^ Necro.
Hey, at least mounts are account-wide with their stats now! Before, you had to raise them all individually. .w.'
GrieverXVII wrote: »I touched on this same topic in some other threads, the inventory organization is extremely lacking in this game, it also goes to show that one of skyrims most and best downloaded mods is "skyui" due to the way better overhaul of the inventory layout.
My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.
In my bank I just have crafting mats for woodworking, smithing and clothing... some enchanting and I've got 120 slots I believe... next upgrade at 32k or there about.... and my bank is eternally full.
It's just frustrating that there are so very many crafting mats along with nice to have items and I have nowhere to store them except other characters. Sure you could say ...manage your inventory blah blah... but this is a major quality of life(QOL) issue and has been an issue since launch.
If people are using characters specifically to augment their storage... there's something wrong with the facilities available in the first place. Maps for example... 1 whole inventory slot for a piece of paper... bank or personal.
Couple this with the fact the there is no central Auction House, making selling and buying a pain in the backside compared to any other mmo in existence it's just really annoying. No central AH isn't a major pain point but combined, it amplifies the others.
I get that "they" [ZOS] want the game to be a certain way but QOL enhancements that wouldn't really detract that much from the core game and are easy to implement just seem silly not to already be in existence.
Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.
Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.
I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.
Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.
starkerealm wrote: »Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.
I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.
Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.
You mean you don't compulsively steal and hoard people's clothes?
ZOS_CarolusS wrote: »Greetings,
We have removed some offensive content in this thread. This is a reminder, that it is okay to disagree and debate, but please keep all disagreements civil, constructive and on-topic. Should this thread derail again, we will be forced to close it.
It is never appropriate to resort to personal comments or jabs about those participating in the discussion.
If you have any questions, be sure to review the Code of Conduct and our guide on How to be a Community Hero.
Thank you for your understanding!
starkerealm wrote: »Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.
I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.
Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.
You mean you don't compulsively steal and hoard people's clothes?
Only in Oblivion, as stated in the quoted post. Pants. I had a lot of pants. And there were corpses without pants all over the world. What fun.
ZOS_CarolusS wrote: »Greetings,
We have removed some offensive content in this thread. This is a reminder, that it is okay to disagree and debate, but please keep all disagreements civil, constructive and on-topic. Should this thread derail again, we will be forced to close it.
It is never appropriate to resort to personal comments or jabs about those participating in the discussion.
If you have any questions, be sure to review the Code of Conduct and our guide on How to be a Community Hero.
Thank you for your understanding!
I appreciate that this is a necro from a thread started in 2014, but I find it really disappointing that in all of that time, including 20 pages of responses - the majority of which are in agreement - that the only input given by the ladies and gentlemen at ZOS is one warning of the CoC. Hell, even a /lurk would be welcome for us to know that you guys are paying a modicum of attention to the community.
Edit: In retrospect, perhaps I'm being naive.
GrieverXVII wrote: »My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.
GrieverXVII wrote: »My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.
Thiiiiiiis. Working out which items I can decon and which ones I have to keep is a pain - let me get back out there, dammit...
Incidentally, Xbone users can use XBL Gold sharing to create vanity guilds with bank access - just whip up 9 free profiles on your console, have each of them join ESO and you've got your 10 members - 500 slots to you, for free. Set-up is a bit tedious, but you'll save hours of admin time.
It's really just a shame that inventory expansions are as expensive as they are for as little as they give.
If the growth per upgrade were reduced significantly and the number of possible upgrades were increased, I wouldn't take too much issue in just buying more space, but as is it's kind of set up like they gave you all this money and don't really know how to get it back out of the economy, soooo everything costs way too much too quickly.
starkerealm wrote: »It's really just a shame that inventory expansions are as expensive as they are for as little as they give.
If the growth per upgrade were reduced significantly and the number of possible upgrades were increased, I wouldn't take too much issue in just buying more space, but as is it's kind of set up like they gave you all this money and don't really know how to get it back out of the economy, soooo everything costs way too much too quickly.
To be honest, it's not the amount of inventory space, so much as how inconvenient it is to work with. I don't even want to think about the IS mess console players are having to deal with now. I know that Advanced Filters, Quality Sort, Inventory Grid View, Research Assistant and Master Recipe list have been absolutely vital for making the bank manageable.
At this point, the game would probably be better off with a Guild Wars 2 style crafting inventory bank. Where you just cram crafting mats into a scrap book so you can just sort through them quickly and figure out what you have and need. Though a clearer way to get players to trade mats, recipes and motifs would also be a good idea. Even if it was a blind exchange.
The amount of inventory slots available are based on a faulty idea of how players will interact, though. It's better than it was when this thread was started, but it could still use work.