Not everyone is against an auction house
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
You're barking up the wrong tree. I would recommend just posting in the other current thread about this.
Coz it would supposedly destroy the economy that doesn't exist in the first place. I dunno, people are weird. Shouting WTS all day is better I guess.
For me it's because I like the system as it is now.
We have trade guild competing and working to build their reputations and quality, there is a massive gold sink each week where millions of gold is removed from the game via bidding, all the best build are located in one zone any way.
I have very little issues finding the items for prices I like by just heading to Craglorn and visiting the top tier guilds, I can also market trade by checking other stores and importing into my own guilds. It's refreshing to see a system which take players banding together, organisation and leaves an opening for market trading instead on one single point where everything you want is located.
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
For me it's because I like the system as it is now.
We have trade guild competing and working to build their reputations and quality, there is a massive gold sink each week where millions of gold is removed from the game via bidding, all the best build are located in one zone any way.
I have very little issues finding the items for prices I like by just heading to Craglorn and visiting the top tier guilds, I can also market trade by checking other stores and importing into my own guilds. It's refreshing to see a system which take players banding together, organisation and leaves an opening for market trading instead on one single point where everything you want is located.
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
How about the fact that you can't search for items by text? Or perhaps that you must visit tens of merchants across the lands just to hunt for a single item?
Attorneyatlawl wrote: »Coz it would supposedly destroy the economy that doesn't exist in the first place. I dunno, people are weird. Shouting WTS all day is better I guess.
There is actually a very active and bustling economy if you pay attention. 3 of the trade guilds I am in turn over in excess of 25 million gold of sales per week and merchanting gameplay is very fun. I don't know how you could find yourself shouting to sell things all day.... you should be listing most things on guild stores and zone chat advertising items you want to get the best offer on or that are rarer and people may not be checking kiosks for regularly, all while playing the game like always.
I don't spend more than 2 minutes ever porting around to advertise, when I even do instead of just selling where I am over the course of a day or two. The guild store and kiosk system serves to segment the economy instead of having 2+ million players all using one npc to buy and sell with (it essentially becomes a vendor, why even have trade then?), as well as allow for arbitrage, resale, scarcity, and help hedge against price fixing a bit as there's no immediate and easy way to buy and corner the market on goods, whereas larger or even global ones can have that done easily enough and are just a matter of having enough gold to scale to do so. There are a handful of minor positives to thousands of players big auction houses, but global ones are inevitably inferior. This system has more depth and is more intricate.
For me it's because I like the system as it is now.
We have trade guild competing and working to build their reputations and quality, there is a massive gold sink each week where millions of gold is removed from the game via bidding, all the best build are located in one zone any way.
I have very little issues finding the items for prices I like by just heading to Craglorn and visiting the top tier guilds, I can also market trade by checking other stores and importing into my own guilds. It's refreshing to see a system which take players banding together, organisation and leaves an opening for market trading instead on one single point where everything you want is located.
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
c.p.garrett1993_ESO wrote: »For me it's because I like the system as it is now.
We have trade guild competing and working to build their reputations and quality, there is a massive gold sink each week where millions of gold is removed from the game via bidding, all the best build are located in one zone any way.
I have very little issues finding the items for prices I like by just heading to Craglorn and visiting the top tier guilds, I can also market trade by checking other stores and importing into my own guilds. It's refreshing to see a system which take players banding together, organisation and leaves an opening for market trading instead on one single point where everything you want is located.
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
- An AH could use the guild stores, rather than be a free to use market.
- An AH could give a priority or bonuses to those who own vendors, so this gold sink is not eliminated.
- Your experience does not reflect that of everybody else.
- Your statement also directly states how the more popular guilds are the only ones that can get attention and profit, regardless of the quality of their store.
- My proposal is a system that utilizes what is already in place, rather than replacing it. Allowing both guilds and buyers an easier and more convenient way to buy/ sell.
Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than area allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
This however eliminates the competition for trade guilds. Why would you join what are currently the top trade guilds offering the best services over any guild with 50 people when benefits would be the same?c.p.garrett1993_ESO wrote: »- An AH could use the guild stores, rather than be a free to use market.
This would have to be a pretty heavy bonus if guilds are going to continue to invest millions of gold a week on merchants. The reason there are large sinks is because guilds compete for the best locations (Craglorn) forcing prices up and making sure only the successful guilds which are offering the best services are getting those spots.c.p.garrett1993_ESO wrote: »- An AH could give a priority or bonuses to those who own vendors, so this gold sink is not eliminated.
That's true. However everything I have achieved is achievable by others. I didn't do anything special to get into two of the Craglorn trade guilds, I simply asked around for people who were in them and then asked for invites. I can now sell my wares faster and at good prices.c.p.garrett1993_ESO wrote: »- Your experience does not reflect that of everybody else.
That's not entirely true. A guild needs to have quality to gain the profits required for Craglorn merchants. A merchant there costs hundreds of thousands if not millions of gold. Any guild with 500 members is not going to achieve that unless they're turning over a lot of high value or quality items. This is what you see in Craglorn with guilds established there.c.p.garrett1993_ESO wrote: »- Your statement also directly states how the more popular guilds are the only ones that can get attention and profit, regardless of the quality of their store.
This however eliminates the competition for trade guilds. Why would you join what are currently the top trade guilds offering the best services over any guild with 50 people when benefits would be the same?c.p.garrett1993_ESO wrote: »- An AH could use the guild stores, rather than be a free to use market.
While again it's my own opinions, I like that we have competition and quality in trade guilds the same as PVP and PVE ones, guild who want to go for it can establish a name for themselves.This would have to be a pretty heavy bonus if guilds are going to continue to invest millions of gold a week on merchants. The reason there are large sinks is because guilds compete for the best locations (Craglorn) forcing prices up and making sure only the successful guilds which are offering the best services are getting those spots.c.p.garrett1993_ESO wrote: »- An AH could give a priority or bonuses to those who own vendors, so this gold sink is not eliminated.That's true. However everything I have achieved is achievable by others. I didn't do anything special to get into two of the Craglorn trade guilds, I simply asked around for people who were in them and then asked for invites. I can now sell my wares faster and at good prices.c.p.garrett1993_ESO wrote: »- Your experience does not reflect that of everybody else.That's not entirely true. A guild needs to have quality to gain the profits required for Craglorn merchants. A merchant there costs hundreds of thousands if not millions of gold. Any guild with 500 members is not going to achieve that unless they're turning over a lot of high value or quality items. This is what you see in Craglorn with guilds established there.c.p.garrett1993_ESO wrote: »- Your statement also directly states how the more popular guilds are the only ones that can get attention and profit, regardless of the quality of their store.
Most UI pains can be fixed by getting add-ons and as for hunting a single item it depends what you're looking for.Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
How about the fact that you can't search for items by text? Or perhaps that you must visit tens of merchants across the lands just to hunt for a single item?
What about the people like
Small guilds who cannot get a turn in the vendors.
People like me who bloody hate guilds especially because they dont stop talking.
People who want Auction Houses.
Because i really need to know why people like been forced into guilds and this silly bidding system?