Valen_Byte wrote: »No text is just another example of ZO$ being stingy with the 'features'
There is no reason they can not do both. There is also no reason to be against having both. Thats it. Nothing more to say on this.
Edit: While we are on the subject, could we please have a separate forum for console users. That would be great, mk....thanks.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Well the industry and the experiences crafted for console that differ from PC in addition to games that are on multiple platforms but where they drastically differ due to the hardware proves that people don't want the same experiences as another platform.
Specific examples of other MMOs that came to console w/out text chat enabled and how the console players not only didn't complain about the lack of these features, but fully embraced them, please.NewBlacksmurf wrote: »Please also stop assuming you have factual information without access to my Xbox inbox, activity feed, voice memos and Xbox forum PM's.
Never did I once mention anything about these things, other than asking if you have tens of thousands of players commenting on the issue on your feeds.
You can call the ESO official forums a "small bubble", but the FACT is that unless you have more commenters than the forums, your bubble is much smaller.
If you can dismiss the opinions of those on the forums as miniscule, what would I logically have to think of the opinions of those commenting on your feeds?NewBlacksmurf wrote: »Also recall my original position and how it's opened to suggest and offer other possibilities as this discussion continues through different threads. Those have come from other people's suggestions who have a voice but cannot voice themselves here.
Opened up? Twice on the last page alone you have told people that they should just not play on consoles if they like text chat. Your only actual suggestion has been an app. Other than that, you've spent the vast majority of your time berating people for disagreeing w/ you and trying to paint yourself as some kind of console hero to the masses. <.<NewBlacksmurf wrote: »I passionately don't want to have the PC experiences of text spam, people trying to circumvent systems intended to drive a certain experience, or any separation of players even more due to adding a keyboard text communication.
Also knowing controller support is coming to PC soon with text chat...why push it to be on console?
My monitor isn't 56 inches. I can't truck my PC out to the living room every time I'd like to play it on the big screen. If it were voice chat only, I just won't be talking to anyone, because I don't feel like talking to strangers.
Does it matter? No. All that matters is that there is a very large amount of interest in text chat in the console version, which is reason enough to consider it seriously for ZOS.
In short...all of your points are valid and matter but that doesn't create a need to have something for everyone of all platforms. Largely examples of games that are multiplayer on console can be provided but so think you're looking for MMORPG specifically so on Xbox One....Neverwinter is an example of a game that has a text chat box that is pretty much not used by the majority of console users. The developer felt their system did need text chat so it was included but it's very seldom used and i only see spam of ppl trying to trade which is funny because you also don't see replies. There is only one on Xbox one and the game is F2P, it's very much instances and designed for PC. Even the UI shows it's a PC designed that was successfully ported to Xbox One but the systems and interactions on console largely make sense to try text chat but unlike TESO it's not a game that fits on console well with use with text chat but it makes sense to have it.
War frame and those other games aren't technically even close to TESO but they do use text chat which again is largely spam due to players (few) trying to trade or circumvent systems designed by the developer) and it's also F2P but almost the same as Neverwinter as far as experiences.
Overall those games have an extremely smaller user base on console than those without text chat
Daybreak Game Company, formerly SOE, is receiving their xbox one dev kits to make DC Universe Online span over 3 platforms with cross play between PS and PC servers. That game utilizes text chat and similarly it also has voice chat implemented. Text chat is necessary in a social MMO as it assists with the economy but also with the social activity within the game. The emote system as a substitute for text chat is not acceptable. Not everyone has a voice to speak or can hear those voices. Keeping the avenues of communication open is a smart move. I'm not sure why they can't just make a controller button combination to hide the chat text box like that title does.
I watched your video and I can't imagine having to get the point across by just using emotes lol. Stating that the game has voice chat isn't a sufficient alternative.
Slightly off topic but does the console version support subtitles? These would be huge for cutscene type dialogue that happens between groups of characters or between the prophet and his endless ranting.
Subtitles are supported on videos but I've never seen a game utilize them on the XBox One in such a way.
Kinda also noticed ZOS didn't utilize sub titles on the console from NPC's either as the quest interactions were drastically changed too.
Good question but I don't know
I'm not familiar with Daybreak so....guess we will see but not knowing enough about the game, how do you feel that game relates to this situation?
NewBlacksmurf wrote: »So to respond to the MODs let's keep this on topic
I've problably over shared my interpretation of why ZOS's choose not to include the text chat.
Can someone who is for adding it address from your perspective the ZOS points?
Based on what we heard the company say on ZOS live Twitch
NewBlacksmurf wrote: »So to respond to the MODs let's keep this on topic
I've problably over shared my interpretation of why ZOS's choose not to include the text chat.
Can someone who is for adding it address from your perspective the ZOS points?
Based on what we heard the company say on ZOS live Twitch
I don't know why we keep debating it here. The game comes out on consoles next month. If the text chat isn't in now, it won't be at launch. I hope reviewers view it as adding something unique like Journey or something and don't deduct points for that. I doubt they overlook common mmo standards though.
Like I said, if ZoS changes their mind after console launch and decides to add it in. It will be too late, the damage will already be done. But it's their call and I believe they have made it.
domenthechief wrote: »This could hurt the reviews big time.
darkknightfkb16_ESO wrote: »Just like on PC pvp is an afterthought by those designing console features.
By the sounds of it, by the developer response of we'd like to have it but we clearly dont have time for it, basically what it sounds like..ZOS_JessicaFolsom wrote: »Currently, the functionality to link items to other players via text chat is not in the console version. We understand that this is a social feature that many desire. We do plan to assess how we could implement this feature in the console version, after launch.
darkknightfkb16_ESO wrote: »Just like on PC pvp is an afterthought by those designing console features.
Really?
Are you in the beta?
By the sounds of it, by the developer response of we'd like to have it but we clearly dont have time for it, basically what it sounds like..ZOS_JessicaFolsom wrote: »Currently, the functionality to link items to other players via text chat is not in the console version. We understand that this is a social feature that many desire. We do plan to assess how we could implement this feature in the console version, after launch.
Sounds like they rushing the console version out. They doing the opposite of what EQ Next is doing, that game should've been out already, but its still being worked on.... Even EQ Landmark, that game was suppose to be available like last year or so? Still being tested or something. To be honest EQ is taking TOOO long.
But yeah, ESO on consoles feels like its being rushed out, and regardless how bad it is, its going to come out whenever they announced its coming out... That's my impressions on the situation.
Kinda reminds me of WWE games, they use to be good quality, but now that they have 14, 15, 16, etc. They have a timestamp, and even if the game sucks its still released... I'd rather have a quality game and wait another year, like they use to do.. If they need 2 years instead of 1 year, give them 2 years, they better make it good though... However, there is such thing as too long.
ZOS_TristanK wrote: »We wanted to let you know that we've again cleaned out content that argued semantics and personally attacked other users. We are interested in your feedback and would like to continue hearing your thoughts, which is why we aren't closing this thread at this time, but will be if the conversation gets off track again.
To avoid this, please be sure to report posts you find to be trolling, flaming, or any other violation of our Code of Conduct. Replying in-thread instead of (or in addition to) reporting them often leads to derailment and needless escalation.
Thanks for your understanding.
darkknightfkb16_ESO wrote: »It has been delayed by a year, that's not rushed.
darkknightfkb16_ESO wrote: »It has been delayed by a year, that's not rushed.
When did they announce it was going to be for console? Sametime as the PC version?
If its really been delayed by a year, there's really no excuse then.
They need to hire more people, if game is missing too much, game has too much bugs... If so then, what this game doesn't have too much of... Is developers that can resolve and implement these issues.
I wasn't around for beta, but watching francis video and reflecting on my gameplay right now on PC version 11 months later, he is pretty much dead spot on with his "bugs bugs bug bug bug bugs". If these are the same bugs and haven't been fixed, and the developers working for this game are too overwhelmed.. You need more developers period.
What the game can do is old school Diablo 2 trading..
Show me all your stuff that's worth it, and I'll show you all my stuff that's worth it... Do you want anything for that greatsword? Oh you want this amulet I have? How about that greatsword and those boots and we have a deal.. Player 2 puts in boots and greatsword, checkmarks it. Player 1 puts in the amulet and checkmarks. Trade done and over with.
To be honest, this generation is a little spoiled with all these tradeposts, guild traders, bazaar, auction house, whatever. But its what's considered average, and if you missing it, than your going to get bad rap for not meeting the average.
ZOS_JessicaFolsom wrote: »Currently, the functionality to link items to other players via text chat is not in the console version. We understand that this is a social feature that many desire. We do plan to assess how we could implement this feature in the console version, after launch.
NewBlacksmurf wrote: »@Rosveen and @Kildayen The comments are appropriate as I will remind others in this thread.
As I began placing feedback this is not just my opinions but others on Xbox One as well. I continue to get PM's on my xbox account and messages from those who cannot voice themselves on this thread as they did not buy the PC version of this game.
There is a much bigger voice outside of this small forum bubble which is dominated by a PC perspective right now.
I respect your opinions but that doesn't negate others who have opinions that are unable to voice them here. Its not just us who have opinions but are only allowed to post here because we own the game on PC.
This isn't a cross platform game
NewBlacksmurf wrote: »@Rosveen and @Kildayen The comments are appropriate as I will remind others in this thread.
As I began placing feedback this is not just my opinions but others on Xbox One as well. I continue to get PM's on my xbox account and messages from those who cannot voice themselves on this thread as they did not buy the PC version of this game.
There is a much bigger voice outside of this small forum bubble which is dominated by a PC perspective right now.
I respect your opinions but that doesn't negate others who have opinions that are unable to voice them here. Its not just us who have opinions but are only allowed to post here because we own the game on PC.
This isn't a cross platform game
This is a game designed for cross platform play. It was denied that by MIcrosoft however. Just looking at PC you see the limited 5 skill hotbar, no minimap, the exclusion of AH, etc. They thought omtting standards made their game more immersive. But PC players with their multitudes of options weren't having it, enter the add-on storm. If an mmo player is used to having certain standards, they will expect them in games.
If a player on console coming to ESO has ever played another mmo, they will expect certain standards. If they are not met, they will not have access to hundreds of add-ons to get the game playing like they want. Their only alternative will be to play a different game. We are not a like a fish in a fishbowl. We are aware of what we are swimming in even if someone tries their best to fool us.
You asked me what I would ask ZoS if text chat doesn't get implemented.
I won't ask, because by then if I was a console player. I would be gone.
Here is two quotes from a review concerning omitting standards on PC:
Gamespot: Kevin Van Ord
"Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be."
"Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide."
https://youtu.be/jx_ycu6PJ7E?t=70 NewBlacksmurf wrote: »NewBlacksmurf wrote: »@Rosveen and @Kildayen The comments are appropriate as I will remind others in this thread.
As I began placing feedback this is not just my opinions but others on Xbox One as well. I continue to get PM's on my xbox account and messages from those who cannot voice themselves on this thread as they did not buy the PC version of this game.
There is a much bigger voice outside of this small forum bubble which is dominated by a PC perspective right now.
I respect your opinions but that doesn't negate others who have opinions that are unable to voice them here. Its not just us who have opinions but are only allowed to post here because we own the game on PC.
This isn't a cross platform game
This is a game designed for cross platform play. It was denied that by MIcrosoft however. Just looking at PC you see the limited 5 skill hotbar, no minimap, the exclusion of AH, etc. They thought omtting standards made their game more immersive. But PC players with their multitudes of options weren't having it, enter the add-on storm. If an mmo player is used to having certain standards, they will expect them in games.
If a player on console coming to ESO has ever played another mmo, they will expect certain standards. If they are not met, they will not have access to hundreds of add-ons to get the game playing like they want. Their only alternative will be to play a different game. We are not a like a fish in a fishbowl. We are aware of what we are swimming in even if someone tries their best to fool us.
You asked me what I would ask ZoS if text chat doesn't get implemented.
I won't ask, because by then if I was a console player. I would be gone.
Here is two quotes from a review concerning omitting standards on PC:
Gamespot: Kevin Van Ord
"Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be."
"Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide."
This was info shared back in 2013 tho and so it's no surprise. I think people want the game to be like another MMO while some like what we have. There are too many games on PC to want another game to be the same in a different skin.
Since you won't ask, do you feel you understand their decisions?
People say they want something different. The problem is that different usually ends up being not good and they mmo jump.
NewBlacksmurf wrote: »Would anyone be open to having more voice chat channels in place of the text chat at launch?
Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:
Custom voice chat channels
-joinable
-invite only
-zone based
Just trying to put some ideas to offset some of the concerns
NewBlacksmurf wrote: »Would anyone be open to having more voice chat channels in place of the text chat at launch?
Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:
Custom voice chat channels
-joinable
-invite only
-zone based
Just trying to put some ideas to offset some of the concerns
Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.
And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.
Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.
This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Would anyone be open to having more voice chat channels in place of the text chat at launch?
Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:
Custom voice chat channels
-joinable
-invite only
-zone based
Just trying to put some ideas to offset some of the concerns
Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.
And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.
Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.
This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.
The PvP part only...Isn't that boring and isn't that the main problem with spies?