it is good as it stops duct tape tanks and make tanking more active.
pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
This change also came out of nowhere, a lot of people are not going to be ready for a drastic change like this to fix a problem in PvP that really has never been an issue for PvE players especially when it directly affects tanking in PvP.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
This change also came out of nowhere, a lot of people are not going to be ready for a drastic change like this to fix a problem in PvP that really has never been an issue for PvE players especially when it directly affects tanking in PvP.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
This change also came out of nowhere, a lot of people are not going to be ready for a drastic change like this to fix a problem in PvP that really has never been an issue for PvE players especially when it directly affects tanking in PvP.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
This change also came out of nowhere, a lot of people are not going to be ready for a drastic change like this to fix a problem in PvP that really has never been an issue for PvE players especially when it directly affects tanking in PvP.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
This would support my theory, ZOS doesn't really want tanking in terms of trinity systems to push their hybrid and solo system. It explains the lack of group content, its just not their target group.
Korah_Eaglecry wrote: »This change also came out of nowhere, a lot of people are not going to be ready for a drastic change like this to fix a problem in PvP that really has never been an issue for PvE players especially when it directly affects tanking in PvP.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
This would support my theory, ZOS doesn't really want tanking in terms of trinity systems to push their hybrid and solo system. It explains the lack of group content, its just not their target group.
I seriously doubt that this move is for their target group. This is flat out a move to remove an issue in PvP, that is very rare, that is now going to vastly effect PvE.
this appears to be just like a lazy parent not interested in justice but more or less quiet, lazy developing IMO. punish everyone because someone else messed up. far fetched idea, why not make it another mode for dungeons,trials and what not. "insane mode" for the LEET who dont need regen, you can hire a healer NPC to just heal you while you commence with all your badassery.Korah_Eaglecry wrote: »This change also came out of nowhere, a lot of people are not going to be ready for a drastic change like this to fix a problem in PvP that really has never been an issue for PvE players especially when it directly affects tanking in PvP.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
This would support my theory, ZOS doesn't really want tanking in terms of trinity systems to push their hybrid and solo system. It explains the lack of group content, its just not their target group.
I seriously doubt that this move is for their target group. This is flat out a move to remove an issue in PvP, that is very rare, that is now going to vastly effect PvE.
Just about every major nerf/buff that has made things worse has come from changes based on PvP experience.
I completely understand the need to make changes so that PvP is fair and balanced. But at this point, theyre making changes that have absolutely no consideration for how it will stand against the higher end PvE content.
Its about time ZOS admit to themselves that they cant keep making these sweeping changes to balances and start looking at separating PvP and PvE mechanics.
if they want to nerf block, then nerf heals and dps also. For heals, make sure magicka drains just as fast as stamina while blocking and for dps, make sure their magicka and stamina drains just as fast as blocking.Personofsecrets wrote: »pikey2112b14a_ESO wrote: »Personofsecrets wrote: »Just been playing on the PTS for a little bit. Pretty much have to roll over and die because blocking isn't allowed.
Is this a joke? People are already completing the new vet dungeons. Don't know of any raid groups, but since those don't scale they don't matter anymore. You just have to adapt...
As an eso paying customer,no I dont. I didn't ask for this change and I'm sure a lot of people feel the same way.with all the arguing going on it seems the ones who don't like are offering compromise while it seems the one who want it just say adapt.why not meet in the middle and compromise as well?
You are right about the majority of people who don't like it.
I want to take a moment to say that I don't want a compromise. I want things to stay as they currently are on live.
The reason for this is pretty simple. Eric didn't give us a correct reason for the change. Tanking uninteractive and boring? I think not. Justifying a change on something that is wrong? I still think not. This isn't even to mention all of the reasons that the change doesn't work to meet their goal of interaction and fun.
Personofsecrets wrote: »Wow @DDuke , I am really impressed by how you can flip the script about who is all knowing and who isn't. It is almost as if when someone points out why a previous claim of yours is doubtful that you switch to using a totally different argument.
>Calls anti-nerfers whiners
>Gets called out for making silly claims about how completing veteran dungeons with a roll dodging build is somehow related to tanking being boring.
>Claims I'm not a game dev with the implication that I therefore can't be insightful about the stamina regeneration nerf.
>non-eso game dev shows up with disapproval about the stamina-regen nerf
>Creates the framing that only an eso dev can be insightful
>Gets told to recall the time that they agreed how ESO developers have done plenty of silly stuff in the past
>Changes subject back to being about me
That is a pretty neat trick that you are able to do.
reapthetempestrwb17_ESO wrote: »it is good as it stops duct tape tanks and make tanking more active.
A lot of people have been repeating this. I'm curious, in what way do you think no stam regen while blocking makes tanking more active?
This was a move designed to address a PVP issue that was actually a non issue as it was a build used by very few people anyway, simply stopping block casting would have been much more effective without going overboard. The problem is by attempting to stop a few people perma blocking in PVP they also butchered Tanks ability in PVE, ie the majority of Tanks in ESO.
reapthetempestrwb17_ESO wrote: »it is good as it stops duct tape tanks and make tanking more active.
A lot of people have been repeating this. I'm curious, in what way do you think no stam regen while blocking makes tanking more active?
This was a move designed to address a PVP issue that was actually a non issue as it was a build used by very few people anyway, simply stopping block casting would have been much more effective without going overboard. The problem is by attempting to stop a few people perma blocking in PVP they also butchered Tanks ability in PVE, ie the majority of Tanks in ESO.
U keep repeating that, doesn't make it tru. Block in pvp was a non factor it is pve it was hysterically hilarious too ez. Run DSA on test last nite to stage 9 b4 tank had to log for work, stop whining. Added bit of much needed activity to tanks! Not heard a single whine in game test server all week yet. U should log in and l2p if ur worried still.
eventually that is exactly what ZOS aims for? not "mindlessly" burst down the bosses but actually play their mechanics?
You have no idea of specific mechanics, so do Designers and developers because they don't play the related content at their limits like the best players do.
Just because 90% is casual ideal typical content that only requires basics you cannot ignore the other 5-10%.
Thats why developers must evaluate more carefully and situational to find a reasonable compromise.
reapthetempestrwb17_ESO wrote: »it is good as it stops duct tape tanks and make tanking more active.
A lot of people have been repeating this. I'm curious, in what way do you think no stam regen while blocking makes tanking more active?
This was a move designed to address a PVP issue that was actually a non issue as it was a build used by very few people anyway, simply stopping block casting would have been much more effective without going overboard. The problem is by attempting to stop a few people perma blocking in PVP they also butchered Tanks ability in PVE, ie the majority of Tanks in ESO.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
eventually that is exactly what ZOS aims for? not "mindlessly" burst down the bosses but actually play their mechanics?
You have no idea of specific mechanics, so do Designers and developers because they don't play the related content at their limits like the best players do.
Just because 90% is casual ideal typical content that only requires basics you cannot ignore the other 5-10%.
Thats why developers must evaluate more carefully and situational to find a reasonable compromise.
ok so how much stamina reg do you actually have the common 6-800(race depending) wich resembles (as we have learned blocking cost 2.4k stamina) to one effective block gained every 16 sec? or are you one of the 1 in a million with actually 2-4k stamina reg while tanking? that are 4 additional blocks per minute and you are trying to tell me that you cant live without those 4 blocks...?
eventually that is exactly what ZOS aims for? not "mindlessly" burst down the bosses but actually play their mechanics?
You have no idea of specific mechanics, so do Designers and developers because they don't play the related content at their limits like the best players do.
Just because 90% is casual ideal typical content that only requires basics you cannot ignore the other 5-10%.
Thats why developers must evaluate more carefully and situational to find a reasonable compromise.
ok so how much stamina reg do you actually have the common 6-800(race depending) wich resembles (as we have learned blocking cost 2.4k stamina) to one effective block gained every 16 sec? or are you one of the 1 in a million with actually 2-4k stamina reg while tanking? that are 4 additional blocks per minute and you are trying to tell me that you cant live without those 4 blocks...?
Silly, please tank Mantikora and lets see what happens to your stamina and if you can live with your weird strategy.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pompeyfluff wrote: »so...24hrs in PTS whats the general feeling.
Please only answer if you have been testing the tank build and not just a generic "keep the change/stop the change"
eventually that is exactly what ZOS aims for? not "mindlessly" burst down the bosses but actually play their mechanics?
You have no idea of specific mechanics, so do Designers and developers because they don't play the related content at their limits like the best players do.
Just because 90% is casual ideal typical content that only requires basics you cannot ignore the other 5-10%.
Thats why developers must evaluate more carefully and situational to find a reasonable compromise.
ok so how much stamina reg do you actually have the common 6-800(race depending) wich resembles (as we have learned blocking cost 2.4k stamina) to one effective block gained every 16 sec? or are you one of the 1 in a million with actually 2-4k stamina reg while tanking? that are 4 additional blocks per minute and you are trying to tell me that you cant live without those 4 blocks...?
Silly, please tank Mantikora and lets see what happens to your stamina and if you can live with your weird strategy.
its no strategy just a simple question how much stamina reg do you actually have
Personofsecrets wrote: »Pompeyfluff wrote: »so...24hrs in PTS whats the general feeling.
Please only answer if you have been testing the tank build and not just a generic "keep the change/stop the change"
My experience yesterday in pvp were a few things.
1. shield charge felt really bad to use.
2. biting jabs felt overpowered
Previously a counter to that was to roll dodge and block. That doesn't really work now. It is simple math - someone is going to run out of blocking stamina, when they have no regen, against someone using biting jabs who has their regen intact. I'm fine with this ability on live.
3. teleporting strike was better
Waiting, with the block button, for a nightblade to unstealth was cool and now isn't as practical
4. mass hysteria felt overpowered
not being able to block due to the stamina regeneration nerf and being put under the effect of hysteria when blocking was a lose lose situation. I'm fine with this ability on live.
Basically, I was knowing that I had to block at certain points and not feeling allowed to due to wanting to conserve stamina. Over TS coms I kept hearing non-tanks calling out that they had no stamina.
Personofsecrets wrote: »Pompeyfluff wrote: »so...24hrs in PTS whats the general feeling.
Please only answer if you have been testing the tank build and not just a generic "keep the change/stop the change"
My experience yesterday in pvp were a few things.
1. shield charge felt really bad to use.
2. biting jabs felt overpowered
Previously a counter to that was to roll dodge and block. That doesn't really work now. It is simple math - someone is going to run out of blocking stamina, when they have no regen, against someone using biting jabs who has their regen intact. I'm fine with this ability on live.
3. teleporting strike was better
Waiting, with the block button, for a nightblade to unstealth was cool and now isn't as practical
4. mass hysteria felt overpowered
not being able to block due to the stamina regeneration nerf and being put under the effect of hysteria when blocking was a lose lose situation. I'm fine with this ability on live.
Basically, I was knowing that I had to block at certain points and not feeling allowed to due to wanting to conserve stamina. Over TS coms I kept hearing non-tanks calling out that they had no stamina.
Going to run my gank build around Cyrodiil on PTS today, but what you said sort of confirms what I was thinking. I get out of biting jabs by stealthing and roll dodging, pretty much my whole build is made so I don't have to block. But I have noticed that block is all anyone has against my ganking. If I let down stealth and alert them that I am there, they better damn well be able to hold block and make me look like an arse if I jump in at them. And fear already takes so much stamina away, from what I have seen people need to be able to put a block right back up, because when I fear you I go in for the kill hard.
How is it affecting going up against Sorcs or DKs?
eventually that is exactly what ZOS aims for? not "mindlessly" burst down the bosses but actually play their mechanics?
You have no idea of specific mechanics, so do Designers and developers because they don't play the related content at their limits like the best players do.
Just because 90% is casual ideal typical content that only requires basics you cannot ignore the other 5-10%.
Thats why developers must evaluate more carefully and situational to find a reasonable compromise.
ok so how much stamina reg do you actually have the common 6-800(race depending) wich resembles (as we have learned blocking cost 2.4k stamina) to one effective block gained every 16 sec? or are you one of the 1 in a million with actually 2-4k stamina reg while tanking? that are 4 additional blocks per minute and you are trying to tell me that you cant live without those 4 blocks...?reapthetempestrwb17_ESO wrote: »it is good as it stops duct tape tanks and make tanking more active.
A lot of people have been repeating this. I'm curious, in what way do you think no stam regen while blocking makes tanking more active?
This was a move designed to address a PVP issue that was actually a non issue as it was a build used by very few people anyway, simply stopping block casting would have been much more effective without going overboard. The problem is by attempting to stop a few people perma blocking in PVP they also butchered Tanks ability in PVE, ie the majority of Tanks in ESO.
the alternative was to deny 50+% of the dmg dealt by a blocker after blocking an attack within the last 2-4seconds. with the uproar of the DPS-tank faction telling us how busy they are while tanking you do believe that would be a better choice? hardly doubt so as all other of the trinity will jump in aswell as any efficency reduction by blocking would harm them alot more than a tank itself...
Pompeyfluff wrote: »so...24hrs in PTS whats the general feeling.
Please only answer if you have been testing the tank build and not just a generic "keep the change/stop the change"
Not as the tank myself, but we went through last night and cleared HRC and SO (though I lost all internet connection after we cleared the Mantikora). It's certainly added a level of difficulty. Blazing spear timing, healing springs w/master resto, and overuse of earthen heart abilities seemed to be key to maintaining stamina.
HRC was completed with only 8 players. The on a few attempts, the tank generally ran out of stamina completely before Ra Kotu died, but with a full group on mains, it wouldn't be nearly as much of an issue. Stamina management did seem to be a slight issue on Yokeda Rok'dun, but not impossible. Overall stamina management on the giant pack of mobs before the warrior was bad. DPS had a difficult time managing to keep enough stamina to block the attacks of the mobs. As far as the warrior goes this isn't that bad (for normal at least). There are enough phases where the warrior is doing a shield throw, jumping, or breaking a statue, that you can safely release block for a while.
SO had a lot more constant drains on tank stamina during the Mantikora fight, but constant use of the master resto buffed healing springs was able to mitigate some of it. However, the days of the tank applying pierce armor as a debuff or slotting circle of protection seem to be over. As far as the rest of the trial went, I can't comment as I didn't see anything after my connection dropped.
Man, PvP based changes that fundamentally alter PvE kill me.
I really hope they come up with some way to make tanking viable still...