Inventory is unmanageable

  • Gidorick
    Gidorick
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    Holy Necro-thread badman!!!

    I STILL want 2 things to "fix" inventory.

    1: Over-Encumbrance: let us carry up to 15 more slots than our inventory allows, but it will slow us down.
    2: BAGS BAGS BAGS BAGS! We need bags. Bags that are nameable. Bags of different sizes. Bags specifically for Crafting mats. Bags.

    I have outlined my concept in the following link. Please go check it out and keep an open mind and don't just knee-jerk to "but I don't WANT to be over-encumbered!!!!" :wink:

    http://forums.elderscrollsonline.com/en/discussion/162693/more-bags-and-encumbrance-concepts/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Amiculi
    Amiculi
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    Korozenn wrote: »
    ^ Necro. :/
    Hey, at least mounts are account-wide with their stats now! Before, you had to raise them all individually. .w.'

    Since when? Pretty sure you have to train each mount up individually still?

    And necro indeed.

    The same problems do still exist though.

    I'd personally say the simplest solution would be giving crafting materials their own separate inventory that takes up no space except for stolen ones, which would go into that space once laundered.

    They're all identical, they carry no special stats, you end up with obscene hordes of them and if you decide to start woodworking, blacksmithing or clothier at a high level you're missing out on a lot of additional materials from deconstruction and heavy bags.

    However, if they were a commodity you could collect as much as you want of it would be a dramatically reduced issue to those interested in crafting.

    It's not like there's anything approaching an economy to damage with such a change.

    [Edit: I find it interesting that these problems still exist so long down the line. It's sincerely like nothing has ever been thought out, planned or fixed in the game, like, ever.]

    [Edit 2:
    I touched on this same topic in some other threads, the inventory organization is extremely lacking in this game, it also goes to show that one of skyrims most and best downloaded mods is "skyui" due to the way better overhaul of the inventory layout.

    My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.

    Pretty sure there's a UI mod for sorting researchables. But that doesn't do 2/3rds of the players any good being that they're on console now.

    It's pretty much SOP for Zenimax and Bethesda to just let the community fix their own mistakes and shortcomings, and even now in an MMO that's entirely unalterable beyond the interface, they still act like that's what's going to happen.

    ]
    Edited by Amiculi on July 12, 2015 1:31AM
  • GrieverXVII
    why do you guys keep mentioning necro'd? I can understand if it's a problem that has already been fixed and it's being necro'd for the sake of nothingness, but these are clear issues the community all seem to still share that have not yet even been looked into getting fixed or resolved, it's still a relevant topic if that's the case.

    relevant topic does not equal necro.

    edit: yea sorry to the above poster, i always forget the PC/console versions don't have seperate forums, I am speaking on behalf of the console version anyway.
    Edited by GrieverXVII on July 12, 2015 1:35AM
  • phairdon
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    All inventory in the bank, shown in alphabetical order would be nice.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • MisterBud
    MisterBud
    I totally agree. Our personal banks should hold 1000 items. I have all 7 alts as mules and also spend 20% of my time organizing items. Its worse for those of us on console.
    Edited by MisterBud on July 12, 2015 1:51AM
  • phaseadept
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    There are no adding for console, so all inventory management is manual.

    I am always performing management on my main, don't play an alt too often.

    The biggest culprit is provisioning.

    If there was a crafting bag I would love it. I enjoy the cooking profession so I have a stack of every provisioning material.

    However, I can only list them for sale to other players in limited amounts.

    So I have to choose what level food I make, or sell it in larger stacks which means it's not worth my time or it would be too expensive etc etc. . .


    Bottom line: I'd like a separate storage for crafting materials, even if it only got 1 or 2 professions.
  • wafcatb14_ESO
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    We told them about the inventory back in closed Beta back in 2013 they finally made siege stack . but only in the quickslot not in the inventory.
  • Ysne58
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    The way horses work now, the horses are account wide, but the training is per character.

    Yes inventory is still a problem.
  • Tennetty
    Tennetty
    I seem to manage just fine... Not sure what the problem is
  • Amiculi
    Amiculi
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    Tennetty wrote: »
    I seem to manage just fine... Not sure what the problem is

    Solipsism.
  • Bromburak
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    phairdon wrote: »
    All inventory in the bank, shown in alphabetical order would be nice.

    It does.
  • xMois
    xMois
    What on earth is everybody hoarding that's causing a full bag and bank all the time? Pro-tip, just cause it's purple or gold doesn't mean you have to keep it. Hoarding a set even though you'll outlevel it before it's useful or you're not even sure you'll use it? Guild bank. Trait materials? Guild bank. Still holding leather? Go away..
  • Kazzy56
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    PS4 EU

    Have to admit, inventory drives me nuts and I would love to see separate spaces for materials and provisions/runes as these do take up a huge amount of room.
    Partly my fault because I am a veritable squirrel, I know, but yes the above would be good to see happen at some point.


    Have a great Tamriel day.

    <3
    Young at heart. Slightly older in other places.
    PS4 player.
    If everything was perfect there would be nothing to strive for.
  • Tandor
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    I certainly find the inventory management far more frustrating and time-consuming in this game than in any other I've played over the years, although I wouldn't for a moment call it a game-breaking issue or reason for quitting. It could be greatly improved in my view by a combination of tweaks to the inventory/bank system as well as the overhaul of the trading system. Both would benefit in particular from a proper method of sorting items. Neither effective inventory management nor participation in the trading system should require guild membership. Fixing both systems would make the storage/disposal of items so much easier.

    I am leveling up 8 characters covering all alliances and classes with some experimenting on different builds within each class. At lower levels especially it is more time-effective (and fun - let's not forget that's part of playing a game) to develop the crafting skills on all characters although as the characters progress I am gradually reducing the number of crafting professions they "major" in, so each character becomes increasingly specialist and this helps in reducing the amount of harvesting they each need to do as well as limiting the amount of writs they take on. However, they still need to keep a good supply of crafting materials across the tiers.

    I'm always under pressure at the bank, although all the money I make from writs and general gameplay (I don't choose to belong to guilds so don't sell items other than to NPC merchants) goes to increasing the number of inventory and bank slots. Now that the game has gone BTP I've sort of got round this by buying a second copy of the game at a single one-off cost and that allows me to make additional mule characters that I can mail excess items too - although naturally I find myself enjoying leveling those characters up as well so I'm probably just going to replicate the problem on that account but then that's altaholicism for you :smiley: !

    All the game really needs in my view, apart from a better trading system that is not dependent on guild membership, is a slight increase in the number of inventory and bank slots coupled with increased stacking limits for crafting materials, plus preferably some (not many, 20 would be be great, 10 would be fine) personal slots at the bank so each character could if required keep a few items that weren't available or appropriate to the other characters. The concept of having both personal and shared bank slots works very well in both EQ games, for example, and would make a big difference here.

    Both the trading and inventory management systems work well for some people, but they clearly don't work well for everyone, especially at lower levels, and even those who defend them have generally relied on addons, multiplicity of guilds, and other workarounds that really shouldn't be necessary. I'm sure that as the game continues to mature and evolve, some improvements to both systems will be implemented, doubtless based around the Crown Store but I'm fine with that. As long as the improvements come I'm not bothered whether they're driven by design or revenue considerations, I just want to see them happen.
  • illuzian
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    In my bank I just have crafting mats for woodworking, smithing and clothing... some enchanting and I've got 120 slots I believe... next upgrade at 32k or there about.... and my bank is eternally full.

    It's just frustrating that there are so very many crafting mats along with nice to have items and I have nowhere to store them except other characters. Sure you could say ...manage your inventory blah blah... but this is a major quality of life(QOL) issue and has been an issue since launch.

    If people are using characters specifically to augment their storage... there's something wrong with the facilities available in the first place. Maps for example... 1 whole inventory slot for a piece of paper... bank or personal.

    Couple this with the fact the there is no central Auction House, making selling and buying a pain in the backside compared to any other mmo in existence it's just really annoying. No central AH isn't a major pain point but combined, it amplifies the others.

    I get that "they" [ZOS] want the game to be a certain way but QOL enhancements that wouldn't really detract that much from the core game and are easy to implement just seem silly not to already be in existence.
  • xMois
    xMois
    illuzian wrote: »
    In my bank I just have crafting mats for woodworking, smithing and clothing... some enchanting and I've got 120 slots I believe... next upgrade at 32k or there about.... and my bank is eternally full.

    It's just frustrating that there are so very many crafting mats along with nice to have items and I have nowhere to store them except other characters. Sure you could say ...manage your inventory blah blah... but this is a major quality of life(QOL) issue and has been an issue since launch.

    If people are using characters specifically to augment their storage... there's something wrong with the facilities available in the first place. Maps for example... 1 whole inventory slot for a piece of paper... bank or personal.

    Couple this with the fact the there is no central Auction House, making selling and buying a pain in the backside compared to any other mmo in existence it's just really annoying. No central AH isn't a major pain point but combined, it amplifies the others.

    I get that "they" [ZOS] want the game to be a certain way but QOL enhancements that wouldn't really detract that much from the core game and are easy to implement just seem silly not to already be in existence.

    I craft all 3 AND Enchant and I only have the 100 slot bank with 10 open slots right now. You don't have to keep EVERY mat you find, and you certainly don't need multiple stacks of each.

    Also, who holds on to maps?
  • bedlom
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    Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.
  • Amiculi
    Amiculi
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    bedlom wrote: »
    Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.

    I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.

    Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.
  • starkerealm
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    Amiculi wrote: »
    bedlom wrote: »
    Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.

    I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.

    Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.

    You mean you don't compulsively steal and hoard people's clothes?
  • Amiculi
    Amiculi
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    Amiculi wrote: »
    bedlom wrote: »
    Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.

    I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.

    Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.

    You mean you don't compulsively steal and hoard people's clothes?

    Only in Oblivion, as stated in the quoted post. Pants. I had a lot of pants. And there were corpses without pants all over the world. What fun.
  • shiva7663
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    Amiculi wrote: »
    Skyrim... actually I never found anything amusing to steal compulsively in
    For Skyrim, I recommend sweet rolls. SweetRoll.png
  • Panth141
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    Greetings,
    We have removed some offensive content in this thread. This is a reminder, that it is okay to disagree and debate, but please keep all disagreements civil, constructive and on-topic. Should this thread derail again, we will be forced to close it.
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    EDIT: I was being grumpy
    Edited by Panth141 on April 25, 2016 11:10AM
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  • starkerealm
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    Amiculi wrote: »
    Amiculi wrote: »
    bedlom wrote: »
    Yes it is I'm tired of constantly getting rid of items I want to keep, what I always loved about TES is the collecting and it is something that eso is very much lacking imo.

    I definitely miss hording something bizarre in whatever home I stole from some unimportant NPC, or bought or what-have-you.

    Morrowind I had a house completely full of pillows(which I later built a pillow igloo out of). Oblivion I had a house piled unnaturally full of pants, Fallout 3 I had a bathtub full of teddy bears, Skyrim... actually I never found anything amusing to steal compulsively in.. and ESO, well, it's a non-issue.

    You mean you don't compulsively steal and hoard people's clothes?

    Only in Oblivion, as stated in the quoted post. Pants. I had a lot of pants. And there were corpses without pants all over the world. What fun.

    Yeah, no, I was going for a semi-cheap joke. Since, one of the more... entertaining collectables to come out of that system are the civilian clothes.
  • starkerealm
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    Panth141 wrote: »
    Greetings,
    We have removed some offensive content in this thread. This is a reminder, that it is okay to disagree and debate, but please keep all disagreements civil, constructive and on-topic. Should this thread derail again, we will be forced to close it.
    It is never appropriate to resort to personal comments or jabs about those participating in the discussion.
    If you have any questions, be sure to review the Code of Conduct and our guide on How to be a Community Hero.
    Thank you for your understanding!

    I appreciate that this is a necro from a thread started in 2014, but I find it really disappointing that in all of that time, including 20 pages of responses - the majority of which are in agreement - that the only input given by the ladies and gentlemen at ZOS is one warning of the CoC. Hell, even a /lurk would be welcome for us to know that you guys are paying a modicum of attention to the community.

    Edit: In retrospect, perhaps I'm being naive.

    Since the thread was started, provisioning has been overhauled to drastically reduce inventory impact. It went from... I think something like 150 ingredients to 30.

    All crafting materials now stack to 200, when the thread was started it was 100.

    There's now 10 additional "cheap" inventory slots available to players, since you can upgrade any horse to 60 now.

    Supposedly, trophies are getting pulled from the inventory, "one of these days," though, that's been the state for about 6 months now.

    What hasn't changed is, you're still not expected to actually do all six crafting specializations at once. If you try to make everything, your inventory is supposed to clog up, and you're supposed to toss a couple. IIRC the intended soft cap is 3, but it's been awhile since I checked.

    You are expected to trade with other players. Which is why things like Motifs and Recipes don't stack. If you can't use it, you're not supposed to keep it. You are expected to sell or trade it away.

    The intention is to get you interacting with other players... but when does that ever work out?

    There has been movement and some actual discussion on the philosophy behind the inventory design. Just, not in this specific thread.
  • Amiculi
    Amiculi
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    shiva7663 wrote: »
    Amiculi wrote: »
    Skyrim... actually I never found anything amusing to steal compulsively in
    For Skyrim, I recommend sweet rolls. SweetRoll.png

    Someone stole my sweet roll :(
  • God-eater
    God-eater
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    My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.

    Thiiiiiiis. Working out which items I can decon and which ones I have to keep is a pain - let me get back out there, dammit...

    Incidentally, Xbone users can use XBL Gold sharing to create vanity guilds with bank access - just whip up 9 free profiles on your console, have each of them join ESO and you've got your 10 members - 500 slots to you, for free. Set-up is a bit tedious, but you'll save hours of admin time.

    "M'aiq is glad he has a compass. Makes it easy to find things. Much better than wandering around like a fool." - some cat I met on the road
  • Amiculi
    Amiculi
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    God-eater wrote: »
    My biggest gripe has got to be the tedium of going back to town after a few hours of playing and sorting through items that are researchable or not, just even add a friggin icon beside items that can be researched to make things easier, it's extremely tedious and makes going back to town more of a tedium than enjoyable and efficient.

    Thiiiiiiis. Working out which items I can decon and which ones I have to keep is a pain - let me get back out there, dammit...

    Incidentally, Xbone users can use XBL Gold sharing to create vanity guilds with bank access - just whip up 9 free profiles on your console, have each of them join ESO and you've got your 10 members - 500 slots to you, for free. Set-up is a bit tedious, but you'll save hours of admin time.

    This is something I've been sincerely considering doing on PS4, I just can't be bothered to make that many accounts and that many emails.

    Though, once you do that, if you don't care about your actual guild or guild trading, you could just as easily whip up 5 guilds and have 2500 guild slots, should you ever run low.

    It's really just a shame that inventory expansions are as expensive as they are for as little as they give.

    If the growth per upgrade were reduced significantly and the number of possible upgrades were increased, I wouldn't take too much issue in just buying more space, but as is it's kind of set up like they gave you all this money and don't really know how to get it back out of the economy, soooo everything costs way too much too quickly.
  • starkerealm
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    Amiculi wrote: »
    It's really just a shame that inventory expansions are as expensive as they are for as little as they give.

    If the growth per upgrade were reduced significantly and the number of possible upgrades were increased, I wouldn't take too much issue in just buying more space, but as is it's kind of set up like they gave you all this money and don't really know how to get it back out of the economy, soooo everything costs way too much too quickly.

    To be honest, it's not the amount of inventory space, so much as how inconvenient it is to work with. I don't even want to think about the IS mess console players are having to deal with now. I know that Advanced Filters, Quality Sort, Inventory Grid View, Research Assistant and Master Recipe list have been absolutely vital for making the bank manageable.

    At this point, the game would probably be better off with a Guild Wars 2 style crafting inventory bank. Where you just cram crafting mats into a scrap book so you can just sort through them quickly and figure out what you have and need. Though a clearer way to get players to trade mats, recipes and motifs would also be a good idea. Even if it was a blind exchange.

    The amount of inventory slots available are based on a faulty idea of how players will interact, though. It's better than it was when this thread was started, but it could still use work.
  • Amiculi
    Amiculi
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    Amiculi wrote: »
    It's really just a shame that inventory expansions are as expensive as they are for as little as they give.

    If the growth per upgrade were reduced significantly and the number of possible upgrades were increased, I wouldn't take too much issue in just buying more space, but as is it's kind of set up like they gave you all this money and don't really know how to get it back out of the economy, soooo everything costs way too much too quickly.

    To be honest, it's not the amount of inventory space, so much as how inconvenient it is to work with. I don't even want to think about the IS mess console players are having to deal with now. I know that Advanced Filters, Quality Sort, Inventory Grid View, Research Assistant and Master Recipe list have been absolutely vital for making the bank manageable.

    At this point, the game would probably be better off with a Guild Wars 2 style crafting inventory bank. Where you just cram crafting mats into a scrap book so you can just sort through them quickly and figure out what you have and need. Though a clearer way to get players to trade mats, recipes and motifs would also be a good idea. Even if it was a blind exchange.

    The amount of inventory slots available are based on a faulty idea of how players will interact, though. It's better than it was when this thread was started, but it could still use work.

    We have one contiguous list sorted alphabetically by first category then item. It could be a lot worse but it could be a whole lot better. Category tabs plz ZoS, not list headers.

    And yes, offloading materials into a separate inventory would basically fix everything in one fell swoop, management and capacity problems both.

    So far as trade goes, ehhhh, we don't have an economy on console. No text chat = no trade spam = no trade guild recruitment spam. What economy is is still in insane flux yet with standard blue motifs running the gamut from 1-100k in guild vendors with no rhyme or reason. Many people seem to consider their guild store slots as additional bank space by way of exorbitant pricing, if it sells it's just win-win I suppose.

    The game sorely needs a centralized economy system, even if it's just a means of searching the content on guild traders and giving you a waypoint to the on that has it ala the Everquest Bazaar. It sorely needs lot of things...
    Edited by Amiculi on July 13, 2015 1:31PM
  • shiva7663
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    Bank Tetris is probably my least favorite ESO minigame.
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