DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
DeanTheCat wrote: »Sorcs have an offensive bar (Dual Wield/Destruction Staff) and a defensive bar (Restoration Staff). The defensive bar is usually nothing but buffs and shields while the offensive bar contains their nukes. It works for them due to shields typically lasting more then just a single second, so they can shield, swap, nuke, swap again and refresh shields.
Even though shields have no mitigation values, the very fact they negate DoTs and Crits makes them absurdly tanky. It's easier to kill a heavy armor 40k HP full tank then it is to kill a max damage Sorc. Hardened Ward and Healing Ward scaling off max Magicka means that Sorcs can stack their Magicka at the expense of every other stat as Magicka fuels both their damage and defensive power. Not to mention they have bolt and mines, easily eluding physical damage dealers (Which are mostly melee). So... Make your choice. Go in melee and get blown up by mines, or range and have to deal with the spell sponge Ball of Lightning and Annulment.
DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
leepalmer95 wrote: »DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
and this is why sorc's need nerf.
This means a balanced gameDeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!

leepalmer95 wrote: »DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
and this is why sorc's need nerf.
Fine then. Nerf Wards, give us back infinite Streak spam. we need something really good to cover our weak ass armor values. otherwise we'll just die all the time.
@Vizier
Dude, i'm in Full Epic light armor right and my Armor value is Laughable. Without Wards or a way to get the hell outta dodge i literally get ROFLStomped we have those abilities for a reason.
@Vizier
Dude, i'm in Full Epic light armor right and my Armor value is Laughable. Without Wards or a way to get the hell outta dodge i literally get ROFLStomped we have those abilities for a reason.
Dude, I've been in full heavy legendary armor+self-buffs and my armor values where not laughable. Still took 100% dmg due to the broken design of spell/armor penetration lol.
If you want to argue about sorcs need for big shields and BoL/Streak to infinity, use a better argument than wearing light armor. Every caster uses light armor. Secondly, armor is a junk stat, doesn't *** matter in Cyrodiil if you have 10k or 20k armor. You get hit the same.
Want to not get insta-killed by magic, than you need to stack nirn up 40k, to even notice a bigger difference. Want protection against physical attacks, stack shields or block reduction, because you cant get physical resistance high enough to even make the tiniest difference v.s stamina users.
I just started using conj ward.. and well this post made me re spec when I get off work lol..
I was told to have two offensive bars ( both destro ) ... One for single target and another for AoE...
But ... with this I might have to do some changes lol... or just change my bars when in PvP idk , what ya think cus I'm pretty squishy lol especially in dungeons with fire ( vamp life )
Waffennacht wrote: »Whats with the gap anger in general? No one is equal in real life why do we expect it in a game? I think its insanely unfair to have a player playing for a month be anywhere near a player playin for a year. Especially true in an mmo.
I like seeing gods walk amongst mortals. I wish to become a god