You identified one just such item in the first sentence!though some offered are rare drops, and one offered: full dwemer style book is the rarest item ingame). There has yet to be offered any item, upgrade or ability that provides meaningful advantage.
Yeah, you know what @Attorneyatlawl ? I've seen that quote before, many times. Can you please point to the part in it that says anything that indicatesAttorneyatlawl wrote: »lordrichter wrote: »
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
I've heard a lot of people claim that they said that, but after challenging many people to find me a quote proving it, nobody has ever managed to do it. So now I challenge you @PKMN12 to find me a quote that says what you claim above in bold. Since, according to you, they said it a lot, and multiple times, it should be easy. Just prove what you claim, that's all.
You already know this, but I will back you up.
They did not say, nor did they imply, that they would do Subscription, no matter what. They never said they would shut the game down, either.
Crown Store was always "customization and convenience" from Day 1.
"Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns."
"Our goal with the Crown store is to offer convenience and cosmetic items. Convenience will allow people to save themselves time. It will not allow people to get the best items or become more powerful in the game than another player could achieve. I will say openly that some people feel ‘time-saving’ items are buy-to-win such as being able to gain experience faster. But our perspective is that removing time barriers is something players want, without providing an unfair advantage in power."
Please, that is absolutely incorrect and disingenuous. And gaining power quicker than you can do using in-game mechanics is indeed "pay to win", no two ways about it. If you have asked and challenged many people to find a quote, you could have found it with far less effort than ever even asking. A simple google search brings it right up...
http://www.gamestar.de/spiele/the-elder-scrolls-online/artikel/the_elder_scrolls_online,44578,3026853.html
Took me quite literally 30 seconds to glance through the first 4 results on the search page and find the quotes.Matt Firor: We're thrilled that gamers are looking forward to diving into The Elder Scrolls Online and we've been working hard to deliver the game that fans want - one that's worthy of the Elder Scrolls name. Choosing the right business model is part of that. We are going with the subscription model for ESO.
We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.
We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.
The interviewer remarks that it is a brave step to push forward with a subscription model given its waning popularity. In response, Matt Firor further explains:The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.
And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
Understandably, plans do not always go as hoped for, and a business pivot needs to be done to right the ship. I agree with the original vision regarding this. I don't begrudge Zenimax in the slightest for choosing to change and recognize that they felt it was the best option at this point in time. But let's not mince words: Players claiming that it never was said, or never happened are wrong, @lordrichter . Given how effortless it is to pull up the quotes, you would need to simply not want to look, to think otherwise. @Urquan, and anyone else commenting they had seen the game marketed in this way are absolutely right. By the way, that interview was from August 2013, as to how long they were marketing it in this fashion pre-launch.
I also agree. Paying to progress in ways not possible through normal gameplay isn't "convenience".
as @PKMN12 is claiming, and as I challenged him to prove (and as I have many times challenged others to prove)? Huh, well isn't that weird, there's nothing there that says anything even remotely like that. Really an attorney should know better than to try to present something as evidence that doesn't back up his position in the slightest... lolthat they would stick to the sub model no matter what
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, you know what @Attorneyatlawl ? I've seen that quote before, many times. Can you please point to the part in it that says anything that indicatesAttorneyatlawl wrote: »lordrichter wrote: »
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
I've heard a lot of people claim that they said that, but after challenging many people to find me a quote proving it, nobody has ever managed to do it. So now I challenge you @PKMN12 to find me a quote that says what you claim above in bold. Since, according to you, they said it a lot, and multiple times, it should be easy. Just prove what you claim, that's all.
You already know this, but I will back you up.
They did not say, nor did they imply, that they would do Subscription, no matter what. They never said they would shut the game down, either.
Crown Store was always "customization and convenience" from Day 1.
"Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns."
"Our goal with the Crown store is to offer convenience and cosmetic items. Convenience will allow people to save themselves time. It will not allow people to get the best items or become more powerful in the game than another player could achieve. I will say openly that some people feel ‘time-saving’ items are buy-to-win such as being able to gain experience faster. But our perspective is that removing time barriers is something players want, without providing an unfair advantage in power."
Please, that is absolutely incorrect and disingenuous. And gaining power quicker than you can do using in-game mechanics is indeed "pay to win", no two ways about it. If you have asked and challenged many people to find a quote, you could have found it with far less effort than ever even asking. A simple google search brings it right up...
http://www.gamestar.de/spiele/the-elder-scrolls-online/artikel/the_elder_scrolls_online,44578,3026853.html
Took me quite literally 30 seconds to glance through the first 4 results on the search page and find the quotes.Matt Firor: We're thrilled that gamers are looking forward to diving into The Elder Scrolls Online and we've been working hard to deliver the game that fans want - one that's worthy of the Elder Scrolls name. Choosing the right business model is part of that. We are going with the subscription model for ESO.
We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.
We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.
The interviewer remarks that it is a brave step to push forward with a subscription model given its waning popularity. In response, Matt Firor further explains:The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.
And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
Understandably, plans do not always go as hoped for, and a business pivot needs to be done to right the ship. I agree with the original vision regarding this. I don't begrudge Zenimax in the slightest for choosing to change and recognize that they felt it was the best option at this point in time. But let's not mince words: Players claiming that it never was said, or never happened are wrong, @lordrichter . Given how effortless it is to pull up the quotes, you would need to simply not want to look, to think otherwise. @Urquan, and anyone else commenting they had seen the game marketed in this way are absolutely right. By the way, that interview was from August 2013, as to how long they were marketing it in this fashion pre-launch.
I also agree. Paying to progress in ways not possible through normal gameplay isn't "convenience".as @PKMN12 is claiming, and as I challenged him to prove (and as I have many times challenged others to prove)? Huh, well isn't that weird, there's nothing there that says anything even remotely like that. Really an attorney should know better than to try to present something as evidence that doesn't back up his position in the slightest... lolthat they would stick to the sub model no matter what
So the challenge stands, and still hasn't been met by anyone. Go ahead, show me a quote that says that. Since they apparently said it many times, it should be really easy. Funny how nobody ever manages to actually find anything where they said it though.
And that's true. But you say yourself, at that time. The point here is that nowhere in your bolded part does it say they would never change it in the future, just that subscription model being the right model was the state of affairs at the time when they said it.Attorneyatlawl wrote: »Yeah, you know what @Attorneyatlawl ? I've seen that quote before, many times. Can you please point to the part in it that says anything that indicatesAttorneyatlawl wrote: »lordrichter wrote: »
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
I've heard a lot of people claim that they said that, but after challenging many people to find me a quote proving it, nobody has ever managed to do it. So now I challenge you @PKMN12 to find me a quote that says what you claim above in bold. Since, according to you, they said it a lot, and multiple times, it should be easy. Just prove what you claim, that's all.
You already know this, but I will back you up.
They did not say, nor did they imply, that they would do Subscription, no matter what. They never said they would shut the game down, either.
Crown Store was always "customization and convenience" from Day 1.
"Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns."
"Our goal with the Crown store is to offer convenience and cosmetic items. Convenience will allow people to save themselves time. It will not allow people to get the best items or become more powerful in the game than another player could achieve. I will say openly that some people feel ‘time-saving’ items are buy-to-win such as being able to gain experience faster. But our perspective is that removing time barriers is something players want, without providing an unfair advantage in power."
Please, that is absolutely incorrect and disingenuous. And gaining power quicker than you can do using in-game mechanics is indeed "pay to win", no two ways about it. If you have asked and challenged many people to find a quote, you could have found it with far less effort than ever even asking. A simple google search brings it right up...
http://www.gamestar.de/spiele/the-elder-scrolls-online/artikel/the_elder_scrolls_online,44578,3026853.html
Took me quite literally 30 seconds to glance through the first 4 results on the search page and find the quotes.Matt Firor: We're thrilled that gamers are looking forward to diving into The Elder Scrolls Online and we've been working hard to deliver the game that fans want - one that's worthy of the Elder Scrolls name. Choosing the right business model is part of that. We are going with the subscription model for ESO.
We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.
We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.
The interviewer remarks that it is a brave step to push forward with a subscription model given its waning popularity. In response, Matt Firor further explains:The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.
And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
Understandably, plans do not always go as hoped for, and a business pivot needs to be done to right the ship. I agree with the original vision regarding this. I don't begrudge Zenimax in the slightest for choosing to change and recognize that they felt it was the best option at this point in time. But let's not mince words: Players claiming that it never was said, or never happened are wrong, @lordrichter . Given how effortless it is to pull up the quotes, you would need to simply not want to look, to think otherwise. @Urquan, and anyone else commenting they had seen the game marketed in this way are absolutely right. By the way, that interview was from August 2013, as to how long they were marketing it in this fashion pre-launch.
I also agree. Paying to progress in ways not possible through normal gameplay isn't "convenience".as @PKMN12 is claiming, and as I challenged him to prove (and as I have many times challenged others to prove)? Huh, well isn't that weird, there's nothing there that says anything even remotely like that. Really an attorney should know better than to try to present something as evidence that doesn't back up his position in the slightest... lolthat they would stick to the sub model no matter what
So the challenge stands, and still hasn't been met by anyone. Go ahead, show me a quote that says that. Since they apparently said it many times, it should be really easy. Funny how nobody ever manages to actually find anything where they said it though.
The relevant sections were bolded in my quote.
I'll re-paste it right here:
"...We've been working hard to deliver the game that fans want - one that's worthy of the Elder Scrolls name. Choosing the right business model is part of that. We are going with the subscription model for ESO.
Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
There is no logical way to read that as anything other than "A subscription model is the right business model as part of delivering a great Elder Scrolls game, and charging a flat monthly fee means we can offer the game we want to deliver for the fans. Going with anything else would cause us to have to make 'sacrifices and changes we weren't willing to make'".
That last bit in particular tells you rather plainly that at that time, they felt that anything but a subscription model would diminish their ability to provide a great game experience and that they did not want to do so.
And that is why these items must have some sort of cooldown. I don't mind if it's not 20 hours, but it needs to be at least 8.Riding lessons are not available in-game without the daily cooldown. If you buy them in the crown store and get to circumvent the cooldown, you are getting (i) a competitive advantage over other players (ii) that can't be achieved through normal gameplay, i.e. without spending crowns.
Really ? You don't need to have 50 siege weapons or repair items everywhere you go, just a few is enough and you can buy it everywhere if you need it.- More carrying capacity, letting you carry many more siege weapons, repair items, potions, etc.;
- More stamina, which means you won't be as easily dismounted by an enemy hit;
- More speed, making it easier to escape or chase enemies or simply move around the map.
Bunch of nonsense blah blah blah.RIDING LESSONS = NOT P2W
LordSkyKnight wrote: »Bunch of nonsense blah blah blah.RIDING LESSONS = NOT P2W
Anytime you pay money to bypass standardized mechanics on a game, you are paying to win. Period.
You start with condition A and play the game to obtain condition B. When you pay extra money in the cash shop to skip that process and are awarded condition B, you are paying to win.
It's not a gold sink, it's a time sink. To get your horse up to 60/60/60, you'll spend 180 days, which is half of the year. A bit long, considering you can level up your alts to VR14 in 1-2 weeks.lordrichter wrote: »I am not concerned about P2W. They are bypassing yet another gold sink from the game.
Really ? You don't need to have 50 siege weapons or repair items everywhere you go, just a few is enough and you can buy it everywhere if you need it.- More carrying capacity, letting you carry many more siege weapons, repair items, potions, etc.;
-> YOUR ARGUMENT IS INVALID- More stamina, which means you won't be as easily dismounted by an enemy hit;
10 points in stamina (and even less) will get you enough horse stamina to avoid from being dismounted... Stamina is a useless stat.
-> YOUR ARGUMENT IS INVALID- More speed, making it easier to escape or chase enemies or simply move around the map.
-> Yes speed matters, but you can also increase it with other means. Use pots, rapid manoeuver, item sets to increase your speed while you are leveling this riding skill line daily. And this will be far enough speed for any activities you want to do in Cyrodiil, riding lessons or not.
-> YOUR ARGUMENT IS INVALIDRIDING LESSONS = NOT P2W
ps. If something was P2W I'd be the first to tell but this... come on.
And what about giving theses kinds of advantages to people who paid a subscribtion? 10% xp 10% gold so fokken nice for 13€/month thanks
So you are saying that buying food from the crown store is pay to win (because you skip leveling cooking skill line) ? even if it's not the best food in the game ?
Aha, your argument is invalid! What you describe is not P2W..
Surely the entire premise of a B2P or F2P game is about selling things that give a player a small convenience for real money over in-game gold?
If they allow you to buy a raised cap for your skills exclusively through the shop, then that is P2W.
Once again, this is just about convenience. Up until ESO:TU we had Imperial mounts for 1g for those with the Imperial edition. So they (we) were already 'miles' ahead in that regard anyway. So, P2W from the start, or is it just one more random string for the supposed prophetic 'anti-cash shop' agenda that seems to be prevalent these days?
Peekachu99 wrote: »The "slippery slope" argument. I'm a mid-30s professional and while I take the time to learn my class, gear and farm for nearly everything, small conveniences like eliminating a rather bs 6 month grind is something I am more than comfortable paying for. This is a business, after all. The developers have to make money. They're not entertaining you for charity. And I don't know how many of you have lost someone or experienced tragedy, but life is too short to waste needless amounts of time. Especially in games, which should be enjoyable, a hobby and not a second career. Just my $0.02.
Surely the entire premise of a B2P or F2P game is about selling things that give a player a small convenience for real money over in-game gold?
If they allow you to buy a raised cap for your skills exclusively through the shop, then that is P2W.
Once again, this is just about convenience. Up until ESO:TU we had Imperial mounts for 1g for those with the Imperial edition. So they (we) were already 'miles' ahead in that regard anyway. So, P2W from the start, or is it just one more random string for the supposed prophetic 'anti-cash shop' agenda that seems to be prevalent these days?
Surely the entire premise of a B2P or F2P game is about selling things that give a player a small convenience for real money over in-game gold?
If they allow you to buy a raised cap for your skills exclusively through the shop, then that is P2W.
Once again, this is just about convenience. Up until ESO:TU we had Imperial mounts for 1g for those with the Imperial edition. So they (we) were already 'miles' ahead in that regard anyway. So, P2W from the start, or is it just one more random string for the supposed prophetic 'anti-cash shop' agenda that seems to be prevalent these days?
Sure, Imperial edition was an advantage bought for money, decidedly P2W element. I went along with it (with it available, not that I gave in completely a bought it too) as long as it was one single and last violation of fair play that would be there, but in a hidsight, we certainly should have bashed ZOS for it until they dropped it, because P2W is like cancer. Wherever it appears, it has to be cut out fast and entirely, or else it will spread.
...horse training...ZOS is monetising horse training...
...yeah, that's a great idea, really going to keep people playing by circumventing a daily objective that encouraged daily logins...
Certainly a brilliant design move for a game struggling with low population...
Just wanted to add my voice (or text) to the others who fear ESO is slowly but surely going P2W.
Riding lessons may not seem like much, but remember that they just recently took away the chance of buying horses with a head-start in certain attributes. Right now, a new character needs 6 months to level all riding skills. And they do provide advantages in competitive settings like PvP, namely:
- More carrying capacity, letting you carry many more siege weapons, repair items, potions, etc.;
- More stamina, which means you won't be as easily dismounted by an enemy hit;
- More speed, making it easier to escape or chase enemies or simply move around the map.
This is not like putting motifs in the crown store. Motifs can be bought for in-game gold, so the crown store versions simply let you save that in-game gold and get the motifs for real money.
Riding lessons are not available in-game without the daily cooldown. If you buy them in the crown store and get to circumvent the cooldown, you are getting (i) a competitive advantage over other players (ii) that can't be achieved through normal gameplay, i.e. without spending crowns.
You identified one just such item in the first sentence!though some offered are rare drops, and one offered: full dwemer style book is the rarest item ingame). There has yet to be offered any item, upgrade or ability that provides meaningful advantage.
If Dwemer gear fetches huge prices because few people were able craft it due to the rarity of the motif, then patently someone buying it and being able to participate in that market has a HUGE advantage over other crafters who refuse to pay-to-cheat.
Attorneyatlawl wrote: »Took me quite literally 30 seconds to glance through the first 4 results on the search page and find the quotes.
I just wanted to remind you that all people once 1.6 was announced had enough time to buy 3 horses and level their Speed, Stamina and Capacity simultaneously. They did that because they knew all those attributes will be summed, giving them 50/50/50 instantly. So you leveled your horses three times faster than every single person that started after 1.6 and it was OK. But when ZOS plans to offer you time-boost, you're offended. So brilliant!