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PvE Tanking Future. - DO NOT GET RID OF STAM REGEN WHILE BLOCKING IN PVE

  • DDuke
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    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required and more skill required from the tanks.

    Are you really complaining about the possibility of having actually challenging end game content?
    Edited by DDuke on July 3, 2015 6:18PM
  • Nifty2g
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    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Edited by Nifty2g on July 3, 2015 6:20PM
    #MOREORBS
  • xaraan
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    The oddest thing for me here is that it's not even that big of a deal in pvp. The handful of tanky permablockers out there are built for that, don't do much damage and are just an annoyance (which is probably their plan and should be allowed as a viable build). The cast blockers don't mitigate enough to really stop them from getting killed in the end, it's really only the guys holding shields with enchants backing them up and hitting you with a weak attack b/c they don't have anything into damage like a dps build. Who cares? The blocking change sounds like a pretty bad move to me.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Personofsecrets
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    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.
  • Personofsecrets
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    SedoUmbra wrote: »
    Maybe they don't want any more 'glory glory' tanks that rush in and absorb the fire. They want to turn tanks into good players. So they turn 'Haha, I can't die' into 'This is helping to keep me alive for a few seconds and keep fire off my team so they can take out the bulk of the attackers'.

    I'm a 'glory glory' tank that obviously has no skill nor strategy because I build to always be blocking. there is totally nothing skillful in choosing the best gear and skills for an instance nor is there any skill in current tanking execution.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm any one else notice how when there's changes that is meant for PvE alter PvP the pvp players don't rage and cry. But when there's a change for PvP that alters PvE all the pve players are rageing.and crying.
  • DDuke
    DDuke
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    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.

    What I am trying to say is that these MMOs have far superior end game to ESO, which is a valid reason why we should look again at the end game PvE aspect of this game and think what went wrong then compare it to how other games did it (more successfully so).

    Let's face it, this game's "end game" needs some serious help, and making it easier (or keeping it easy) is not the answer.
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Tank tanks the boss, gets spear shards from Templar if required. Passives like Helping Hands will do wonders with stam regen swapped for max. stamina, for NB tanks you have siphoning attacks.

    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    Speaking of CC, that'll be great if you now have to use things like Petrify on add waves, brings back some of the vanilla WoW vibes of having to sap or sheep adds in dungeons.
  • Personofsecrets
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    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required and more skill required from the tanks.

    Are you really complaining about the possibility of having actually challenging end game content?

    are you really not a tank, but telling them all why an obviously bad change for the game is really good?
  • DDuke
    DDuke
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    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required and more skill required from the tanks.

    Are you really complaining about the possibility of having actually challenging end game content?

    are you really not a tank, but telling them all why an obviously bad change for the game is really good?

    Well, maybe I'm just smarter than you are *rolls eyes*
  • Personofsecrets
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    xaraan wrote: »
    The oddest thing for me here is that it's not even that big of a deal in pvp. The handful of tanky permablockers out there are built for that, don't do much damage and are just an annoyance (which is probably their plan and should be allowed as a viable build). The cast blockers don't mitigate enough to really stop them from getting killed in the end, it's really only the guys holding shields with enchants backing them up and hitting you with a weak attack b/c they don't have anything into damage like a dps build. Who cares? The blocking change sounds like a pretty bad move to me.

    Thank you , your post should be stickied.
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.

    What I am trying to say is that these MMOs have far superior end game to ESO, which is a valid reason why we should look again at the end game PvE aspect of this game and think what went wrong then compare it to how other games did it (more successfully so).

    Let's face it, this game's "end game" needs some serious help, and making it easier (or keeping it easy) is not the answer.
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Tank tanks the boss, gets spear shards from Templar if required. Passives like Helping Hands will do wonders with stam regen swapped for max. stamina, for NB tanks you have siphoning attacks.

    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    Speaking of CC, that'll be great if you now have to use things like Petrify on add waves, brings back some of the vanilla WoW vibes of having to sap or sheep adds in dungeons.
    Oh this is fantastic alright.

    Currently I hold the world record for vdsa, I know tanks don't taunt anything, in my group the tank taunts nothing just chain taunts and I cc them, obviously. Yes I'm having a major case of L2P, clearly. NB tanks don't work in DSA, don't say they do, just don't.

    You clearly having nothing to show for anything related to PvE, just a big headed PvPer trying to say how tanks should do their thing :/ please leave now. Really, it's getting embarrassing
    #MOREORBS
  • Rinmaethodain
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    Wow, because whole game is about endgame content and perfect runs in perfect groups?

    Beside endgame players and their perfect always same groups there is a ton of players in mid game who will get screwed over by this "cause-of-pvp-whine" nerf of tanks.

    And lol at the whole thing, one person out of nowhere states "its not bad, everything still doable" and suddenly everyone are like "oh great, so one person from whole eso is assuring us everything will be fine so we should stop complaining". LOL
  • WolfingHour
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    DDuke wrote: »
    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.

    What I am trying to say is that these MMOs have far superior end game to ESO, which is a valid reason why we should look again at the end game PvE aspect of this game and think what went wrong then compare it to how other games did it (more successfully so).

    Let's face it, this game's "end game" needs some serious help, and making it easier (or keeping it easy) is not the answer.
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Tank tanks the boss, gets spear shards from Templar if required. Passives like Helping Hands will do wonders with stam regen swapped for max. stamina, for NB tanks you have siphoning attacks.

    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    Speaking of CC, that'll be great if you now have to use things like Petrify on add waves, brings back some of the vanilla WoW vibes of having to sap or sheep adds in dungeons.

    This conversation took an unnecessary side step into "content is too easy". The solution to "content is too easy is "more content and new sets" rather then "same content but more difficult" wouldn't you agree?
  • Bromburak
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    So basically you are saying, Mantikora is giving the "best tanks" a hard time related to the current topic.
    Personally I think a statement like this is a bit too general if you don't consider setup or any other factors especially when this comes from one of the "best tanks".

    Before this thread is turning into a strategy drama of wannabe pro kids (i don't mean anyone specific but they will show up for sure) , I have one simple question. Why do does Mantikora plays such an "important" role for you to be mentioned as a reference when it comes to the here discussed tanking topic?

    Very interesting.
    Edited by Bromburak on July 3, 2015 6:53PM
  • Personofsecrets
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    DDuke wrote: »



    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    yes, tanks will soon be obsolete. this is good progress for the game.
  • Nifty2g
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    Bromburak wrote: »
    So basically you are saying, Mantikora is giving the "best tanks" a hard time related to the current topic.
    Personally I think a statement like this is a bit too general especially if you don't consider setup or any other factors.

    Before this thread is turning into a strategy drama of wannabe pro kids (i don't mean anyone specific but they will show up for sure) , I have one simple question. Why do you think Mantikora plays such an "important" role to be mentioned as a reference when it comes to the here discussed tanking topic?

    Very interesting.
    Mantikora will 2 shot you without stamina
    #MOREORBS
  • DDuke
    DDuke
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    Nifty2g wrote: »
    DDuke wrote: »
    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.

    What I am trying to say is that these MMOs have far superior end game to ESO, which is a valid reason why we should look again at the end game PvE aspect of this game and think what went wrong then compare it to how other games did it (more successfully so).

    Let's face it, this game's "end game" needs some serious help, and making it easier (or keeping it easy) is not the answer.
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Tank tanks the boss, gets spear shards from Templar if required. Passives like Helping Hands will do wonders with stam regen swapped for max. stamina, for NB tanks you have siphoning attacks.

    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    Speaking of CC, that'll be great if you now have to use things like Petrify on add waves, brings back some of the vanilla WoW vibes of having to sap or sheep adds in dungeons.
    Oh this is fantastic alright.

    Currently I hold the world record for vdsa, I know tanks don't taunt anything, in my group the tank taunts nothing just chain taunts and I cc them, obviously. Yes I'm having a major case of L2P, clearly. NB tanks don't work in DSA, don't say they do, just don't.

    You clearly having nothing to show for anything related to PvE, just a big headed PvPer trying to say how tanks should do their thing :/ please leave now. Really, it's getting embarrassing

    Funny. I'm actually in the guild with current world top 2-3 scores in every trial in game, and we've multiple times held world record ones.

    Reasons people aren't that interested in competing for leaderboards anymore (or even doing PvE)?
    • Content is ridiculously easy
    • Content is not worth doing
    • Content has been done billion times

    Seems to me like you'd want to keep it that way.


    Have you for a moment stopped to consider that future content might be actually tested by developers & balanced according to these tanking changes?

    Even if it turned out to be nigh impossible, I'd rather have it that way than a faceroll like the current content is.
  • PBpsy
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    Hmm any one else notice how when there's changes that is meant for PvE alter PvP the pvp players don't rage and cry. But when there's a change for PvP that alters PvE all the pve players are rageing.and crying.

    Care to point out some of those major game system changes that have been brought about by PVE related reasons?
    Edited by PBpsy on July 3, 2015 6:54PM
    ESO forums achievements
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  • Personofsecrets
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    DDuke wrote: »

    Have you for a moment stopped to consider that future content might be actually tested by developers & balanced according to these tanking changes?

    First I wondered if you had any tank experience. Now I wonder if you have been paying attention to eso at all.
  • Personofsecrets
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    Nifty2g wrote: »
    Bromburak wrote: »
    So basically you are saying, Mantikora is giving the "best tanks" a hard time related to the current topic.
    Personally I think a statement like this is a bit too general especially if you don't consider setup or any other factors.

    Before this thread is turning into a strategy drama of wannabe pro kids (i don't mean anyone specific but they will show up for sure) , I have one simple question. Why do you think Mantikora plays such an "important" role to be mentioned as a reference when it comes to the here discussed tanking topic?

    Very interesting.
    Mantikora will 2 shot you without stamina

    Those 2 shots can also be very close together.
  • DDuke
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    Nifty2g wrote: »
    Bromburak wrote: »
    So basically you are saying, Mantikora is giving the "best tanks" a hard time related to the current topic.
    Personally I think a statement like this is a bit too general especially if you don't consider setup or any other factors.

    Before this thread is turning into a strategy drama of wannabe pro kids (i don't mean anyone specific but they will show up for sure) , I have one simple question. Why do you think Mantikora plays such an "important" role to be mentioned as a reference when it comes to the here discussed tanking topic?

    Very interesting.
    Mantikora will 2 shot you without stamina

    And Manti's hit timer is around 3 seconds, while one cast of an Earthen Heart ability gives you enough stamina to block it. But of course that is too difficult, we shouldn't be forced to do more than hit the taunt button while holding right mouse button, right?
  • Rinmaethodain
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    DDuke wrote: »



    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    yes, tanks will soon be obsolete. this is good progress for the game.

    So when game looses one of the class by devs making it useless its good? Maybe we should already remove "tank" role button from group screen?
  • DDuke
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    DDuke wrote: »
    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.

    What I am trying to say is that these MMOs have far superior end game to ESO, which is a valid reason why we should look again at the end game PvE aspect of this game and think what went wrong then compare it to how other games did it (more successfully so).

    Let's face it, this game's "end game" needs some serious help, and making it easier (or keeping it easy) is not the answer.
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Tank tanks the boss, gets spear shards from Templar if required. Passives like Helping Hands will do wonders with stam regen swapped for max. stamina, for NB tanks you have siphoning attacks.

    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    Speaking of CC, that'll be great if you now have to use things like Petrify on add waves, brings back some of the vanilla WoW vibes of having to sap or sheep adds in dungeons.

    This conversation took an unnecessary side step into "content is too easy". The solution to "content is too easy is "more content and new sets" rather then "same content but more difficult" wouldn't you agree?

    No I don't.

    If new content is *** easy because of game mechanics, then we are back to square one: too easy content.
  • granty2008cyb16_ESO
    Nifty2g wrote: »
    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block
    Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?

    learn to live with is cause its coming
    Meh!
  • DDuke
    DDuke
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    DDuke wrote: »

    Have you for a moment stopped to consider that future content might be actually tested by developers & balanced according to these tanking changes?

    First I wondered if you had any tank experience. Now I wonder if you have been paying attention to eso at all.

    I get that, I totally do. When it comes to PvP/Class balance & itemization, they've messed up big time across the 1,5 years I've been playing this game (though the next patch seems to be a good one this time).

    But they still wouldn't release PvE end game content without testing it in house and making sure it's completable, and if that content actually requires tank rotations, CCing of adds, more teamplay (e.g. templar shards), they very well might be heading in the right direction at last. And people complain, lol.
    Edited by DDuke on July 3, 2015 7:02PM
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    Endenium wrote: »

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.

    Wow, that is really some astonishing insight into how other MMOs work and how, therefore, ESO should work. The comparisons are totally correct in every way and all of these other 'tanks' just aren't seeing it.

    What I am trying to say is that these MMOs have far superior end game to ESO, which is a valid reason why we should look again at the end game PvE aspect of this game and think what went wrong then compare it to how other games did it (more successfully so).

    Let's face it, this game's "end game" needs some serious help, and making it easier (or keeping it easy) is not the answer.
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    And this is exactly why this is a good thing.

    Not just "hold block & taunt while others DPS", but the possibility that tank rotations & different strategies could be required.

    Are you really complaining about the possibility of having actually challenging end game content?
    Lol alright, how exactly would VDSA go? Everyone in heavy armor doing no damage taking turns in taunting?

    You clearly have no clue, pls go

    Tank tanks the boss, gets spear shards from Templar if required. Passives like Helping Hands will do wonders with stam regen swapped for max. stamina, for NB tanks you have siphoning attacks.

    You do not need to taunt every single add as a tank (especially considering many of them fail to spawn even due to high DPS), as the adds don't deal too high damage (I can easily take hits from adds as stamina DPS).


    It sounds to me like a major case of L2P, if you're finding DSAV too difficult when tank is no longer taunting everything, or when you have to do things like CC, block or dodge as DPS.

    Speaking of CC, that'll be great if you now have to use things like Petrify on add waves, brings back some of the vanilla WoW vibes of having to sap or sheep adds in dungeons.
    Oh this is fantastic alright.

    Currently I hold the world record for vdsa, I know tanks don't taunt anything, in my group the tank taunts nothing just chain taunts and I cc them, obviously. Yes I'm having a major case of L2P, clearly. NB tanks don't work in DSA, don't say they do, just don't.

    You clearly having nothing to show for anything related to PvE, just a big headed PvPer trying to say how tanks should do their thing :/ please leave now. Really, it's getting embarrassing

    Funny. I'm actually in the guild with current world top 2-3 scores in every trial in game, and we've multiple times held world record ones.

    Reasons people aren't that interested in competing for leaderboards anymore (or even doing PvE)?
    • Content is ridiculously easy
    • Content is not worth doing
    • Content has been done billion times

    Seems to me like you'd want to keep it that way.


    Have you for a moment stopped to consider that future content might be actually tested by developers & balanced according to these tanking changes?

    Even if it turned out to be nigh impossible, I'd rather have it that way than a faceroll like the current content is.
    Again you're missing the point, I'm fine for harder content it is what the game needs. But a complete gameplay change like this that will obviously ruin one aspect of the game to fix another is what I and majority of others are against.
    Content is currently easy because we are way over level for it (obviously)
    Content is worth doing at the moment for leaderboard reasons as it always has, gear hasn't been that great from trials in a long time.
    And Manti's hit timer is around 3 seconds, while one cast of an Earthen Heart ability gives you enough stamina to block it. But of course that is too difficult, we shouldn't be forced to do more than hit the taunt button while holding right mouse button, right?
    You really have not tanked it before lol, constant bleeds on you, role dodging runes, keeping yourself alive for most of the fight especially on "stack phase". There will be virtually no stamina for you to live, your comments are embarrassing honestly.
    #MOREORBS
  • reclaimervii.sierra117ub17_ESO
    So many casuals pvers and pvprs
    Edited by reclaimervii.sierra117ub17_ESO on July 3, 2015 7:03PM
  • Personofsecrets
    Personofsecrets
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    DDuke wrote: »

    No I don't.

    If new content is *** easy because of game mechanics, then we are back to square one: too easy content.

    now that tanking has been 'fixed' the next 'solution' is obviously to roll back all of the progress that dps and healers have made wither their build and play styles. That will sure shake the game up!
    Edited by Personofsecrets on July 3, 2015 7:06PM
  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    DDuke wrote: »
    Nifty2g wrote: »
    Bromburak wrote: »
    So basically you are saying, Mantikora is giving the "best tanks" a hard time related to the current topic.
    Personally I think a statement like this is a bit too general especially if you don't consider setup or any other factors.

    Before this thread is turning into a strategy drama of wannabe pro kids (i don't mean anyone specific but they will show up for sure) , I have one simple question. Why do you think Mantikora plays such an "important" role to be mentioned as a reference when it comes to the here discussed tanking topic?

    Very interesting.
    Mantikora will 2 shot you without stamina

    And Manti's hit timer is around 3 seconds, while one cast of an Earthen Heart ability gives you enough stamina to block it. But of course that is too difficult, we shouldn't be forced to do more than hit the taunt button while holding right mouse button, right?


    So what you are saying is only DKs should be tanks? If you are not a DK tank or a NB tank with the ability to use skills to refill your own stamina you shouldnt be here right?

    What about magicka based tanks that dont stack block cost reduction jewelry? what about templar tanks that cant use an earthen heart ability to refill stam?

    Currently templar tanks Have a good stam regen skill that works well in boss fights. 10% regen while on the bar and another 20% while the buff is cast. Thats great but it sounds like this will be made pointless for those boss fights.

    People need to realize that Not every tank is a DK with a stam build and stacked block cost reduction. That is who it will effect the least. The magicka based tanks are going to be the ones that suffer the most. They were already at a disadvantage in trials. But people play this game because you are supposed to be able to play it the way you want. But it sounds like that is being narrowed down to you have to play it as a tank with stacked block cost reduction.
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Nifty2g wrote: »
    Bromburak wrote: »
    So basically you are saying, Mantikora is giving the "best tanks" a hard time related to the current topic.
    Personally I think a statement like this is a bit too general especially if you don't consider setup or any other factors.

    Before this thread is turning into a strategy drama of wannabe pro kids (i don't mean anyone specific but they will show up for sure) , I have one simple question. Why do you think Mantikora plays such an "important" role to be mentioned as a reference when it comes to the here discussed tanking topic?

    Very interesting.
    Mantikora will 2 shot you without stamina

    And Manti's hit timer is around 3 seconds, while one cast of an Earthen Heart ability gives you enough stamina to block it. But of course that is too difficult, we shouldn't be forced to do more than hit the taunt button while holding right mouse button, right?


    So what you are saying is only DKs should be tanks? If you are not a DK tank or a NB tank with the ability to use skills to refill your own stamina you shouldnt be here right?

    What about magicka based tanks that dont stack block cost reduction jewelry? what about templar tanks that cant use an earthen heart ability to refill stam?

    Currently templar tanks Have a good stam regen skill that works well in boss fights. 10% regen while on the bar and another 20% while the buff is cast. Thats great but it sounds like this will be made pointless for those boss fights.

    People need to realize that Not every tank is a DK with a stam build and stacked block cost reduction. That is who it will effect the least. The magicka based tanks are going to be the ones that suffer the most. They were already at a disadvantage in trials. But people play this game because you are supposed to be able to play it the way you want. But it sounds like that is being narrowed down to you have to play it as a tank with stacked block cost reduction.
    Nah man, your stam regen will be made null.

    Enough now, lets get back to the topic
    #MOREORBS
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