Sure as hell can't argue that! 99.999999999999999999999999999999999999999% of the lern2play-gitgud problems would be gone if everyone knew how the game worked at all!
Attorneyatlawl wrote: »
This is an oft-overlooked point, actually. Game info is useful for much more than finding that last tenth of a percent of damage. It is also useful for finding the first 95%. Difficulty by mechanics obfuscation isn't a great choice in my opinion. Even a damage meter is useful for more than comparisons īn raids, too... for a lot of us it's a fun social thing during random stuff like pledge runs or pvp. "Jeez, I just dished out 1.2 mil damage on that blob" or tossing up your parse after bosses for more lighthearted play is commonplace. For people without easy access to ask the top 20 players what X does or how they should Y, having transparency in game info gives them a fighting chance to learn it for themselves
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Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
yep alot of the innitial vet-lvl-mobs are to difficult is based on that fact as people had no clue what they were doing because of emersion...