Great thread @Attorneyatlawl. I seldom check these official forums but I saw a couple mentions in this one so I wanted to drop by and endorse your campaign. At this point, I no longer expect UI reform to occur, but it doesn't hurt to dream.
(snip)
I think we can realistically hope that some of the polish and style of certain facets of the console UI (which in cases is better than the PC UI in some ways) will get reverse-ported back over for PC players, but I'm not expecting much more than that.
Also dont get why random bugfixes get devposts within hours from zos like @ZOS_GaryA on the Templar charge bug and this kind of thing doesnt for months on end.
Attorneyatlawl wrote: »
That's not quite how it happened, @Giles.floydub17_ESO, in actuality. Let's set the record straight here with a history of the game's beta testing & development in regards to camera and User Interface (UI) issues in response to "community" feedback:
-In the beginning, there were toggleable options, for your own preference, to enable or disable overhead nameplates as well as guild nameplate tags optionally (additionally you had toggles for them being on at all, enabled on players from your faction, enabled on guildmates, enabled on enemies, enabled on enemy players, etc., everything you'd need to allow for basic gameplay and community in an online game), scrolling combat text, a combat log in a chat box tab including damage sources for enemies attacking you, and debuffs, as well as some other accomodations like not having the chatbox fade away along with its text/messages when inactive. You additionally could enable labels on resource bars like health and magicka so you could tell how much you had left.
-There was no 1st-person view, but people complained vociferously and it got added.
-Then non-MMORPG, single-player fans of Elder Scrolls lore came and complained loudly that they wanted everything not in the newest Skyrim single-player game taken out because they didn't want to be "forced" (quote-unquote, as there's no such thing) to toggle options on or off in the settings window because some random group they run into might ask them to in order to play with them (in which case you could simply just not group with them).
-ZOS, in response, began stripping some features like a minimap (how is it more immersive, exactly, to cover your entire screen in a giant map and be unable to see the game world constantly when needing to navigate, I to this day do not know), as people who didn't research the game being an MMORPG and claimed they would not play if it wasn't all removed. Nameplates were disabled with a statement being made that they would return in an improved form, which to date has not happened.
Mind you, things like the minimap and buff/debuff icons & indicators even were stock options in the UI in the previous Elder Scrolls games such as Elder Scrolls IV: Oblivion, but a vocal campaign insisted it would not work, enough so that they decided to change course to hopefully placate the bad press from the complaints and not damage sales. Understandable enough, it is a business after all.
- Then, loud complaints came in about how the first-person view didn't have good enough options and looked poorly animated (hypocritically, and when 3rd-person camera view issues were mentioned such as Field of View (FOV), zoom distance, and centering the camera, they were dismissed as unimportant by the same people begging for first-person improvements to that mode's FOV because "I don't use 3rd-person anyway"), and ZOS had a big to-do announcing how they were improving it in response to public feedback.
-Over the next several patches from October through March, more and more User Interface options were removed, and many of the game's most loyal supporters and guilds at that time such as @Atropos from Entropy Rising, @Wykkyd from Mostly Harmless (myself, @Attorneyatlawl from the same), @Izkimar from Best In Slot, amongst many others such as @Erlex, wrote a good deal about how this was hurting the game both from a gameplay standpoint and that it might damage its chances of subscription success once it launched as most people, having read about what the game was before buying it, would see it was an MMORPG and expect it to have basic accomodations like the minimap, a combat log, and health bar text, etc., or being able to see what their skills could morph into once they leveled them. Issues such as addon authors quitting the game over time, hassles with keeping addons up-to-date, and the API (interface defining what can be done with addons by their authors, which originally allowed for cast bars if wanted, as well as buff timers once the stock options were removed, as well as seeing what hit you in a combat log addon). Some supported the idea of them being removed and never being brought back, asking that this be made into a clear statement officially, and others had more mixed viewpoints at that point in time such as @IcyDeadPeople and @Ysne58, who since I believe have become more amiable towards these kinds of options being re-implemented when I have talked with them more recently.
Finally, there was a very.... we'll term it "lively", to be polite, debate in the closed beta community as to whether we should be able to see enemies' magicka and stamina with addons while targeting them. Contrary to many others, I actually did argue for that specific functionality to be disabled, as I felt it crossed to being "too much" information about your opponents' cards to play when fighting them.
-During this testing period, feedback and questions were made as to whether the Minimap would be returning as the ability to enable the older stock one was removed. @ZOS_GinaBruno clarified a relatively short time later that Zenimax's intention for the launch of The Elder Scrolls Online was to support the compass system for navigation and that it was unlikely to come back before then.
-A week or two before launch, @ZOS_PaulSage finally broke the silence and provided an official statement about their intentions for how the API would be used, and how they intended to change it prior to launch. There was of course continued debate, some people were very happy to hear that most game info would be restricted, while others were concerned enough about ESO's direction to cancel their pre-orders as a result. Soon after, the final beta version before the release candidate (in other words, what you would play after the official head start launch of the live game servers) came and had these changes. It came to light that more than what was expected to be removed, was indeed removed. Other items that weren't expected to make the cut remained, such as seeing what items your group or raid party members received when looting boss monsters and other enemies via addons.
In addition to disabling the ability to see enemy resources remaining, we also could no longer see our own combat information such as what hit us, even through addons (just the amount we were attacked for, no mitigation information such as "You were hit by Flame Atronarch's Cinder Bolt for 343 Fire Damage (54 reduced)". Additional items that were never enabled included being able to make nameplates through addons (you cannot place tags or user interface objects in-world in relation to the camera, and never could, which is understandably needed to prevent additions like Deadly Boss Mobs (DBM) as I'm sure some may have heard about in World of Warcraft being widely hated).
-Elder Scrolls Online launched as a AAA subscription-based MMORPG title at the end of March 2014 for the head-start period, and the beginning of April for those who did not pre-order. In an early major game version (I believe it was version 1.1, the first major patch, but I may be mis-remembering... however, it was very shortly after the game's release), 1st-person camera improvements like a Field of View slider were added, but no comment was made on 3rd-person equivalents.
-Since, there has been little said by Zenimax in regards to considering either opening the functionality addon authors can use, or improving the default user interface to a more industry-standard level of options, other than two I can recall: one of nameplates not being a disliked idea during an "Elder Scrolls Off The Record" fansite interview with Mr. Sage, and another by @ZOS_JessicaFolsom mentioning that they were not off the table for implementation soon after. There haven't been to my knowledge (and if anyone has seen them, please feel free to link them here) any further statements regarding the entire issue publicly.
Finally, a few months ago in 2015, the Version 1.6 Public Test Server notes described additional camera options for the third-person view, adding and enabling option sliders to allow you to center the camera instead of the default far-off-to-the-right over the shoulder view, adjust its height upwards or downwards in relation to your character, and a Field of View slider (which gives the impression of being further away from your character, even though it does not actually move the camera, because it appears smaller in relationship to the extra game world you can see to your sides). Unfortunately, a maximum zoom distance preference was not added in this patch and remains unimplemented.
-Throughout the lifetime to date of The Elder Scrolls Online, there has been wide discussion of interface improvements both for functionality (examples such as a minimap, combat log tab, etc.) and ease-of-use/convenience items (a reply-to-mail button, category filters for your inventory, a better Guild Store interface that remembered your search and let you search by item name and other typical features, etc.). Earlier on, there was a fair amount of vocal single-player Elder Scrolls fans that continued to debate and assert that they would hurt the game's quality to have as options for each player to decide for themselves if they wanted to use, and therefore they should not be implemented because it would not be "true to the Elder Scrolls series", damaging their immersion in the game (even being optional). Prominent theorycrafters such as @TehMagnus (for example, here: http://forums.elderscrollsonline.com/en/discussion/comment/1376600/#Comment_1376600) and myself, along with Cyrodiil PVP players that are well known for their twitch and youtube gameplay streams, supported interface improvements. Addon authors such as @Wykkyd that are household names in the addons department, have also stated their support.
Over time, as the game has matured, many (most?) players have become at the least not opposed to preferences like these being allowed as in-game options rather than needing to go download dozens (yes, literally) of add-ons and maintaining them, particularly as they have almost always broken with major bugs each time a large game patch came around, and most of the original add-on authors quit playing and updating their add-ons eventually. Many more players have understood the need or want for default versions of these features being optional, and supported the feedback when it has been made over time, through the present, but there has been no communication regarding the interface at large from functionality or quality of life issues except for mentions of some (a handful is a phrase I recall seeing, but I can't remember for sure) of the most popular add-ons for the PC Elder Scrolls Online being integrated into the Xbox One and PlayStation 4 versions, with a PC addition of these same features being uncertain, and not coming for awhile after the console ports were released.
Some fans have felt strongly enough about this topic to organize players to pose for quick mockups like this one by @Lfehova :
(Full-sized picture link: http://i.imgur.com/ZGn7NID.jpg)
Which shows their idea on how optional overhead nameplates and guild names could be integrated with the currently optional overhead health bars.
And that brings us to today. Thanks for reading, and hopefully this clears the air on some of the misconceptions floating around on this topic. I have made my best effort to present things mostly objectively in this accounting, and of course anyone mentioned can correct the record here if they feel that I didn't show what they meant when paraphrased into this post
.
Good for you but the ui is one of the worst things about this game for a lot of us and me! And complaining about attorney laying out the facts to back up what hes saying... really?
Attorneyatlawl wrote: »
In ESO, even though I actively keep over EIGHTY addons (literally, 80 addons) updated manually by downloading them from third-party sites, I still do not have the level of information and basic user-friendliness these past games provided on the UI. Warhammer Online, and Rift, both let me move my bars where I wanted, enable/disable/customize a minimap, resize anything and everything on-screen in-game to my exact preference with a friendly layout editor, and toggle numerous options on or off based on my preferences like nameplates, combat log as a chat tab or separate window, and numbers on resource bars for my mana/action points or my health. Warhammer came out in 2008.
All this, and I still can't see who hit me or what ability they hit me with, or nameplates/guild tags overhead when near friendly players. A long time back when I played Rift and the game was new, through the end of Hammerknell pre-nerf (I was the #1-2 dps'er in a top 5 guild, depending on the night), the only addons I had to put in to compete at the absolute top level of play was a damage meter and an icon to let me see more easily when a certain specific skill had procced (random chance on skill activation to give a followup boost, so having a colored indicator instead of just a lit-up icon border was a nicety). Here, I need 80+ and still don't get a lot of the basics.
Does no one see a problem here?
This is what the editor allowed you to tailor to your preferences and what works for you, below:
(Full-sized image link: http://i.imgur.com/Y3yyJ25.jpg )
That was in-game, and provided as a stock feature for players to arrange, resize, and turn on and off displays to play the game how they wanted. That is choice.
Attorneyatlawl wrote: »On reddit, some people seemed to not realize what that screenshot is of.
That isn't a picture of a UI... it's a picture of a layout editor provided by the game that lets you move, enable or disable, adjust the opacity (transparency) of, reposition, and re-size everything you see on-screen normally.Instead of downloading a number of add-ons, you simply (in Warhammer, Rift, SWTOR, etc.) hit ESC, clicked "UI Editor", and if you didn't like the minimap? Rightclick it and set it to "Hide" instead of "Show". Want it to auto-hide if you open your inventory? Check the box on that same right-click menu. Don't like seeing a combat log? Same thing there... hide it fully, turn it into a chat tab on your normal chat box, or just remove it entirely. Want your health bar at the top middle? Drag it over. Too small? Drag the corner and make it bigger. Wanted your quest tracker in a different spot? You get the idea
.
Having all of that UI customization inside the game instead of third-party addons made for a much more tailor-made experience for everyone by making it extremely easy and accessible to adjust things to how you, and you alone, preferred them to look, be sized, and where they should be, as well as if they even should be there at all for yourself. No update hassles, no research needed by new players, and easy to use.
I absolutely loved the UI editor in SWTOR and have used an add-on called Azurah for quite a long time now for similar functionality. I would love to see a built-in editor such as that for ESO. I'm not holding my breath though xD
IcyDeadPeople wrote: »I recall reading some of your posts on this subject back in the day on PTS. At the time I liked the minimal vanilla UI compared to what seemed garish or busy in other MMO UIs.
However, having played this game well over 1 year now, it's hard to imagine how anyone can function in PVP without tons of add ons that explain how much damage your attacks are doing, when they crit, etc., and all the other important info missing from the character sheet. If nothing else, at least to be able to confirm whether our passives and active abilities are working properly.
I don't mind using add-ons for this, but I imagine for those of us with weaker PCs the game would run smoother if we didn't need to rely on so many add-ons. And of course, these features could be optional, in case someone prefers a more uncluttered UI.
While it is awesome, it wasn't there on release... and even after Game Update 1.2: Legacy, they had to tweak it to get to the point of that image. Keep it up with the work on the interface, but I just wanted to point that out.
Attorneyatlawl wrote: »
Giles.floydub17_ESO wrote: »
He is talking correctly about SWTOR. Maybe rift did something similar.
Attorneyatlawl wrote: »Except for the fact that the API doesn't allow for most of the important combat info, and the default UI is barely there in the first place. That not only leaves people having no way to get the information to play the game well, but anyone who doesn't know how to go download addons and then hassle keeping them updated every patch, is high and dry right off the bat of even basics like health bar numbers or how hard they have attacked an enemy for.
-How much damage am I gaining by adding Sharpened to my staff against this monster?
-How much less damage did I take from that monster's attack because of my armor? Wait, which monster even hit me?
-Ok, I downloaded the combat log addon... wait, the API can't even tell me what hit me!?
-I pressed a buff.... it says it has 15 seconds! What the--- I didn't even get the buff or the Heal over Time even tho the addon showed it? What do you mean it has no access to tell me even with an addon?
-Boss taunted!! Wait, why is it going for the heal----errr oh shoot, he died... even with an addon clogging things up it still just guesses it off of having pressed the taunt button. Really????
-Alright, gonna go craft some stuff.... why can't I just see provisioning items again?
I think you get the idea....
@Attorneyatlawl, saw you post this in another thread:
I thought the addons could show buffs... it doesnt give authors the info, really?
Attorneyatlawl wrote: »
Nope. The only thing they can do is display a timer when the button for an ability is pressed, unfortunately. They have little way to detect if the attack actually landed, and often refreshing a buff/etc. will cause these artificial timers to bug out and just vanish outright until it would have ended.
wilsonirayb16_ESO wrote: »I think most of the things listed are achievable with addons now, and they work perfectly fine while still keeping a minimalistic view.
I am 100% against nameplates and am so happy ESO doesn't have them. If there's one thing they did right, it was to not include them.
The alternate approach is to allow the people that want them to toggle them on, and others to toggle them off. Many of these arguments can be solved in the same manner. Customization. Play the way you want.
wilsonirayb16_ESO wrote: »I think most of the things listed are achievable with addons now, and they work perfectly fine while still keeping a minimalistic view.
I am 100% against nameplates and am so happy ESO doesn't have them. If there's one thing they did right, it was to not include them.
Attorneyatlawl wrote: »
A common misconception. I have 70+ individual addons installed yet my screen is much less obstructed, much easier to use, and does a lot more functionally to boot. This is because I took the time to set it up in a compact, contextual-based fashion how ZOS should have available to everyone by default with options to turn things off or on outright. The ESO user interface is not minimalistic. It is barren.
Let's turn that nameplate argument around: "I'm 100% for nameplates and am so happy everyone can't toggle them. If there's one thing they did right, it was to leave them on." Would you be saying that last sentence if they hadn't disabled them? Thought not.
See the problem? Options for the win. You aren't me, and you shouldn't be dictating my own screen's UI. I have a minimalistic one after a lot of work, while the stock UI is just large and doesn't give much of anything to see what is happening in game. I can hit to refine all and filter that by material or craft or quality. I have a combat log tab, though it's limited by the API. I have a mini tiny damage meter and heal meter right by my friends icon. I can see my long duration buffs right above my potion quickslots against the edge of my chat box, and even click a quickslot to select it rather than using the wheel, or hotkey each slot. I can mark stuff that I want to sell on a guild store so it isn't accidentally vendored or deconstructed. I can toggle with a hotkey, a recap window of the last fight showing me all the nitty gritty details, if I want, or press it only when I want to find out what happened when something seemed unusual. I even have a bag slot indicator and a time in hours shown for my mount feeding/training. Heck, my minimap is small, but I can scroll it in or out with the mouse wheel and click a wayshrine, or hover over any map pin to see how far away I am from it, while the compass system provides more immediate-surroundings information in tandem.
This is what my UI looks like in town on my new dragon knight closing in on v14 with literally, as I said, over seventy addons installed.
Full-sized picture link: http://i.imgur.com/EsWjDQA.png
The API doesn't allow many things like nameplates or buff info sadly for short term buffs, but the gameplay is worlds better even just for the quality of life items, if you eschewed even having the ability to check stuff when you wanted entirely for whatever reason. Why a calculator needs to be broken out to find out how much extra damage my spells will gain if I equip this new item instead of one I'm wearing, or to figure out what Burning is on a staff, isn't fun. It's tedious. Needing to pull up a full screen map to simply see what direction the bank's in? That is too.
Open it up and let people choose how they want to see the game. Don't force it n them either way.
Any word on API improvements and/or user interface enhancements from someone like @Zos_GaryA or @ZOS_Gideon , or can we have some insight on this in general?
The way people go on youd think it would be the starship enterprise lol.