Alphashado wrote: »SWG had a global auction, personal vendors that were searchable from any terminal server wide and a trade forum, that economy was the best I've seen. It didn't destroy that game....Alphashado wrote: »Lots of items will lose its value.
Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.
All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.
Crap gear is still crap, an AH would make it cost what it should not the extorted prices we pay now.
If you think for one second that rare items would not be ridiculously expensive with a global system, you are sorely mistaken. It's everything in between that loses it's value with a global system, while rare items are still very expensive. They are expensive because they are rare. And while there would be more listings, the ease at which people could buy them would increase demand right along with supply. So the supply/demand ratio would remain the same.
Go to Diablo 3 or Guild Wars 2 and look at the prices of rare items if you don't believe me. Both games use a global system.
"I demand instant access to every item in the game, and I don't want to pay for it". That's what I keep reading here.
I could be wrong, but I don't believe SWG was on a Megaserver. This is where many people are getting confused. There is a huge difference between a Megaserver and games that are broken up into individual servers. The markets in these games like WoW, Rift, Swtor, etc are all broken down into smaller isolated economies. A Megaserver AH (global) means that every single person playing the game will be using the exact same auction house. We are talking about millions of people vs 30,000 or so you might see on a heavily populated individual server in games like in WoW.
For those that truly understand what a global system is (GW2) and you still want one, then I can respect your opinion in this debate even though I disagree with it.
For the vast majority of people that continue using games like WoW or Rift or Swtor or Lotro as an example of how an auction house effects or doesn't effect a game, please do some research or go play GW2 then get back to us. Because unless you see it for yourself, you truly have no idea what you are talking about in relation to how an auction house would effect ESO. And I don't mean that to be disrespectful.
Having constant access to 29999 consumers still makes better pricing and economy than 499...
anitajoneb17_ESO wrote: »You don't need to work together to control the market, dingus. If 10 of 1000 guilds have all the money, then 10 of 1000 guilds control the market by locking merchants down. Seriously, don't be that thick.Read it all. I could've have pulled the TLDR card, but I didn't. And even though he's as truthful as he/she can be, and @ElfFromSpace is failing to see the major point. Elitist trading guilds that covet trading as actual game content are locking prime merchant locations down, effectively smothering competition with cold hard cash (gold, w/e).
I could quote many others of the same kind. You can repeat it over and over again, it is FALSE.
Proof : there are still unbid kiosks every week. How do you explain that, please ?
YES the major trading guilds require monthly "donations" from their members to cover the costs of the kiosks, but nobody is forcing anyone, those who don't want to can leave the guild. Why do we accept it ? Because it's a fair deal, my friend ! Profit with kiosk minus donation is far above profit without kiosk.Everybody wins. Other guilds are less united / less organized and cannot do it yet ? so what ? They can do the same and outbid us (which happened recently... yes, I argue with FACTS here). Are you blaming the "rich" for reinvesting their money to make more ? Making money in the game is the same kind of fun achievement as collecting trophies, achieving leaderboard scores ar conquering forts and AP in PvP. You seem to be blaming people for playing the game.
We're not "locking prime merchant locations", we're hiring traders. And we pay the price to have the best traders. Anything wrong with that ?
And by the way, average fashion shop cannot get a shop on the Champs-Elysées, only Vuitton will, BUT that does not prevent millions of average fashion shops to make a good living everywhere else.I have not directly insulted members of the community. I've never mentioned a single person or guild name in my "accusations," so cross that load of crap off your list.
load of crap ? sounds very much like an insult to me...
Yes, elitist trading guilds are locking down prime merchant locations, which are already extremely limited compared to the number of guilds/players on the megaserver.
You call my claims "accusations," and I call your accusations a "load of crap." You really see a difference there?
driosketch wrote: »It would be interesting to see the history of kiosk owners. If certain kiosks were owned by only few guilds in the past, it's a clear indication something is wrong and those that say this current system promotes elitism, are correct.
Would anyone object to such information becoming public?
How would zone centered AH or kiosk hurt the economy?
How would guilds with 5000 instead of 500 members hurt the economy?
Someone has been kind enough to start tracking all the kiosks on NA for the last 7 weeks.
http://forums.elderscrollsonline.com/en/discussion/164068/guild-trader-information-na-server/p1
(Please don't start arguments in that thread. Keep the discussion here. That thread is solely for information purposes, and unless you want to do the work yourself, I'd rather not scare this generous individual off.)
At first glance it's clear that each week most or all of the clusters see at least one new guild. Craglorn's cluster has seen 13-14 guilds in the past 7 weeks. While half of them have remained with the same owner, that's not really enough to lock the cluster down, especially not with the high turn over on the seventh kiosk.
Giles.floydub17_ESO wrote: »
The minority are the only ones who support the current market system. They only do so because once the doors are blown open, they will be forced to compete with every single player, regardless of guild association.
You make an assumption as to who the minority is.
Half of this thread wants it to stay and the rest want a change.
I think we should just get together and come to a solution.
Muhuhuhuhuh
driosketch wrote: »It would be interesting to see the history of kiosk owners. If certain kiosks were owned by only few guilds in the past, it's a clear indication something is wrong and those that say this current system promotes elitism, are correct.
Would anyone object to such information becoming public?
How would zone centered AH or kiosk hurt the economy?
How would guilds with 5000 instead of 500 members hurt the economy?
Someone has been kind enough to start tracking all the kiosks on NA for the last 7 weeks.
http://forums.elderscrollsonline.com/en/discussion/164068/guild-trader-information-na-server/p1
(Please don't start arguments in that thread. Keep the discussion here. That thread is solely for information purposes, and unless you want to do the work yourself, I'd rather not scare this generous individual off.)
At first glance it's clear that each week most or all of the clusters see at least one new guild. Craglorn's cluster has seen 13-14 guilds in the past 7 weeks. While half of them have remained with the same owner, that's not really enough to lock the cluster down, especially not with the high turn over on the seventh kiosk.
Thanks for confirming my "accusations."
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »
The minority are the only ones who support the current market system. They only do so because once the doors are blown open, they will be forced to compete with every single player, regardless of guild association.
You make an assumption as to who the minority is.
Half of this thread wants it to stay and the rest want a change.
I think we should just get together and come to a solution.
Muhuhuhuhuh
The solution is in place. Already taken care of. Here is mostly people who want something different. The ones who like it the day it is mostly stay quiet, avoiding the qq.
Gold sellers exist in every game including this one. So I don't see this as an excuse to say the current system is better.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=eso gold for sale
An auction house is more accessible, less tedious, and faster. I don't feel more immersed regardless of the system, because buying/selling is the the part of mmos I find the most tedious and not fun inherently. Perhaps my mind would change if we could build actual store buildings and there was some kind of meta game involved besides PvP based acquirement. Or I would go play Stock Market the mmo.
I honestly don't understand a great many common things omitted from this game for this thing called immersion. Perhaps I am not seeing the deeper pros behind the current system. I ask anyone who is loving this system to enlighten me on what I am not seeing.
driosketch wrote: »It would be interesting to see the history of kiosk owners. If certain kiosks were owned by only few guilds in the past, it's a clear indication something is wrong and those that say this current system promotes elitism, are correct.
Would anyone object to such information becoming public?
How would zone centered AH or kiosk hurt the economy?
How would guilds with 5000 instead of 500 members hurt the economy?
Someone has been kind enough to start tracking all the kiosks on NA for the last 7 weeks.
http://forums.elderscrollsonline.com/en/discussion/164068/guild-trader-information-na-server/p1
(Please don't start arguments in that thread. Keep the discussion here. That thread is solely for information purposes, and unless you want to do the work yourself, I'd rather not scare this generous individual off.)
At first glance it's clear that each week most or all of the clusters see at least one new guild. Craglorn's cluster has seen 13-14 guilds in the past 7 weeks. While half of them have remained with the same owner, that's not really enough to lock the cluster down, especially not with the high turn over on the seventh kiosk.
Thanks for confirming my "accusations."
driosketch wrote: »It would be interesting to see the history of kiosk owners. If certain kiosks were owned by only few guilds in the past, it's a clear indication something is wrong and those that say this current system promotes elitism, are correct.
Would anyone object to such information becoming public?
How would zone centered AH or kiosk hurt the economy?
How would guilds with 5000 instead of 500 members hurt the economy?
Someone has been kind enough to start tracking all the kiosks on NA for the last 7 weeks.
http://forums.elderscrollsonline.com/en/discussion/164068/guild-trader-information-na-server/p1
(Please don't start arguments in that thread. Keep the discussion here. That thread is solely for information purposes, and unless you want to do the work yourself, I'd rather not scare this generous individual off.)
At first glance it's clear that each week most or all of the clusters see at least one new guild. Craglorn's cluster has seen 13-14 guilds in the past 7 weeks. While half of them have remained with the same owner, that's not really enough to lock the cluster down, especially not with the high turn over on the seventh kiosk.
Thanks for confirming my "accusations."
Yeah wow big time something really needs to change.
driosketch wrote: »How so? The data doesn't really support what you've been saying. There is quite a bit of turn over on the kiosks in general, and every single cluster sees new faces almost on a weekly basis.
anitajoneb17_ESO wrote: »Market needs to be available to all persons, even the guildless
Market needs to be searchable from a central kiosk or merchant
Market needs some way to easily monitor supply and demand of items
Seriously, how hard can this be?
Let me rephrase if you don't mind :
- You would like the market to be available to all persons, even the guildless, (it does not NEED to be this way. It's an MMO where you have to group to achieve high level content, same applies to trading, I don't see the problem here)
- You would like the market to be searchable from a central database - again it does not have to be that way, IMO current system is more fun and immersive, including for buyers)
Point 3 does not need to be rephrased since market is monitored already by supply and demand and nobody and nothing is monitoring it otherwise (except maybe ZOS who can alter drop rates of items).
Wait. Before you get trolled by someone else, I just have to ask you. You actually have fun traveling to multiple merchants and dealing with the search reset each time you exit the window? I just want to make sure I understand that correctly...
Uhm, wtf are you smoking? "Market is monitored already by supply and demand..." The market doesn't monitor the supply and demand, Jesus. The players would monitor and track this. What is the current average sale of an item? How many units are moving daily/weekly/monthly? These are the questions at-hand when talking about supply and demand. Jesus Christ people...
Urbanski101 wrote: »Hi,
I've just got the game and loving it but I was surprised to find out there was no auction house in the game.
I like the crafting and resource gathering but do I really have to join a trade guild to sell my stuff?
From reading a few posts on the topic it seems to be a bone on contention within the player base. I'm still a low lvl toon and trying to work out the mechanics but joining a guild just to sell my stuff seems very odd - I don't particularly want to join a guild right now but I'd like to sell some of the resources I've gathered, maybe buy a couple of nice low lvl items.
Wandering around the hub areas spamming in local is just not an option, I bought the game to have fun not to become a street peddler & annoy people.
So for a non idustrialist / merchant who just wants to buy and sell a few items what am I supposed to do outside of the npc stores??
Urbanski101 wrote: »Hi,
I've just got the game and loving it but I was surprised to find out there was no auction house in the game.
I like the crafting and resource gathering but do I really have to join a trade guild to sell my stuff?
From reading a few posts on the topic it seems to be a bone on contention within the player base. I'm still a low lvl toon and trying to work out the mechanics but joining a guild just to sell my stuff seems very odd - I don't particularly want to join a guild right now but I'd like to sell some of the resources I've gathered, maybe buy a couple of nice low lvl items.
Wandering around the hub areas spamming in local is just not an option, I bought the game to have fun not to become a street peddler & annoy people.
So for a non idustrialist / merchant who just wants to buy and sell a few items what am I supposed to do outside of the npc stores??
But it's an adventure!
j.murro2ub17_ESO wrote: »My take on the reasoning for no AH is because of simply - gold sellers. With a centralized AH gold sellers WILL create bots and control the market in a way that they can make millions of gold to sell - for cash on some questionable website that have been known to also hack accounts by getting your log in information. There are too many problems associated with a centralized AH.
As a buyer - sure its more convenience, but as a seller your going to get screwed anyway because of all the undercutting the gold sellers will create.
anitajoneb17_ESO wrote: »
c.p.garrett1993_ESO wrote: »Can someone who is against the idea acknowledge and provide a valid argument against my suggestion? Everyone that is arguing against this seems to have jumped in on the idea that an AH would be implemented similar to other games. I have already directly addressed this (from the beginning) and suggested incorporating the current system into the AH. Giving current store owners priority listings that appear above those of lower bidders and the free-for-all market.
Implementing this method would not only keep the current competition a viable and relevant method of trading but increase the amount of people who will see your goods. You will be able to sell more at the same price and keep your relevance on the market. PLUS prevent any person(s) from controlling the market single-handedly.
I am NOT asking for an AH that overwrites the current market.