@ZOS_GinaBruno Can you pass this thread to the appropriate team?
Once again, punishing the majority for the faults of the very few.
Thanks, guys. This change really helps the game in every way, seeing as block wasn't an issue to anyone other than bad players.
Plaid13ub17_ESO wrote: »Okay, perma-blocking is definitely an issue that needed to be ironed out.
Perma-blocking should never be a thing.
whiteshadow711jppreub18_ESO wrote: »I always thought they would mitigate how much damage you output if your are block casting, for example if you are blocking and still cast/use abilities that the abilities would just do like 15-25% less damage.
Stopping Stamina regeneration while blocking is just not smart and makes no sense...
Why is this change even being considered? What is so broken in PVE that this is a real issue that it needs to be dealt with before everything else that's been plaguing this game for months? Did someone start a thread about it's too easy being a tank?
The Uninvited wrote: »Edit: By the way, I don't have a problem with this change to Taunt immunity.
hydrocynus wrote: »Or an enchantment on weapons that affects regeneration like diseased affects healing abilities. These would be better ways so that the clever players can debuff their opponents instead of everyone benefitting
Jared_lindsey86_ESO wrote: »Oh yay! Death challenges will be so fun now. tank these four daedroths, wraiths or whatever with no stamina! I love how this challenging new element of game play is being introduced so that a handful of PvP N00Bs can one shot players for 20000 DMG with a bow. YAY.
1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.@ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.
PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.
If you really think this is going to be a problem in trials, there's a couple of options for you:
- Find a better tank.
- Start using a tank rotation.
- Have a Templar throw spears at the tank.
2 - No, silly.
3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
use caltrops in combination with evil hunter problem solved on any class, if you are a dk you have battle roar and mountain blessing and ash cloud for even more procs on top
Jared_lindsey86_ESO wrote: »Oh yay! Death challenges will be so fun now. tank these four daedroths, wraiths or whatever with no stamina! I love how this challenging new element of game play is being introduced so that a handful of PvP N00Bs can one shot players for 20000 DMG with a bow. YAY.
use caltrops in combination with evil hunter problem solved on any class, if you are a dk you have battle roar and helping hands and ash cloud for even more procs on top.1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.@ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.
PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.
If you really think this is going to be a problem in trials, there's a couple of options for you:
- Find a better tank.
- Start using a tank rotation.
- Have a Templar throw spears at the tank.
2 - No, silly.
3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.
using the shard synergy has a 8!!! sec CD refills 25% + ~4k over 10sec if you deplete more than 25% in 8 sec absolutly no stamina reg values will enable you to tank that encounter anyway.
The Uninvited wrote: »
well i might sound like a heretic but any templar even a stamina dps templar can provide spears every 8-10sec... in combination with the class abilities to retain stamina on a non reg base every class but sorcs who are not used (at all) as tanks in endgame anyway can fullfill their roll.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
No I don't.
If new content is *** easy because of game mechanics, then we are back to square one: too easy content.
rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
The Uninvited wrote: »rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
a week of 1-2 hours of pvp each day
- you do realize that's a lot of investment for a lot of people don't you? You know, with other stuff in real life and all that. Not that many people have the luxury to play 2 hours or more each day.
and a week of pvp is to much for you?
- No. I do PvP and I never said that. I was speaking for a lot of friends that aren't interested in PvP, just like you don't care for PvE.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The Uninvited wrote: »rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
a week of 1-2 hours of pvp each day
- you do realize that's a lot of investment for a lot of people don't you? You know, with other stuff in real life and all that. Not that many people have the luxury to play 2 hours or more each day.
and a week of pvp is to much for you?
- No. I do PvP and I never said that. I was speaking for a lot of friends that aren't interested in PvP, just like you don't care for PvE.
WolfingHour wrote: »No I don't.
If new content is *** easy because of game mechanics, then we are back to square one: too easy content.
So every vet dungeon and trial was dead easy the first time you got there? Did you complete Sanctum on your first try?
Please be reasonable, @DDuke. The reason why you see the game as easy, as many of us do, is because we have been doing this exact same things for many months now, without any change in item/power levels. Settling the matter by saying "the players could use the challenge" or "they can even do it, we've tested it" is just a lazy and artificial way to extend the game experience. Honestly, setting that precedent (although one could argue that the drop mechanic of trial and monster gear is just that) terrifies me - that we are willing to accept game mechanic changes as surrogates for new content. On top of that, having a change implemented across the board when it is crystal clear that it is meant to address a specific issue in one specific part of the game honestly is short-sighted and a bitter pill to swallow by everyone else.
Can we now go back to discussing if this change is good or bad in and of itself?
MaximusDargus wrote: »The Uninvited wrote: »rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
a week of 1-2 hours of pvp each day
- you do realize that's a lot of investment for a lot of people don't you? You know, with other stuff in real life and all that. Not that many people have the luxury to play 2 hours or more each day.
and a week of pvp is to much for you?
- No. I do PvP and I never said that. I was speaking for a lot of friends that aren't interested in PvP, just like you don't care for PvE.
So, let me get it straight. PVP whiners are forcing a change that will ruin tanking in PVE and now suggesting that in order to play normally without stamina regen..... you need a skill that is obtained by doing filthy PVP that ruined PVE in first place??
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The Uninvited wrote: »rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
a week of 1-2 hours of pvp each day
- you do realize that's a lot of investment for a lot of people don't you? You know, with other stuff in real life and all that. Not that many people have the luxury to play 2 hours or more each day.
and a week of pvp is to much for you?
- No. I do PvP and I never said that. I was speaking for a lot of friends that aren't interested in PvP, just like you don't care for PvE.
as a severe casual the only pve areas where you would need those abilities the time restrictions created by you would negate that pve type anyway so once again. there is no problem for you and your friends.
The Uninvited wrote: »The Uninvited wrote: »rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
a week of 1-2 hours of pvp each day
- you do realize that's a lot of investment for a lot of people don't you? You know, with other stuff in real life and all that. Not that many people have the luxury to play 2 hours or more each day.
and a week of pvp is to much for you?
- No. I do PvP and I never said that. I was speaking for a lot of friends that aren't interested in PvP, just like you don't care for PvE.
as a severe casual the only pve areas where you would need those abilities the time restrictions created by you would negate that pve type anyway so once again. there is no problem for you and your friends.
So you're now actually implying that players with less time on their hands shouldn't do vet dungeons or trials? Or better yet, spend their spare time (which they use for doing vet dungeons and trials) on a week of PvP (even cutting down the time they have for doing what they like) just to get a skill unlocked?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The Uninvited wrote: »The Uninvited wrote: »rofl? it took me two days of pvp to get caltrops awesome time investment - even if you are total crap in pvp it takes a max of a week of 1-2 hours of pvp each day.
im forced to do unintresting pve for months to aquire undaunted sets and passiva and a week of pvp is to much for you? great...
keep on crying that "nerf" doesent bother any tank in pve in a good group
a week of 1-2 hours of pvp each day
- you do realize that's a lot of investment for a lot of people don't you? You know, with other stuff in real life and all that. Not that many people have the luxury to play 2 hours or more each day.
and a week of pvp is to much for you?
- No. I do PvP and I never said that. I was speaking for a lot of friends that aren't interested in PvP, just like you don't care for PvE.
as a severe casual the only pve areas where you would need those abilities the time restrictions created by you would negate that pve type anyway so once again. there is no problem for you and your friends.
So you're now actually implying that players with less time on their hands shouldn't do vet dungeons or trials? Or better yet, spend their spare time (which they use for doing vet dungeons and trials) on a week of PvP (even cutting down the time they have for doing what they like) just to get a skill unlocked?
pretty much if you do not have the time to pvp for an hour or two, you do not have the time to pve for an hour or two and as most casual raids take that long, excluding one option by you - the other option is excluded by itself...