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PvE Tanking Future. - DO NOT GET RID OF STAM REGEN WHILE BLOCKING IN PVE

  • Glory
    Glory
    Class Representative
    My DK tank has only 10k stamina and currently is always at 100% stamina in PvE. I think we'll be fine.

    PvE at any level is faceroll at the moment.

    People acted like ultimate generation "nerfs" would ruin PvE, yet it's still faceroll.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    My DK tank has only 10k stamina and currently is always at 100% stamina in PvE. I think we'll be fine.

    PvE at any level is faceroll at the moment.

    People acted like ultimate generation "nerfs" would ruin PvE, yet it's still faceroll.

    Have you tanked vDSA? 4+ axes in AA? Mantikora?


  • Nifty2g
    Nifty2g
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    My DK tank has only 10k stamina and currently is always at 100% stamina in PvE. I think we'll be fine.

    PvE at any level is faceroll at the moment.

    People acted like ultimate generation "nerfs" would ruin PvE, yet it's still faceroll.

    Have you tanked vDSA? 4+ axes in AA? Mantikora?

    Got to love when people don't know what it's like or say to time your blocks accordingly and eat damage. Good luck eating damage in any Trials or VDSA
    #MOREORBS
  • LadyKaliska
    If you are going to nerf something that affects PVE because of whatever PVPers are complaining about. At least consider making other changes that will assist in an equal manner. Take a heal staff ability, YES HEAL staff, and have an ability that acts like the spears of Templars to give back stamina, so that it equals the abilities out and so that Templars are not going to turn into the prime time healers. If you are NOT going TO do that, at least do what you've been saying you're going to do for years, YEARS!!! and allow food/beverage buffs to be taken together and stack. This was a promise you gave to provisioners prior to the provisioning change that was made pre patch 2.0.

    Under Development Discussion
    Admin ZOS_GinaBruno stated, in August 8, 2014 at 7:32PM, "The regeneration benefit of drinking will now stack with food benefits."

    This will allow for beverages with stamina regen to stack with food buffs.
  • Endenium
    Endenium
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    Reeko wrote: »
    Or maybe now you will need more skill to tank in PvE? I say bring it!

    Or maybe its just a bad idea and they should not fix things until they are actually broken.
  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    Sounds like magicka build tanks will be hurt by this fairly bad. You will need all block cost reduction glyphs on jewelry now. Will need a larger stam pool to block with. Will need block cost reduction champ skills.

    Sounds like we are being forced into stam builds as tanks and it will reduce any damage tanks do down even lower. All for the sake of pvp.

    Maybe if they improved the heavy armor passive that regens magicka and stam for each time you get hit so its useful. But we all know that passive is absolutely useless.

    I hope they never let this change happen and find a different solution to the pvp blocking. This is not the answer that is for sure.

    But we know this thread will be ignored. No MMO dev has ever paid any attention to any forum thread about changes they have planned in any game on any forum. If they listened to the player base they wouldnt be adding more vet levels. No one has been sitting there asking for more levels. More end game content yes but not to make the old end game content outdated.

    If anything they should be making pvp tanks stronger not weaker. No one sees a tank in pvp and thinks oh that is a threat. Its the dps builds that just happen to use a shield that need the nerf.
  • BuggeX
    BuggeX
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    Advanced player will be able to tank even without stam reg, but there will be a problem for newcomers in trials and some v dungeons
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Nifty2g
    Nifty2g
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    Sounds like magicka build tanks will be hurt by this fairly bad. You will need all block cost reduction glyphs on jewelry now. Will need a larger stam pool to block with. Will need block cost reduction champ skills.

    Sounds like we are being forced into stam builds as tanks and it will reduce any damage tanks do down even lower. All for the sake of pvp.

    Maybe if they improved the heavy armor passive that regens magicka and stam for each time you get hit so its useful. But we all know that passive is absolutely useless.

    I hope they never let this change happen and find a different solution to the pvp blocking. This is not the answer that is for sure.

    But we know this thread will be ignored. No MMO dev has ever paid any attention to any forum thread about changes they have planned in any game on any forum. If they listened to the player base they wouldnt be adding more vet levels. No one has been sitting there asking for more levels. More end game content yes but not to make the old end game content outdated.

    If anything they should be making pvp tanks stronger not weaker. No one sees a tank in pvp and thinks oh that is a threat. Its the dps builds that just happen to use a shield that need the nerf.
    This thread wont be ignored if we keep up the good notice on how badly this decision is
    #MOREORBS
  • sagitter
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    instead of stopping stam regen, i would disable all offensive skills while blocking except that taunt.
  • reclaimervii.sierra117ub17_ESO
    Love how they want class diversity but basically saying this change will require you to be Templar to be a healer and a DK to tank! Because they give stamina back ;^() zos stop being stupid and catering to bad players who can't kill people who block in pvp
  • BuggeX
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    sagitter wrote: »
    instead of stopping stam regen, i would disable all offensive skills while blocking except that taunt.

    and give dks in pvp even a harder hit in the face?
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Nifty2g
    Nifty2g
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    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.
    #MOREORBS
  • Endenium
    Endenium
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    Xantaria wrote: »
    well, I will just go back to my 47k health DK and only block heavy attacks from bosses ... It's that easy ... stack more defence than before and there you go.

    Yea. Sure. That works - but then there goes the idea of variety in player builds. "Play how you want" becomes pipe dream.
  • Endenium
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    They should add stamina regen to healer abilities then - like luminous shards, but more of them.
  • DDuke
    DDuke
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    Nifty2g wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.

    PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.


    If you really think this is going to be a problem in trials, there's a couple of options for you:
    1. Find a better tank.
    2. Start using a tank rotation.
    3. Have a Templar throw spears at the tank.
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.

    PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.


    If you really think this is going to be a problem in trials, there's a couple of options for you:
    1. Find a better tank.
    2. Start using a tank rotation.
    3. Have a Templar throw spears at the tank.
    1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.

    2 - No, silly.

    3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.
    #MOREORBS
  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    I hope you are right about it not being ignored. But i have seen too many bad changes like this forced through on too many mmos in spite of huge threads of players saying what a terrible idea it is. Then those changes get left in until many players leave the game.

    I currently play a templar tank thats magicka healing based. I do almost no damage at all But i can do quite a bit of healing. With this change I would have to make major changes to my toon and i doubt it would be possible to keep anything even close to the same play style. It really sounds like we would be forced into running all block cost reduction glyphs if we want to tank anything serious at all.

    How are we supposed to tank multiple hard hitting mobs if we cant keep block up?

    The only upside to this is maybe it will mean more then 1 or 2 tanks will be brought into raids. But i doubt it since so many boss fights are dps races.
  • Endenium
    Endenium
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    Whoever came up with this idea at Zenimax Online Studios needs to be FIRED.
  • Personofsecrets
    Personofsecrets
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    DDuke wrote: »
    Considering how ridiculously easy PvE in this game is, maybe this is a good change for PvE as well...

    You don't even have to be a tank to "tank" Sanctum bosses in this game, you can just kite them around as stamina NB and the second troll boss can't even one shot a medium armour player with 20k health.
    I tried soloing him, turned out he has too much health regen and the adds ** you up x)


    Lastly, if you're worried about running out of stamina, just have a Templar throw some spears at you. Problem solved.

    Oh, and swap stamina regen bonuses for +maximum stamina bonuses. If you're a DK, that'll make Helping Hands give you ridiculous amounts of sustain.

    kiting is the worst so strategy i've heard of.
  • Endenium
    Endenium
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    Let me ask you something. When you really think about it, what is THE #1 job of a tank? To hold aggro? Right... but what is every tank supposed to do with that aggro?

    BLOCK IT. Tanks exist to block damage, not just take it. A good tank is mitigating damage, not taking damage spikes.

    So what does ZOS come along and do? Pretty much removes blocking from the entire formula.

    Seriously, fire whoever suggested this at your staff meeting. They must have never played the game.
  • DDuke
    DDuke
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    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.

    PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.


    If you really think this is going to be a problem in trials, there's a couple of options for you:
    1. Find a better tank.
    2. Start using a tank rotation.
    3. Have a Templar throw spears at the tank.
    1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.

    "Some of the best tanks"

    I lol'd. Something tells me these "best tanks" haven't even finished SO normal mode yet.
    Nifty2g wrote: »
    2 - No, silly.

    Such elaborate, thoughtful reply.

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.
    Nifty2g wrote: »
    3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.

    So, how much stamina does your tank actually have, if he runs out of stamina from those slow manticora punches, even with a Templar providing shards for stamina regen?
  • DDuke
    DDuke
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    DDuke wrote: »
    Considering how ridiculously easy PvE in this game is, maybe this is a good change for PvE as well...

    You don't even have to be a tank to "tank" Sanctum bosses in this game, you can just kite them around as stamina NB and the second troll boss can't even one shot a medium armour player with 20k health.
    I tried soloing him, turned out he has too much health regen and the adds ** you up x)


    Lastly, if you're worried about running out of stamina, just have a Templar throw some spears at you. Problem solved.

    Oh, and swap stamina regen bonuses for +maximum stamina bonuses. If you're a DK, that'll make Helping Hands give you ridiculous amounts of sustain.

    kiting is the worst so strategy i've heard of.

    No one said it's a good one, but it's doable.

    Of course you'll have a better score with a real tank tanking the boss.
  • Rook_Master
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    I don't care what happens to PvE just balance PvP.
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.

    PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.


    If you really think this is going to be a problem in trials, there's a couple of options for you:
    1. Find a better tank.
    2. Start using a tank rotation.
    3. Have a Templar throw spears at the tank.
    1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.

    "Some of the best tanks"

    I lol'd. Something tells me these "best tanks" haven't even finished SO normal mode yet.
    Nifty2g wrote: »
    2 - No, silly.

    Such elaborate, thoughtful reply.

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.
    Nifty2g wrote: »
    3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.

    So, how much stamina does your tank actually have, if he runs out of stamina from those slow manticora punches, even with a Templar providing shards for stamina regen?
    I've been in the top guilds on NA since 1.3, I've been on top of leaderboards and played with all of the top tanks ;)
    Again, please try tanking the Mantikora before saying such things.
    #MOREORBS
  • Nifty2g
    Nifty2g
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    I don't care what happens to PvE just balance PvP.
    Drastic changes like this should not affect PvE in anyway to balance PvP. ZOS are forgetting a massive component of the game.

    I'll say it again please take all of the PvP talk out of here, if you don't have much experience with tanking I don't want to hear you talking about how this will be doable and how you need to smart block, saying this you clearly haven't tanked or witnessed any serious end game or tanked. This is a discussion for keeping this change to PvP only and to not affect PvE in anyway.
    #MOREORBS
  • DDuke
    DDuke
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    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.

    PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.


    If you really think this is going to be a problem in trials, there's a couple of options for you:
    1. Find a better tank.
    2. Start using a tank rotation.
    3. Have a Templar throw spears at the tank.
    1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.

    "Some of the best tanks"

    I lol'd. Something tells me these "best tanks" haven't even finished SO normal mode yet.
    Nifty2g wrote: »
    2 - No, silly.

    Such elaborate, thoughtful reply.

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.
    Nifty2g wrote: »
    3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.

    So, how much stamina does your tank actually have, if he runs out of stamina from those slow manticora punches, even with a Templar providing shards for stamina regen?
    I've been in the top guilds on NA since 1.3, I've been on top of leaderboards and played with all of the top tanks ;)
    Again, please try tanking the Mantikora before saying such things.

    Well, maybe the tank quality in NA isn't exactly top-notch then?

    I can be absolutely certain our tank will have zero problems with this change.


    Also, your comment implies that you are not playing a tank yourself, so maybe you should take your own advice?

    P.S. We have a stamina NB who has "tanked" the Manticora by simply kiting him around with taunt, that's how easy the content is.

    P.P.S. I find it hard to believe that anyone playing in a "top guild" would complain about content becoming too difficult. Sanctum Ophidia hardmode is completed in less than 15 minutes in Europe.
    Edited by DDuke on July 3, 2015 6:11PM
  • nebuloss124
    Oh boy. ZOS is actually changing something in PvP what they know will effect PvE alot and dont give a ***. This game is doomed. Why did you hafta remove the monthly subscription again? keep this *** up and you will hafta pay people to play your *** up game
  • SedoUmbra
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    Maybe they don't want any more 'glory glory' tanks that rush in and absorb the fire. They want to turn tanks into good players. So they turn 'Haha, I can't die' into 'This is helping to keep me alive for a few seconds and keep fire off my team so they can take out the bulk of the attackers'.
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom Please pass it on to Eric to keep this inside Cyrodill only please. Lets not ruin PvE End Game.

    PvE "End Game" is already ruined by it being 6 months old, too easy (hopefully this change will help) and unrewarding.


    If you really think this is going to be a problem in trials, there's a couple of options for you:
    1. Find a better tank.
    2. Start using a tank rotation.
    3. Have a Templar throw spears at the tank.
    1 - Some of the best tanks have been posting in here and have been agreeing this is a horrible decision. It's the decsion not the tank, I suggest try tanking Trials before saying such things please.

    "Some of the best tanks"

    I lol'd. Something tells me these "best tanks" haven't even finished SO normal mode yet.
    Nifty2g wrote: »
    2 - No, silly.

    Such elaborate, thoughtful reply.

    Why not? Most MMOs (you know, the ones with real end game) have bosses that require a tank rotation (it's not even an option, but a requirement). WoW, Rift, SWTOR etc...

    You know, not everyone prefers a faceroll, but something that actually requires strategy & planning.
    Nifty2g wrote: »
    3 - Shards have a cool-down like most synergies, this is a not a solution to the problem, it won't help.

    So, how much stamina does your tank actually have, if he runs out of stamina from those slow manticora punches, even with a Templar providing shards for stamina regen?
    I've been in the top guilds on NA since 1.3, I've been on top of leaderboards and played with all of the top tanks ;)
    Again, please try tanking the Mantikora before saying such things.

    Well, maybe the tank quality in NA isn't exactly top-notch then?

    I can be absolutely certain our tank will have zero problems with this change.


    Also, your comment implies that you are not playing a tank yourself, so maybe you should take your own advice?

    P.S. We have a stamina NB who has "tanked" the Manticora by simply kiting him around with taunt, that's how easy the content is.

    P.P.S. I find it hard to believe that anyone playing in a "top guild" would complain about content becoming too difficult. Sanctum Ophidia hardmode is completed in less than 15 minutes in Europe.
    I've tanked some content before enough to know how it works.
    Kiting around a boss is nonsense, that's got nothing to do with this.
    Speaking of content as of current is a null discussion, Veteran Ranks increasing means more difficult content for this change when it's happening.

    Run along now.

    #MOREORBS
  • Glory
    Glory
    Class Representative
    Nifty2g wrote: »
    My DK tank has only 10k stamina and currently is always at 100% stamina in PvE. I think we'll be fine.

    PvE at any level is faceroll at the moment.

    People acted like ultimate generation "nerfs" would ruin PvE, yet it's still faceroll.

    Have you tanked vDSA? 4+ axes in AA? Mantikora?

    Got to love when people don't know what it's like or say to time your blocks accordingly and eat damage. Good luck eating damage in any Trials or VDSA

    Yes, I have. As many people have pointed out in the past, end-game like VDSA has long been too easy. Especially with champion points, my DK can block and not even use any active forms of stamina regen and will be at 100% (ultimates giving stamina/potions/earthen heart 5%/spear shards make it a joke).
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
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