How will we link items we want to sell on console?

  • ZOS_TristanK
    ZOS_TristanK
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    We wanted to let you know that we've again cleaned out content that argued semantics and personally attacked other users. We are interested in your feedback and would like to continue hearing your thoughts, which is why we aren't closing this thread at this time, but will be if the conversation gets off track again.

    To avoid this, please be sure to report posts you find to be trolling, flaming, or any other violation of our Code of Conduct. Replying in-thread instead of (or in addition to) reporting them often leads to derailment and needless escalation.

    Thanks for your understanding.
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  • Kalifas
    Kalifas
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    Valen_Byte wrote: »
    No text is just another example of ZO$ being stingy with the 'features'

    There is no reason they can not do both. There is also no reason to be against having both. Thats it. Nothing more to say on this.

    Edit: While we are on the subject, could we please have a separate forum for console users. That would be great, mk....thanks.

    Sounds like it should be this way. If you are going to segregate players by server, might as well segregate them by forums. That way they can't play or talk together on different platforms.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    Varicite wrote: »
    Well the industry and the experiences crafted for console that differ from PC in addition to games that are on multiple platforms but where they drastically differ due to the hardware proves that people don't want the same experiences as another platform.

    Specific examples of other MMOs that came to console w/out text chat enabled and how the console players not only didn't complain about the lack of these features, but fully embraced them, please.
    Please also stop assuming you have factual information without access to my Xbox inbox, activity feed, voice memos and Xbox forum PM's.

    Never did I once mention anything about these things, other than asking if you have tens of thousands of players commenting on the issue on your feeds.

    You can call the ESO official forums a "small bubble", but the FACT is that unless you have more commenters than the forums, your bubble is much smaller.

    If you can dismiss the opinions of those on the forums as miniscule, what would I logically have to think of the opinions of those commenting on your feeds?
    Also recall my original position and how it's opened to suggest and offer other possibilities as this discussion continues through different threads. Those have come from other people's suggestions who have a voice but cannot voice themselves here.

    Opened up? Twice on the last page alone you have told people that they should just not play on consoles if they like text chat. Your only actual suggestion has been an app. Other than that, you've spent the vast majority of your time berating people for disagreeing w/ you and trying to paint yourself as some kind of console hero to the masses. <.<
    I passionately don't want to have the PC experiences of text spam, people trying to circumvent systems intended to drive a certain experience, or any separation of players even more due to adding a keyboard text communication.
    Also knowing controller support is coming to PC soon with text chat...why push it to be on console?

    My monitor isn't 56 inches. I can't truck my PC out to the living room every time I'd like to play it on the big screen. If it were voice chat only, I just won't be talking to anyone, because I don't feel like talking to strangers.

    Does it matter? No. All that matters is that there is a very large amount of interest in text chat in the console version, which is reason enough to consider it seriously for ZOS.

    In short...all of your points are valid and matter but that doesn't create a need to have something for everyone of all platforms. Largely examples of games that are multiplayer on console can be provided but so think you're looking for MMORPG specifically so on Xbox One....Neverwinter is an example of a game that has a text chat box that is pretty much not used by the majority of console users. The developer felt their system did need text chat so it was included but it's very seldom used and i only see spam of ppl trying to trade which is funny because you also don't see replies. There is only one on Xbox one and the game is F2P, it's very much instances and designed for PC. Even the UI shows it's a PC designed that was successfully ported to Xbox One but the systems and interactions on console largely make sense to try text chat but unlike TESO it's not a game that fits on console well with use with text chat but it makes sense to have it.

    War frame and those other games aren't technically even close to TESO but they do use text chat which again is largely spam due to players (few) trying to trade or circumvent systems designed by the developer) and it's also F2P but almost the same as Neverwinter as far as experiences.

    Overall those games have an extremely smaller user base on console than those without text chat

    Daybreak Game Company, formerly SOE, is receiving their xbox one dev kits to make DC Universe Online span over 3 platforms with cross play between PS and PC servers. That game utilizes text chat and similarly it also has voice chat implemented. Text chat is necessary in a social MMO as it assists with the economy but also with the social activity within the game. The emote system as a substitute for text chat is not acceptable. Not everyone has a voice to speak or can hear those voices. Keeping the avenues of communication open is a smart move. I'm not sure why they can't just make a controller button combination to hide the chat text box like that title does.

    I watched your video and I can't imagine having to get the point across by just using emotes lol. Stating that the game has voice chat isn't a sufficient alternative.

    Slightly off topic but does the console version support subtitles? These would be huge for cutscene type dialogue that happens between groups of characters or between the prophet and his endless ranting.

    Subtitles are supported on videos but I've never seen a game utilize them on the XBox One in such a way.
    Kinda also noticed ZOS didn't utilize sub titles on the console from NPC's either as the quest interactions were drastically changed too.

    Good question but I don't know

    I'm not familiar with Daybreak so....guess we will see but not knowing enough about the game, how do you feel that game relates to this situation?

    Daybreak is the studio formerly known as SOE. They recently broke off from Sony and are their own independant studio. They own the rights to DC Universe Online, Everquest, Planetside 2 and h1z1 as well as many other titles. The game in particular that I was mentioning is DC Universe Online which utilizes text chat in a favorable way that is accessible to those that cannot speak or have auditory disabilities. They include subtitles as an option, text chat and voice chat. Probably one of the most accessible games I've ever played and caters to everyone regardless of the hand they've been dealt.

    Subtitles can be included on the PC version via an add-on. Subtitles and text chat also are favorable for those that need to stay quiet due to spouses, roommates or children. The lack of said subtitles and text chat really limit the game and for absolutely no apparent reason. I think that maybe they are abandoning the route of a console MMO and are instead embracing the online small group game. I don't know but a game that is missing fundamental social features is mind boggling for an MMO. Their inclusion should have been a no brainer. :neutral:
  • NewBlacksmurf
    NewBlacksmurf
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    So to respond to the MODs let's keep this on topic

    I've problably over shared my interpretation of why ZOS's choose not to include the text chat.
    Can someone who is for adding it address from your perspective the ZOS points?

    Based on what we heard the company say on ZOS live Twitch
    Edited by NewBlacksmurf on May 4, 2015 11:32PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kalifas
    Kalifas
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    So to respond to the MODs let's keep this on topic

    I've problably over shared my interpretation of why ZOS's choose not to include the text chat.
    Can someone who is for adding it address from your perspective the ZOS points?

    Based on what we heard the company say on ZOS live Twitch

    I don't know why we keep debating it here. The game comes out on consoles next month. If the text chat isn't in now, it won't be at launch. I hope reviewers view it as adding something unique like Journey or something and don't deduct points for that. I doubt they overlook common mmo standards though.

    Like I said, if ZoS changes their mind after console launch and decides to add it in. It will be too late, the damage will already be done. But it's their call and I believe they have made it.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    Kalifas wrote: »
    So to respond to the MODs let's keep this on topic

    I've problably over shared my interpretation of why ZOS's choose not to include the text chat.
    Can someone who is for adding it address from your perspective the ZOS points?

    Based on what we heard the company say on ZOS live Twitch

    I don't know why we keep debating it here. The game comes out on consoles next month. If the text chat isn't in now, it won't be at launch. I hope reviewers view it as adding something unique like Journey or something and don't deduct points for that. I doubt they overlook common mmo standards though.

    Like I said, if ZoS changes their mind after console launch and decides to add it in. It will be too late, the damage will already be done. But it's their call and I believe they have made it.

    Ok but...from your position.
    What questions would you ask ZOS about why they chose not to include text chat?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • bedlom
    bedlom
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    The best way to solve this would be just to give us an optional chat box and the option to disable voice chat altogether.

    The game is gonna need a chat box that's why every mmmorpg has one, what about Roleplayers? Speech bubbles? And all the other many benefits of having a chat box.

    True even I don't want to see it all the time so make sure we have the option to disable it.

    I still can't understand the decision to remove the chat box but I think quick emote chat may be a nice addition to have (from an immersion point of view)

    We still need a chat box though and other options that are on pc but absent on console like disable all glowing highlights, make UI smaller or bigger, and what is with our character names never showing?

    Sort it out pls zos.
  • qsnoopyjr
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    This could hurt the reviews big time.

    So true.

    Thing people dont realize is that,
    When a game gets released thats how its reviewed.

    You don't get reviews on a game that has been out for 4 years, the reviews it has is from when it first launched.

    If game is crap when it launches, it will forever be reviewed as a crap game. Even if it gets its act together and become really good, its still reviewed as crap...
    An example would be SWTOR, game got a lot of crap, spent too much on voice acting that the rest of the game was terrible. People forever think of that game as a failure regardless of if its doing good right now. >>>When it first launched, was reviewed as a failure, will be remembered as a failure regardless if its doing good right now.

    Look at Angry Joe and Francis for example, they rarely go back to games and review them. Francis forever giving this game the name as Bug mc bugger, due to crash bugs, dupe bugs, quest bugs, bugs bugs bugs bugs. Frankly, he's right, this game is still pretty buggy, even after his review from 11 months ago... The reviews you find on gamefaqs and such those guys I dont think they ever go back. When you get a critic reviewer those guys dont go back and relook the game, like MAYBE Francis or Angry Joe would do. Just take a look at critic reviews here on SWTOR,
    http://www.gamefaqs.com/pc/951199-star-wars-the-old-republic/critic

    Game probably is a lot better now, but no critics reviewed it 2014 or 2015, who knows... Only thing we do know is that game was crap... Actually those critics gave it a good review, I don't look at critic reviews anyways, they always wrong, prefer actual review from real people not paid to give a good review, and if you look at reader reviews... Game is terrible, bunch of 8s and lower. 8 or 9 is average these days, when a game has a lot of 10s than its worth playing. If its lower than 8 game is piece of garbage.

    Not even 1 10/10 for SWTOR
    You look at Grand Theft Auto, its swarming perfects and near perfects.
    Also, to prove my point that when game is released thats what's thought of it, look at Everquest reviews,
    http://www.gamefaqs.com/pc/145131-everquest/critic
    Last review was from 03, but its had like 15 expansions since 03.
    Everquest at least has some perfect scores, and some troll scores like a 1/10 or 3/10.
    Edited by qsnoopyjr on May 5, 2015 12:27AM
  • KrisButtar
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    my main concern is trying to even get someones attention in pvp more than anything when you see an opposing alliance march on a keep and have no way to let anyone in your alliance know other than the ones next to you if your not alone. Even if the proximity chat was a lot larger in pvp, say at least keep to keep distance would be a better step up.

    How would we set up defenses, what would be the point of having scouts, how would we know what keep our alliance is marching on, where are the enemies marching to, are they even active if it only works 20 yards. So we can't speak to one another from one side of the keep to the other even? Are we suppose to teleport to each and every one of our keeps to find out if an enemy is setting up an attack then teleport to each keep to recruit then teleport back in time to defend the keep? Are we suppose to spend are time warping keep to keep, leave the said keep look around and warp to the next. If proximity chat/emotes are the only way in pvp its awful. Its the pvp part has me concerned the most
  • AriBoh
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    Just like on PC pvp is an afterthought by those designing console features.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • qsnoopyjr
    qsnoopyjr
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    Just like on PC pvp is an afterthought by those designing console features.

    Really?
    Are you in the beta?
    Currently, the functionality to link items to other players via text chat is not in the console version. We understand that this is a social feature that many desire. We do plan to assess how we could implement this feature in the console version, after launch.
    By the sounds of it, by the developer response of we'd like to have it but we clearly dont have time for it, basically what it sounds like..

    Sounds like they rushing the console version out. They doing the opposite of what EQ Next is doing, that game should've been out already, but its still being worked on.... Even EQ Landmark, that game was suppose to be available like last year or so? Still being tested or something. To be honest EQ is taking TOOO long.

    But yeah, ESO on consoles feels like its being rushed out, and regardless how bad it is, its going to come out whenever they announced its coming out... That's my impressions on the situation.

    Kinda reminds me of WWE games, they use to be good quality, but now that they have 14, 15, 16, etc. They have a timestamp, and even if the game sucks its still released... I'd rather have a quality game and wait another year, like they use to do.. If they need 2 years instead of 1 year, give them 2 years, they better make it good though... However, there is such thing as too long.
    If you need to hire more developers than hire more developers. This thing as too much in too little time... Hire more freaking developers than.... I have friends who are still LOOKing for jobs, heck one of my friends actually making his own games now due to no jobs... YET all this talk about, too much in too little time.

    I don't get how games so big, can go on with like a team of 1-4 people per department. Like how many PVP developers does this game have? I think GW2 has like 2 or 3 people... 2 or 3 people catering to tens of thousands of people.

    If it was me, I'd hire outside help, like mercenary developers, to help fix and implement everything they need, and give them pay based on what they do, after everything is fixed, stay with the same developers they already have.... Some people would actually work for free just for something nice to put on there resume for there endless video game job search.
    Edited by qsnoopyjr on May 5, 2015 1:12AM
  • AriBoh
    AriBoh
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    qsnoopyjr wrote: »
    Just like on PC pvp is an afterthought by those designing console features.

    Really?
    Are you in the beta?

    Was in both PC and PS4 betas.
    qsnoopyjr wrote: »
    Currently, the functionality to link items to other players via text chat is not in the console version. We understand that this is a social feature that many desire. We do plan to assess how we could implement this feature in the console version, after launch.
    By the sounds of it, by the developer response of we'd like to have it but we clearly dont have time for it, basically what it sounds like..

    Sounds like they rushing the console version out. They doing the opposite of what EQ Next is doing, that game should've been out already, but its still being worked on.... Even EQ Landmark, that game was suppose to be available like last year or so? Still being tested or something. To be honest EQ is taking TOOO long.

    But yeah, ESO on consoles feels like its being rushed out, and regardless how bad it is, its going to come out whenever they announced its coming out... That's my impressions on the situation.

    Kinda reminds me of WWE games, they use to be good quality, but now that they have 14, 15, 16, etc. They have a timestamp, and even if the game sucks its still released... I'd rather have a quality game and wait another year, like they use to do.. If they need 2 years instead of 1 year, give them 2 years, they better make it good though... However, there is such thing as too long.

    It has been delayed by a year, that's not rushed.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • Uberkull
    Uberkull
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    We wanted to let you know that we've again cleaned out content that argued semantics and personally attacked other users. We are interested in your feedback and would like to continue hearing your thoughts, which is why we aren't closing this thread at this time, but will be if the conversation gets off track again.

    To avoid this, please be sure to report posts you find to be trolling, flaming, or any other violation of our Code of Conduct. Replying in-thread instead of (or in addition to) reporting them often leads to derailment and needless escalation.

    Thanks for your understanding.

    Actually, how much more feedback do you need?
    1) You have beta posts complaining about the lack of text chat.
    2) ZOS staff already replied to the poll I put up, 14 pages later (LINK)
    3) You have numerous posts here that rehash the same points
    4) If you Google 'eso console text chat', you'll find plenty of info on this poor decision to remove text chat.
    5) And this all comes after you guys originally announced text chat was in the console game as late as March. It was even on your FAQ for console.

    I'm not sure what more you need. But if you want to continue moderating threads with flame wars, arguments, and irrational logic....I guess that's what you'll get.
    Edited by Uberkull on May 5, 2015 1:42AM
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • qsnoopyjr
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    It has been delayed by a year, that's not rushed.

    When did they announce it was going to be for console? Sametime as the PC version?

    If its really been delayed by a year, there's really no excuse then.
    They need to hire more people, if game is missing too much, game has too much bugs... If so then, what this game doesn't have too much of... Is developers that can resolve and implement these issues.

    I wasn't around for beta, but watching francis video and reflecting on my gameplay right now on PC version 11 months later, he is pretty much dead spot on with his "bugs bugs bug bug bug bugs". If these are the same bugs and haven't been fixed, and the developers working for this game are too overwhelmed.. You need more developers period.

    What the game can do is old school Diablo 2 trading..
    Show me all your stuff that's worth it, and I'll show you all my stuff that's worth it... Do you want anything for that greatsword? Oh you want this amulet I have? How about that greatsword and those boots and we have a deal.. Player 2 puts in boots and greatsword, checkmarks it. Player 1 puts in the amulet and checkmarks. Trade done and over with.

    To be honest, this generation is a little spoiled with all these tradeposts, guild traders, bazaar, auction house, whatever. But its what's considered average, and if you missing it, than your going to get bad rap for not meeting the average.
    Edited by qsnoopyjr on May 5, 2015 2:05AM
  • Mirra_Halfelven
    Mirra_Halfelven
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    qsnoopyjr wrote: »
    It has been delayed by a year, that's not rushed.

    When did they announce it was going to be for console? Sametime as the PC version?

    If its really been delayed by a year, there's really no excuse then.
    They need to hire more people, if game is missing too much, game has too much bugs... If so then, what this game doesn't have too much of... Is developers that can resolve and implement these issues.

    I wasn't around for beta, but watching francis video and reflecting on my gameplay right now on PC version 11 months later, he is pretty much dead spot on with his "bugs bugs bug bug bug bugs". If these are the same bugs and haven't been fixed, and the developers working for this game are too overwhelmed.. You need more developers period.

    What the game can do is old school Diablo 2 trading..
    Show me all your stuff that's worth it, and I'll show you all my stuff that's worth it... Do you want anything for that greatsword? Oh you want this amulet I have? How about that greatsword and those boots and we have a deal.. Player 2 puts in boots and greatsword, checkmarks it. Player 1 puts in the amulet and checkmarks. Trade done and over with.

    To be honest, this generation is a little spoiled with all these tradeposts, guild traders, bazaar, auction house, whatever. But its what's considered average, and if you missing it, than your going to get bad rap for not meeting the average.

    The original console release date was June 2014, couple months after the PC release
    Mirra Halfelven, Templar Troublemaker
    Daggerfall Covenant - PS4 NA
    PSN: Scooby_609
  • pugyourself
    pugyourself
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    I have the solution. Keep playing on PC.
  • Goldie
    Goldie
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    Currently, the functionality to link items to other players via text chat is not in the console version. We understand that this is a social feature that many desire. We do plan to assess how we could implement this feature in the console version, after launch.

    Why wasn't this a thought in the drawing room? Did those working on the game not think of that one? If not, you might want to get some more knowledgeable employees! Seriously, this is an MMO MUST HAVE!!!
    Edited by Goldie on May 5, 2015 2:25AM
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Kalifas
    Kalifas
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    @Rosveen and @Kildayen The comments are appropriate as I will remind others in this thread.
    As I began placing feedback this is not just my opinions but others on Xbox One as well. I continue to get PM's on my xbox account and messages from those who cannot voice themselves on this thread as they did not buy the PC version of this game.

    There is a much bigger voice outside of this small forum bubble which is dominated by a PC perspective right now.
    I respect your opinions but that doesn't negate others who have opinions that are unable to voice them here. Its not just us who have opinions but are only allowed to post here because we own the game on PC.

    This isn't a cross platform game

    This is a game designed for cross platform play. It was denied that by MIcrosoft however. Just looking at PC you see the limited 5 skill hotbar, no minimap, the exclusion of AH, etc. They thought omtting standards made their game more immersive. But PC players with their multitudes of options weren't having it, enter the add-on storm. If an mmo player is used to having certain standards, they will expect them in games.

    If a player on console coming to ESO has ever played another mmo, they will expect certain standards. If they are not met, they will not have access to hundreds of add-ons to get the game playing like they want. Their only alternative will be to play a different game. We are not a like a fish in a fishbowl. We are aware of what we are swimming in even if someone tries their best to fool us.

    You asked me what I would ask ZoS if text chat doesn't get implemented.
    I won't ask, because by then if I was a console player. I would be gone.

    Here is two quotes from a review concerning omitting standards on PC:
    Gamespot: Kevin Van Ord
    "Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be."


    "Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide."
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • pecheckler
    pecheckler
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    It pisses me off every time I visit these forums and click a Z expecting a developer's response to a topic it's always the forum police.
    End the tedious inventory management game.
  • NewBlacksmurf
    NewBlacksmurf
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    Kalifas wrote: »
    @Rosveen and @Kildayen The comments are appropriate as I will remind others in this thread.
    As I began placing feedback this is not just my opinions but others on Xbox One as well. I continue to get PM's on my xbox account and messages from those who cannot voice themselves on this thread as they did not buy the PC version of this game.

    There is a much bigger voice outside of this small forum bubble which is dominated by a PC perspective right now.
    I respect your opinions but that doesn't negate others who have opinions that are unable to voice them here. Its not just us who have opinions but are only allowed to post here because we own the game on PC.

    This isn't a cross platform game

    This is a game designed for cross platform play. It was denied that by MIcrosoft however. Just looking at PC you see the limited 5 skill hotbar, no minimap, the exclusion of AH, etc. They thought omtting standards made their game more immersive. But PC players with their multitudes of options weren't having it, enter the add-on storm. If an mmo player is used to having certain standards, they will expect them in games.

    If a player on console coming to ESO has ever played another mmo, they will expect certain standards. If they are not met, they will not have access to hundreds of add-ons to get the game playing like they want. Their only alternative will be to play a different game. We are not a like a fish in a fishbowl. We are aware of what we are swimming in even if someone tries their best to fool us.

    You asked me what I would ask ZoS if text chat doesn't get implemented.
    I won't ask, because by then if I was a console player. I would be gone.

    Here is two quotes from a review concerning omitting standards on PC:
    Gamespot: Kevin Van Ord
    "Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be."


    "Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide."

    This was info shared back in 2013 tho and so it's no surprise. I think people want the game to be like another MMO while some like what we have. There are too many games on PC to want another game to be the same in a different skin.

    Since you won't ask, do you feel you understand their decisions?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Observant
    Observant
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    This is what pops up in my mind every time the ZOS forum mods post a TOS violation, instead of answering questions.

    (@ 1:10)
    https://youtu.be/jx_ycu6PJ7E?t=70
    Edited by Observant on May 5, 2015 11:19AM
    Vehemence
  • Uberkull
    Uberkull
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    Haha at that video. ..whatever...:)

    Do you guys expect ZOS Devs to come in here and justify their decisions, like Blizzard devs do?

    C'mon...don't go overboard....whatever :)]

    /end sarcasm
    Edited by Uberkull on May 5, 2015 3:10PM
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  • Kalifas
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    Kalifas wrote: »
    @Rosveen and @Kildayen The comments are appropriate as I will remind others in this thread.
    As I began placing feedback this is not just my opinions but others on Xbox One as well. I continue to get PM's on my xbox account and messages from those who cannot voice themselves on this thread as they did not buy the PC version of this game.

    There is a much bigger voice outside of this small forum bubble which is dominated by a PC perspective right now.
    I respect your opinions but that doesn't negate others who have opinions that are unable to voice them here. Its not just us who have opinions but are only allowed to post here because we own the game on PC.

    This isn't a cross platform game

    This is a game designed for cross platform play. It was denied that by MIcrosoft however. Just looking at PC you see the limited 5 skill hotbar, no minimap, the exclusion of AH, etc. They thought omtting standards made their game more immersive. But PC players with their multitudes of options weren't having it, enter the add-on storm. If an mmo player is used to having certain standards, they will expect them in games.

    If a player on console coming to ESO has ever played another mmo, they will expect certain standards. If they are not met, they will not have access to hundreds of add-ons to get the game playing like they want. Their only alternative will be to play a different game. We are not a like a fish in a fishbowl. We are aware of what we are swimming in even if someone tries their best to fool us.

    You asked me what I would ask ZoS if text chat doesn't get implemented.
    I won't ask, because by then if I was a console player. I would be gone.

    Here is two quotes from a review concerning omitting standards on PC:
    Gamespot: Kevin Van Ord
    "Even better, you should craft items that you can personally use, unless you belong to a large and active guild or just feel confident in your ability to sell your wares over the game's public chat channels. The reason? The Elder Scrolls Online does not feature an auction house, which makes for a chaotic economy at best. You can sell your items to members of your guild, but the interface for buying and selling is clumsy, and without game-wide information regarding supply and demand, there's no sense of what a fair price may be."


    "Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide."

    This was info shared back in 2013 tho and so it's no surprise. I think people want the game to be like another MMO while some like what we have. There are too many games on PC to want another game to be the same in a different skin.

    Since you won't ask, do you feel you understand their decisions?

    I understand why they want to do some of the things they are doing. But I also know that regardless of good cause or not. The majority expects the things people have been repeating here. And if they don't get it they won't play long term.

    People say they want something different. The problem is that different usually ends up being not good and they mmo jump.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • NewBlacksmurf
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    @Kalifas I'm jumping from PC to console cause it's different but jumped from WoW to TESO cause it was different. I jumped from DAoC to Lineage 2 to LoTR and Warhammer. But yeah you're right, people will jump

    I wonder whose gonna catch this wave
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Uberkull
    Uberkull
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    K
    Kalifas wrote: »

    People say they want something different. The problem is that different usually ends up being not good and they mmo jump.

    This is what happens, exactly right. Elder Scrolls Online has nothing 'new' to show the MMO gaming genre. It's been out on PC for a year now and people know what to expect on console.

    So if you are not going to offer the core elements(text chat) of a MMO to console players, players that have been waiting to finally get new MMO on next gen consoles, they will play it and say:

    1) Wait...where is the map? Let me ask in text chat....where is the text chat....'looks through options....'

    Player goes off to Google and search for Text Chat on ESO console. Finds these threads...ok...

    2) Wait then...how do I sell items? There is no text chat.

    Player will once again go google how to sell items to other players in ESO and find 'Guild Stores' Then...

    3) How do I find a guild with no Text chat?

    They will have to go to the forums to find trade guilds...Then...

    3) Ok...I'm in a guild...why can't I put items up on the guild store? Response 'We haven't had 50 people respond to the forum post yet'

    Then...a week later...still no guild trader...and EVERYTIME you login all you hear is 40 people talking at once in Guild voice chat, in a trade guild that can't sell items.

    Then people start to say 'At least if we had text chat I could sell some of these items that I have filling my inventory....and if we had text chat, we could recruit people quickly'.

    Then rage sets in as players realize text chat is vital to a MMO....and decide to jump.
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  • NewBlacksmurf
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    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Varicite
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    I'd be far more appreciative of ZOS including text chat in the future, but channels for launch would be better than no channels, probably.
  • Ojustaboo
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    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    Edited by Ojustaboo on May 6, 2015 12:41AM
  • NewBlacksmurf
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    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Uberkull
    Uberkull
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    Ojustaboo wrote: »
    Would anyone be open to having more voice chat channels in place of the text chat at launch?
    Since ZOS has said no to having text chat at launch...would you all be open to at least having other zone voice chat channels like:

    Custom voice chat channels
    -joinable
    -invite only
    -zone based

    Just trying to put some ideas to offset some of the concerns

    Yes, my group only. But the lack of other ways of communication means everyone else never gets talked to or heard.

    And it still won't help for pvp as many people have said, I want to be able to see at a glance that we have incoming, whether the person saying this is in my group or not, and regardless of whether they are near me or at the next keep.

    Either each pvp faction can hear and speak to everyone, which will obviously be a nightmare, or we need another way of communicating.

    This will come back to haunt Zenimax, a LOT of console players tend to give up and move on to something else if they feel game play is lacking, and most of those, once they've moved on, they never return. Zenimax got it wrong with the PC release, it looks like history is about to repeat. Better to delay a few months more and get it right on consoles first time.

    The PvP part only...Isn't that boring and isn't that the main problem with spies?

    I'm sensing you don't trade much, or pvp. Maybe if you did...you'd get the reason we need text chat.
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