel spell in melee range (without the ability to rely on a few Streaks to create range) is not going to cut it. The stamina version of Crystal Frag also rights two wrongs. The first being that Sorc lost their weapon dmg advantage with the new buff system and even the very small Minor Brutality buff would go a long way to helping this. The second is that Sorc were given ZERO stamina morphs that did any damage at all.

    Edited by Erock25 on February 23, 2015 10:18PM
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  • Aeratus
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    Erock,
    I'm in the exact same position, and I couldn't agree more with your argument. I literally stopped playing my first character- a khajit sorc- for precisely the reasons you articulate. He used to be a powerhouse and slowly devolved into my "craftsman" as the nerfs kept coming. At the moment, critical surge at least makes him a "durable" stam dps for scenarios like dsa. But with the crit surge cooldown implementation in 1.6, I fear even this durability will be questionable at best. I've since had much more fun and success running similar stam builds on my nb.

    Rather than asking for the nerfs to be reversed, I honestly just want to change my race for a complete rework at this point. Maybe I'll go imperial to have a reliable offtank, or maybe I'll just go magicka dps. But the stam "reaver" I created him to be seems so impotent and dull compared to what other classes' stam builds can do that I honestly don't even think it's worth my time.
    Even if you only want to play stam build, Khajiit will never match the stam dps of an Imperial, after the removal of softcaps. The +3% dps gained from +6% crit won't match the +5% dps of imperial's +10% stam (and the imperial has more health so as to permit higher allocation to stam).

    Imperial also provides more flexibility of playing a magicka build, all that while being a better stam build than Khajiit.

    At the moment, racials are significantly unbalanced. Wouldn't be surprised that many people have quit because of it.
    Edited by Aeratus on February 23, 2015 10:42PM
  • Iluvrien
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    Gidorick wrote: »
    Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?

    ^This.

    Personally I find the concept of race changing repugnant, but seeing as some useful person creates a new thread about it on pretty much a weekly basis I would argue in favour of a free one-time race change if that really did mean that I would never have to encounter this topic on the boards. Ever again. Ever. Again.

    I mean the last thread on this subject had activity up until 2 days ago. Really?!
  • Erock25
    Erock25
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    Iluvrien wrote: »
    Gidorick wrote: »
    Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?

    ^This.

    Personally I find the concept of race changing repugnant, but seeing as some useful person creates a new thread about it on pretty much a weekly basis I would argue in favour of a free one-time race change if that really did mean that I would never have to encounter this topic on the boards. Ever again. Ever. Again.

    I mean the last thread on this subject had activity up until 2 days ago. Really?!

    Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.
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  • Iago
    Iago
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    Erock25 wrote: »
    Iluvrien wrote: »
    Gidorick wrote: »
    Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?

    ^This.

    Personally I find the concept of race changing repugnant, but seeing as some useful person creates a new thread about it on pretty much a weekly basis I would argue in favour of a free one-time race change if that really did mean that I would never have to encounter this topic on the boards. Ever again. Ever. Again.

    I mean the last thread on this subject had activity up until 2 days ago. Really?!

    Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.

    Since factions are tied to races, changing races could theoretically change your faction. That being said changing factions would mean having to give up all experience in you main zone as it would become a Vet zone.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Erock25
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    Iago wrote: »
    Erock25 wrote: »
    Iluvrien wrote: »
    Gidorick wrote: »
    Sure. Why not. I'd agree to this to be added to the crown store just so that I never have to see someone whining about this in the forums again. ZOS, allow it! Where do I sign the petition?

    ^This.

    Personally I find the concept of race changing repugnant, but seeing as some useful person creates a new thread about it on pretty much a weekly basis I would argue in favour of a free one-time race change if that really did mean that I would never have to encounter this topic on the boards. Ever again. Ever. Again.

    I mean the last thread on this subject had activity up until 2 days ago. Really?!

    Just for you, I will keep bringing it up forever, and ever, and ever. Even if we have it in game, I will fight for the right to race change.

    Since factions are tied to races, changing races could theoretically change your faction. That being said changing factions would mean having to give up all experience in you main zone as it would become a Vet zone.

    Not if you have the Imperial edition.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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