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How will we link items we want to sell on console?

  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming
    Edited by NewBlacksmurf on May 8, 2015 7:48AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enaijo
    Enaijo
    ✭✭✭
    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    I would say that someone like SOE/Daybreak has far more experience with console-MMOs than ZOS. Take DCUO as exmaple. 73% - 74% of the total playtime is generated on the console rather than the PC. On the console, the average player spends 3.6 times more money in the DCUO-shop the PC player does. And know what? DCUO has a textchat that is mainly used for trading and tactics in PvP/PvE. And that despite the fact, that the game has a good working voicechat. So, is Daybreak just stupid to integrate textchat on the console? I don't think so ... they just know that people tend to not use voicechat.

    Take Destiny: no textchat, only voicechat. Biggest problem with random groups: you can't communicate. Why? Because most people just ignore voicechat. You can wipe 10 times and try to reach your group with voicechat, you will have no luck most of the time. Instead of using voicechat, most people prefer to leave the group.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enaijo wrote: »
    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    I would say that someone like SOE/Daybreak has far more experience with console-MMOs than ZOS. Take DCUO as exmaple. 73% - 74% of the total playtime is generated on the console rather than the PC. On the console, the average player spends 3.6 times more money in the DCUO-shop the PC player does. And know what? DCUO has a textchat that is mainly used for trading and tactics in PvP/PvE. And that despite the fact, that the game has a good working voicechat. So, is Daybreak just stupid to integrate textchat on the console? I don't think so ... they just know that people tend to not use voicechat.

    Take Destiny: no textchat, only voicechat. Biggest problem with random groups: you can't communicate. Why? Because most people just ignore voicechat. You can wipe 10 times and try to reach your group with voicechat, you will have no luck most of the time. Instead of using voicechat, most people prefer to leave the group.

    Each developer picks their design and target customer.
    Daybreak and TESO based on what I'm seeing are VERY different. What works for one game doesn't always work for another but to say that TESO needs text chat on console is a bit silly.

    Text chat...and let's be completely honest...is very rarely used to play the game. It's used to circumvent systems that people don't like or that people want to work differently so the text chat basically becomes a work around for many things that are built in. No one is pointing out that they can't play the game but rather that they can't circumvent the system so ZOS needs to do something......huh, really?

    Interestingly similar to PC folks using team speak and vent to work around text chat only.
    And again....it's not about MMO games.

    Why are people acting like ZOS went on twitch live and said we aren't putting text chat into a MMO game on console cause it's an MMO and we want to be different.

    That's not at all what was shared.

    It was...we decided after testing different things that this approach of communication is best for these platforms based on the typical targeted console gamers setup. We want x experience for them so this made the best sense AND we are looking to add in radial text emotes.
    Edited by NewBlacksmurf on May 8, 2015 7:57AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming

    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Enaijo
    Enaijo
    ✭✭✭
    Interestingly similar to PC folks using team speak and vent to work around text chat only.
    And again....it's not about MMO games.

    I use Teamspeak alot ... but, sorry, not for trading or random-groups (and that's only because most random players don't use voicechat). And not for ... trading. For trading? No. You? Really?

    People act like that because there are things within a MMO, that just don't work with voicechat or predefined textphrases, it's that easy.
  • Naivefanboi
    Naivefanboi
    ✭✭✭✭
    Curragraigue:
    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open. [/quote]

    Exactly, the pre planning concept only works for people YOU KNOW or have met in a forum or somwhere out of game.
    When random people flood into cyrodil in varied group sizes as in 2-24 , the factions deserve faction wide commincation
    ATLEAST very minimum for pvp!
    You could still leave zone chat out of pve and keep the attempt at forced guild stores,
    Whoops i mean "console immerson experiment ".
    Edited by Naivefanboi on May 8, 2015 9:33AM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming

    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open.

    I've played this game since closed beta and DAoC for years.
    I'm not clueless or lacking experience.

    I just know what I like and know what I don't like.

    Scroll up and review the prior pages. I've commented on plenty of practical ways to communicate without text chat

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enaijo wrote: »
    Interestingly similar to PC folks using team speak and vent to work around text chat only.
    And again....it's not about MMO games.

    I use Teamspeak alot ... but, sorry, not for trading or random-groups (and that's only because most random players don't use voicechat). And not for ... trading. For trading? No. You? Really?

    People act like that because there are things within a MMO, that just don't work with voicechat or predefined textphrases, it's that easy.

    People maybe you or maybe not ...in this thread and others have expressed valid reasons why they want text chat.
    But those reasons...while valid are because they prefer not to use the games systems.

    People are suggesting that text chat is required so that those people can play this game just like they desire to play the PC version and how they may play other MMO games as they DONt want to change or use the ingame systems.

    Ie:
    Ppl suggest it's hard to find ppl for dolemans but there is a zone grouping tool
    Ppl suggest they can't trade but nothing prevents anyone from either using prox voice chat or just showing trades via the trade interface OR trading when it makes sense and selling the other goods via guild stores.
    Ppl suggest they need a way to lfg for different events but there is a grouping tool for those
    Ppl suggest they won't be able to PvP but there is...the voice chat channels don't prevent any communication it just keeps the fog of war in place
    Ppl suggest they don't want to hear other ppl's background noises...O K then mute others or exit voice chat
    Ppl suggest that text chat is a must but don't have any suggestions for a way to type without putting down the controller
    Ppl want other text chat added but suggest it's O K if the box is able to be toggled off, but can't address the challenge with text chat keyboards

    Ppl are telling others why text chat is what they prefer and why others should agree but can't address why ZOS decided not to include it ANd some haven't even watched twitch live or have and don't understand why ZOS took this path.

    Going in circles again...but no one seems to care why ZOS has this logic. They only care about their preferences and anyone who also supports ZOS is somehow closed minded even tho they align with the typical console communication options for most of the console games with very few exceptions
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market

    Enaijo wrote: »
    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    I would say that someone like SOE/Daybreak has far more experience with console-MMOs than ZOS. Take DCUO as exmaple. 73% - 74% of the total playtime is generated on the console rather than the PC. On the console, the average player spends 3.6 times more money in the DCUO-shop the PC player does. And know what? DCUO has a textchat that is mainly used for trading and tactics in PvP/PvE. And that despite the fact, that the game has a good working voicechat. So, is Daybreak just stupid to integrate textchat on the console? I don't think so ... they just know that people tend to not use voicechat.

    Take Destiny: no textchat, only voicechat. Biggest problem with random groups: you can't communicate. Why? Because most people just ignore voicechat. You can wipe 10 times and try to reach your group with voicechat, you will have no luck most of the time. Instead of using voicechat, most people prefer to leave the group.

    Each developer picks their design and target customer.
    Daybreak and TESO based on what I'm seeing are VERY different. What works for one game doesn't always work for another but to say that TESO needs text chat on console is a bit silly.

    Text chat...and let's be completely honest...is very rarely used to play the game. It's used to circumvent systems that people don't like or that people want to work differently so the text chat basically becomes a work around for many things that are built in. No one is pointing out that they can't play the game but rather that they can't circumvent the system so ZOS needs to do something......huh, really?

    Interestingly similar to PC folks using team speak and vent to work around text chat only.
    And again....it's not about MMO games.

    Why are people acting like ZOS went on twitch live and said we aren't putting text chat into a MMO game on console cause it's an MMO and we want to be different.

    That's not at all what was shared.

    It was...we decided after testing different things that this approach of communication is best for these platforms based on the typical targeted console gamers setup. We want x experience for them so this made the best sense AND we are looking to add in radial text emotes.

    @Enaijo
    He will continue to discount any MMO you bring up on console. His reasoning is flawed and his basis that ZOS made this decision because of marketing pushed him off the deepend of redicolous. Would you put this on the back of the box? 'Revolutionary Voice chat only, no need for text chat so it's not included'. Fired all of Marketing just now.

    Thanks for posting some facts on DCUO for PS4. Great MMO and shows why the need for text chat belongs in MMOs.

    Oh...and for the rest talking about PVP, Cyrodiil, and trade. Don't bother. He doesn't pvp or trade, so those aren't his concern.
    Edited by Uberkull on May 8, 2015 12:01PM
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming

    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open.

    I've played this game since closed beta and DAoC for years.
    I'm not clueless or lacking experience.

    I just know what I like and know what I don't like.

    Scroll up and review the prior pages. I've commented on plenty of practical ways to communicate without text chat

    No need to be defensive. I never said you didn't have experience with games but clearly from your past posts you don't have a lot of experience with large scale PvP in this game hence the recommendation.

    Every game has its own mechanics you liking and expressing your opinion is one thing but as an MMO I'm sure you know that there are other people that need to be able to play and enjoy the game on whatever platform that they want to play it on. For the game to succeed you need as many people enjoying the game and able to play the game. I personally can live without text chat for most things but at the same time I can see where text chat would make things easier and where the game mechanics are better suited to text chat.

    I have read the thread and my point still stands I haven't seen a practical way for multiple raids to communicate with each other. Adding text chat back in and leaving it as an optional toggle that can be closed by people that don't want to see it really is the simplest solution imo.
    Edited by Curragraigue on May 8, 2015 12:09PM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming

    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open.

    I've played this game since closed beta and DAoC for years.
    I'm not clueless or lacking experience.

    I just know what I like and know what I don't like.

    Scroll up and review the prior pages. I've commented on plenty of practical ways to communicate without text chat

    No need to be defensive. I never said you didn't have experience with games but clearly from your past posts you don't have a lot of experience with large scale PvP in this game hence the recommendation.

    Every game has its own mechanics you liking and expressing your opinion is one thing but as an MMO I'm sure you know that there are other people that need to be able to play and enjoy the game on whatever platform that they want to play it on. For the game to succeed you need as many people enjoying the game and able to play the game. I personally can live without text chat for most things but at the same time I can see where text chat would make things easier and where the game mechanics are better suited to text chat.

    I have read the thread and my point still stands I haven't seen a practical way for multiple raids to communicate with each other. Adding text chat back in and leaving it as an optional toggle that can be closed by people that don't want to see it really is the simplest solution imo.


    Define practical please.
    When I read your comments it's interpreted as practical for those in favor of text chat vs. the definitional of the word practical based on what exists on the console version.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enaijo
    Enaijo
    ✭✭✭
    @NewBlacksmurf

    With all due respect, but all you try is forcing people to play the game like you wan't to and "think" like you do. I have no problem with voicechat, but I know that many people do. How many times have I tried to help new players in games like Destiny with tactics in dungeons ... no chance because most people don't use voicechat, even if it's the only way to communicate. Just play games that rely on multiplayer on console that only have voicechat or voice- and textchat and you would know what I'm talking about. It's the freakin majority of players. Why exclude all of them? The presence of a textchat wouldn't hinder you to use the voicechat.

    I promise you, the absence of a textchat will affect the player numbers on the console. And that in no positive way. And for what reason? Because ZOS thinks they know better than the player how to play the game? Because using a keyboard on the sofa is so hard? That's the official explanation and for me, it's a joke. If you don't wanna use a keyboard, you can always use the controller with the virtual keyboard that the PS4/XB1 has build in. And, at least on the PS4, this virtual keyboard is learning as you use it, so after a few times you can communicate with it pretty fast.

    I don't think ZOS is in the position to exclude players just because ... they wanna tell us what to do on a sofa and what not. But who am I, right?
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    uberkull wrote: »
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market

    Enaijo wrote: »
    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    I would say that someone like SOE/Daybreak has far more experience with console-MMOs than ZOS. Take DCUO as exmaple. 73% - 74% of the total playtime is generated on the console rather than the PC. On the console, the average player spends 3.6 times more money in the DCUO-shop the PC player does. And know what? DCUO has a textchat that is mainly used for trading and tactics in PvP/PvE. And that despite the fact, that the game has a good working voicechat. So, is Daybreak just stupid to integrate textchat on the console? I don't think so ... they just know that people tend to not use voicechat.

    Take Destiny: no textchat, only voicechat. Biggest problem with random groups: you can't communicate. Why? Because most people just ignore voicechat. You can wipe 10 times and try to reach your group with voicechat, you will have no luck most of the time. Instead of using voicechat, most people prefer to leave the group.

    Each developer picks their design and target customer.
    Daybreak and TESO based on what I'm seeing are VERY different. What works for one game doesn't always work for another but to say that TESO needs text chat on console is a bit silly.

    Text chat...and let's be completely honest...is very rarely used to play the game. It's used to circumvent systems that people don't like or that people want to work differently so the text chat basically becomes a work around for many things that are built in. No one is pointing out that they can't play the game but rather that they can't circumvent the system so ZOS needs to do something......huh, really?

    Interestingly similar to PC folks using team speak and vent to work around text chat only.
    And again....it's not about MMO games.

    Why are people acting like ZOS went on twitch live and said we aren't putting text chat into a MMO game on console cause it's an MMO and we want to be different.

    That's not at all what was shared.

    It was...we decided after testing different things that this approach of communication is best for these platforms based on the typical targeted console gamers setup. We want x experience for them so this made the best sense AND we are looking to add in radial text emotes.

    @Enaijo
    He will continue to discount any MMO you bring up on console. His reasoning is flawed and his basis that ZOS made this decision because of marketing pushed him off the deepend of redicolous. Would you put this on the back of the box? 'Revolutionary Voice chat only, no need for text chat so it's not included'. Fired all of Marketing just now.

    Thanks for posting some facts on DCUO for PS4. Great MMO and shows why the need for text chat belongs in MMOs.

    Oh...and for the rest talking about PVP, Cyrodiil, and trade. Don't bother. He doesn't pvp or trade, so those aren't his concern.


    I decided to unblock you to reply..... I keep seeing you pop up.
    I'm not discounting any MMO example but rather discounting MMO only examples because of what you literally write in your comment regarding ZOS. My reasoning isn't flawed because you and others disagree with what the console industry has found as a recipe for success.

    While you hold true that text chat is the only way an MMO can succeed, you're disregarding all the other multiplayer games on console that succeeded without text chat where is almost, all cases a valid argument can be made to add text chat into those games. Valid based on the logic and preferences of those in favor of having text chat.

    I get why people want it added but that doesn't align with ZOS or the typical console gamer experience.
    PvP and Cyrodil...or even trading...when you realize you can use the games system to have better use of your time and others you enjoy the game a lot more.

    Freedom of not having to type when voice chat is built into the systems also adds value to a players experience.
    My challenge to you as some say to me....try joining guilds that use voice chat primarily and imagine if you can if it was an integral part of the game, how much time it saves you just from typing alone vs talking.

    PvP and trade isn't rocket science. Ppl who want to trade will meet and trade with or without text chat. With or without an app or with or without a website. PvP will happen with or without, ppl will join guilds of all types with or without and Cyrodil will be fine. It'll move at a faster pace but it'll be fine.

    So while I go back and block you again to keep your post clean....or at least try to keep it on topic, all this is honestly about what ZOS decided and people outcry back to ZOS just like the other 1400+ threads. I like what I experienced and so I'll continue to fight to keep the experiences that I love or like while supporting change to experience changes

    I don't want the PC version on console and I don't want console version on PC. I'm looking forward to the experience that most closely fits my preferences...I hope you can find the same for yourself.
    Edited by NewBlacksmurf on May 8, 2015 12:28PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming

    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open.

    I've played this game since closed beta and DAoC for years.
    I'm not clueless or lacking experience.

    I just know what I like and know what I don't like.

    Scroll up and review the prior pages. I've commented on plenty of practical ways to communicate without text chat

    No need to be defensive. I never said you didn't have experience with games but clearly from your past posts you don't have a lot of experience with large scale PvP in this game hence the recommendation.

    Every game has its own mechanics you liking and expressing your opinion is one thing but as an MMO I'm sure you know that there are other people that need to be able to play and enjoy the game on whatever platform that they want to play it on. For the game to succeed you need as many people enjoying the game and able to play the game. I personally can live without text chat for most things but at the same time I can see where text chat would make things easier and where the game mechanics are better suited to text chat.

    I have read the thread and my point still stands I haven't seen a practical way for multiple raids to communicate with each other. Adding text chat back in and leaving it as an optional toggle that can be closed by people that don't want to see it really is the simplest solution imo.


    Define practical please.
    When I read your comments it's interpreted as practical for those in favor of text chat vs. the definitional of the word practical based on what exists on the console version.

    Then you don't read very well. Take it one word at a time.....you'll get there.

    Multiple guilds of say 50 people, alliance guilds, trying to communicate over voice. This isn't Vent or TeamSpeak where the moderator of the server can make some channels up on the fly. The voice chat mentioned is proximity voice chat and party chat supported by the console. It's actually not even clear how they are doing voice chat inside a guild.

    Regardless, it isn't practical to invite 50 people to your Xbox one party chat, and add another 50 for guild three. It's ridiculous.
    Edited by Uberkull on May 8, 2015 12:30PM
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
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  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    Lol anything that makes logical sense but that makes the point of adding text chat in the OP's opinion seems not to be an acceptable points in this post.

    Considering Xbox one has only Neverwinter which is a free game that isn't selling free copies anywhere near that of paid TESO on PC. The other games with text chat...like Warframe which is similar to Destiny...also free and not doing so well

    Then you have game similar to Destiny....BF, COD, Titanfall, Farcry or games similar to Neverwinter like Dragon Age and Diablo 3
    Which all sold better are a very valid comparison and notable cause some exist on PC too different than console.

    Then...you realize console gamers favor certain types of experiences on console based on money spent and sales, a logical observation is that the common theme are multiplayer games of any genre that are user friendly and all lack the use of an external keyboard seem to sale a lot better on consoles today compared to console games with text chat when they are cheaper or free.

    To suggest that ZOS should only consider what other MMO games do is not logical and none are selling well on console with text chat.
    To suggest ZOS or anyone in this thread should throw out any non MMO games when considering to add or not to add text chat in TESO is also not logical but only makes sense if the OP wants to argue a limited perspective and make it sound as if his position is accurate and supported by masses.

    Whether the inclusion or exclusion of text chat falls within or outside a players preferences, it's more than obvious that with the flaws or issues PC gamers constantly post on these threads, the game needs to align with top selling titles and support and target a similar user friendly approach to be successful as there are other hurdles that will be criticized.

    We all like and dislike many things but to jump on a "MMO must have XYZ" regardless of platform is outside of a logic based approach. To say text chat need to be added to avoid bad reviews....well many of the articles so far praise the game and though some touch on the absence of text chat, the context isn't a negative one but pointing out that it's different.

    The game is poised to launch inline with a console gamers typical experience which gives it the best chance to succeed and IF those customers largely request to add or remove certain features after release....ZOS would be wise to address and adjust but to do anything now is just no logical in this market


    Based on the games you are citing it sounds like what you want is a single player with co-op which while a common style of game on console it is not the same as MMO. If you want to talk about MMOs on console you should be mentioning FFXIV and DCUO both of which have done well on console and both of which have text chat.

    I would also have to disagree with your experience of PvP working without text chat on beta. The lack of an ability to coordinate or even know if anyone else from your faction was even in the campaign was disturbing. As I predicted as soon as I read Jason's first reveal of their being no text chat it was no longer an Alliance wide conflict and was instead a place for roaming bands to find and gank each other. While the numbers were to small to possibly do a comparison to live I really can't see it playing out well long term without some means of effective Alliance wide communication.

    You're incorrect. I desire a multiplayer experience. I desire a massive multiplayer online experience that on the Xbox one is customized to what makes sense and what will be fun and not a cumbersome experience.

    PvP or any player coordination effort only requires planning. To conclude that there is only one way for this to work is a very narrow minded approach. The idea that people can't accomplish or coordinate online play with voice alone is odd. If this were war, there wouldn't be words popping up in the sky or being broadcasted for only one side in all of the war zone. It especially wouldn't stay up and somehow scroll as needed.

    These experiences aren't realistic but instead created due to communication barriers. PC could have voice support but as ZOS shared VoIP is complex, more complex rather on PC so keyboard text chat makes the most sense considering how most PC gamers use a PC.

    None of the logic on any platform is based on what a mmorpg game traditionally has but instead based on the logic of each platforms typical gamer and the base hardware and setup of the gaming room.

    It's not preference, tradition or genre but rather creating and tailoring the experience to the room by machine.

    So without text chat how exactly would three raids in different guilds communicate with each other to coordinate an attack? Trying to compare military discipline to gamers in voice chat is also chalk and cheese.
    Plan, organize and talk.
    It's a very simple approach. The only difference is that on PC, someone is broadcasting trying to get ppl to do certain things which is just chaos.

    Vs.

    Planning a strategy and teams of 24 chat and/or simultaneously using group, guild and party chat (party chat outside the game)


    Not saying that some on PC don't plan ahead and organize and use those via text chat with vent or team speak. The absense of text chat isn't that big of a deal at all. It's just that some don't like change or some have anxiety around using their own voice or hearing others based in whatever factors.

    If you've played on console for the past 2 years....it's not a big deal, it's normal. Some talk, some listen some do both. Keep it moving and enjoy gaming

    You haven't provided any practical way for three raids in different guilds to communicate with each other in your response. Unless your suggesting that three group raid leaders have to keep creating a party chat to communicate with each other, if that is your proposal then with respect that is neither practical or sensible.

    I think what would help you to understand the point of view of others in this thread would be for you to join a good PvP guild and play in Cyrodiil in a large raid group for 4 hours a day for a week with your chatbox open.

    I've played this game since closed beta and DAoC for years.
    I'm not clueless or lacking experience.

    I just know what I like and know what I don't like.

    Scroll up and review the prior pages. I've commented on plenty of practical ways to communicate without text chat

    No need to be defensive. I never said you didn't have experience with games but clearly from your past posts you don't have a lot of experience with large scale PvP in this game hence the recommendation.

    Every game has its own mechanics you liking and expressing your opinion is one thing but as an MMO I'm sure you know that there are other people that need to be able to play and enjoy the game on whatever platform that they want to play it on. For the game to succeed you need as many people enjoying the game and able to play the game. I personally can live without text chat for most things but at the same time I can see where text chat would make things easier and where the game mechanics are better suited to text chat.

    I have read the thread and my point still stands I haven't seen a practical way for multiple raids to communicate with each other. Adding text chat back in and leaving it as an optional toggle that can be closed by people that don't want to see it really is the simplest solution imo.


    Define practical please.
    When I read your comments it's interpreted as practical for those in favor of text chat vs. the definitional of the word practical based on what exists on the console version.

    I'm using the word as it is defined - effective or feasible in real circumstances rather than theoretical circumstances. So what practical way can we communicate between multiple raids using the current systems. The comparison with what works on PC is the next step in the argument of if there is no practical way what would work.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'

    Edited by Uberkull on May 8, 2015 12:45PM
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Argoniawind
    Argoniawind
    ✭✭✭
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?
    "Live Another Life In Another World"
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enaijo wrote: »
    @NewBlacksmurf

    With all due respect, but all you try is forcing people to play the game like you wan't to and "think" like you do. I have no problem with voicechat, but I know that many people do. How many times have I tried to help new players in games like Destiny with tactics in dungeons ... no chance because most people don't use voicechat, even if it's the only way to communicate. Just play games that rely on multiplayer on console that only have voicechat or voice- and textchat and you would know what I'm talking about. It's the freakin majority of players. Why exclude all of them? The presence of a textchat wouldn't hinder you to use the voicechat.

    I promise you, the absence of a textchat will affect the player numbers on the console. And that in no positive way. And for what reason? Because ZOS thinks they know better than the player how to play the game? Because using a keyboard on the sofa is so hard? That's the official explanation and for me, it's a joke. If you don't wanna use a keyboard, you can always use the controller with the virtual keyboard that the PS4/XB1 has build in. And, at least on the PS4, this virtual keyboard is learning as you use it, so after a few times you can communicate with it pretty fast.

    I don't think ZOS is in the position to exclude players just because ... they wanna tell us what to do on a sofa and what not. But who am I, right?


    How am I forcing people to play the game like me when I didn't design or create the console changes. I'm making my point that what ZOS has designed and presented as far as the social aspect and what's coming or to be added is fine for console.

    I respect your perspective and I see your points but I don't want to play the way you play. I do a lot on PC to try and create an as close to console experience and have done so since November 2013 so now that the type of experience I've waited over a year for is about to launch, I would like to have that experience. Anyone who prefers a more traditional PC experience already has this and ZOS is adding PC controller support so I do not feel in any way that I'm trying to get people to play like me.

    The game as it stands on console is how I want to play. I'm not posting in the forums to change the console version that ZOS presented. Those who want text chat added are trying to make me and those who prefer the console version to play the way you want to play which pretty much exists on PC Some even say it's better on PC

    I'm not the one trying to force anyone but rather I'm the one trying to keep the experience as is. I'm not trying to change anything. I hope that makes sense
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?


    Exactly. That's been the question that those in favor of text chat won't answer....
    Then somehow they try and deflect the question saying we are trying to make them play like us.

    Funny as there are 0 threads saying hey PC Ppl, you need to stop using text chat on PC
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nastuug
    nastuug
    ✭✭✭✭✭
    uberkull wrote: »
    nastuug wrote: »
    uberkull wrote: »
    K
    dietlime wrote: »
    Definite growth in Xbox One sales over the last 6 months, at least from my perspective. Under the hood I think you've got it backwards; this generation the PS4 is very PC-like while the Xbox One has a weird memory configuration or something going on PC's don't.

    Software wise I see what you're saying, and I think that's why people are likening to the Xbox; word is out that the DRM tastes like icecream and the updates are sprinkles aplenty - people are looking at the knurled thumbsticks, the Forza-s and realizing it's not a bad product for $350.
    uberkull wrote: »
    Destiny is the closest one and it doesn't have trading...and the pvp maps are

    Destiny is not an MMO in any way form or fashion in the same way that randomly having sex with several different prostitutes does not constitute an ***.

    Stay classy!

    Never said it was. Smurf is pulling things out his ass again trying to compare FPS that don't need text chat to MMOs that do. I was only giving him a pass on Destiny being marketed as a Open world FPS...and it even fails at that, because it's open world is instanced with out of bounds death.

    So what about console games as a whole @uberkull ? Surely you can agree that the majority of games, especially those that have any form of multiplayer, have little to no text chat support like our current MMORPG games have.

    We're not talking about anything but MMOs, so it's pointless to go off the genre and talk about other console games. There are only a few MMOs out on console, Final Fantasy is a big one on the Sony side and Neverwinter and a few Japanese titles for the Xbox One are it.

    All those mentioned have text chat. MMOS require text chat because of its vast spacing between characters and huge player base, especially on a game that won't have regional servers, two megaservers and that's it.

    Considering that there are so few MMORPG's on console, any multiplayer game where you can interact with many players at once should be up for discussion/comparison. What the hell else are you going to compare it with?
  • Argoniawind
    Argoniawind
    ✭✭✭
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?


    Exactly. That's been the question that those in favor of text chat won't answer....
    Then somehow they try and deflect the question saying we are trying to make them play like us.

    Funny as there are 0 threads saying hey PC Ppl, you need to stop using text chat on PC

    cus those people only see from an mmo player perspective and they don't understand that from an Elder Scrolls player perspective it is a bad feature to have, but the devs are trying to appeal to both players, but mmo players are never happy they are needy and can be very annoying.. Another reason I don't like mmos
    "Live Another Life In Another World"
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Almost 9 pages and another thread of over 12-15 pages and it's the same ol stuff

    -conclusion-

    If the PC version has the type of communication you prefer....stay on PC
    If there is something on PC that you don't like and something on console you do like more....change
    If you like text chat...stay on PC
    If you prefer voice chat and controller support, move to console
    If you feel like ZOS needs to change the UI or other elements on console so that it's more like PC....stay on PC

    Apparently people just have money to throw away cause IF your PC is up to spec, and you want text chat....why would you ever change over.

    Maybe you have a friend on console....O K, then play with them on voice chat but don't try and change console cause your buddy can't afford or doesn't want to buy a new PC. Also the same applies in reverse.

    Get in where you fit in....keep it moving
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nastuug
    nastuug
    ✭✭✭✭✭
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?


    Exactly. That's been the question that those in favor of text chat won't answer....
    Then somehow they try and deflect the question saying we are trying to make them play like us.

    Funny as there are 0 threads saying hey PC Ppl, you need to stop using text chat on PC

    cus those people only see from an mmo player perspective and they don't understand that from an Elder Scrolls player perspective it is a bad feature to have, but the devs are trying to appeal to both players, but mmo players are never happy they are needy and can be very annoying.. Another reason I don't like mmos

    So you're still here for what reason again?

  • Argoniawind
    Argoniawind
    ✭✭✭
    Almost 9 pages and another thread of over 12-15 pages and it's the same ol stuff

    -conclusion-

    If the PC version has the type of communication you prefer....stay on PC
    If there is something on PC that you don't like and something on console you do like more....change
    If you like text chat...stay on PC
    If you prefer voice chat and controller support, move to console
    If you feel like ZOS needs to change the UI or other elements on console so that it's more like PC....stay on PC

    Apparently people just have money to throw away cause IF your PC is up to spec, and you want text chat....why would you ever change over.

    Maybe you have a friend on console....O K, then play with them on voice chat but don't try and change console cause your buddy can't afford or doesn't want to buy a new PC. Also the same applies in reverse.

    Get in where you fit in....keep it moving

    Perfectly said!!!
    "Live Another Life In Another World"
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?


    Exactly. That's been the question that those in favor of text chat won't answer....
    Then somehow they try and deflect the question saying we are trying to make them play like us.

    Funny as there are 0 threads saying hey PC Ppl, you need to stop using text chat on PC

    cus those people only see from an mmo player perspective and they don't understand that from an Elder Scrolls player perspective it is a bad feature to have, but the devs are trying to appeal to both players, but mmo players are never happy they are needy and can be very annoying.. Another reason I don't like mmos

    So you're still here for what reason again?

    Yea...I get tired of asking this guy that. He is a solo player arguing about a MMO feature.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?

    Because of this LINK
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • KrisButtar
    KrisButtar
    ✭✭✭
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'

    Guild chat in the beta worked where 35 of us were talking/able to talk no matter zone or alliance but when we were in guild chat where could not hear group or proxy chat at least not in the beta

  • Argoniawind
    Argoniawind
    ✭✭✭
    nastuug wrote: »
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?


    Exactly. That's been the question that those in favor of text chat won't answer....
    Then somehow they try and deflect the question saying we are trying to make them play like us.

    Funny as there are 0 threads saying hey PC Ppl, you need to stop using text chat on PC

    cus those people only see from an mmo player perspective and they don't understand that from an Elder Scrolls player perspective it is a bad feature to have, but the devs are trying to appeal to both players, but mmo players are never happy they are needy and can be very annoying.. Another reason I don't like mmos

    So you're still here for what reason again?
    See the name of this game Elder scrolls, whenever you see that name, then you see me.. that's the reason I will always be here
    "Live Another Life In Another World"
  • Argoniawind
    Argoniawind
    ✭✭✭
    uberkull wrote: »
    uberkull wrote: »
    Here it is Smurf ...the post to end all posts. Wrap your head around this...

    Why is it so hard to have text chat as an option? Want to use it, fine type away. Don't want to use it? Settings>Chat>Text> Turn off text chat

    So Smurf as you continue to unblock me to see my posts, then go back to hiding. Answer this simple question....since you are the ONLY one arguing against having text chat.

    No ZOS marketing bs answers. No comparing MMOs to 5 player party MP console games, no FPS games.

    No need for arguing at all....just answer 'Why not have text chat as optional?'
    Why not just play on the pc where you have all of those features?? Answer that?

    Because of this LINK

    A constant crash report that's your answer? lmao
    "Live Another Life In Another World"
This discussion has been closed.