DiabloHell wrote: »That regen has to go. Too many nightblades and tanks abusing it. That's like saying I should regen Magica at the same time I cast spells.
"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
Easy way around it, I'm more concerned about this change for the casual players and such. I feel for them the ones who do casual runs for weeklies and such. It's going to ruin PvE player base and leave the 1%ahstin2001nub18_ESO wrote: »Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
do you prefer losing stam regen?
Easy way around it, I'm more concerned about this change for the casual players and such. I feel for them the ones who do casual runs for weeklies and such. It's going to ruin PvE player base and leave the 1%ahstin2001nub18_ESO wrote: »Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
do you prefer losing stam regen?
Easy way around it, I'm more concerned about this change for the casual players and such. I feel for them the ones who do casual runs for weeklies and such. It's going to ruin PvE player base and leave the 1%ahstin2001nub18_ESO wrote: »Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
do you prefer losing stam regen?
Easy way around it, I'm more concerned about this change for the casual players and such. I feel for them the ones who do casual runs for weeklies and such. It's going to ruin PvE player base and leave the 1%ahstin2001nub18_ESO wrote: »Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
do you prefer losing stam regen?
Yup. Experienced players can handle this.... As for the rest, I always see complaints about a lack of tanks already. This won't improve that I don't think.
Easy way around it, I'm more concerned about this change for the casual players and such. I feel for them the ones who do casual runs for weeklies and such. It's going to ruin PvE player base and leave the 1%ahstin2001nub18_ESO wrote: »Nah dont do that you will ruin my dsa strat lolahstin2001nub18_ESO wrote: »"DPS players are pissed that tanks the defensive role in the game... are hard to kill. Of course they are hard to kill thats their job! Tanks give up lots of damage in trade for this defense"
This is so damn true...
Instead of attacking, they block, that is the trade off. All classes CAN block, but tanks trade their DPS for it. To take away something from a class, ONLY because of SOME issues in PvP is just insane.
this is largely why i wonder if simply putting a damage dealt reduction while blocking that relates to the damage blocked, may not be a bad idea. that way you can't DPS block, which is what i guess is the primary issue in PVP. tanks in PVE won't really care, because the aggro management is based on DPS and forced taunts, which i believe is being changed so you can essentially spam it (which im glad for if its true).
do you prefer losing stam regen?
DiabloHell wrote: »That regen has to go. Too many nightblades and tanks abusing it. That's like saying I should regen Magica at the same time I cast spells.
Personofsecrets wrote: »At what cost?
One person's enjoyment is another person's boredom. IMO doing sod-all but holding block for eternity is not enjoyable.enjoyment obviously.Personofsecrets wrote: »At what cost?
One person's enjoyment is another person's boredom. IMO doing sod-all but holding block for eternity is not enjoyable.enjoyment obviously.Personofsecrets wrote: »At what cost?
I'm glad you guys care about us laymen. I mean, if this change made the game easier, you'd be raging about how filthy casuals and B2P ruin mmos. However, now that the change seems to makes the game harder in a way you don't like, it's time to make sure the game is accessible to anyone who wants to play. Give me a break. You're no better than George Lucas threatening his neighbors with affordable housing.
I'm indifferent to this change because I haven't been able to do pledges my level since my friends are a few levels below me so the content isn't too bad. However, don't pretend you care about players that aren't on the same level as you in order to get your points across. You don't like the change because you believe it's pvp-based? Fine. You don't like the change because you believe ZOS is not targeting the right issues in regards to the problem of burning through dungeons while ignoring mechanics? Makes sense. Just please don't sit there and cry "But think about the children!"
HowlingMoney515 wrote: »I personally think in PVE stamina regeneration should stay buy it PVP it needs to be gone. In PVP someone with 28k stamina and 2k+ stamina recovery all they have to do is block you till you eventually run out of resource.
You're right. The person described in the initial post does not matter.leepalmer95 wrote: »and how much damage do they do? to use stamina attack they'll have to let go of block.HowlingMoney515 wrote: »I personally think in PVE stamina regeneration should stay buy it PVP it needs to be gone. In PVP someone with 28k stamina and 2k+ stamina recovery all they have to do is block you till you eventually run out of resource.
Perma-blockers aren't hard to deal with in pvp, just people need to stop crying and learn how to deal with them. CC them, don't waste resources if you know your not doing anything, just wear down their stamina.
Any nb can just fear them and since zos loves nb's and are making them even more annoyingly Op than they are 75% of the player base in IC will be nb's, try go into a non -vet campaign there everywhere.
ViotexZippy wrote: »So all the damage dealers that have perfected their builds to kill things in a few hits but one build that is already unpopular and rarer that also can do barely any damage is being nerfed..............GENIUS
Can't tanks just use a stamina potion to get back stamina?
You're right. The person described in the initial post does not matter.leepalmer95 wrote: »and how much damage do they do? to use stamina attack they'll have to let go of block.HowlingMoney515 wrote: »I personally think in PVE stamina regeneration should stay buy it PVP it needs to be gone. In PVP someone with 28k stamina and 2k+ stamina recovery all they have to do is block you till you eventually run out of resource.
Perma-blockers aren't hard to deal with in pvp, just people need to stop crying and learn how to deal with them. CC them, don't waste resources if you know your not doing anything, just wear down their stamina.
Any nb can just fear them and since zos loves nb's and are making them even more annoyingly Op than they are 75% of the player base in IC will be nb's, try go into a non -vet campaign there everywhere.
I'll give you an example on why it does matter. Consider a magicka DK with let's say 25k magicka, 12k stamina, and 2k spelldamage, boasting 2k stamina regen. He is set up with 1H&S and heavy armor. He has one damaging ability on his bar: Flame lash.
This guy stands there in block, reducing every attack by 85%, never runs out of stamina, and is able to dish out lashes that crit up to 9k or even 10k, go through dodge and have 8+ m range. Plus, he gets free healing from the flame lash proc. He'll reflect the majority of ranged attacks and the only way to remove him is a concentrated Xv1 with unreflectable damage or fear.
Leave him uncontrolled and he's going to wreck your healers. Occupy him and his friends are going to wreck your team. I would be completely fine with perma blocking tanks, as long as they would really deal pathetic damage as claimed so often. The issue is not perma-blocking. The issue is that perma blocking is possible while still dealing damage.
Block-Casting, as rightly said by others, is a mechanic that is even more essential for PvE than stamina regen while blocking, because it does not only concern tanks, but healers and damage dealers as well. So what other option is there?
I understand very well the concerns shown by those that tank. I can appreciate that it feels very unfair to bear the brunt of this change alone. But honestly speaking, I don't think there is another option in there, that could be implemented instead.
You're right. The person described in the initial post does not matter.leepalmer95 wrote: »and how much damage do they do? to use stamina attack they'll have to let go of block.HowlingMoney515 wrote: »I personally think in PVE stamina regeneration should stay buy it PVP it needs to be gone. In PVP someone with 28k stamina and 2k+ stamina recovery all they have to do is block you till you eventually run out of resource.
Perma-blockers aren't hard to deal with in pvp, just people need to stop crying and learn how to deal with them. CC them, don't waste resources if you know your not doing anything, just wear down their stamina.
Any nb can just fear them and since zos loves nb's and are making them even more annoyingly Op than they are 75% of the player base in IC will be nb's, try go into a non -vet campaign there everywhere.
I'll give you an example on why it does matter. Consider a magicka DK with let's say 25k magicka, 12k stamina, and 2k spelldamage, boasting 2k stamina regen. He is set up with 1H&S and heavy armor. He has one damaging ability on his bar: Flame lash.
This guy stands there in block, reducing every attack by 85%, never runs out of stamina, and is able to dish out lashes that crit up to 9k or even 10k, go through dodge and have 8+ m range. Plus, he gets free healing from the flame lash proc. He'll reflect the majority of ranged attacks and the only way to remove him is a concentrated Xv1 with unreflectable damage or fear.
Leave him uncontrolled and he's going to wreck your healers. Occupy him and his friends are going to wreck your team. I would be completely fine with perma blocking tanks, as long as they would really deal pathetic damage as claimed so often. The issue is not perma-blocking. The issue is that perma blocking is possible while still dealing damage.
Block-Casting, as rightly said by others, is a mechanic that is even more essential for PvE than stamina regen while blocking, because it does not only concern tanks, but healers and damage dealers as well. So what other option is there?
I understand very well the concerns shown by those that tank. I can appreciate that it feels very unfair to bear the brunt of this change alone. But honestly speaking, I don't think there is another option in there, that could be implemented instead.
You're right. The person described in the initial post does not matter.leepalmer95 wrote: »and how much damage do they do? to use stamina attack they'll have to let go of block.HowlingMoney515 wrote: »I personally think in PVE stamina regeneration should stay buy it PVP it needs to be gone. In PVP someone with 28k stamina and 2k+ stamina recovery all they have to do is block you till you eventually run out of resource.
Perma-blockers aren't hard to deal with in pvp, just people need to stop crying and learn how to deal with them. CC them, don't waste resources if you know your not doing anything, just wear down their stamina.
Any nb can just fear them and since zos loves nb's and are making them even more annoyingly Op than they are 75% of the player base in IC will be nb's, try go into a non -vet campaign there everywhere.
I'll give you an example on why it does matter. Consider a magicka DK with let's say 25k magicka, 12k stamina, and 2k spelldamage, boasting 2k stamina regen. He is set up with 1H&S and heavy armor. He has one damaging ability on his bar: Flame lash.
This guy stands there in block, reducing every attack by 85%, never runs out of stamina, and is able to dish out lashes that crit up to 9k or even 10k, go through dodge and have 8+ m range. Plus, he gets free healing from the flame lash proc. He'll reflect the majority of ranged attacks and the only way to remove him is a concentrated Xv1 with unreflectable damage or fear.
Leave him uncontrolled and he's going to wreck your healers. Occupy him and his friends are going to wreck your team. I would be completely fine with perma blocking tanks, as long as they would really deal pathetic damage as claimed so often. The issue is not perma-blocking. The issue is that perma blocking is possible while still dealing damage.
Block-Casting, as rightly said by others, is a mechanic that is even more essential for PvE than stamina regen while blocking, because it does not only concern tanks, but healers and damage dealers as well. So what other option is there?
I understand very well the concerns shown by those that tank. I can appreciate that it feels very unfair to bear the brunt of this change alone. But honestly speaking, I don't think there is another option in there, that could be implemented instead.
One person's enjoyment is another person's boredom. IMO doing sod-all but holding block for eternity is not enjoyable.enjoyment obviously.Personofsecrets wrote: »At what cost?