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Why is everybody against an auction house?

  • Alphashado
    Alphashado
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    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.

    Edited by Alphashado on May 8, 2015 12:45PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Can't exploit players if everyone can see competitors' pricing.

    Exploit ??? Extortion ???
    Please be more specific and explain.

    Sellers offer an item for a price. They do not force you to buy it. AND you always have the option to go farm it yourself.
    If you buy it at said price it is your choice, and if said price looks loke "extortion" to you then you should not buy. If you are convinced that you can get the item cheaper elsewhere then go buy it elsewhere. Worst case you can always farm it yourself.

    Where is extortion ? Where is exploit ?



  • Jaxsun
    Jaxsun
    ✭✭✭✭
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....
  • Heromofo
    Heromofo
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    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    This bloke gets it people think the end of the world will happen if we get an Auction House.
  • Sevalaricgirl
    Sevalaricgirl
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    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.

    I play GW2 and I get really good prices even rare or exotic pieces. In ESO, you just don't. There is NOT enough competition.
  • nastuug
    nastuug
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    nastuug wrote: »
    GTFO of here with that elitist nonsense. You know damn well it's developed into a small few who have the prime merchants on lockdown. Don't try to come off as innocent. Corporations are people too right? Ugh, disgusting.

    "You know damn well" never made proof. Please bring evidence. What you say is simply not true. End of story.

    As someone said before, House Zar, Casa de Subastas and other "prime guilds" have been seriously endangered these past two weeks by upcoming guilds. We laughed and welcomed the competition though. That's the name of the game :-)

    @nastuug doesn't want competition, he just uses it as a buzzword scapegoat... competition is what we have now, and he is repeatedly saying he just can't compete. So instead of getting better at it, he is asking for t to be given to him and nerfed. Sound familiar to anyone else? :p

    Actually it's the elitist trading guilds that don't want competition. Zero competition means 100% market control. Nt though.
    Glurin wrote: »
    Glurin wrote: »
    Exactly. No AH means it's that much harder for gold sellers to do business. Lets not assume that the rodents won't ever come back so we're free to cover the house in garbage again, m'kay.

    Except there was no auction house to begin with, and yet on launch day(early access launch) the game was literally swarming with bots/gold spammers.

    Auction houses are not the cause of gold spammers. Next fallacy.

    Nice try, but you know damn well I never said any such thing. I believe that one's called the straw-man fallacy.

    Gold spammers = vermin.

    Global AH = old cheese.

    It's naive to think that old cheese won't attract vermin.

    Y'know...I really do think you have a hard time accepting the fact that an auction house literally has nothing to do with gold spammers at all, which is why you keep trying to refute the fact.

    "Few things are harder to put up with than the annoyance of a good example."
    Mark Twain

    Thanks for attacking that. I too would love to hear why some think an AH is directly related to gold sellers.
  • c.p.garrett1993_ESO
    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best

    This is my problem.
    Looking through multiple guild stores to find a single item I want/ need.. And still finding nothing.

    To those who say lower leveled players don't need/ can't afford guild stores... Well that's false.
    You can get a few thousand your first couple days in the game, more than enough to enter the market an buy weapons, armor, and materials for crafting as needed. Trading is should not be end-game, competitive content.
  • nastuug
    nastuug
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    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best

    This is my problem.
    Looking through multiple guild stores to find a single item I want/ need.. And still finding nothing.

    To those who say lower leveled players don't need/ can't afford guild stores... Well that's false.
    You can get a few thousand your first couple days in the game, more than enough to enter the market an buy weapons, armor, and materials for crafting as needed. Trading is should not be end-game, competitive content.

    That last part. While I agree with it, the fact remains that there will always be those that relish in deep trading.

    So, if there is a major overhaul to the trading system, I would still like to see features that appeal to those types of players as well. It's only fair. ;)
    Edited by nastuug on May 8, 2015 1:04PM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best

    This is my problem.
    Looking through multiple guild stores to find a single item I want/ need.. And still finding nothing.

    To those who say lower leveled players don't need/ can't afford guild stores... Well that's false.
    You can get a few thousand your first couple days in the game, more than enough to enter the market an buy weapons, armor, and materials for crafting as needed. Trading is should not be end-game, competitive content.

    Got to be careful how i say this so i Don't get in trouble.

    AMEN BROTHER keep the good fight going!
  • Alphashado
    Alphashado
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    ✭✭
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server in games like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using games like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play GW2 then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about in relation to how an auction house would effect ESO. And I don't mean that to be disrespectful.

    Edited by Alphashado on May 8, 2015 1:17PM
  • c.p.garrett1993_ESO
    nastuug wrote: »
    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best

    This is my problem.
    Looking through multiple guild stores to find a single item I want/ need.. And still finding nothing.

    To those who say lower leveled players don't need/ can't afford guild stores... Well that's false.
    You can get a few thousand your first couple days in the game, more than enough to enter the market an buy weapons, armor, and materials for crafting as needed. Trading is should not be end-game, competitive content.

    That last part. While I agree with it, the fact remains that there will always be those that relish in deep trading.

    So, if there is a major overhaul to the trading system, I would still like to see features that appeal to those types of players as well. It's only fair. ;)

    Allow me to re-phrase.
    Trading should not be limited to end-game, competitive content only.

    Ideally, an AH would work similar to the following:
    - Current system remains in place.
    - AH is created, offering any and all goods in one convenient location.
    - AH uses guild stores and includes their goods.
    - Highest bidders have their goods display first.
    - Lowers bidders are second to last.
    - Free-for-all would be last.
    - You would only see an item from a lower bidder/ free-for-all trader by going to their store directly or the higher bidders selling out/ not having that exact item.
    - UI for the AH would need to incorporate all factors, such as the level of the item for convenience and to make it fair to the lower bidders.

    This would still leave the current competitive market but also allow others to buy/ sell while making guilds keep their relevance. Meanwhile, lower leveled players and the guild-less would have a shot at the market.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Alphashado wrote: »
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using game like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play those games then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about. And I don't mean that to be disrespectful.

    GW2 is a good system also this can be solved by simply keeping the same system and bringing in a trade hall one for each side. That players have to pay 20,000 gold for the first slot and each one goes up in price.

    Guilds happy
    Gold sink
    My side is happy
  • Cuyler
    Cuyler
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    Glurin wrote: »
    Oh yes, we need a global AH just like every other MMO out there. That way we can have all the things they have as well!

    One or two gold sellers controlling the entire economy.

    Prices on common crafting materials inflated so high that their value is several orders of magnitude above absolutely anything you could ever possibly make from them.

    Undercut, undercut, undercut, undercut, UNDERCUT!!!!

    Super duper rare epic legendary unique one of a kind priceless items sold by the dozen for less than the repair bill to get just one of them.

    Absolute, necessary, "must have or you're a useless scrub" equipment sold for just under then entire savings of someone who's played the game for more than five years straight. More useful equipment with higher value sold for less than the NPC vendors will give you for them.

    And of course, saving the best for last, NO ALTERNATIVES! You have to buy and sell in this one, horrible market because there is no other market. Isn't that wonderful? Everyone knows that the best way to have free market competition is to have no market competition at all. :grin:

    THIS^. You can lead a horse to water but you can't make 'em drink. It's a shame ppl don't learn from the past.

    They're so used to being forced to drink their Global AH Kool-aid that now they're brainwashed to thinking it's actually good for them. It's a psychological condition called "Stockholm Global AH Syndrome"

    Stockholm Global AH Syndrome -
    Stockholm Global AH syndrome, or capture Global AH-bonding, is a psychological phenomenon in which hostages players express empathy and sympathy and have positive feelings toward their captors Global AH, sometimes to the point of defending and identifying with the captors Global AH.
    Edited by Cuyler on May 8, 2015 1:19PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • nastuug
    nastuug
    ✭✭✭✭✭
    nastuug wrote: »
    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best

    This is my problem.
    Looking through multiple guild stores to find a single item I want/ need.. And still finding nothing.

    To those who say lower leveled players don't need/ can't afford guild stores... Well that's false.
    You can get a few thousand your first couple days in the game, more than enough to enter the market an buy weapons, armor, and materials for crafting as needed. Trading is should not be end-game, competitive content.

    That last part. While I agree with it, the fact remains that there will always be those that relish in deep trading.

    So, if there is a major overhaul to the trading system, I would still like to see features that appeal to those types of players as well. It's only fair. ;)

    Allow me to re-phrase.
    Trading should not be limited to end-game, competitive content only.

    Ideally, an AH would work similar to the following:
    - Current system remains in place.
    - AH is created, offering any and all goods in one convenient location.
    - AH uses guild stores and includes their goods.
    - Highest bidders have their goods display first.
    - Lowers bidders are second to last.
    - Free-for-all would be last.
    - You would only see an item from a lower bidder/ free-for-all trader by going to their store directly or the higher bidders selling out/ not having that exact item.
    - UI for the AH would need to incorporate all factors, such as the level of the item for convenience and to make it fair to the lower bidders.

    This would still leave the current competitive market but also allow others to buy/ sell while making guilds keep their relevance. Meanwhile, lower leveled players and the guild-less would have a shot at the market.

    That's better. :)

    Addendum 1: Incorporate identical layout and function of popular trading addons like AwesomeGuildStore.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    AH will make prices go down and i like the idea of searching for lower prices and also having the chance of seling for more
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Heromofo wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using game like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play those games then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about. And I don't mean that to be disrespectful.

    GW2 is a good system

    We will disagree on that :)
    Edited by Alphashado on May 8, 2015 1:44PM
  • c.p.garrett1993_ESO
    nastuug wrote: »
    nastuug wrote: »
    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best

    This is my problem.
    Looking through multiple guild stores to find a single item I want/ need.. And still finding nothing.

    To those who say lower leveled players don't need/ can't afford guild stores... Well that's false.
    You can get a few thousand your first couple days in the game, more than enough to enter the market an buy weapons, armor, and materials for crafting as needed. Trading is should not be end-game, competitive content.

    That last part. While I agree with it, the fact remains that there will always be those that relish in deep trading.

    So, if there is a major overhaul to the trading system, I would still like to see features that appeal to those types of players as well. It's only fair. ;)

    Allow me to re-phrase.
    Trading should not be limited to end-game, competitive content only.

    Ideally, an AH would work similar to the following:
    - Current system remains in place.
    - AH is created, offering any and all goods in one convenient location.
    - AH uses guild stores and includes their goods.
    - Highest bidders have their goods display first.
    - Lowers bidders are second to last.
    - Free-for-all would be last.
    - You would only see an item from a lower bidder/ free-for-all trader by going to their store directly or the higher bidders selling out/ not having that exact item.
    - UI for the AH would need to incorporate all factors, such as the level of the item for convenience and to make it fair to the lower bidders.

    This would still leave the current competitive market but also allow others to buy/ sell while making guilds keep their relevance. Meanwhile, lower leveled players and the guild-less would have a shot at the market.

    That's better. :)

    Addendum 1: Incorporate identical layout and function of popular trading addons like AwesomeGuildStore.

    Agreed. Current guild trading UI is awful, only adding to the woes.
  • nastuug
    nastuug
    ✭✭✭✭✭
    Alphashado wrote: »
    Heromofo wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using game like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play those games then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about. And I don't mean that to be disrespectful.

    GW2 is a good system

    We will disagree on that :)

    I wouldn't link that type of material here.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ArtG on May 8, 2015 2:42PM
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    nastuug wrote: »
    Alphashado wrote: »
    Heromofo wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using game like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play those games then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about. And I don't mean that to be disrespectful.

    GW2 is a good system

    We will disagree on that, and here is one of many reasons why: http://thebotsuite.com/index.php/gw2-vp-trading-bot/

    That is just one of many examples of the environment created by a global system.

    I wouldn't link that type of material here.

    People need their eyes opened to what they are asking for when they ask for a global system.
  • nastuug
    nastuug
    ✭✭✭✭✭
    Alphashado wrote: »
    nastuug wrote: »
    Alphashado wrote: »
    Heromofo wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using game like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play those games then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about. And I don't mean that to be disrespectful.

    GW2 is a good system

    We will disagree on that, and here is one of many reasons why: http://thebotsuite.com/index.php/gw2-vp-trading-bot/

    That is just one of many examples of the environment created by a global system.

    I wouldn't link that type of material here.

    People need their eyes opened to what they are asking for when they ask for a global system.

    Right, but linking a bot/macro website (regardless of target game) on official forums like these is not wise...
  • c.p.garrett1993_ESO
    AH will make prices go down and i like the idea of searching for lower prices and also having the chance of seling for more

    AH simply makes things easier.
    Supply & demand determine the price of goods. An AH only makes the current supply easier to locate and access and makes absolutely no change to the demand.
    Having a centralized location could actually increase sales and increase prices, as many of your potential buyers that can not find your items would be able to.

    AND... As I have said multiple times, it would have to incorporate the current system so it remains relevant. Goods sold by the current guild traders would take priority.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    Auction House is never going to happen
    - Jeason Leavey, ESOLive Ep15
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    nastuug wrote: »
    Alphashado wrote: »
    nastuug wrote: »
    Alphashado wrote: »
    Heromofo wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    Alphashado wrote: »
    Jaxsun wrote: »
    qsnoopyjr wrote: »
    Lots of items will lose its value.

    Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.

    All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.

    Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.

    If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.

    Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.

    "I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
    SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....

    I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server like in WoW.

    For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.

    For the vast majority of people that continue using game like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play those games then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about. And I don't mean that to be disrespectful.

    GW2 is a good system

    We will disagree on that, and here is one of many reasons why: http://thebotsuite.com/index.php/gw2-vp-trading-bot/

    That is just one of many examples of the environment created by a global system.

    I wouldn't link that type of material here.

    People need their eyes opened to what they are asking for when they ask for a global system.

    Right, but linking a bot/macro website (regardless of target game) on official forums like these is not wise...

    If it is removed by moderators or if its a violation of forum rules, then I will happily remove it. I think sites like that are terrible. But it's the harsh reality of the kind of entities that are attracted to a global system and people need to understand the potential ramifications to a global auction house.

    Edited by Alphashado on May 8, 2015 1:30PM
  • nastuug
    nastuug
    ✭✭✭✭✭
    Elloa wrote: »
    Auction House is never going to happen
    - Jeason Leavey, ESOLive Ep15

    @Gidorick No, but this might. Everybody needs an Auction Horse. :)
    Edited by nastuug on May 8, 2015 1:31PM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Elloa wrote: »
    Auction House is never going to happen
    - Jeason Leavey, ESOLive Ep15
    The subscription model works best for us to stop items from been stuck behind a pay wall
    -Matt Frior



    Not falling for that again
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Elloa wrote: »
    Auction House is never going to happen
    - Jeason Leavey, ESOLive Ep15

    Really hope this stays true, if only for a long while.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    nastuug wrote: »
    Elloa wrote: »
    Auction House is never going to happen
    - Jeason Leavey, ESOLive Ep15

    @Gidorick No, but this might. Everybody needs an Auction Horse. :)

    Yea we do! These guy's know what's up!
    packing-horse-3.jpg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    @Gidorick lol. I admire your perseverance.
    Edited by Alphashado on May 8, 2015 1:49PM
  • ElfFromSpace
    ElfFromSpace
    ✭✭✭✭
    I am the leader of Elder Scrolls Exchange and also a member of Direnni Dynasty, the informal group of GMs who work together to keep communication lines open between guilds as well as working to better the game. Most GMs simply want to run the best guild for their members, and keeping in touch with other GMs and trading ideas helps. Check our latest thread for a list of ways we are trying to get guilds improved to better player's experiences: http://forums.elderscrollsonline.com/en/discussion/163928/guild-improvements-master-list#latest

    Has anyone even thought about how crazy the price-fixing theories are?? Do you really think that GMs sit around and tell their members what to sell each item for? The amount of time required to do that would be beyond what's possible even for someone with no job. I wonder if the players yelling about "Price Fixing" have even gone and looked in the kiosks and seen how CHEAP most common items are posted for, especially in Rawl where there is the most competition.

    The truth is that the guilds in Rawl's biggest struggle is keeping members from out-competing each other and driving prices so low that sellers can't get a fair value for items and are forced to go sell in zone or other guilds. Since they have the most sellers in Rawl, all trying to move their goods, sellers are constantly marking items lower than the next guy. This leaves sellers finding that an item priced to move yesterday has a bunch of lower listings and they have to wait and hope, or pull the item losing their listing fee. This becomes even more common the larger the guild, and would be the standard for auction houses. W don't price fix, but we do educate and recommend that members courteous to others by matching fair prices rather than undercutting by just a few gold (if you want to sell for a lower price, drop your price by 50g, not by 2g). And to offer bulk discounts on larger stacks rather than posting dozens of small stacks below market value, again a way to offer better choices to both the other sellers and the buyers. We put a lot of effort into educating members about the game economy so that we can have the best stall with the best selection AND the most competitive prices.

    I've played other games with global auction houses and the market is completely dominated by a few large megasellers who control and fix the prices. They are able to buy out all competition and then set prices up because there's a single store. In Neopets, just for fun, one year I was able to buy every single turkey themed item in the global auction house a month before Thanksgiving, and then continue buying them up til the holiday. I resold them for 50 times the former prices. All it takes is one player with too much gold who can toy with the economy for fun, forcing players who just a turkey to pay way too much. With guilds the mega sellers have a harder time controlling that economy and players have a choice.... sell in a large guild with high volume, or sell in a smaller guild where you'll tend to get more gold for your items.

    Although I hate the current kiosk bidding system, I love the individual guilds that makes the economy more diverse and forces players to actually work together to keep a good kiosk and also allows smaller sellers a fair chance to participate in the economy.
    Edited by ElfFromSpace on May 8, 2015 1:57PM
    Former GM Elder Scrolls Exchange
  • nastuug
    nastuug
    ✭✭✭✭✭
    Heromofo wrote: »
    Elloa wrote: »
    Auction House is never going to happen
    - Jeason Leavey, ESOLive Ep15
    The subscription model works best for us to stop items from been stuck behind a pay wall
    -Matt Frior



    Not falling for that again

    @ZOS_MattFiror Broke my little DAOC heart. :'(
This discussion has been closed.