What is all this shield stacking stuff?

  • DeanTheCat
    DeanTheCat
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    @Zlater: I haven't written a nerf thread for any class, nor will I do so ever. The only "Nerf" thread I have ever written was about Snipe, and that was back in 1.5 when I myself was using a bow (From Beta - 1.5) and was frankly quite unhappy with the horde of FotM rerollers giving skilled archers a bad name. Then Zenimax overnerfed the bow to the point that only Snipe spam was viable. That was when I finally dropped the weapon. (I still want my bow back ZoS, fix Snipe and unnerf Light Attacks).

    What I aim to do, is to simply spread information, and I leave people to come up with their own conclusions. Yes, I may play a Nightblade, but that's the class I picked on 30th of March 2014, and have stuck with through thick and thin. I teach people all the mechanics of the game, and explain it to them, as there is barely any information in game. I therefore do not appreciate being called as "Crying". My view on the "Sorcerer Issues" is merely an amalgamation of my own calculations on what is possible along with the feedback, experiences and testing of many players who I have spoken to, from all classes. Please refrain from using a personal attack in the future.

    If you really want to be so critical, I can assure you, I dislike the general FotM rerolling bandwagon that seems to be all the rage these days. There are so many bad players that gives every class a bad name, much to the chagrin of the 5% that actually know how to play said class. In any case, both dodge and shields isn't the main problem. Then main problem is the infinite resources that have come with the removal of Softcaps and the Champion System, along with a fundamental shift in how shields work in 1.6. Pre-1.6, shields only refreshed duration when you recasted them, instead of having both duration + strength refreshed. Revert that change, along with a severe reduction in regeneration rates, and most of the balance issues that we currently have in Cyrodiil instantly vanishes.

    ESO is a game with a combat system based round resource management, but we have infinite resource builds. That needs to go. For the good of the game.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

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  • Zlater
    Zlater
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    @DeanTheCat I apologise if you feel it's particularly personal, I'm really aiming some annoyance at a larger audience in general. I can't stroll the forums without finding a good thread that has gotten turned into a nerf thread. The most specific nerf shout outs are either from night blades toward sorcerers or everything else towards night blades.
    At this stage I can't distinguish whether you are actually issuing constructive criticism or just repeating previous complaints, which I feel it's more the latter. As a sorcerer it can be frustrating to be the lowest performing in PvE and get stuck with very linear gameplay in PvP, however that is a very personal view. Regardless of that, gameplay is really fun unique and quite enjoyable.
    I understand the perspective of every Nb out there, but coming from the other side of the fence I get the way you feel about it and I also get how it works in practice. Although not close to perfect, this is the closest the classes have been to balanced for a long time, only considering the class skills and strong / weak points that work against that. The sorcerer damage shield and bolt are the only viable defensive and emergency abilities native to a sorc. If we get hit there are no heals, no ults to drop nothing we can do but ward and leave, or die. That is fun though as you're always on a knifes edge.

    The nerf is coming to bolt you already know, it's real and it's real harsh, there doesn't need to be another to shields too. I like Nb's don't misunderstand but I don't want to have that sort of reiteration of DK only PvP as it was in 1.5. They do need a counter.

    On a side note I agree with your general game concerns on topics on things like the champion system, softcaps (especially), combat oh and bows. But if you want to roll back shields and nerf bolt, I think we'll drastically need to see some other skill buffs or replacemnts, you would know that ideas, constructive criticism and suggestions are different to "spreading information". I actuality don't think these skills are the actual issue you have, and that you ARE seeing it as you have mentioned it, but rather gleaming over the root your concern of damage shields and bolt, for whatever reason you have.
    You of course referring to you who is reading this post.
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  • DeanTheCat
    DeanTheCat
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    @Zlater: I understand your point of view, and I respect it. I don't like the nerf threads either. I think your request for buffs if shields were to be reverted is perfectly acceptable, and I would support it. But it can't increase the burst potential of the class, which is frankly extremely high. Sorcerers are currently in Cyrodill lobbing around 15k+ fragments without even needing the stealth bonus (ZoS, while you are fixing this, fix the cheesy-as-heck Wrecking Blow and Snipe too please).

    Therefore, any buffs to Sorcs must increase sustained damage or utility, but not increase burst. Rune Prison could be changed to instant cast for a start, and a version of Mage's Fury that doesn't have the execute feature, but has comparable instant damage to a Force Shock. Encase could be changed to a wider cone, or a morph that turns it into a mimicry of Talons. In addition, Unholy Knowledge's stamina cost decreased could be improved, as well as Expert Mage providing weapon damage in addition to spell damage to increase the viability of stamina based Sorcerers.

    In addition, ZoS really needs to get to fixing the exploits that are being abused at every turn in Cyrodiil, as it's rather hard to gauge a class' true power with the sheer number of exploits currently in place. Also, sorry if I came across as overly agressive in my previous post. It's just that with both sides (Sorc and NB) justifying their existence based on the other's existence, it's really hard to get any messages across in a discussion.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • swanvalkyrie
    swanvalkyrie
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    Well I did t realise this was going to get out of control so much. Unless I've missed it, how do they have more than three shields? I've only got the three and melee from PvE still affects.
  • SirAndy
    SirAndy
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    I think its insanely unfair to have a player playing for a month be anywhere near a player playin for a year.
    What you're missing is the fact that actual skill is not required for anyone with enough CP points.

    If the player that has been around for a year is on more or less equal footing compared to the player that has only been playing for a month, one will need actual real life SKILL to beat the newbie.

    Being a "god" because you found or bought better gear or because you elevated your stats by grinding CP points does NOT make you more skilled. You're winning because you have a distinct stat advantage.

    I for one would like to see the playing field adjusted to a point where actual skill is the deciding factor in a fight.
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  • msanchez7317
    Lucky28 wrote: »

    I don't really think anything is "OP" in this game to be honest. it's just a lot of it requires thinking which is an aspect of the current game i really enjoy.

    I wholeheartedly agree and wish more people would try thinking in ESO. I don't often lurk the forums but work is a bit slow today, so I figured I'd check what's shaking. Kind of disappointed that I chose to do so because all I see is requests to "nerf everything but my build, buff my build, let me win" in other words.

    I've played every class in the game, none of them are particularly under or over powered in my opinion. Some classes do things better than other classes - I think that's a good thing. You can be a bow-wielding, 2hand sword slashing sorc... but you might not do as good a job at killing things as a nightblade with those same weapons. That's not a bad thing.

    On my sword/board and restoration staff Templar (level 49), I can also spam damage shields to try and evade death by many. If one or a couple of those many attacking me is smart and notices I'm out of stamina from roll dodging and stuns me... I die. The same happens with Sorcs. I've killed many Sorcs with all of my characters, even with their ability to stack shields.

    Anyway, I suppose this post is made in hopes that some folks will try thinking first, then thinking harder, then try something radical, then wonder if perhaps their opponent's ability set is imbalanced and needs attention. Instead, most get killed, see the kill report, and complain about the dreaded XYZ ability of PDQ class, nerf them to heck!
  • Novustratum
    Novustratum
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    @SirAndy
    An even better fix since it's more of a problem with how it affects PVP would be just turn off CP effects when in Cyrodiil. There, now players would be on even footing. Unfortunately no matter how properly geared I am and how well I can play my class, there's going to be players that are 300+ CP ahead of me because I started on console, and they transferred from PC with a year head start. At least in other MMOs there is an "end state" one reaches by obtaining gear via PVE/PVP activities and you continue to grow in power through gear once the next tier/season comes along and raises the next temporary "end state" for players to hit.
    Success comes from experience, experience comes from failure, failure comes from trying.
  • Ov3rkiIL
    Ov3rkiIL
    I say we just nerf everyone!

    Make it so no one can equip weapons, then we would have to have a dance off to prove the victor!
    Leader of Scorched Earth - PvP | Xbox NA | Haderus Campaign
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  • Lucky28
    Lucky28
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    @SirAndy
    An even better fix since it's more of a problem with how it affects PVP would be just turn off CP effects when in Cyrodiil. There, now players would be on even footing. Unfortunately no matter how properly geared I am and how well I can play my class, there's going to be players that are 300+ CP ahead of me because I started on console, and they transferred from PC with a year head start. At least in other MMOs there is an "end state" one reaches by obtaining gear via PVE/PVP activities and you continue to grow in power through gear once the next tier/season comes along and raises the next temporary "end state" for players to hit.

    That wouldn't be a very good idea. Because then what's the point in CP at all?. although i do understand your complaint in particular..... i don't know how good of an idea it was for them to allow PC players to transfer their characters to console.
    Invictus
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