lordrichter wrote: »
Sallington wrote: »Sallington wrote: »For all of the people thinking it's no big detail because it's just the dumb horses, it won't be long before you are bypassing trait research cooldowns. Or buying stacks of mats. Or purchasing AP packs.
Delusional. Paranoid.
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
Have you never seen/played any other F2P MMO? It's common sense that this is how this type of thing progresses.
Too bad the developers never said either of the things I've bolded .
Psychobunni wrote: »You know, I wish @ZOS would put an end to data mining. Half the time it just creates fights before we have final product.
Most data mined objects have been extremely close to the final product. Why would you not want the player base to discuss upcoming changes and voice their opinions on the matter?
BrassRazoo wrote: »My Horse is faster than yours .. I win!
Give it a rest.
Attorneyatlawl wrote: »BrassRazoo wrote: »My Horse is faster than yours .. I win!
Give it a rest.
"I got to the keep siege before it ended and got to fight people, and earn lots of alliance points! Your 5% speed mount was so slow that my 60% one got me there in nearly half the time and I enjoyed the battle while you rode slowly along the road hoping to make it in time. I win!"
That's more accurate .
Psychobunni wrote: »Psychobunni wrote: »You know, I wish @ZOS would put an end to data mining. Half the time it just creates fights before we have final product.
Most data mined objects have been extremely close to the final product. Why would you not want the player base to discuss upcoming changes and voice their opinions on the matter?
Simply because it gets old. Obviously anything that allows you to bypass an in game mechanic (time invested/level/etc) is pay to win, even if what your are winning is non essential. But the "no its not", "yes it is"...........just gets old.
BrassRazoo wrote: »Talking about drama.
I assume you all make your clothes as buying them would bypass the sewing.
You are all farmers too I guess as going to the butchers for a steak would be just plain wrong.
I must pay to win in life then.
BrassRazoo wrote: »Attorneyatlawl wrote: »BrassRazoo wrote: »My Horse is faster than yours .. I win!
Give it a rest.
"I got to the keep siege before it ended and got to fight people, and earn lots of alliance points! Your 5% speed mount was so slow that my 60% one got me there in nearly half the time and I enjoyed the battle while you rode slowly along the road hoping to make it in time. I win!"
That's more accurate .
More like I was quicker to get ganked than you.
BrassRazoo wrote: »Talking about drama.
I assume you all make your clothes as buying them would bypass the sewing.
You are all farmers too I guess as going to the butchers for a steak would be just plain wrong.
I must pay to win in life then.
lordrichter wrote: »
You should probably learn to pick your battles better. This is about horses.
When they introduce the XP pots linked directly to gaining CP faster, or AP pots, or things of that nature, you'll most likely have a much larger backing.
I've heard a lot of people claim that they said that, but after challenging many people to find me a quote proving it, nobody has ever managed to do it. So now I challenge you @PKMN12 to find me a quote that says what you claim above in bold. Since, according to you, they said it a lot, and multiple times, it should be easy. Just prove what you claim, that's all.Sallington wrote: »Sallington wrote: »For all of the people thinking it's no big detail because it's just the dumb horses, it won't be long before you are bypassing trait research cooldowns. Or buying stacks of mats. Or purchasing AP packs.
Delusional. Paranoid.
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
Have you never seen/played any other F2P MMO? It's common sense that this is how this type of thing progresses.
Too bad the developers never said either of the things I've bolded .
they said it A LOT, multiple times, in fact. it was supposedly one of the "Big draws" of the game, that they would stick to the sub model no matter what because that was the only way they would make the game they wanted. They also said "cosmetics only" i do not know HOW many times at first, thne switched to "convenience only" and now are slowly ignoring that.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
No, it wasn't said "a lot"; it was never said. The extent of anything regarding the business model was always "The subscription model is the best option for the vision we have for the game".How does that equate to "We will never drop the subscription fee"?Sallington wrote: »Sallington wrote: »For all of the people thinking it's no big detail because it's just the dumb horses, it won't be long before you are bypassing trait research cooldowns. Or buying stacks of mats. Or purchasing AP packs.
Delusional. Paranoid.
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
Have you never seen/played any other F2P MMO? It's common sense that this is how this type of thing progresses.
Too bad the developers never said either of the things I've bolded .
they said it A LOT, multiple times, in fact. it was supposedly one of the "Big draws" of the game, that they would stick to the sub model no matter what because that was the only way they would make the game they wanted. They also said "cosmetics only" i do not know HOW many times at first, thne switched to "convenience only" and now are slowly ignoring that.
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
I've heard a lot of people claim that they said that, but after challenging many people to find me a quote proving it, nobody has ever managed to do it. So now I challenge you @PKMN12 to find me a quote that says what you claim above in bold. Since, according to you, they said it a lot, and multiple times, it should be easy. Just prove what you claim, that's all.
Since you can get to 60 without using the shop, its not P2W. P2W is a term used for content that a player can not get while playing.
Examples are,
char slots, profession slots, Bank slots, access to dungeons or pvp ...
Since you can get to 60 without using the shop, its not P2W. P2W is a term used for content that a player can not get while playing.
Examples are,
char slots, profession slots, Bank slots, access to dungeons or pvp ...
Adramelach wrote: »In the real world, in many many places, time = money. That's a saying for a reason. Sure, I can farm my own food, or I can just buy it, etc.
I have no trouble with having the option to pay money for something that would otherwise take me time to acquire in ESO, because I make that exact same decision in RL the time.
That's not P2W, that's just trading one resource (time) for another (money). I have no trouble with that at all.
The only thing I call P2W is when there are things the can *only* be acquired through money, or else a ludicrous amount of time - say years of RL time grinding away to get something I can just pay $10 for instead. but if the tradeoff is reasonable, it's perfectly fine.
To much extremism yet again. Why is it so many of you are unable to form a sentence or reply to a forum post without resorting to extremism bordering on the kind of psychotic lunacy that is slowly destroying our society as a whole?
Many of you wanted f2p or b2p. You got it. A side effect of these two game modes is they attract whales - google that term, not the animal. In order for f2p and b2p games to stay afloat, we need whales to pay for all of the free-loaders. Things like this keep the whales entertained.
And given the crazy dollar cost for the motifs, if you expect these to be a few cents each you are being a DELUSIONAL extremist.
lordrichter wrote: »
Totally paranoid, because ZOS has a track record of sticking to their word. Just like how they were never going to stray from the subscription model, because that would be the best way for them to deliver the kind of quality content they were expecting to release, and how the cash shop was going to be 100% cosmetics only.
I've heard a lot of people claim that they said that, but after challenging many people to find me a quote proving it, nobody has ever managed to do it. So now I challenge you @PKMN12 to find me a quote that says what you claim above in bold. Since, according to you, they said it a lot, and multiple times, it should be easy. Just prove what you claim, that's all.
You already know this, but I will back you up.
They did not say, nor did they imply, that they would do Subscription, no matter what. They never said they would shut the game down, either.
Crown Store was always "customization and convenience" from Day 1.
"Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns."
"Our goal with the Crown store is to offer convenience and cosmetic items. Convenience will allow people to save themselves time. It will not allow people to get the best items or become more powerful in the game than another player could achieve. I will say openly that some people feel ‘time-saving’ items are buy-to-win such as being able to gain experience faster. But our perspective is that removing time barriers is something players want, without providing an unfair advantage in power."
Matt Firor: We're thrilled that gamers are looking forward to diving into The Elder Scrolls Online and we've been working hard to deliver the game that fans want - one that's worthy of the Elder Scrolls name. Choosing the right business model is part of that. We are going with the subscription model for ESO.
We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
The Elder Scrolls Online offers unlimited play for the first 30 days with the purchase of the game. The choice is yours to play as much as you want; hundreds of hours of content, PvP, etc - is all there for you to experience with the base purchase of the game. If you want to continue playing for hundreds of hours more after that first month you'll pay a flat fee for continued, unlimited access to the game.
We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you.
The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.
And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.