Well that's just not true. you can use a distance closer, CC or Snipe them with Arrows.
Nightblades are in fact worse.
I don't really think anything is "OP" in this game to be honest. it's just a lot of it requires thinking which is an aspect of the current game i really enjoy.
leepalmer95 wrote: »and this is why sorc's need nerf.
Novustratum wrote: »
Well that's just not true. you can use a distance closer, CC or Snipe them with Arrows.
Nightblades are in fact worse.
I don't really think anything is "OP" in this game to be honest. it's just a lot of it requires thinking which is an aspect of the current game i really enjoy.
I don't know how sorcerers play out on the PC as I only play this on the PS4 but have you seen how far they can rapidly teleport over and over again until they are so far away they're out of sight? I'd love to know what distance closers you speak of because they are way out of bow range in the blink of an eye spamming teleport, and you certainly can't mount and chase because you're in combat, and for me as a NB they are certainly out of ambush range.
A friend and I literally tried to run after a sorc teleporting away following their trail of lightning balls left behind and he was so far gone across the map in seconds that it was ridiculous. I haven't played a sorc myself, but I'm pretty sure that teleport uses magicka and it seems to use very little because the sorcs we see use it in Cyrodiil spam it like its free and it's used so rapidly there isn't even a second to react to it to try to snare them or bow attack.
Again, this is on console and I don't know how this plays out on PC.
You think? Thanks man, Im trying to be a good use to my team ... Im tired of being number one target dead cus they sense im squishy lol .. Thanks @rfennell_ESO
Novustratum wrote: »@Zlater
I'm a Nightblade.
@DeanTheCat
Sorcerers are ridiculous OP. It's funny because I hear all this talk about NB's being OP because of how fast they can kill something, not the case with a sorc played right. The most annoying thing is when I break their shields quick enough that they don't refresh them and I start pegging away at their actual health, I watch them teleport away and within seconds they're halfway across the map. If that's not cheese I don't know what is. At least when Nightblades stealth away there is an opportunity to find them and many things can be done to flush them out. As for a sorc? Nope, once they're gone, they're gone and all you can do is stand there staring at them get further into the distance.
swanvalkyrie wrote: »My question is... Why is this only happening now? When it's been on PC for only a year?
Bastion. General number of CP distributed (each one in mage constellations increases magicka a bit).swanvalkyrie wrote: »Oh really? So what CP should I actually be endorsing it into then? Normally I'm always picking the same one
DeanTheCat wrote: »Okay... Originally only wanted to point how how to properly shield stack to the OP, didn't expect the thread to get so... heated (Or rather, I should have expected it).
In any case, seeing as the debate is already well and alive, let me tell you what is possible with the current stacking (Nerfing Regen and Healing Ward will fix most of the issues). I can use 12k base (After execute bonus) Killer's Blades (The hardest hitting execute in the game) on a Healing Ward spamming caster, and have the execute being unable to even shatter the shield, whereas on any other target, blocking or no, they would have been killed instantly.
leepalmer95 wrote: »DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
and this is why sorc's need nerf.
Emma_Eunjung wrote: »leepalmer95 wrote: »DeanTheCat wrote: »Try Conjured Ward, morphed into Hardened Ward. Then after casting it, cast Annulment (Harness if you have low magicka regen, Dampen if you have high magicka regen). Those two added together gives you around 25k shields vs magical attacks and 15k shields vs physical attacks.
Fun right? Now, let's make it a bit better. When you are low on health, pop a Healing Ward for a 16-18k shield, then cast Hardened Ward for another 15k shield, then add in Annulment. That's round 32k shields vs physical attacks, and 47k shields vs magical attacks. In addition, when that Healing Ward fades away, it heals you for the complete value of the remaining shield strength.
For complete and utter overkill, add in Spiked Bone Shield for an additional 6k shields vs physical attacks with 33% damage return, and for the heck of it, Reviving Barrier, which gives a 25k shield as well as a 23k heal. So potentially you could have 63k shields vs physical damage and 67k shields vs magical attacks.
Don't forget, having a shield active negates critical hits, so enjoy being a literal walking god as long as you keep those shields up. And if anything threatens you, just bolt (Make sure you use Ball of Lightning!) away and drop mines. Heck, add in /laugh if you feel like it. Add in CP into reduced break free cost and round 1k stamina regen and nobody will ever be able to CC you for long! Break every single stun tossed at you with impunity!
Last but not least, get Nirnhoned on your armor and use Boundless Storm. You get to shock and reveal nearby enemies and due to nirnhoned, even if your shields are down, you get 50% damage mitigation vs magical attacks!
and this is why sorc's need nerf.
Nonsense. Shield stacking only works like that when your enemy is to too dumb or distracted to keep attacking you every second. I've never had any success stacking more than two shields in high level PvE because tough mobs will have wiped off your 1st shield by the time you cast the 3rd one.
In PvP, if you just stand there watching your enemy re-apply 6 shields, trust me NO NERF is enough to save your n00b butt!
swanvalkyrie wrote: »I saw someone on console that instead of running they turned into a ball of light and moved forward quick, and then did it again and again and then was gone... Is that bolt escape?
@lolzbuckets shields can be critical, that was nerved in 1.5 I think. What you're saying is already happening ;P
@Novustratum I do think the bolt escape is a really strong skill and as such it has already seen a number of nerfs in the past. If I want to see it nerved is another question. I believe the upcoming nerf is actually too much, please remember bolt escape IS meant to be an escape tool, how sorcs are using it is exactly as the name suggests it should, why turn it into 'set yourself up for a gap closer zap'? This is also the skill that makes the class unique and worth playing, without it there'd really be no reason to play a sorc now that negate is useless. I totally agree that it's really strong and it is annoying, but it's the only standout thing that makes the class fun. Soon it won't be useful and its kinda sad you know, I know you probably don't care too much about a class other than your own, but I assure you, you won't see me crying for an Nb nerf.
Joy_Division wrote: »DeanTheCat wrote: »Okay... Originally only wanted to point how how to properly shield stack to the OP, didn't expect the thread to get so... heated (Or rather, I should have expected it).
In any case, seeing as the debate is already well and alive, let me tell you what is possible with the current stacking (Nerfing Regen and Healing Ward will fix most of the issues). I can use 12k base (After execute bonus) Killer's Blades (The hardest hitting execute in the game) on a Healing Ward spamming caster, and have the execute being unable to even shatter the shield, whereas on any other target, blocking or no, they would have been killed instantly.
This is false. A dodge-roll spammer will not get hit at all by Killer's Blade, Executioner, or Mage's Fury. Next patch a cloaked NB will be able to avoid all of those plus the all mighty Jesus Beam. Also I have had blocking targets not die to Mage's Fury.