Personofsecrets wrote: »Finally was the claim that tanking, while holding block, is uninteractive and boring. Again, I disagree, and I will have a video on this very subject posted in the next several days.
I hope for the sake of this game that they reverse the block nerf in the future, because this will be a major blow to gameplay if they don't change it. With all these penalties they might as well dump the entire system and start with old fashioned cooldowns.
mike.gaziotisb16_ESO wrote: »I hope for the sake of this game that they reverse the block nerf in the future, because this will be a major blow to gameplay if they don't change it. With all these penalties they might as well dump the entire system and start with old fashioned cooldowns.
This is never going to happen. They went too far in another direction. They nerfed damage, dodge, shields (in two ways) heals... If they revert the blocking change you will end up with only unkillable tanks in cyro. You either reverse it all or not at all. Realistically, no reversions will happen, only fine tuning
Aett_Thorn wrote: »All they needed to do was to cut weapon and spell damage in half when you hold down block. Bam! Perma-blockers aren't a problem anymore because people who do this aren't a threat at all, and people can still tank as much as they need to.
tpanisiakb16_ESO wrote: »Personofsecrets wrote: »Finally was the claim that tanking, while holding block, is uninteractive and boring. Again, I disagree, and I will have a video on this very subject posted in the next several days.
It's this part that really grinds my gears as a tank. Tanking is anything but fun right now. Now it feels like a Resource Management Simulator game where all I'm reduced to doing is standing and blocking because hell if I have the regen / resources to do anything else least I waste precious stamina or magicka on a button press that's not needed. My awesome fire-breathing wing-flaring spikey-back dragonknight argonian is now just a semi-transparent black blob with a beating enlarged heart with an occasional particle effect if I feel I have enough resources to spare on self-buffs.
I mean, I guess I'm pathetically flailing my sword around a touch more than before, but heck if I'm going to roll dodge out of something that's not going to one-shot me because I simply don't have the resources to do it.
Sure sounds fun now, eh Eric?
mike.gaziotisb16_ESO wrote: »I hope for the sake of this game that they reverse the block nerf in the future, because this will be a major blow to gameplay if they don't change it. With all these penalties they might as well dump the entire system and start with old fashioned cooldowns.
This is never going to happen. They went too far in another direction. They nerfed damage, dodge, shields (in two ways) heals... If they revert the blocking change you will end up with only unkillable tanks in cyro. You either reverse it all or not at all. Realistically, no reversions will happen, only fine tuning
The bottom line is no matter how much stamina you have, you should never be able to constantly hold block.
The bottom line is no matter how much stamina you have, you should never be able to constantly hold block.
spoken like someone who obviously does not tank
why not?
why cannot someone who has designed there character to do just that not be allowed to do it, we have sets *specifically* designed to grant bonuses only while blocking.
and further, why is this same idea not true for every role then hmm?
Personofsecrets wrote: »The problem with your thought @Robbmrp is that some of us, literally, put everything we can into block cost mitigation. Doesn't it make sense that we should, therefore, not be cost so much when we block. How is taxing us twice, for the same action, fair?
Personofsecrets wrote: »The problem with your thought @Robbmrp is that some of us, literally, put everything we can into block cost mitigation. Doesn't it make sense that we should, therefore, not be cost so much when we block. How is taxing us twice, for the same action, fair?
I was merely trying to offer suggestions in place of the 0 stamina regen we are currently getting hit with. A 50% reduction in regen is always better than 0. Any variation of it being downgraded is better than 0 regen while blocking. ZOS isn't going to just go "Oh well, these guys whined enough so we better not do it", complain with passion about it but also give them suggestions for resolutions.
Take the poll! Signed the petition
forums.elderscrollsonline.com/en/discussion/202628/poll-stam-regen-on-blocking#latest
instead of removing stamina regen while blocking, holding block should simply drop your wep/spell dmg by a good 1000 points... this way tanks won't be getting 1-shotted in trials, and perma-blocking won't screw pvp balance
definitely feeling the concerns on how this affects trials tanking, but for vet dungeons/dsa though, you seriously do NOT need to perma-block to tank effectively
I proposed that a long time ago. But people in PvP will complain again not because perma blockers will kill them but because they cannot kill them.instead of removing stamina regen while blocking, holding block should simply drop your wep/spell dmg by a good 1000 points... this way tanks won't be getting 1-shotted in trials, and perma-blocking won't screw pvp balance
definitely feeling the concerns on how this affects trials tanking, but for vet dungeons/dsa though, you seriously do NOT need to perma-block to tank effectively
you could get creative :P
https://www.youtube.com/watch?v=h9gmFcDD3LM