Exactly. No AH means it's that much harder for gold sellers to do business. Lets not assume that the rodents won't ever come back so we're free to cover the house in garbage again, m'kay.
I can't really see how a RPer would get any enjoyment out of guild traders or an auction house given both occur through an immersion breaking trade interface. If RP is your motivation you would probably get more out of putting together a real time auction rather than going after guild traders.MercyKilling wrote: »Attorneyatlawl wrote: »Sooo, you just don't like the economic system because it is different, and you are not interested in socializing online at all in games?
The first of a false premise. Why do the supporters of the current system always throw out the “you’re antisocial” argument to those people who don’t want to join guilds? Because personally, I just don’t want to be forced into a guild just to trade. It’s asinine and antiquated. It’s also the exact opposite of free trade.
I used to open world RP a ton. I’m a very social person in online games. I like to “get into the game”. Forcing me to join a guild to be able to effectively sell anything is wrong.
c.p.garrett1993_ESO wrote: »The only flaw I see is to guild stores, but they could all be what makes up the auction house.
Instead of a general auction house, like most games, it could be made out of guild stores and work so that you would be buying just like you bought from that guild. It would also decrease, but not eliminate, the need for a vendor.
It wouldn't hurt the social aspect either. How would it be any different than running around to the various guild stores like we already do? It wouldn't. It would be more convenient for sellers (guilds only) and buyers.
MercyKilling wrote: »Exactly. No AH means it's that much harder for gold sellers to do business. Lets not assume that the rodents won't ever come back so we're free to cover the house in garbage again, m'kay.
Except there was no auction house to begin with, and yet on launch day(early access launch) the game was literally swarming with bots/gold spammers.
Auction houses are not the cause of gold spammers. Next fallacy.
MercyKilling wrote: »Exactly. No AH means it's that much harder for gold sellers to do business. Lets not assume that the rodents won't ever come back so we're free to cover the house in garbage again, m'kay.
Except there was no auction house to begin with, and yet on launch day(early access launch) the game was literally swarming with bots/gold spammers.
Auction houses are not the cause of gold spammers. Next fallacy.
Nice try, but you know damn well I never said any such thing. I believe that one's called the straw-man fallacy.
Gold spammers = vermin.
Global AH = old cheese.
It's naive to think that old cheese won't attract vermin.
Alphashado wrote: »It is very difficult to controll and manipulate this market due to all of the individual kiosks. .
Alphashado wrote: »And I'm not sure why people keep using "small vocal minority" to describe the number of people opposed to a global system. Every poll on this topic (and there are many) show a 50/50 split. Saying something over and over again doesn't make it true.
An AH in this game would have to be global. Half of this community wants no part of that.
Personally, I have seen Auction houses both destroy and help games. For example, in SWTOR, it very nearly destroyed the whole point of finding resources and the very economy of the game at one point because it was cheaper to just pay for it than actually do the work yourself. Not to mention making crafted gear almost meaningless. Which in my opinion runes the very point of crafting something "for yourself" or selling crafted gear. On the other side I've seen auction houses do some good and help to create a flowing economy in games where trading, buying and selling was the whole point,, such as during the early days of WoW. Personally I think the guild stores are a good compromise and I think adding in an auction house would just give "horders" another excuse to play the game incorrectly; i.e. take short cuts instead of actually playing it out like was intended.
If you don't agree with me, that's fine. But it is literally nearly impossible to say that auction houses wouldn't be abused almost immediately if they were implemented making hunting down resources and crafting nearly pointless at times, and possibly cause problems to the games economy (both player and game based).
MercyKilling wrote: »
But it isn't very difficult to control/lock down the best kiosks. Which is happening.
MercyKilling wrote: »Exactly. No AH means it's that much harder for gold sellers to do business. Lets not assume that the rodents won't ever come back so we're free to cover the house in garbage again, m'kay.
Except there was no auction house to begin with, and yet on launch day(early access launch) the game was literally swarming with bots/gold spammers.
Auction houses are not the cause of gold spammers. Next fallacy.
Unless someone actually has some kind of evidence of this cartel and market control by super elite guilds can we knock that argument off please. None of the current guilds holding Craglorn merchants were the ones around months ago, trade guilds rise and fall as new competition becomes successful and organised.
If smaller guild want to become competitive and hold a Craglorn merchant they need to start working towards that goal, that's how the current guilds got there. Make sure members are selling items in demand, make sure they're selling high value items via the store, get a large member base who trade and remove those who don't.
If your guild is 50 people selling iron ingots, grapes and carrots then you're not going to get the income needed for a Craglorn merchant. If you're a 500 person trade guild selling gold tempers, VR14 PVP/PVE gear in demand then you'll start making the money to buy your way up the merchants.
From my understanding of the arguments for and against so far it's the following below, by all means feel free to give me more to add.
Global AH Pros
Everyone has the same access regardless of guilds.
Ease of access for finding items without travel.
Prices find a stable area globally rather than each guilds market.
Less need for WTS/WTB in zone chats.
Global AH Cons
Removes need for trade guilds.
Removes gold sink currently taking millions from the game.
Easier manipulation/exploitation by gold sellers.
Makes the trading section of the game harder.
Removes need for Cyrdodiil keep ownership.
Outlining Issues
Games UI doesn't help players.
Small guilds feel they can't be competitive.
It seems that those wanting a change are more willing to come to this thread and just throw insults and names at those defending the system rather than make structures posts explaining how and why a global AH would benefit the game.
If you're looking for a global AH to be added to the game remember that you need to convince ZOS, not those defending the system. Acting immature, insulting community members and throwing baseless actuations isn't going to convince ZOS that there is an advantage to a global AH.
Right now ZOS is happy with their system, so make posts with arguments from both sides to explain why the system is superior and will help the entire game and it's population.
anitajoneb17_ESO wrote: »
If you don't "play the trading game" you cannot sell your goods ? Well too bad, but if I don't play PVP I don't get PVP gear either, you cannot have it all.
MercyKilling wrote: »Exactly. No AH means it's that much harder for gold sellers to do business. Lets not assume that the rodents won't ever come back so we're free to cover the house in garbage again, m'kay.
Except there was no auction house to begin with, and yet on launch day(early access launch) the game was literally swarming with bots/gold spammers.
Auction houses are not the cause of gold spammers. Next fallacy.
Lots of items will lose its value.
Pretty much 95% of items will be bare minimum price and people will only buy dps gear and such and armor with more armor value and such.
All those reduce sprinting will be garbage, bunch others will be garbage too. They somewhat decent due to fact of not being able to get the best gear easily.